//by heling void CSiteManage::OnLoadCFGXMLFile() { OpenConfigXMLFile(); sample_rate = 0; high_pass_freq = 0.0; sample_rate_arr[0] = 250; sample_rate_arr[1] = 500; sample_rate_arr[2] = 1000; sample_rate_arr[3] = 2000; sample_rate_arr[4] = 4000; filter_hex_arr[0] = 0x02; filter_hex_arr[1] = 0x00; high_pass_freq_arr[0] = 0.5; high_pass_freq_arr[1] = 3.0; ParseConfigXML(); sample_rate = sample_rate_arr[m_dwSampleRateIndex]; filter_hex = filter_hex_arr[m_dwFilterFIRIndex]; high_pass_freq = high_pass_freq_arr[m_dwHighpassFrequencyIndex]; CloseConfigXMLFile(); }
peBool proGameConfig::ReloadConfigXML(const peChar *pName) { return ParseConfigXML(pName, kCAction_Reload); }