//by heling
void CSiteManage::OnLoadCFGXMLFile()
{
	OpenConfigXMLFile();

	sample_rate = 0;
	high_pass_freq = 0.0;

	sample_rate_arr[0] = 250;
	sample_rate_arr[1] = 500;
	sample_rate_arr[2] = 1000;
	sample_rate_arr[3] = 2000;
	sample_rate_arr[4] = 4000;

	filter_hex_arr[0] = 0x02;
	filter_hex_arr[1] = 0x00;

	high_pass_freq_arr[0] = 0.5;
	high_pass_freq_arr[1] = 3.0;

	ParseConfigXML();

	sample_rate = sample_rate_arr[m_dwSampleRateIndex];
	filter_hex = filter_hex_arr[m_dwFilterFIRIndex];
	high_pass_freq = high_pass_freq_arr[m_dwHighpassFrequencyIndex];

	CloseConfigXMLFile();

}
peBool proGameConfig::ReloadConfigXML(const peChar *pName)
{
	return ParseConfigXML(pName, kCAction_Reload);	
}