/** * This method checks the current position against the active waypoint * to determine if it has been reached */ static void checkTerminationCondition() { PathStatusData pathStatus; PathStatusGet(&pathStatus); path_status_updated = false; if (pathStatus.Status == PATHSTATUS_STATUS_COMPLETED) advanceWaypoint(); }
/** * Compute desired velocity from the current position and path * * Takes in @ref PositionActual and compares it to @ref PathDesired * and computes @ref VelocityDesired */ static void updatePathVelocity() { float dT = guidanceSettings.UpdatePeriod / 1000.0f; PositionActualData positionActual; PositionActualGet(&positionActual); float cur[3] = {positionActual.North, positionActual.East, positionActual.Down}; struct path_status progress; path_progress(&pathDesired, cur, &progress); // Update the path status UAVO PathStatusData pathStatus; PathStatusGet(&pathStatus); pathStatus.fractional_progress = progress.fractional_progress; if (pathStatus.fractional_progress < 1) pathStatus.Status = PATHSTATUS_STATUS_INPROGRESS; else pathStatus.Status = PATHSTATUS_STATUS_COMPLETED; PathStatusSet(&pathStatus); float groundspeed = pathDesired.StartingVelocity + (pathDesired.EndingVelocity - pathDesired.StartingVelocity) * progress.fractional_progress; if(progress.fractional_progress > 1) groundspeed = 0; VelocityDesiredData velocityDesired; velocityDesired.North = progress.path_direction[0] * groundspeed; velocityDesired.East = progress.path_direction[1] * groundspeed; float error_speed = progress.error * guidanceSettings.HorizontalPosPI[VTOLPATHFOLLOWERSETTINGS_HORIZONTALPOSPI_KP]; float correction_velocity[2] = {progress.correction_direction[0] * error_speed, progress.correction_direction[1] * error_speed}; float total_vel = sqrtf(powf(correction_velocity[0],2) + powf(correction_velocity[1],2)); float scale = 1; if(total_vel > guidanceSettings.HorizontalVelMax) scale = guidanceSettings.HorizontalVelMax / total_vel; // Currently not apply a PID loop for horizontal corrections velocityDesired.North += progress.correction_direction[0] * error_speed * scale; velocityDesired.East += progress.correction_direction[1] * error_speed * scale; // Interpolate desired velocity along the path float altitudeSetpoint = pathDesired.Start[2] + (pathDesired.End[2] - pathDesired.Start[2]) * bound_min_max(progress.fractional_progress,0,1); float downError = altitudeSetpoint - positionActual.Down; velocityDesired.Down = pid_apply_antiwindup(&vtol_pids[DOWN_POSITION], downError, -guidanceSettings.VerticalVelMax, guidanceSettings.VerticalVelMax, dT); VelocityDesiredSet(&velocityDesired); }
/** * Compute desired velocity from the current position and path * * Takes in @ref PositionActual and compares it to @ref PathDesired * and computes @ref VelocityDesired */ static void updatePathVelocity() { PositionActualData positionActual; PositionActualGet(&positionActual); float cur[3] = {positionActual.North, positionActual.East, positionActual.Down}; struct path_status progress; path_progress(&pathDesired, cur, &progress); // Update the path status UAVO PathStatusData pathStatus; PathStatusGet(&pathStatus); pathStatus.fractional_progress = progress.fractional_progress; if (pathStatus.fractional_progress < 1) pathStatus.Status = PATHSTATUS_STATUS_INPROGRESS; else pathStatus.Status = PATHSTATUS_STATUS_COMPLETED; PathStatusSet(&pathStatus); float groundspeed = pathDesired.StartingVelocity + (pathDesired.EndingVelocity - pathDesired.StartingVelocity) * progress.fractional_progress; if(progress.fractional_progress > 1) groundspeed = 0; VelocityDesiredData velocityDesired; velocityDesired.North = progress.path_direction[0] * groundspeed; velocityDesired.East = progress.path_direction[1] * groundspeed; float error_speed = progress.error * guidanceSettings.HorizontalPosPI[GROUNDPATHFOLLOWERSETTINGS_HORIZONTALPOSPI_KP]; float correction_velocity[2] = {progress.correction_direction[0] * error_speed, progress.correction_direction[1] * error_speed}; float total_vel = sqrtf(powf(correction_velocity[0],2) + powf(correction_velocity[1],2)); float scale = 1; if(total_vel > guidanceSettings.HorizontalVelMax) scale = guidanceSettings.HorizontalVelMax / total_vel; // Currently not apply a PID loop for horizontal corrections velocityDesired.North += progress.correction_direction[0] * error_speed * scale; velocityDesired.East += progress.correction_direction[1] * error_speed * scale; // No altitude control on a ground vehicle velocityDesired.Down = 0; VelocityDesiredSet(&velocityDesired); }
void PathStatus_Get(struct ParseState *Parser, struct Value *ReturnValue, struct Value **Param, int NumArgs) { if (Param[0]->Val->Pointer == NULL) return; PathStatusData data; PathStatusGet(&data); // use the same struct like picoc. see below struct mystruct { double fractional_progress; double error; unsigned char Status; } *pdata; pdata = Param[0]->Val->Pointer; pdata->fractional_progress = data.fractional_progress; pdata->error = data.error; pdata->Status = data.Status; }
/** * Module thread, should not return. */ static void pathfollowerTask(void *parameters) { SystemSettingsData systemSettings; FlightStatusData flightStatus; uint32_t lastUpdateTime; AirspeedActualConnectCallback(airspeedActualUpdatedCb); FixedWingPathFollowerSettingsConnectCallback(SettingsUpdatedCb); FixedWingAirspeedsConnectCallback(SettingsUpdatedCb); PathDesiredConnectCallback(SettingsUpdatedCb); // Force update of all the settings SettingsUpdatedCb(NULL); FixedWingPathFollowerSettingsGet(&fixedwingpathfollowerSettings); path_desired_updated = false; PathDesiredGet(&pathDesired); PathDesiredConnectCallback(pathDesiredUpdated); // Main task loop lastUpdateTime = PIOS_Thread_Systime(); while (1) { // Conditions when this runs: // 1. Must have FixedWing type airframe // 2. Flight mode is PositionHold and PathDesired.Mode is Endpoint OR // FlightMode is PathPlanner and PathDesired.Mode is Endpoint or Path SystemSettingsGet(&systemSettings); if ( (systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWING) && (systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWINGELEVON) && (systemSettings.AirframeType != SYSTEMSETTINGS_AIRFRAMETYPE_FIXEDWINGVTAIL) ) { AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_CRITICAL); PIOS_Thread_Sleep(1000); continue; } // Continue collecting data if not enough time PIOS_Thread_Sleep_Until(&lastUpdateTime, fixedwingpathfollowerSettings.UpdatePeriod); static uint8_t last_flight_mode; FlightStatusGet(&flightStatus); PathStatusGet(&pathStatus); PositionActualData positionActual; static enum {FW_FOLLOWER_IDLE, FW_FOLLOWER_RUNNING, FW_FOLLOWER_ERR} state = FW_FOLLOWER_IDLE; // Check whether an update to the path desired occured and we should // process it. This makes sure that the follower alarm state is // updated. bool process_path_desired_update = (last_flight_mode == FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER || last_flight_mode == FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER) && path_desired_updated; path_desired_updated = false; // Process most of these when the flight mode changes // except when in path following mode in which case // each iteration must make sure this has the latest // PathDesired if (flightStatus.FlightMode != last_flight_mode || process_path_desired_update) { last_flight_mode = flightStatus.FlightMode; switch(flightStatus.FlightMode) { case FLIGHTSTATUS_FLIGHTMODE_RETURNTOHOME: state = FW_FOLLOWER_RUNNING; PositionActualGet(&positionActual); pathDesired.Mode = PATHDESIRED_MODE_CIRCLEPOSITIONRIGHT; pathDesired.Start[0] = positionActual.North; pathDesired.Start[1] = positionActual.East; pathDesired.Start[2] = positionActual.Down; pathDesired.End[0] = 0; pathDesired.End[1] = 0; pathDesired.End[2] = -30.0f; pathDesired.ModeParameters = fixedwingpathfollowerSettings.OrbitRadius; pathDesired.StartingVelocity = fixedWingAirspeeds.CruiseSpeed; pathDesired.EndingVelocity = fixedWingAirspeeds.CruiseSpeed; PathDesiredSet(&pathDesired); break; case FLIGHTSTATUS_FLIGHTMODE_POSITIONHOLD: state = FW_FOLLOWER_RUNNING; PositionActualGet(&positionActual); pathDesired.Mode = PATHDESIRED_MODE_CIRCLEPOSITIONRIGHT; pathDesired.Start[0] = positionActual.North; pathDesired.Start[1] = positionActual.East; pathDesired.Start[2] = positionActual.Down; pathDesired.End[0] = positionActual.North; pathDesired.End[1] = positionActual.East; pathDesired.End[2] = positionActual.Down; pathDesired.ModeParameters = fixedwingpathfollowerSettings.OrbitRadius; pathDesired.StartingVelocity = fixedWingAirspeeds.CruiseSpeed; pathDesired.EndingVelocity = fixedWingAirspeeds.CruiseSpeed; PathDesiredSet(&pathDesired); break; case FLIGHTSTATUS_FLIGHTMODE_PATHPLANNER: case FLIGHTSTATUS_FLIGHTMODE_TABLETCONTROL: state = FW_FOLLOWER_RUNNING; PathDesiredGet(&pathDesired); switch(pathDesired.Mode) { case PATHDESIRED_MODE_ENDPOINT: case PATHDESIRED_MODE_VECTOR: case PATHDESIRED_MODE_CIRCLERIGHT: case PATHDESIRED_MODE_CIRCLELEFT: break; default: state = FW_FOLLOWER_ERR; pathStatus.Status = PATHSTATUS_STATUS_CRITICAL; PathStatusSet(&pathStatus); AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_CRITICAL); break; } break; default: state = FW_FOLLOWER_IDLE; break; } } switch(state) { case FW_FOLLOWER_RUNNING: { updatePathVelocity(); uint8_t result = updateFixedDesiredAttitude(); if (result) { AlarmsClear(SYSTEMALARMS_ALARM_PATHFOLLOWER); } else { AlarmsSet(SYSTEMALARMS_ALARM_PATHFOLLOWER,SYSTEMALARMS_ALARM_WARNING); } PathStatusSet(&pathStatus); break; } case FW_FOLLOWER_IDLE: // Be cleaner and get rid of global variables northVelIntegral = 0; eastVelIntegral = 0; downVelIntegral = 0; bearingIntegral = 0; speedIntegral = 0; accelIntegral = 0; powerIntegral = 0; airspeedErrorInt = 0; AlarmsClear(SYSTEMALARMS_ALARM_PATHFOLLOWER); break; case FW_FOLLOWER_ERR: default: // Leave alarms set above break; } } }
/** * Compute desired velocity to follow the desired path from the current location. * @param[in] dT the time since last evaluation * @param[in] pathDesired the desired path to follow * @param[out] progress the current progress information along that path * @returns 0 if successful, <0 if an error occurred * * The calculated velocity to attempt is stored in @ref VelocityDesired */ int32_t vtol_follower_control_path(const float dT, const PathDesiredData *pathDesired, struct path_status *progress) { PositionActualData positionActual; PositionActualGet(&positionActual); VelocityActualData velocityActual; VelocityActualGet(&velocityActual); PathStatusData pathStatus; PathStatusGet(&pathStatus); const float cur_pos_ned[3] = { positionActual.North + velocityActual.North * guidanceSettings.PositionFeedforward, positionActual.East + velocityActual.East * guidanceSettings.PositionFeedforward, positionActual.Down }; path_progress(pathDesired, cur_pos_ned, progress); // Check if we have already completed this leg bool current_leg_completed = (pathStatus.Status == PATHSTATUS_STATUS_COMPLETED) && (pathStatus.Waypoint == pathDesired->Waypoint); pathStatus.fractional_progress = progress->fractional_progress; pathStatus.error = progress->error; pathStatus.Waypoint = pathDesired->Waypoint; // Figure out how low (high) we should be and the error const float altitudeSetpoint = vtol_interpolate(progress->fractional_progress, pathDesired->Start[2], pathDesired->End[2]); const float downError = altitudeSetpoint - positionActual.Down; // If leg is completed signal this if (current_leg_completed || pathStatus.fractional_progress > 1.0f) { const bool criterion_altitude = (downError > -guidanceSettings.WaypointAltitudeTol) || (!guidanceSettings.ThrottleControl); // Once we complete leg and hit altitude criterion signal this // waypoint is done. Or if we're not controlling throttle, // ignore height for completion. // Waypoint heights are thus treated as crossing restrictions- // cross this point at or above... if (criterion_altitude || current_leg_completed) { pathStatus.Status = PATHSTATUS_STATUS_COMPLETED; PathStatusSet(&pathStatus); } else { pathStatus.Status = PATHSTATUS_STATUS_INPROGRESS; PathStatusSet(&pathStatus); } // Wait here for new path segment return vtol_follower_control_simple(dT, pathDesired->End, false, false); } // Interpolate desired velocity and altitude along the path float groundspeed = vtol_interpolate(progress->fractional_progress, pathDesired->StartingVelocity, pathDesired->EndingVelocity); float error_speed = vtol_deadband(progress->error, guidanceSettings.PathDeadbandWidth, guidanceSettings.PathDeadbandCenterGain, vtol_path_m, vtol_path_r) * guidanceSettings.HorizontalPosPI[VTOLPATHFOLLOWERSETTINGS_HORIZONTALPOSPI_KP]; /* Sum the desired path movement vector with the correction vector */ float commands_ned[3]; commands_ned[0] = progress->path_direction[0] * groundspeed + progress->correction_direction[0] * error_speed; commands_ned[1] = progress->path_direction[1] * groundspeed + progress->correction_direction[1] * error_speed; /* Limit the total velocity based on the configured value. */ vtol_limit_velocity(commands_ned, guidanceSettings.HorizontalVelMax); commands_ned[2] = pid_apply_antiwindup(&vtol_pids[DOWN_POSITION], downError, -guidanceSettings.VerticalVelMax, guidanceSettings.VerticalVelMax, dT); VelocityDesiredData velocityDesired; VelocityDesiredGet(&velocityDesired); velocityDesired.North = commands_ned[0]; velocityDesired.East = commands_ned[1]; velocityDesired.Down = commands_ned[2]; VelocityDesiredSet(&velocityDesired); pathStatus.Status = PATHSTATUS_STATUS_INPROGRESS; PathStatusSet(&pathStatus); return 0; }