// Initializes stuff. GameBoard::GameBoard():board(19, std::vector<Pebble>(19, Pebble())) { //TODO: Initialize stuff here }
void draw::drawPower(sf::RenderWindow &mainWindow, int n, int m){ sf::Sprite Pebble(pebble); Pebble.setPosition(100 + ((m) * 30), ((n) *30)); mainWindow.draw(Pebble); }