Exemple #1
0
// _fm_load() loads a Heretic 2 model file.
static picoModel_t *_fm_load( PM_PARAMS_LOAD )
{
	int				i, j, dups, dup_index;
	int				fm_file_pos;
	index_LUT_t		*p_index_LUT, *p_index_LUT2, *p_index_LUT3;
	index_DUP_LUT_t	*p_index_LUT_DUPS;

	fm_vert_normal_t	*vert;

	char			skinname[FM_SKINPATHSIZE];
 	fm_t			fm;
	fm_header_t		*fm_head;
	fm_st_t			*texCoord;
	fm_xyz_st_t		*tri_verts;
	fm_xyz_st_t		*triangle;
	fm_frame_t		*frame;

	picoByte_t      *bb, *bb0;
	picoModel_t	*picoModel;
	picoSurface_t	*picoSurface;
	picoShader_t	*picoShader;
	picoVec3_t	xyz, normal;
	picoVec2_t	st;
	picoColor_t	color;
	

	bb0 = bb = (picoByte_t*) _pico_alloc(bufSize);
	memcpy(bb, buffer, bufSize);

	// Header Header
	fm.fm_header_hdr = (fm_chunk_header_t *) bb;
	fm_file_pos = sizeof(fm_chunk_header_t) + fm.fm_header_hdr->size;
	if( (strcmp(fm.fm_header_hdr->ident, FM_HEADERCHUNKNAME))  )
	{
		_pico_printf( PICO_WARNING, "FM Header Ident incorrect\n");
		_pico_free(bb0);
		return NULL;
	}

	if( _pico_little_long( fm.fm_header_hdr->version ) != FM_HEADERCHUNKVER )
	{
		_pico_printf( PICO_WARNING, "FM Header Version incorrect\n");
		_pico_free(bb0);
		return NULL;
	}

	// Skin Header
	fm.fm_skin_hdr = (fm_chunk_header_t *) (bb + fm_file_pos);
	fm_file_pos += sizeof(fm_chunk_header_t) + fm.fm_skin_hdr->size;
	if( (strcmp(fm.fm_skin_hdr->ident, FM_SKINCHUNKNAME)) )
	{
		_pico_printf( PICO_WARNING, "FM Skin Ident incorrect\n");
		_pico_free(bb0);
		return NULL;
	}

	if( _pico_little_long( fm.fm_skin_hdr->version ) != FM_SKINCHUNKVER )
	{
		_pico_printf( PICO_WARNING, "FM Skin Version incorrect\n");
		_pico_free(bb0);
		return NULL;
	}

	// ST Header
	fm.fm_st_hdr = (fm_chunk_header_t *) (bb + fm_file_pos);
	fm_file_pos += sizeof(fm_chunk_header_t) + fm.fm_st_hdr->size;
	if( (strcmp(fm.fm_st_hdr->ident, FM_STCOORDCHUNKNAME)) )
	{
		_pico_printf( PICO_WARNING, "FM ST Ident incorrect\n");
		_pico_free(bb0);
		return NULL;
	}

	if( _pico_little_long( fm.fm_st_hdr->version ) != FM_STCOORDCHUNKVER )
	{
		_pico_printf( PICO_WARNING, "FM ST Version incorrect\n");
		_pico_free(bb0);
		return NULL;
	}

	// Tris Header
	fm.fm_tri_hdr = (fm_chunk_header_t *) (bb + fm_file_pos);
	fm_file_pos += sizeof(fm_chunk_header_t) + fm.fm_tri_hdr->size;
	if( (strcmp(fm.fm_tri_hdr->ident, FM_TRISCHUNKNAME)) )
	{
		_pico_printf( PICO_WARNING, "FM Tri Ident incorrect\n");
		_pico_free(bb0);
		return NULL;
	}

	if( _pico_little_long( fm.fm_tri_hdr->version ) != FM_TRISCHUNKVER )
	{
		_pico_printf( PICO_WARNING, "FM Tri Version incorrect\n");
		_pico_free(bb0);
		return NULL;
	}

	// Frame Header
	fm.fm_frame_hdr = (fm_chunk_header_t *) (bb + fm_file_pos);
	fm_file_pos += sizeof(fm_chunk_header_t);
	if( (strcmp(fm.fm_frame_hdr->ident, FM_FRAMESCHUNKNAME)) )
	{
		_pico_printf( PICO_WARNING, "FM Frame Ident incorrect\n");
		_pico_free(bb0);
		return NULL;
	}

	if( _pico_little_long( fm.fm_frame_hdr->version ) != FM_FRAMESCHUNKVER )
	{
		_pico_printf( PICO_WARNING, "FM Frame Version incorrect\n");
		_pico_free(bb0);
		return NULL;
	}

	// Header
	fm_file_pos = sizeof(fm_chunk_header_t);
	fm_head = fm.fm_header = (fm_header_t *) (bb + fm_file_pos);
	fm_file_pos += fm.fm_header_hdr->size;

	// Skin
	fm_file_pos += sizeof(fm_chunk_header_t);
	fm.fm_skin = (fm_skinpath_t *) (bb + fm_file_pos);
	fm_file_pos += fm.fm_skin_hdr->size;

	// ST
	fm_file_pos += sizeof(fm_chunk_header_t);
	texCoord = fm.fm_st = (fm_st_t *) (bb + fm_file_pos);
	fm_file_pos += fm.fm_st_hdr->size;

	// Tri
	fm_file_pos += sizeof(fm_chunk_header_t);
	tri_verts = fm.fm_tri = (fm_xyz_st_t *) (bb + fm_file_pos);
	fm_file_pos += fm.fm_tri_hdr->size;

	// Frame
	fm_file_pos += sizeof(fm_chunk_header_t);
	frame = fm.fm_frame = (fm_frame_t *) (bb + fm_file_pos);

	// do frame check
	if( fm_head->numFrames < 1 )
	{
		_pico_printf( PICO_ERROR, "%s has 0 frames!", fileName );
		_pico_free(bb0);
		return NULL;
	}
	
	if( frameNum < 0 || frameNum >= fm_head->numFrames )
	{
		_pico_printf( PICO_ERROR, "Invalid or out-of-range FM frame specified" );
		_pico_free(bb0);
		return NULL;
	}

	// swap fm
	fm_head->skinWidth = _pico_little_long( fm_head->skinWidth );
	fm_head->skinHeight = _pico_little_long( fm_head->skinHeight );
	fm_head->frameSize = _pico_little_long( fm_head->frameSize );

	fm_head->numSkins = _pico_little_long( fm_head->numSkins );
	fm_head->numXYZ = _pico_little_long( fm_head->numXYZ );
	fm_head->numST = _pico_little_long( fm_head->numST );
	fm_head->numTris = _pico_little_long( fm_head->numTris );
	fm_head->numGLCmds = _pico_little_long( fm_head->numGLCmds );
	fm_head->numFrames = _pico_little_long( fm_head->numFrames );

	// swap frame scale and translation
	for( i = 0; i < 3; i++ )
	{
		frame->header.scale[ i ] = _pico_little_float( frame->header.scale[ i ] );
		frame->header.translate[ i ] = _pico_little_float( frame->header.translate[ i ] );
	}

	// swap triangles
	triangle = tri_verts;
	for( i = 0; i < fm_head->numTris; i++, triangle++ )
	{
		for( j = 0; j < 3; j++ )
		{
			triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] );
			triangle->index_st[ j ] = _pico_little_short( triangle->index_st[ j ] );
		}
	}

	// swap st coords
	for( i = 0; i < fm_head->numST; i++ )
	{
		texCoord->s = _pico_little_short( texCoord[i].s );
		texCoord->t = _pico_little_short( texCoord[i].t );
	}
	// set Skin Name
	strncpy(skinname, (const char *) fm.fm_skin, FM_SKINPATHSIZE );

#ifdef FM_VERBOSE_DBG
	// Print out md2 values
	_pico_printf(PICO_VERBOSE,"numSkins->%d  numXYZ->%d  numST->%d  numTris->%d  numFrames->%d\nSkin Name \"%s\"\n", fm_head->numSkins, fm_head->numXYZ, fm_head->numST, fm_head->numTris, fm_head->numFrames, &skinname );
#endif

	// detox Skin name
	_pico_setfext( skinname, "" );
	_pico_unixify( skinname );

	/* create new pico model */
	picoModel = PicoNewModel();
	if( picoModel == NULL )
	{
		_pico_printf( PICO_ERROR, "Unable to allocate a new model" );
		_pico_free(bb0);
		return NULL;
	}

	/* do model setup */
	PicoSetModelFrameNum( picoModel, frameNum );
	PicoSetModelNumFrames( picoModel, fm_head->numFrames ); /* sea */
	PicoSetModelName( picoModel, fileName );
	PicoSetModelFileName( picoModel, fileName );

	// allocate new pico surface
	picoSurface = PicoNewSurface( picoModel );
	if( picoSurface == NULL )
	{
		_pico_printf( PICO_ERROR, "Unable to allocate a new model surface" );
		PicoFreeModel( picoModel );
		_pico_free(bb0);
		return NULL;
	}


	PicoSetSurfaceType( picoSurface, PICO_TRIANGLES );
	PicoSetSurfaceName( picoSurface, frame->header.name );
	picoShader = PicoNewShader( picoModel );
	if( picoShader == NULL )
	{
		_pico_printf( PICO_ERROR, "Unable to allocate a new model shader" );
		PicoFreeModel( picoModel );
		_pico_free(bb0);
		return NULL;
	}

	PicoSetShaderName( picoShader, skinname );

	// associate current surface with newly created shader
	PicoSetSurfaceShader( picoSurface, picoShader );

	// Init LUT for Verts
	p_index_LUT = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t) * fm_head->numXYZ);
	for(i=0; i<fm_head->numXYZ; i++)
	{
		p_index_LUT[i].Vert = -1;
		p_index_LUT[i].ST = -1;
		p_index_LUT[i].next = NULL;
	}

	// Fill in Look Up Table, and allocate/fill Linked List from vert array as needed for dup STs per Vert.
	dups = 0;
	triangle = tri_verts;

	for(i=0; i<fm_head->numTris; i++)
	{
		for(j=0; j<3; j++)
		{
			if (p_index_LUT[triangle->index_xyz[j]].ST == -1) // No Main Entry
				p_index_LUT[triangle->index_xyz[j]].ST = triangle->index_st[j];

			else if (triangle->index_st[j] == p_index_LUT[triangle->index_xyz[j]].ST ) // Equal to Main Entry
			{
#ifdef FM_VERBOSE_DBG
				_pico_printf( PICO_NORMAL, "-> Tri #%d, Vert %d:\t XYZ:%d   ST:%d\n", i, j, triangle->index_xyz[j], triangle->index_st[j]);
#endif
				continue;
			}
			else if ( (p_index_LUT[triangle->index_xyz[j]].next == NULL) )  // Not equal to Main entry, and no LL entry
			{	// Add first entry of LL from Main
				p_index_LUT2 = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t));
				if (p_index_LUT2 == NULL)
					_pico_printf( PICO_NORMAL, " Couldn't allocate memory!\n");
				p_index_LUT[triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2;
				p_index_LUT2->Vert = dups;
				p_index_LUT2->ST = triangle->index_st[j];
				p_index_LUT2->next = NULL;
#ifdef FM_VERBOSE_DBG
				_pico_printf( PICO_NORMAL, " ADDING first LL XYZ:%d DUP:%d ST:%d\n", triangle->index_xyz[j], dups, triangle->index_st[j]);
#endif
				triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk
				dups++;
			}
			else // Try to find in LL from Main Entry
			{
				p_index_LUT3 = p_index_LUT2 = p_index_LUT[triangle->index_xyz[j]].next;
				while ( (p_index_LUT2 != NULL) && (triangle->index_xyz[j] != p_index_LUT2->Vert) ) // Walk down LL
				{
					p_index_LUT3 = p_index_LUT2;
					p_index_LUT2 = p_index_LUT2->next;
				}
				p_index_LUT2 = p_index_LUT3;

				if ( triangle->index_st[j] == p_index_LUT2->ST ) // Found it
				{
					triangle->index_xyz[j] = p_index_LUT2->Vert + fm_head->numXYZ; // Make change in Tri hunk
#ifdef FM_VERBOSE_DBG
					_pico_printf( PICO_NORMAL, "--> Tri #%d, Vert %d:\t XYZ:%d   ST:%d\n", i, j, triangle->index_xyz[j], triangle->index_st[j]);
#endif
					continue;
				}

				if ( p_index_LUT2->next == NULL)  // Didn't find it. Add entry to LL.
				{
					// Add the Entry
					p_index_LUT3 = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t));
					if (p_index_LUT3 == NULL)
						_pico_printf( PICO_NORMAL, " Couldn't allocate memory!\n");
					p_index_LUT2->next = (index_LUT_t *)p_index_LUT3;
					p_index_LUT3->Vert = dups;
					p_index_LUT3->ST = triangle->index_st[j];
					p_index_LUT3->next = NULL;
#ifdef FM_VERBOSE_DBG
					_pico_printf( PICO_NORMAL, " ADDING additional LL XYZ:%d DUP:%d NewXYZ:%d ST:%d\n", triangle->index_xyz[j], dups, dups + (fm_head->numXYZ), triangle->index_st[j]);
#endif
					triangle->index_xyz[j] = dups + fm_head->numXYZ; // Make change in Tri hunk
					dups++;
				}
			}
#ifdef FM_VERBOSE_DBG
			_pico_printf( PICO_NORMAL, "---> Tri #%d, Vert %d:\t XYZ:%d   ST:%d\n", i, j, triangle->index_xyz[j], triangle->index_st[j]);
#endif
		}
		triangle++;
	}

	// malloc and build array for Dup STs
	p_index_LUT_DUPS = (index_DUP_LUT_t *)_pico_alloc(sizeof(index_DUP_LUT_t) * dups);
	if (p_index_LUT_DUPS == NULL)
		_pico_printf( PICO_NORMAL, " Couldn't allocate memory!\n");

	dup_index = 0;
	for(i=0; i<fm_head->numXYZ; i++)
	{
		p_index_LUT2 = p_index_LUT[i].next;
		while (p_index_LUT2 != NULL)
		{
			p_index_LUT_DUPS[p_index_LUT2->Vert].OldVert = i;
			p_index_LUT_DUPS[p_index_LUT2->Vert].ST = p_index_LUT2->ST;
			dup_index++;
			p_index_LUT2 = p_index_LUT2->next;
		}
	}
#ifdef FM_VERBOSE_DBG
	_pico_printf( PICO_NORMAL, " Dups = %d\n", dups);
	_pico_printf( PICO_NORMAL, " Dup Index = %d\n", dup_index);
#endif
	for(i=0; i<fm_head->numXYZ; i++)
	{
#ifdef FM_VERBOSE_DBG
		_pico_printf( PICO_NORMAL, "Vert: %4d\t%4d",i, p_index_LUT[i].ST);
#endif
		if (p_index_LUT[i].next != NULL)
		{

			p_index_LUT2 = p_index_LUT[i].next;
			do {
#ifdef FM_VERBOSE_DBG
				_pico_printf( PICO_NORMAL, " %4d %4d", p_index_LUT2->Vert, p_index_LUT2->ST);
#endif
				p_index_LUT2 = p_index_LUT2->next;
			} while ( p_index_LUT2 != NULL);

		}
#ifdef FM_VERBOSE_DBG
		_pico_printf( PICO_NORMAL, "\n");
#endif
	}


#ifdef FM_VERBOSE_DBG
	for(i=0; i<dup_index; i++)
		_pico_printf( PICO_NORMAL, " Dup Index #%d  OldVert: %d  ST: %d\n", i, p_index_LUT_DUPS[i].OldVert, p_index_LUT_DUPS[i].ST);

	triangle = tri_verts;
	for(i=0; i<fm_head->numTris; i++)
	{
		for(j=0; j<3; j++)
			_pico_printf( PICO_NORMAL, "Tri #%d, Vert %d:\t XYZ:%d   ST:%d\n", i, j, triangle->index_xyz[j], triangle->index_st[j]);
		_pico_printf( PICO_NORMAL, "\n");
		triangle++;
	}
#endif
	// Build Picomodel
	triangle = tri_verts;
	for( j = 0; j < fm_head->numTris; j++, triangle++ )
	{
		PicoSetSurfaceIndex( picoSurface, j*3   , triangle->index_xyz[0] );
		PicoSetSurfaceIndex( picoSurface, j*3+1 , triangle->index_xyz[1] );
		PicoSetSurfaceIndex( picoSurface, j*3+2 , triangle->index_xyz[2] );
	}

	vert = (fm_vert_normal_t*) ((picoByte_t*) (frame->verts) );
	for(i=0; i< fm_head->numXYZ; i++, vert++)
	{
		/* set vertex origin */
		xyz[ 0 ] = vert->v[0] * frame->header.scale[0] + frame->header.translate[0];
		xyz[ 1 ] = vert->v[1] * frame->header.scale[1] + frame->header.translate[1];
		xyz[ 2 ] = vert->v[2] * frame->header.scale[2] + frame->header.translate[2];
		PicoSetSurfaceXYZ( picoSurface, i , xyz );

		/* set normal */
		normal[ 0 ] = fm_normals[vert->lightnormalindex][0];
		normal[ 1 ] = fm_normals[vert->lightnormalindex][1];
		normal[ 2 ] = fm_normals[vert->lightnormalindex][2];
		PicoSetSurfaceNormal( picoSurface, i , normal );

		/* set st coords */
		st[ 0 ] =  ((texCoord[p_index_LUT[i].ST].s) / ((float)fm_head->skinWidth));
		st[ 1 ] =  (texCoord[p_index_LUT[i].ST].t / ((float)fm_head->skinHeight));
		PicoSetSurfaceST( picoSurface, 0, i , st );
	}

	if (dups)
	{
		for(i=0; i<dups; i++)
		{
			j = p_index_LUT_DUPS[i].OldVert;
			/* set vertex origin */
			xyz[ 0 ] = frame->verts[j].v[0] * frame->header.scale[0] + frame->header.translate[0];
			xyz[ 1 ] = frame->verts[j].v[1] * frame->header.scale[1] + frame->header.translate[1];
			xyz[ 2 ] = frame->verts[j].v[2] * frame->header.scale[2] + frame->header.translate[2];
			PicoSetSurfaceXYZ( picoSurface, i + fm_head->numXYZ , xyz );

			/* set normal */
			normal[ 0 ] = fm_normals[frame->verts[j].lightnormalindex][0];
			normal[ 1 ] = fm_normals[frame->verts[j].lightnormalindex][1];
			normal[ 2 ] = fm_normals[frame->verts[j].lightnormalindex][2];
			PicoSetSurfaceNormal( picoSurface, i + fm_head->numXYZ , normal );

			/* set st coords */
			st[ 0 ] =  ((texCoord[p_index_LUT_DUPS[i].ST].s) / ((float)fm_head->skinWidth));
			st[ 1 ] =  (texCoord[p_index_LUT_DUPS[i].ST].t / ((float)fm_head->skinHeight));
			PicoSetSurfaceST( picoSurface, 0, i + fm_head->numXYZ , st );
		}
	}

	/* set color */
	PicoSetSurfaceColor( picoSurface, 0, 0, color );

	// Free up malloc'ed LL entries
	for(i=0; i<fm_head->numXYZ; i++)
	{
		if(p_index_LUT[i].next != NULL)
		{
			p_index_LUT2 = p_index_LUT[i].next;
			do {
				p_index_LUT3 = p_index_LUT2->next;
				_pico_free(p_index_LUT2);
				p_index_LUT2 = p_index_LUT3;
				dups--;
			} while (p_index_LUT2 != NULL);
		}
	}

	if (dups)
		_pico_printf(PICO_WARNING, " Not all LL mallocs freed\n");

	// Free malloc'ed LUTs
 	_pico_free(p_index_LUT);
	_pico_free(p_index_LUT_DUPS);

	/* return the new pico model */
	_pico_free(bb0);
	return picoModel;

}
Exemple #2
0
static picoModel_t *_terrain_load( PM_PARAMS_LOAD ){
	int i, j, v, pw[ 5 ], r;
	picoParser_t    *p;

	char            *shader, *heightmapFile, *colormapFile;
	picoVec3_t scale, origin;

	unsigned char   *imageBuffer;
	int imageBufSize, w, h, cw, ch;
	unsigned char   *heightmap, *colormap, *heightPixel, *colorPixel;

	picoModel_t     *picoModel;
	picoSurface_t   *picoSurface;
	picoShader_t    *picoShader;
	picoVec3_t xyz, normal;
	picoVec2_t st;
	picoColor_t color;


	/* create pico parser */
	p = _pico_new_parser( (const picoByte_t*) buffer, bufSize );
	if ( p == NULL ) {
		return NULL;
	}

	/* get first token */
	if ( _pico_parse_first( p ) == NULL ) {
		return NULL;
	}

	/* check first token */
	if ( _pico_stricmp( p->token, "picoterrain" ) ) {
		_pico_printf( PICO_ERROR, "Invalid PicoTerrain model" );
		_pico_free_parser( p );
		return NULL;
	}

	/* setup */
	shader = heightmapFile = colormapFile = NULL;
	_pico_set_vec( scale, 512, 512, 32 );

	/* parse ase model file */
	while ( 1 )
	{
		/* get first token on line */
		if ( !_pico_parse_first( p ) ) {
			break;
		}

		/* skip empty lines */
		if ( !p->token || !p->token[ 0 ] ) {
			continue;
		}

		/* shader */
		if ( !_pico_stricmp( p->token, "shader" ) ) {
			if ( _pico_parse( p, 0 ) && p->token[ 0 ] ) {
				if ( shader != NULL ) {
					_pico_free( shader );
				}
				shader = _pico_clone_alloc( p->token );
			}
		}

		/* heightmap */
		else if ( !_pico_stricmp( p->token, "heightmap" ) ) {
			if ( _pico_parse( p, 0 ) && p->token[ 0 ] ) {
				if ( heightmapFile != NULL ) {
					_pico_free( heightmapFile );
				}
				heightmapFile = _pico_clone_alloc( p->token );
			}
		}

		/* colormap */
		else if ( !_pico_stricmp( p->token, "colormap" ) ) {
			if ( _pico_parse( p, 0 ) && p->token[ 0 ] ) {
				if ( colormapFile != NULL ) {
					_pico_free( colormapFile );
				}
				colormapFile = _pico_clone_alloc( p->token );
			}
		}

		/* scale */
		else if ( !_pico_stricmp( p->token, "scale" ) ) {
			_pico_parse_vec( p, scale );
		}

		/* skip unparsed rest of line and continue */
		_pico_parse_skip_rest( p );
	}

	/* ----------------------------------------------------------------- */

	/* load heightmap */
	heightmap = imageBuffer = NULL;
	_pico_load_file( heightmapFile, &imageBuffer, &imageBufSize );
	_terrain_load_tga_buffer( imageBuffer, &heightmap, &w, &h );
	_pico_free( heightmapFile );
	_pico_free_file( imageBuffer );

	if ( heightmap == NULL || w < 2 || h < 2 ) {
		_pico_printf( PICO_ERROR, "PicoTerrain model with invalid heightmap" );
		if ( shader != NULL ) {
			_pico_free( shader );
		}
		if ( colormapFile != NULL ) {
			_pico_free( colormapFile );
		}
		_pico_free_parser( p );
		return NULL;
	}

	/* set origin (bottom lowest corner of terrain mesh) */
	_pico_set_vec( origin, ( w / -2 ) * scale[ 0 ], ( h / -2 ) * scale[ 1 ], -128 * scale[ 2 ] );

	/* load colormap */
	colormap = imageBuffer = NULL;
	_pico_load_file( colormapFile, &imageBuffer, &imageBufSize );
	_terrain_load_tga_buffer( imageBuffer, &colormap, &cw, &ch );
	_pico_free( colormapFile );
	_pico_free_file( imageBuffer );

	if ( cw != w || ch != h ) {
		_pico_printf( PICO_WARNING, "PicoTerrain colormap/heightmap size mismatch" );
		_pico_free( colormap );
		colormap = NULL;
	}

	/* ----------------------------------------------------------------- */

	/* create new pico model */
	picoModel = PicoNewModel();
	if ( picoModel == NULL ) {
		_pico_printf( PICO_ERROR, "Unable to allocate a new model" );
		return NULL;
	}

	/* do model setup */
	PicoSetModelFrameNum( picoModel, frameNum );
	PicoSetModelNumFrames( picoModel, 1 ); /* sea */
	PicoSetModelName( picoModel, fileName );
	PicoSetModelFileName( picoModel, fileName );

	/* allocate new pico surface */
	picoSurface = PicoNewSurface( picoModel );
	if ( picoSurface == NULL ) {
		_pico_printf( PICO_ERROR, "Unable to allocate a new model surface" );
		PicoFreeModel( picoModel ); /* sea */
		return NULL;
	}

	/* terrain surfaces are triangle meshes */
	PicoSetSurfaceType( picoSurface, PICO_TRIANGLES );

	/* set surface name */
	PicoSetSurfaceName( picoSurface, "picoterrain" );

	/* create new pico shader */
	picoShader = PicoNewShader( picoModel );
	if ( picoShader == NULL ) {
		_pico_printf( PICO_ERROR, "Unable to allocate a new model shader" );
		PicoFreeModel( picoModel );
		_pico_free( shader );
		return NULL;
	}

	/* detox and set shader name */
	_pico_setfext( shader, "" );
	_pico_unixify( shader );
	PicoSetShaderName( picoShader, shader );
	_pico_free( shader );

	/* associate current surface with newly created shader */
	PicoSetSurfaceShader( picoSurface, picoShader );

	/* make bogus normal */
	_pico_set_vec( normal, 0.0f, 0.0f, 0.0f );

	/* create mesh */
	for ( j = 0; j < h; j++ )
	{
		for ( i = 0; i < w; i++ )
		{
			/* get pointers */
			v = i + ( j * w );
			heightPixel = heightmap + v * 4;
			colorPixel = colormap
						 ? colormap + v * 4
						 : NULL;

			/* set xyz */
			_pico_set_vec( xyz, origin[ 0 ] + scale[ 0 ] * i,
						   origin[ 1 ] + scale[ 1 ] * j,
						   origin[ 2 ] + scale[ 2 ] * heightPixel[ 0 ] );
			PicoSetSurfaceXYZ( picoSurface, v, xyz );

			/* set normal */
			PicoSetSurfaceNormal( picoSurface, v, normal );

			/* set st */
			st[ 0 ] = (float) i;
			st[ 1 ] = (float) j;
			PicoSetSurfaceST( picoSurface, 0, v, st );

			/* set color */
			if ( colorPixel != NULL ) {
				_pico_set_color( color, colorPixel[ 0 ], colorPixel[ 1 ], colorPixel[ 2 ], colorPixel[ 3 ] );
			}
			else{
				_pico_set_color( color, 255, 255, 255, 255 );
			}
			PicoSetSurfaceColor( picoSurface, 0, v, color );

			/* set triangles (zero alpha in heightmap suppresses this quad) */
			if ( i < ( w - 1 ) && j < ( h - 1 ) && heightPixel[ 3 ] >= 128 ) {
				/* set indexes */
				pw[ 0 ] = i + ( j * w );
				pw[ 1 ] = i + ( ( j + 1 ) * w );
				pw[ 2 ] = i + 1 + ( ( j + 1 ) * w );
				pw[ 3 ] = i + 1 + ( j * w );
				pw[ 4 ] = i + ( j * w );  /* same as pw[ 0 ] */

				/* set radix */
				r = ( i + j ) & 1;

				/* make first triangle */
				PicoSetSurfaceIndex( picoSurface, ( v * 6 + 0 ), (picoIndex_t) pw[ r + 0 ] );
				PicoSetSurfaceIndex( picoSurface, ( v * 6 + 1 ), (picoIndex_t) pw[ r + 1 ] );
				PicoSetSurfaceIndex( picoSurface, ( v * 6 + 2 ), (picoIndex_t) pw[ r + 2 ] );

				/* make second triangle */
				PicoSetSurfaceIndex( picoSurface, ( v * 6 + 3 ), (picoIndex_t) pw[ r + 0 ] );
				PicoSetSurfaceIndex( picoSurface, ( v * 6 + 4 ), (picoIndex_t) pw[ r + 2 ] );
				PicoSetSurfaceIndex( picoSurface, ( v * 6 + 5 ), (picoIndex_t) pw[ r + 3 ] );
			}
		}
	}

	/* free stuff */
	_pico_free_parser( p );
	_pico_free( heightmap );
	_pico_free( colormap );

	/* return the new pico model */
	return picoModel;
}
Exemple #3
0
static picoModel_t *_md2_load( PM_PARAMS_LOAD )
{
	int				i, j, dups, dup_index;
	index_LUT_t		*p_index_LUT, *p_index_LUT2, *p_index_LUT3;
	index_DUP_LUT_t	*p_index_LUT_DUPS;
	md2Triangle_t	*p_md2Triangle;

	char			skinname[ MD2_MAX_SKINNAME ];
 	md2_t			*md2;
 	md2St_t			*texCoord;
	md2Frame_t		*frame;
	md2Triangle_t	*triangle;
	md2XyzNormal_t	*vertex;

	picoByte_t      *bb, *bb0;
	picoModel_t		*picoModel;
	picoSurface_t	*picoSurface;
	picoShader_t	*picoShader;
	picoVec3_t		xyz, normal;
	picoVec2_t		st;
	picoColor_t		color;
	

	/* set as md2 */
	bb0 = bb = (picoByte_t*) _pico_alloc(bufSize);
	memcpy(bb, buffer, bufSize);
	md2	= (md2_t*) bb;

	/* check ident and version */
	if( *((const int*) md2->magic) != *((const int*) MD2_MAGIC) || _pico_little_long( md2->version ) != MD2_VERSION )
	{
		/* not an md2 file (todo: set error) */
		_pico_printf( PICO_ERROR, "%s is not an MD2 File!", fileName );
		_pico_free(bb0);
		return NULL;
	}
	
	// swap md2
	md2->version = _pico_little_long( md2->version );

	md2->skinWidth = _pico_little_long( md2->skinWidth );
	md2->skinHeight = _pico_little_long( md2->skinHeight );
	md2->frameSize = _pico_little_long( md2->frameSize );

	md2->numSkins = _pico_little_long( md2->numSkins );
	md2->numXYZ = _pico_little_long( md2->numXYZ );
	md2->numST = _pico_little_long( md2->numST );
	md2->numTris = _pico_little_long( md2->numTris );
	md2->numGLCmds = _pico_little_long( md2->numGLCmds );
	md2->numFrames = _pico_little_long( md2->numFrames );

	md2->ofsSkins = _pico_little_long( md2->ofsSkins );
	md2->ofsST = _pico_little_long( md2->ofsST );
	md2->ofsTris = _pico_little_long( md2->ofsTris );
	md2->ofsFrames = _pico_little_long( md2->ofsFrames );
	md2->ofsGLCmds = _pico_little_long( md2->ofsGLCmds );
	md2->ofsEnd = _pico_little_long( md2->ofsEnd );

	// do frame check
	if( md2->numFrames < 1 )
	{
		_pico_printf( PICO_ERROR, "%s has 0 frames!", fileName );
		_pico_free(bb0);
		return NULL;
	}
	
	if( frameNum < 0 || frameNum >= md2->numFrames )
	{
		_pico_printf( PICO_ERROR, "Invalid or out-of-range MD2 frame specified" );
		_pico_free(bb0);
		return NULL;
	}

	// Setup Frame
	frame = (md2Frame_t *) (bb + md2->ofsFrames + (sizeof(md2Frame_t) * frameNum));

	// swap frame scale and translation
	for( i = 0; i < 3; i++ )
	{
		frame->scale[ i ] = _pico_little_float( frame->scale[ i ] );
		frame->translate[ i ] = _pico_little_float( frame->translate[ i ] );
	}

	// swap triangles
	triangle = (md2Triangle_t *) ((picoByte_t *) (bb + md2->ofsTris) );
	for( i = 0; i < md2->numTris; i++, triangle++ )
	{
		for( j = 0; j < 3; j++ )
		{
			triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] );
			triangle->index_st[ j ] = _pico_little_short( triangle->index_st[ j ] );
		}
	}

	// swap st coords
	texCoord = (md2St_t*) ((picoByte_t *) (bb + md2->ofsST) );
	for( i = 0; i < md2->numST; i++, texCoord++ )
	{
		texCoord->s = _pico_little_short( texCoord->s );
		texCoord->t = _pico_little_short( texCoord->t );
	}

	// set Skin Name
	strncpy(skinname, (const char *) (bb + md2->ofsSkins), MD2_MAX_SKINNAME );

	// Print out md2 values
	_pico_printf(PICO_VERBOSE,"Skins: %d  Verts: %d  STs: %d  Triangles: %d  Frames: %d\nSkin Name \"%s\"\n", md2->numSkins, md2->numXYZ, md2->numST, md2->numTris, md2->numFrames, &skinname );

	// detox Skin name
	_pico_setfext( skinname, "" );
	_pico_unixify( skinname );

	/* create new pico model */
	picoModel = PicoNewModel();
	if( picoModel == NULL )
	{
		_pico_printf( PICO_ERROR, "Unable to allocate a new model" );
		_pico_free(bb0);
		return NULL;
	}

	/* do model setup */
	PicoSetModelFrameNum( picoModel, frameNum );
	PicoSetModelNumFrames( picoModel, md2->numFrames ); /* sea */
	PicoSetModelName( picoModel, fileName );
	PicoSetModelFileName( picoModel, fileName );

	// allocate new pico surface
	picoSurface = PicoNewSurface( picoModel );
	if( picoSurface == NULL )
	{
		_pico_printf( PICO_ERROR, "Unable to allocate a new model surface" );
		PicoFreeModel( picoModel );
		_pico_free(bb0);
		return NULL;
	}


	PicoSetSurfaceType( picoSurface, PICO_TRIANGLES );
	PicoSetSurfaceName( picoSurface, frame->name );
	picoShader = PicoNewShader( picoModel );
	if( picoShader == NULL )
	{
		_pico_printf( PICO_ERROR, "Unable to allocate a new model shader" );
		PicoFreeModel( picoModel );
		_pico_free(bb0);
		return NULL;
	}

	PicoSetShaderName( picoShader, skinname );

	// associate current surface with newly created shader
	PicoSetSurfaceShader( picoSurface, picoShader );

	// Init LUT for Verts
	p_index_LUT = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t) * md2->numXYZ);
	for(i=0; i<md2->numXYZ; i++)
	{
		p_index_LUT[i].Vert = -1;
		p_index_LUT[i].ST = -1;
		p_index_LUT[i].next = NULL;
	}

	// Fill in Look Up Table, and allocate/fill Linked List from vert array as needed for dup STs per Vert.
	dups = 0;
	for(i=0; i<md2->numTris; i++)
	{
		p_md2Triangle = (md2Triangle_t *) ( bb + md2->ofsTris + (sizeof(md2Triangle_t)*i));
		for(j=0; j<3; j++)
		{
			if (p_index_LUT[p_md2Triangle->index_xyz[j]].ST == -1) // No Main Entry
				p_index_LUT[p_md2Triangle->index_xyz[j]].ST = p_md2Triangle->index_st[j];

			else if (p_md2Triangle->index_st[j] == p_index_LUT[p_md2Triangle->index_xyz[j]].ST ) // Equal to Main Entry
				continue;

			else if ( (p_index_LUT[p_md2Triangle->index_xyz[j]].next == NULL) )  // Not equal to Main entry, and no LL entry
			{	// Add first entry of LL from Main
				p_index_LUT2 = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t));
				if (p_index_LUT2 == NULL)
					_pico_printf( PICO_ERROR," Couldn't allocate memory!\n");
				p_index_LUT[p_md2Triangle->index_xyz[j]].next = (index_LUT_t *)p_index_LUT2;
				p_index_LUT2->Vert = dups;
				p_index_LUT2->ST = p_md2Triangle->index_st[j];
				p_index_LUT2->next = NULL;
				p_md2Triangle->index_xyz[j] = dups + md2->numXYZ; // Make change in Tri hunk
				dups++;
			}
			else // Try to find in LL from Main Entry
			{
				p_index_LUT3 = p_index_LUT2 = p_index_LUT[p_md2Triangle->index_xyz[j]].next;
				while ( (p_index_LUT2 != NULL) && (p_md2Triangle->index_xyz[j] != p_index_LUT2->Vert) ) // Walk down LL
				{
					p_index_LUT3 = p_index_LUT2;
					p_index_LUT2 = p_index_LUT2->next;
				}
				p_index_LUT2 = p_index_LUT3;

				if ( p_md2Triangle->index_st[j] == p_index_LUT2->ST ) // Found it
				{
					p_md2Triangle->index_xyz[j] = p_index_LUT2->Vert + md2->numXYZ; // Make change in Tri hunk
					continue;
				}

				if ( p_index_LUT2->next == NULL)  // Didn't find it. Add entry to LL.
				{
					// Add the Entry
					p_index_LUT3 = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t));
					if (p_index_LUT3 == NULL)
						_pico_printf( PICO_ERROR," Couldn't allocate memory!\n");
					p_index_LUT2->next = (index_LUT_t *)p_index_LUT3;
					p_index_LUT3->Vert = p_md2Triangle->index_xyz[j];
					p_index_LUT3->ST = p_md2Triangle->index_st[j];
					p_index_LUT3->next = NULL;
					p_md2Triangle->index_xyz[j] = dups + md2->numXYZ; // Make change in Tri hunk
					dups++;
				}
			}
		}
	}

	// malloc and build array for Dup STs
	p_index_LUT_DUPS = (index_DUP_LUT_t *)_pico_alloc(sizeof(index_DUP_LUT_t) * dups);
	if (p_index_LUT_DUPS == NULL)
		_pico_printf( PICO_ERROR," Couldn't allocate memory!\n");

	dup_index = 0;
	for(i=0; i<md2->numXYZ; i++)
	{
		p_index_LUT2 = p_index_LUT[i].next;
		while (p_index_LUT2 != NULL)
		{
			p_index_LUT_DUPS[p_index_LUT2->Vert].OldVert = i;
			p_index_LUT_DUPS[p_index_LUT2->Vert].ST = p_index_LUT2->ST;
			dup_index++;
			p_index_LUT2 = p_index_LUT2->next;
		}
	}

	// Build Picomodel
	triangle = (md2Triangle_t *) ((picoByte_t *) (bb + md2->ofsTris) );
	texCoord = (md2St_t*) ((picoByte_t *) (bb + md2->ofsST) );
	vertex = (md2XyzNormal_t*) ((picoByte_t*) (frame->verts) );
	for( j = 0; j < md2->numTris; j++, triangle++ )
	{
		PicoSetSurfaceIndex( picoSurface, j*3   , triangle->index_xyz[0] );
		PicoSetSurfaceIndex( picoSurface, j*3+1 , triangle->index_xyz[1] );
		PicoSetSurfaceIndex( picoSurface, j*3+2 , triangle->index_xyz[2] );
	}

	for(i=0; i< md2->numXYZ; i++, vertex++)
	{
		/* set vertex origin */
		xyz[ 0 ] = vertex->v[0] * frame->scale[0] + frame->translate[0];
		xyz[ 1 ] = vertex->v[1] * frame->scale[1] + frame->translate[1];
		xyz[ 2 ] = vertex->v[2] * frame->scale[2] + frame->translate[2];
		PicoSetSurfaceXYZ( picoSurface, i , xyz );

		/* set normal */
		normal[ 0 ] = md2_normals[vertex->lightnormalindex][0];
		normal[ 1 ] = md2_normals[vertex->lightnormalindex][1];
		normal[ 2 ] = md2_normals[vertex->lightnormalindex][2];
		PicoSetSurfaceNormal( picoSurface, i , normal );

		/* set st coords */
		st[ 0 ] =  ((texCoord[p_index_LUT[i].ST].s) / ((float)md2->skinWidth));
		st[ 1 ] =  (texCoord[p_index_LUT[i].ST].t / ((float)md2->skinHeight));
		PicoSetSurfaceST( picoSurface, 0, i , st );
	}

	if (dups)
	{
		for(i=0; i<dups; i++)
		{
			j = p_index_LUT_DUPS[i].OldVert;
			/* set vertex origin */
			xyz[ 0 ] = frame->verts[j].v[0] * frame->scale[0] + frame->translate[0];
			xyz[ 1 ] = frame->verts[j].v[1] * frame->scale[1] + frame->translate[1];
			xyz[ 2 ] = frame->verts[j].v[2] * frame->scale[2] + frame->translate[2];
			PicoSetSurfaceXYZ( picoSurface, i + md2->numXYZ , xyz );

			/* set normal */
			normal[ 0 ] = md2_normals[frame->verts[j].lightnormalindex][0];
			normal[ 1 ] = md2_normals[frame->verts[j].lightnormalindex][1];
			normal[ 2 ] = md2_normals[frame->verts[j].lightnormalindex][2];
			PicoSetSurfaceNormal( picoSurface, i + md2->numXYZ , normal );

			/* set st coords */
			st[ 0 ] =  ((texCoord[p_index_LUT_DUPS[i].ST].s) / ((float)md2->skinWidth));
			st[ 1 ] =  (texCoord[p_index_LUT_DUPS[i].ST].t / ((float)md2->skinHeight));
			PicoSetSurfaceST( picoSurface, 0, i + md2->numXYZ , st );
		}
	}

	/* set color */
	PicoSetSurfaceColor( picoSurface, 0, 0, color );

	// Free up malloc'ed LL entries
	for(i=0; i<md2->numXYZ; i++)
	{
		if(p_index_LUT[i].next != NULL)
		{
			p_index_LUT2 = p_index_LUT[i].next;
			do {
				p_index_LUT3 = p_index_LUT2->next;
				_pico_free(p_index_LUT2);
				p_index_LUT2 = p_index_LUT3;
				dups--;
			} while (p_index_LUT2 != NULL);
		}
	}

	if (dups)
		_pico_printf(PICO_WARNING, " Not all LL mallocs freed\n");

	// Free malloc'ed LUTs
 	_pico_free(p_index_LUT);
	_pico_free(p_index_LUT_DUPS);

	/* return the new pico model */
	_pico_free(bb0);
	return picoModel;

}
Exemple #4
0
static picoModel_t *_md2_load( PM_PARAMS_LOAD )
{
	int				i, j;
	short			tot_numVerts;
	index_LUT_t		*p_index_LUT;
	md2Triangle_t	*p_md2Triangle;

	char			skinname[ MD2_MAX_SKINNAME ];
 	md2_t			*md2;
 	md2St_t			*texCoord;
	md2Frame_t		*frame;
	md2Triangle_t	*triangle;
	md2XyzNormal_t	*vertex;

	picoByte_t      *bb;
	picoModel_t		*picoModel;
	picoSurface_t	*picoSurface;
	picoShader_t	*picoShader;
	picoVec3_t		xyz, normal;
	picoVec2_t		st;
	picoColor_t		color;


	/* set as md2 */
	bb = (picoByte_t*) buffer;
	md2	= (md2_t*) buffer;

	/* check ident and version */
	if( *((int*) md2->magic) != *((int*) MD2_MAGIC) || _pico_little_long( md2->version ) != MD2_VERSION )
	{
		/* not an md2 file (todo: set error) */
		_pico_printf( PICO_ERROR, "%s is not an MD2 File!", fileName );
		return NULL;
	}

	// swap md2
	md2->version = _pico_little_long( md2->version );

	md2->skinWidth = _pico_little_long( md2->skinWidth );
	md2->skinHeight = _pico_little_long( md2->skinHeight );
	md2->frameSize = _pico_little_long( md2->frameSize );

	md2->numSkins = _pico_little_long( md2->numSkins );
	md2->numXYZ = _pico_little_long( md2->numXYZ );
	md2->numST = _pico_little_long( md2->numST );
	md2->numTris = _pico_little_long( md2->numTris );
	md2->numGLCmds = _pico_little_long( md2->numGLCmds );
	md2->numFrames = _pico_little_long( md2->numFrames );

	md2->ofsSkins = _pico_little_long( md2->ofsSkins );
	md2->ofsST = _pico_little_long( md2->ofsST );
	md2->ofsTris = _pico_little_long( md2->ofsTris );
	md2->ofsFrames = _pico_little_long( md2->ofsFrames );
	md2->ofsGLCmds = _pico_little_long( md2->ofsGLCmds );
	md2->ofsEnd = _pico_little_long( md2->ofsEnd );

	// do frame check
	if( md2->numFrames < 1 )
	{
		_pico_printf( PICO_ERROR, "%s has 0 frames!", fileName );
		return NULL;
	}

	if( frameNum < 0 || frameNum >= md2->numFrames )
	{
		_pico_printf( PICO_ERROR, "Invalid or out-of-range MD2 frame specified" );
		return NULL;
	}

	// Setup Frame
	frame = (md2Frame_t *) (bb + md2->ofsFrames + (sizeof(md2Frame_t) * frameNum));

	// swap frame scale and translation
	for( i = 0; i < 3; i++ )
	{
		frame->scale[ i ] = _pico_little_float( frame->scale[ i ] );
		frame->translate[ i ] = _pico_little_float( frame->translate[ i ] );
	}

	// swap triangles
	triangle = (md2Triangle_t *) ((picoByte_t *) (bb + md2->ofsTris) );
	for( i = 0; i < md2->numTris; i++, triangle++ )
	{
		for( j = 0; j < 3; j++ )
		{
			triangle->index_xyz[ j ] = _pico_little_short( triangle->index_xyz[ j ] );
			triangle->index_st[ j ] = _pico_little_short( triangle->index_st[ j ] );
		}
	}

	// swap st coords
	texCoord = (md2St_t*) ((picoByte_t *) (bb + md2->ofsST) );
	for( i = 0; i < md2->numST; i++, texCoord++ )
	{
		texCoord->s = _pico_little_short( texCoord->s );
		texCoord->t = _pico_little_short( texCoord->t );
	}

	// Print out md2 values
	_pico_printf(PICO_VERBOSE,"Skins: %d  Verts: %d  STs: %d  Triangles: %d  Frames: %d\nSkin Name \"%s\"\n", md2->numSkins, md2->numXYZ, md2->numST, md2->numTris, md2->numFrames, &skinname );

	/* create new pico model */
	picoModel = PicoNewModel();
	if( picoModel == NULL )
	{
		_pico_printf( PICO_ERROR, "Unable to allocate a new model" );
		return NULL;
	}

	/* do model setup */
	PicoSetModelFrameNum( picoModel, frameNum );
	PicoSetModelNumFrames( picoModel, md2->numFrames ); /* sea */
	PicoSetModelName( picoModel, fileName );
	PicoSetModelFileName( picoModel, fileName );

	for (i = 0; i < md2->numSkins; i++) {
		char *offsetSkin = (char*) (bb + md2->ofsSkins) + i * MD2_MAX_SKINNAME;
		/* set Skin Name */
		strncpy(skinname, offsetSkin, MD2_MAX_SKINNAME);

		/* detox Skin name */
		if (skinname[0] == '.') {/* special case ufoai skinpath */
			char path[MD2_MAX_SKINNAME];
			char skinnameRelative[MD2_MAX_SKINNAME];
			strncpy(path, fileName, MD2_MAX_SKINNAME);
			strncpy(skinnameRelative, skinname, MD2_MAX_SKINNAME);
			_pico_unixify(path);
			for (j = MD2_MAX_SKINNAME; j--;) {/* skip filename */
				if (path[j] == '/')
					break;
				path[j] = '\0';
			}
			snprintf(skinname, MD2_MAX_SKINNAME, "%s%s", path, &skinnameRelative[1]);
		}
		_pico_setfext(skinname, "");

		picoShader = PicoNewShader(picoModel);
		if (picoShader == NULL) {
			_pico_printf(PICO_ERROR, "Unable to allocate a new model shader");
			PicoFreeModel(picoModel);
			return NULL;
		}

		PicoSetShaderName(picoShader, skinname);
	}

	// allocate new pico surface
	picoSurface = PicoNewSurface( picoModel );
	if( picoSurface == NULL )
	{
		_pico_printf( PICO_ERROR, "Unable to allocate a new model surface" );
		PicoFreeModel( picoModel );
		return NULL;
	}


	PicoSetSurfaceType( picoSurface, PICO_TRIANGLES );
	PicoSetSurfaceName( picoSurface, frame->name );
	picoShader = PicoNewShader( picoModel );
	if( picoShader == NULL )
	{
		_pico_printf( PICO_ERROR, "Unable to allocate a new model shader" );
		PicoFreeModel( picoModel );
		return NULL;
	}

	PicoSetShaderName( picoShader, skinname );

	// associate current surface with newly created shader
	PicoSetSurfaceShader( picoSurface, picoShader );

	// Init LUT for Verts
	p_index_LUT = (index_LUT_t *)_pico_alloc(sizeof(index_LUT_t) * md2->numXYZ);
	for(i=0; i<md2->numXYZ; i++)
	{
		p_index_LUT[i].Vert = -1;
		p_index_LUT[i].ST = -1;
	}

	/* Fill in Look Up Table, and allocate/fill Linked List from vert array as needed for dup STs per Vert. */
	tot_numVerts = md2->numXYZ;
	for (i = 0; i < md2->numTris; i++) {
		p_md2Triangle = (md2Triangle_t *) (bb + md2->ofsTris + (sizeof(md2Triangle_t) * i));
		for (j = 0; j < 3; j++) {
			if (p_index_LUT[p_md2Triangle->index_xyz[j]].ST == -1) /* No Main Entry */
				p_index_LUT[p_md2Triangle->index_xyz[j]].ST = p_md2Triangle->index_st[j];
		}
	}

	/* Build Picomodel */
	triangle = (md2Triangle_t *) ((picoByte_t *) (bb + md2->ofsTris));
	for (j = 0; j < md2->numTris; j++, triangle++) {
		PicoSetSurfaceIndex(picoSurface, j * 3, triangle->index_xyz[0]);
		PicoSetSurfaceIndex(picoSurface, j * 3 + 1, triangle->index_xyz[1]);
		PicoSetSurfaceIndex(picoSurface, j * 3 + 2, triangle->index_xyz[2]);
	}

	_pico_set_color(color, 255, 255, 255, 255);

	texCoord = (md2St_t*) ((picoByte_t *) (bb + md2->ofsST));
	vertex = (md2XyzNormal_t*) ((picoByte_t*) (frame->verts));
	for (i = 0; i < md2->numXYZ; i++, vertex++) {
		/* set vertex origin */
		xyz[0] = vertex->v[0] * frame->scale[0] + frame->translate[0];
		xyz[1] = vertex->v[1] * frame->scale[1] + frame->translate[1];
		xyz[2] = vertex->v[2] * frame->scale[2] + frame->translate[2];
		PicoSetSurfaceXYZ(picoSurface, i, xyz);

		/* set normal */
		normal[0] = md2_normals[vertex->lightnormalindex][0];
		normal[1] = md2_normals[vertex->lightnormalindex][1];
		normal[2] = md2_normals[vertex->lightnormalindex][2];
		PicoSetSurfaceNormal(picoSurface, i, normal);

		/* set st coords */
		st[0] = (float) texCoord[p_index_LUT[i].ST].s / (float) md2->skinWidth;
		st[1] = (float) texCoord[p_index_LUT[i].ST].t / (float) md2->skinHeight;
		PicoSetSurfaceST(picoSurface, 0, i, st);

		/* set color */
		PicoSetSurfaceColor(picoSurface, 0, i, color);
	}

	/* Free malloc'ed LUTs */
	_pico_free(p_index_LUT);

	/* return the new pico model */
	return picoModel;
}