Exemple #1
0
	/*
	==================
	Sound::Init

	Initiates the file handles, sources and buffers.
	==================
	*/
	bool Sound::Init(string file) {
		Clear();

		if (pbMethod == PLAYBACK_STREAM) {
			if (!(oggFile = fopen(file.c_str(), "rb"))) {
				return false;
			}
			
			/* Attempt to read from the file as an Ogg-file */
			oggStream = new OggVorbis_File;
			
			int result;
			if ((result = ov_open(oggFile, oggStream, NULL, 0)) < 0) {
				fclose(oggFile);
				
				delete oggStream;
				oggStream = NULL;
				
				return false;
			}
			
			/* Read format data from the file */
			vorbisInfo = ov_info(oggStream, -1);

			if (vorbisInfo->channels == 1) {
				audioData.format = AL_FORMAT_MONO16;
			} else {
				audioData.format = AL_FORMAT_STEREO16;
			}
			
			audioData.frequency = vorbisInfo->rate;
		} else if (pbMethod == PLAYBACK_CACHE) {
			cacheBuffer = AudioManager::GetSingleton()->GetCacheBytes(file);
			PimAssert(cacheBuffer != NULL, "Failed to retrieve cache buffer");
			
			audioData = AudioManager::GetSingleton()->GetCacheData(file);
			PimAssert(audioData.format != 0, "Failed to retrieve cache format");
			PimAssert(audioData.frequency != 0, "Failed to retrieve cache frequency");
		} else {
			PimAssert(0, "Init called on PLAYBACK_UNDEFINED Sound object");
			return false;
		}

		alGenBuffers(2, buffers);
		alGenSources(1, &source);

		alSource3f(source, AL_POSITION,			0.f, 0.f, 0.f);
		alSource3f(source, AL_VELOCITY,			0.f, 0.f, 0.f);
		alSource3f(source, AL_DIRECTION,		0.f, 0.f, 0.f);
		alSourcef (source, AL_ROLLOFF_FACTOR,	0.f			 );
		alSourcei (source, AL_SOURCE_RELATIVE,	AL_TRUE		 );
		
		return true;
	}
Exemple #2
0
	/*
	==================
	Sound::Sound
	==================
	*/
	Sound::Sound(string file, PlaybackMethod method) {
		oggFile				= NULL;
		oggStream			= NULL;
		vorbisInfo			= NULL;
		
		bytePos				= 0;
		cacheBuffer 		= NULL;
		
		buffers[0]			= 0;
		buffers[1]			= 0;
		source				= 0;
		audioData.format 	= 0;
		audioData.frequency	= 0;
		pbMethod			= PLAYBACK_UNDEFINED;
		requiresInitialFill	= true;
		loop				= false;
		deleteWhenDone 		= true;

		AudioManager::GetSingleton()->AddSound(this);

		PimAssert(method != PLAYBACK_UNDEFINED, "Error: Must provide valid playback method!");

		if (method == PLAYBACK_CACHE) {
			Cache(file);
		} else if (method == PLAYBACK_STREAM) {
			Stream(file);
		} 
	}
Exemple #3
0
	/*
	=====================
	Layer::Layer
	=====================
	*/
	void Layer::AddLight(GameNode *node, LightDef *lDef) {
		PimAssert(node->parent != NULL, "ERROR: Orphan lights are not allowed");

		if (lightSys) {
			lightSys->AddLight(node, lDef);
		}
	}
Exemple #4
0
	/*
	=====================
	Layer::Layer

		The GameNode must have a ShadowShape prepared before it's added.
		use:	GameNode::SetShadowShape(Vec2[], int)
	=====================
	*/
	void Layer::AddShadowCaster(GameNode *caster) {
		if (lightSys) {
			PimAssert(caster->GetShadowShape() != NULL, 
						"Error: Shadow Caster must have a defined shadow shape");

			lightSys->casters.push_back(caster);
		}
	}
Exemple #5
0
	/*
	==================
	Sound::FillBuffer

	Fills the buffer by streaming from an appropriate buffer.
	 
	If PLAYBACK_CACHE:
	 	The vector<char> *cacheBuffer is used to fill the buffer.
	
	if PLAYBACK_STREAM:
	 	The OggVorbis_File *oggStream is used to fill the buffer.
	==================
	*/
	bool Sound::FillBuffer(ALuint buffer) {
		char	data[BUFFER_SIZE];
		int		size	= 0;
		int		section = 0;
		long	result	= 0;
		
		while (size < BUFFER_SIZE) {
			if (pbMethod == PLAYBACK_STREAM) {
				result = ov_read(oggStream, data+size, BUFFER_SIZE-size, 0, 2, 1, &section);
			} else if (pbMethod == PLAYBACK_CACHE) {
				/* Calculate how much we can copy from the cache */
				long remainding = cacheBuffer->size() - bytePos;
				result = min<long>(remainding, BUFFER_SIZE-size);
				
				/* Perform the copy */
				if (result > 0) {
					copy(cacheBuffer->begin()+bytePos,
						 cacheBuffer->begin()+bytePos+result,
						 data+size);
					bytePos += result;
				}
			} else {
				PimAssert(false, "FillBuffer on PLAYBACK_UNDEFINED sound-object");
			}

			if (result > 0) {
				size += result;
			} else if (result < 0) {
				/* An error occurred */
				if (pbMethod == PLAYBACK_STREAM) {
					printf("OggVorbis error: %s\n", OggErrorString((int)result).c_str());
				}
				return false;
			} else {
				/* We've reached the end of the buffer */
				if (loop) {
					if (pbMethod == PLAYBACK_STREAM) {
						ov_pcm_seek(oggStream, 0);
					} else {
						bytePos = 0;
					}
				} else {
					/* We're not looping, and the end has beed reached */
					if (!size) {
						return false;
					} else {
						/* Fill the buffer with what we've got */
						break;
					}
				}
			}
		}
		
		/* Fill the OpenAL buffer with the retrieved data */
		alBufferData(buffer, audioData.format, data, size, (int)audioData.frequency);

		return true;
	}
Exemple #6
0
	/*
	=====================
	GameControl::SetScene
	=====================
	*/
	void GameControl::SetScene(Scene *ns) {
		PimAssert(ns != NULL, "Error: Cannot set scene: NULL.");

		if (newScene) {
			delete newScene;
		}

		newScene = ns;
	}
Exemple #7
0
	/*
	=====================
	GameNode::AddChild
	=====================
	*/
	void GameNode::AddChild(GameNode *ch) {
		PimAssert(!ch->GetParent(), "Node already has a parent");

		Layer *layer = dynamic_cast<Layer*>(ch);
		if (layer) {
			layer->LoadResources();
		}

		ch->parent = this;
		children.push_back(ch);

		ch->OnParentChange(this);

		dirtyZOrder = true;
	}
Exemple #8
0
	/*
	==================
	Sound::InitialFill

	When first starting playing, the buffers needs to be filled.
	==================
	*/
	bool Sound::InitialFill() {
		PimAssert(requiresInitialFill, "Internal sound error");
		
		if (!FillBuffer(buffers[0])) {
			return false;
		}
		
		if (!FillBuffer(buffers[1])) {
			return false;
		}

		alSourceQueueBuffers(source, 2, buffers);
		requiresInitialFill = false;

		return true;
	}
Exemple #9
0
	/*
	=====================
	 GameControl::GameControl
	=====================
	*/
	GameControl::GameControl() {
		PimAssert(singleton == NULL, "Only one GameControl instance can exist at a time.");

		singleton		= this;
		scene			= NULL;
		newScene		= NULL;

		paused			= false;
		pauseLayer		= NULL;

		maxDelta		= 0.f;
		sleepNextFrame	= false;
		sleepTime		= 0.f;

#ifdef WIN32 /* Windows specific initialization */
		ticks 			= clock();
		
		// Get the module path
		char path[260] = { '\0' };
		GetModuleFileName(NULL, path, 260);

		int lastSlash = 0;
		for (int i=0; i<260; i++) {
			if (path[i] == '\\' || path[i] == '/') {
				lastSlash = i;
			}
		}

		for (int i=lastSlash+1; i<260; i++) {
			path[i] = '\0';
		}
		
		modulePath = path;
		
#elif defined __APPLE__ /* OSX specific initialization */
		struct timeval time;
		gettimeofday(&time, NULL);
		ticks = Tick(time.tv_sec) + Tick(time.tv_usec / 1000000.0);
		
		modulePath = ".";
		
		
#endif
		
		printf("Working directory:\n%s\n\n", modulePath.c_str());
	}