void CWeaponMagazined::OnZoomIn() { inherited::OnZoomIn(); if (GetState() == eIdle) PlayAnimIdle(); CActor* pActor = smart_cast<CActor*>(H_Parent()); if (pActor) { HUD_SOUND::StopSound(sndSightsUp); //daemonion - iron sight audio - sights being raised HUD_SOUND::StopSound(sndSightsDown); // bool b_hud_mode = (Level().CurrentEntity() == H_Parent()); // HUD_SOUND::PlaySound(sndSightsUp, H_Parent()->Position(), H_Parent(), b_hud_mode); //--END CEffectorZoomInertion* S = smart_cast<CEffectorZoomInertion*> (pActor->Cameras().GetCamEffector(eCEZoom)); if (!S) { S = (CEffectorZoomInertion*)pActor->Cameras().AddCamEffector(xr_new<CEffectorZoomInertion>()); S->Init(this); }; S->SetRndSeed(pActor->GetZoomRndSeed()); R_ASSERT(S); } }
bool CWeaponMagazinedWGrenade::Attach(PIItem pIItem, bool b_send_event) { CGrenadeLauncher* pGrenadeLauncher = smart_cast<CGrenadeLauncher*>(pIItem); if(pGrenadeLauncher && ALife::eAddonAttachable == m_eGrenadeLauncherStatus && 0 == (m_flagsAddOnState&CSE_ALifeItemWeapon::eWeaponAddonGrenadeLauncher) && !xr_strcmp(*m_sGrenadeLauncherName, pIItem->object().cNameSect())) { m_flagsAddOnState |= CSE_ALifeItemWeapon::eWeaponAddonGrenadeLauncher; CRocketLauncher::m_fLaunchSpeed = pGrenadeLauncher->GetGrenadeVel(); //уничтожить подствольник из инвентаря if(b_send_event) { if (OnServer()) pIItem->object().DestroyObject (); } InitAddons (); UpdateAddonsVisibility (); if(GetState()==eIdle) PlayAnimIdle (); return true; } else return inherited::Attach(pIItem, b_send_event); }
void CCustomDetector::OnStateSwitch(u32 S) { inherited::OnStateSwitch(S); switch(S) { case eShowing: { g_player_hud->attach_item (this); m_sounds.PlaySound ("sndShow", Fvector().set(0,0,0), this, true, false); PlayHUDMotion (m_bFastAnimMode?"anm_show_fast":"anm_show", TRUE, this, GetState()); SetPending (TRUE); }break; case eHiding: { m_sounds.PlaySound ("sndHide", Fvector().set(0,0,0), this, true, false); PlayHUDMotion (m_bFastAnimMode?"anm_hide_fast":"anm_hide", TRUE, this, GetState()); SetPending (TRUE); }break; case eIdle: { PlayAnimIdle (); SetPending (FALSE); }break; } }
void CWeaponKnife::switch2_Idle () { VERIFY(GetState()==eIdle); PlayAnimIdle (); SetPending (FALSE); }
void CWeaponMagazined::OnZoomOut () { if(!m_bZoomMode) return; inherited::OnZoomOut(); if(GetState() == eIdle) PlayAnimIdle(); CActor* pActor = smart_cast<CActor*>(H_Parent()); if(pActor) pActor->Cameras().RemoveCamEffector (eCEZoom); }
void CWeaponMagazined::OnZoomOut() { if (!m_bZoomMode) return; inherited::OnZoomOut(); if (GetState() == eIdle) PlayAnimIdle(); CActor* pActor = smart_cast<CActor*>(H_Parent()); HUD_SOUND::StopSound(sndSightsUp); //daemonion - iron sight audio - sights being lowered HUD_SOUND::StopSound(sndSightsDown); // bool b_hud_mode = (Level().CurrentEntity() == H_Parent()); // HUD_SOUND::PlaySound(sndSightsDown, H_Parent()->Position(), H_Parent(), b_hud_mode);//--END if(pActor) pActor->Cameras().RemoveCamEffector(eCEZoom); }
void CWeaponMagazined::OnZoomIn () { inherited::OnZoomIn(); if(GetState() == eIdle) PlayAnimIdle(); CActor* pActor = smart_cast<CActor*>(H_Parent()); if(pActor) { CEffectorZoomInertion* S = smart_cast<CEffectorZoomInertion*> (pActor->Cameras().GetCamEffector(eCEZoom)); if (!S) { S = (CEffectorZoomInertion*)pActor->Cameras().AddCamEffector(xr_new<CEffectorZoomInertion> ()); S->Init(this); }; S->SetRndSeed(pActor->GetZoomRndSeed()); R_ASSERT (S); } }
void CArtefact::OnStateSwitch(u32 S) { inherited::OnStateSwitch (S); switch(S){ case eShowing: { PlayHUDMotion("anm_show", FALSE, this, S); }break; case eHiding: { PlayHUDMotion("anm_hide", FALSE, this, S); }break; case eActivating: { PlayHUDMotion("anm_activate", FALSE, this, S); }break; case eIdle: { PlayAnimIdle(); }break; }; }
void CArtefact::OnStateSwitch (u32 S) { inherited::OnStateSwitch (S); switch(S){ case eShowing: { m_pHUD->animPlay(random_anim(m_anim_show), FALSE, this, S); }break; case eHiding: { m_pHUD->animPlay(random_anim(m_anim_hide), FALSE, this, S); }break; case eActivating: { m_pHUD->animPlay(random_anim(m_anim_activate), FALSE, this, S); }break; case eIdle: { PlayAnimIdle(); }break; }; }
bool CWeaponMagazinedWGrenade::Detach(LPCSTR item_section_name, bool b_spawn_item) { if (ALife::eAddonAttachable == m_eGrenadeLauncherStatus && 0 != (m_flagsAddOnState&CSE_ALifeItemWeapon::eWeaponAddonGrenadeLauncher) && !xr_strcmp(*m_sGrenadeLauncherName, item_section_name)) { m_flagsAddOnState &= ~CSE_ALifeItemWeapon::eWeaponAddonGrenadeLauncher; if(m_bGrenadeMode) { UnloadMagazine(); PerformSwitchGL(); } UpdateAddonsVisibility(); if(GetState()==eIdle) PlayAnimIdle (); return CInventoryItemObject::Detach(item_section_name, b_spawn_item); } else return inherited::Detach(item_section_name, b_spawn_item); }
void CWeaponMagazined::switch2_Idle() { m_bPending = false; PlayAnimIdle(); }
void CWeaponMagazined::onMovementChanged(ACTOR_DEFS::EMoveCommand cmd) { if ((cmd == ACTOR_DEFS::mcSprint) && (GetState() == eIdle)) PlayAnimIdle(); }
void CArtefact::onMovementChanged (ACTOR_DEFS::EMoveCommand cmd) { if( (cmd == ACTOR_DEFS::mcSprint)&&(GetState()==eIdle) ) PlayAnimIdle (); }