Exemple #1
0
static void
gst_mikmod_loop (GstElement * element)
{
  GstMikMod *mikmod;
  GstBuffer *buffer_in;

  g_return_if_fail (element != NULL);
  g_return_if_fail (GST_IS_MIKMOD (element));

  mikmod = GST_MIKMOD (element);
  srcpad = mikmod->srcpad;
  mikmod->Buffer = NULL;

  if (!mikmod->initialized) {
    while ((buffer_in = GST_BUFFER (gst_pad_pull (mikmod->sinkpad)))) {
      if (GST_IS_EVENT (buffer_in)) {
        GstEvent *event = GST_EVENT (buffer_in);

        if (GST_EVENT_TYPE (event) == GST_EVENT_EOS)
          break;
      } else {
        if (mikmod->Buffer) {
          mikmod->Buffer = gst_buffer_append (mikmod->Buffer, buffer_in);
        } else {
          mikmod->Buffer = buffer_in;
        }
      }
    }

    if (!GST_PAD_CAPS (mikmod->srcpad)) {
      if (GST_PAD_LINK_SUCCESSFUL (gst_pad_renegotiate (mikmod->srcpad))) {
        GST_ELEMENT_ERROR (mikmod, CORE, NEGOTIATION, (NULL), (NULL));
        return;
      }
    }

    MikMod_RegisterDriver (&drv_gst);
    MikMod_RegisterAllLoaders ();

    MikMod_Init ("");
    reader = GST_READER_new (mikmod);
    module = Player_LoadGeneric (reader, 64, 0);

    gst_buffer_unref (mikmod->Buffer);

    if (!Player_Active ())
      Player_Start (module);

    mikmod->initialized = TRUE;
  }

  if (Player_Active ()) {
    timestamp = (module->sngtime / 1024.0) * GST_SECOND;
    drv_gst.Update ();
  } else {
    gst_element_set_eos (GST_ELEMENT (mikmod));
    gst_pad_push (mikmod->srcpad, GST_DATA (gst_event_new (GST_EVENT_EOS)));
  }
}
Exemple #2
0
/**
**  Type member function to read from the module
**
**  @param buf     Buffer to write data to
**  @param len     Length of the buffer
**
**  @return        Number of bytes read
*/
int CSampleMikModStream::Read(void *buf, int len)
{
	int read;

	// fill up the buffer
	read = 0;
	while (this->Len < SOUND_BUFFER_SIZE / 2 && Player_Active()) {
		memcpy(this->Buffer, this->Buffer + this->Pos, this->Len);
		this->Pos = 0;
		CurrentFile = this->Data.MikModFile;
		read = VC_WriteBytes((SBYTE *)this->Buffer + this->Pos,
			SOUND_BUFFER_SIZE - (this->Pos + this->Len));
		this->Len += read;
	}

	if (this->Len < len) {
		// EOF
		len = this->Len;
	}

	memcpy(buf, this->Buffer + this->Pos, len);
	this->Len -= len;
	this->Pos += len;

	return len;
}
Exemple #3
0
static GstStateChangeReturn
gst_mikmod_change_state (GstElement * element, GstStateChange transition)
{
  GstMikMod *mikmod;

  g_return_val_if_fail (GST_IS_MIKMOD (element), GST_STATE_CHANGE_FAILURE);

  mikmod = GST_MIKMOD (element);

  GST_DEBUG ("state pending %d", GST_STATE_PENDING (element));

  if (GST_STATE_PENDING (element) == GST_STATE_READY) {
    gst_mikmod_setup (mikmod);

    if (Player_Active ()) {
      Player_TogglePause ();
      Player_SetPosition (0);
    }
    mikmod->initialized = FALSE;
  }

  if (GST_STATE_PENDING (element) == GST_STATE_PLAYING) {
    if (Player_Active () && Player_Paused ())
      Player_TogglePause ();
    else if (!Player_Active ())
      Player_Start (module);

  }

  if (GST_STATE_PENDING (element) == GST_STATE_PAUSED)
    if (Player_Active () && !Player_Paused ())
      Player_TogglePause ();

  if (GST_STATE_PENDING (element) == GST_STATE_NULL)
    MikMod_Exit ();


  if (GST_ELEMENT_CLASS (parent_class)->change_state)
    return GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);

  return GST_STATE_CHANGE_SUCCESS;
}
Exemple #4
0
int mod_decode(OutputBuffer * cb, DecoderControl * dc, char * path) {
	mod_Data * data;
	float time = 0.0;
	int ret;
	float secPerByte;

	if(mod_initMikMod() < 0) return -1;

	if(!(data = mod_open(path))) {
		ERROR("failed to open mod: %s\n", path);
		MikMod_Exit();
		return -1;
	}
	
	dc->audioFormat.bits = 16;
	dc->audioFormat.sampleRate = 44100;
	dc->audioFormat.channels = 2;
        getOutputAudioFormat(&(dc->audioFormat),&(cb->audioFormat));

	secPerByte = 1.0/((dc->audioFormat.bits*dc->audioFormat.channels/8.0)*
				(float)dc->audioFormat.sampleRate);
	
	dc->state = DECODE_STATE_DECODE;
	while(1) {
		if(dc->seek) {
			dc->seekError = 1;
			dc->seek = 0;
		}

		if(dc->stop) break;

		if(!Player_Active()) break;

		ret = VC_WriteBytes(data->audio_buffer, MIKMOD_FRAME_SIZE);
		time += ret*secPerByte;
		sendDataToOutputBuffer(cb, NULL, dc, 0, 
					(char *)data->audio_buffer, ret, time,
					0, NULL);
	}

	flushOutputBuffer(cb);

	mod_close(data);

	MikMod_Exit();

	if(dc->stop) {
		dc->state = DECODE_STATE_STOP;
		dc->stop = 0;
	}
	else dc->state = DECODE_STATE_STOP;

	return 0;
}
Exemple #5
0
static int
moda_Decode (THIS_PTR, void* buf, sint32 bufsize)
{
    TFB_ModSoundDecoder* moda = (TFB_ModSoundDecoder*) This;
    volatile ULONG* poutsize;

    Player_Start (moda->module);
    if (!Player_Active())
        return 0;

    poutsize = moda_mmout_SetOutputBuffer (buf, bufsize);
    MikMod_Update ();

    return *poutsize;
}
int oslAudioCallback_AudioCallback_MOD(unsigned int i, void* buf, unsigned int length)			{
    //Set up playback
    //md_mixfreq = osl_modFrequency;
    //md_mixshift = osl_modShift;

    if (osl_modPlaying)
        VC_WriteBytes(buf, length << 2);
    else
        memset(buf, 0, length << 2);

    //Fin de la chanson ^^
    if (!Player_Active())
        return 0;
    return 1;
}
Exemple #7
0
int main(int argc, char **argv)
{
	MODULE *module;

	if (argc<2) {
		fprintf(stderr, "Usage: ./splay1 file\n");
		return 1;
	}

	/* register all the drivers */
	MikMod_RegisterAllDrivers();

	/* register all the module loaders */
	MikMod_RegisterAllLoaders();

	/* init the library */
	md_mode |= DMODE_SOFT_MUSIC | DMODE_NOISEREDUCTION;
	if (MikMod_Init("")) {
		fprintf(stderr, "Could not initialize sound, reason: %s\n",
				MikMod_strerror(MikMod_errno));
		return 2;
	}

	/* load module */
	module = Player_Load(argv[1], 64, 0);	
	if (module) {
		/* */
		printf("Playing %s (%d chn) - SIMD: %s\n", module->songname, module->numchn,
			md_mode & DMODE_SIMDMIXER ? "yes" : "no");
		/* start module */
		Player_Start(module);

		while (Player_Active()) {
			MikMod_Sleep(10000);
			MikMod_Update();
		}

		Player_Stop();
		Player_Free(module);
	} else
		fprintf(stderr, "Could not load module, reason: %s\n",
				MikMod_strerror(MikMod_errno));

	MikMod_Exit();

	return 0;
}
Exemple #8
0
int main(int argc, char** argv)
{       

	MODULE *module;

	/* register all the drivers */
	MikMod_RegisterAllDrivers();

	/* register all the module loaders */
	MikMod_RegisterAllLoaders();
	
	/* initialize the library */
	md_mode |= DMODE_SOFT_MUSIC;
	if (MikMod_Init("")) 
	{
		fprintf(stderr, "Could not initialize sound, reason: %s\n",
		MikMod_strerror(MikMod_errno));
		return -1;
	}
        
       
	/* load module */
	module = Player_Load("music.xm", 64, 0);
	printf ("module loaded\n");
	if (module)
	{
		/* start module */
		Player_Start(module);
		while (Player_Active()) 
		{
		        /* we're playing */
			gsKit_vsync_wait();
		}
	
		Player_Stop();
		Player_Free(module);
	} else
	fprintf(stderr, "Could not load module, reason: %s\n",
		MikMod_strerror(MikMod_errno));

	/* give up */
	MikMod_Exit();
	return 0;
}
Exemple #9
0
/*-------------------------------------------------------------------------------------
// sdyMOD_Stream - Stream sound-data to buffer.
//
//	Returns number streamed bytes, which can be less
// than dwBytes in case the sound has found its end.
//-------------------------------------------------------------------------------------*/
sdyDword SDYSTRMAPI MOD_Stream(void *pMOD, sdyByte *lpbyBuffer, sdyDword dwBytes)
{
	/* make values global so that SDY_Update can modify them		*/ 
	g_lpbyBuffer = lpbyBuffer;
	g_dwReadBytes = dwBytes;
	
	/* Only update when a mod-sound is playing. 					*/ 
	/*																*/ 
	/* NOTE: only one mod-sound can currently be played at once,	*/ 
	/*		 due to the internal structure of the MikMod library!	*/ 
	if(Player_Active())
		/* MikMod_Update() calls SDY_Update() (see above)			*/ 
		/* so g_lpbyBuffer and g_dwReadBytes will be updated.		*/ 
		MikMod_Update();
	else
		return 0;
	
	return g_dwReaded;
}
bool SgModFinished ()
{
    return !currentmod || !Player_Active ();
}
Exemple #11
0
//0-128
int Mix_VolumeMusic(int volume)
{
	musicvolume = volume;
	if (Player_Active()) Player_SetVolume(musicvolume);
	return volume;
}
Exemple #12
0
//Music part!
int Mix_PlayingMusic(void)
{
	return Player_Active();
}
Exemple #13
0
int main(void)
{
    /* enable interrupts (on the CPU) */
    init_interrupts();

    /* Initialize audio and video */
    audio_init(44100,2);
    console_init();

    /* Initialize key detection */
    controller_init();

    MikMod_RegisterAllDrivers();
    MikMod_RegisterAllLoaders();

    md_mode |= DMODE_16BITS;
    md_mode |= DMODE_SOFT_MUSIC;
    md_mode |= DMODE_SOFT_SNDFX;
    //md_mode |= DMODE_STEREO;
                                            
    md_mixfreq = audio_get_frequency();

    MikMod_Init("");

    if(dfs_init( DFS_DEFAULT_LOCATION ) != DFS_ESUCCESS)
    {
        printf("Filesystem failed to start!\n");
    }
    else
    {
        direntry_t *list;
        int count = 0;
        int page = 0;
        int cursor = 0; 

        console_set_render_mode(RENDER_MANUAL);
        console_clear();

        list = populate_dir(&count);

        while(1)
        {
            console_clear();
            display_dir(list, cursor, page, MAX_LIST, count);
            console_render();

            controller_scan();
            struct controller_data keys = get_keys_down();

            if(keys.c[0].up)
            {
                cursor--;
                new_scroll_pos(&cursor, &page, MAX_LIST, count);
            }

            if(keys.c[0].down)
            {
                cursor++;
                new_scroll_pos(&cursor, &page, MAX_LIST, count);
            }

            if(keys.c[0].C_right && list[cursor].type == DT_REG)
            {
                /* Module playing loop */
                MODULE *module = NULL;

                /* Concatenate to make file */
                char path[512];

                strcpy( path, dir );
                strcat( path, list[cursor].filename );

                module = Player_Load(path, 256, 0);
                
                /* Ensure that first part of module doesn't get cut off */
                audio_write_silence();
                audio_write_silence();

                if(module)
                {
                    char c = '-';
                    int sw = 0;

                    Player_Start(module);

                    while(1)
                    {
                        if(sw == 5)
                        {
                            console_clear();
                            display_dir(list, cursor, page, MAX_LIST, count);

                            sw = 0;
                            switch(c)
                            {
                                case '-':
                                    c = '\\';
                                    break;
                                case '\\':
                                    c = '|';
                                    break;
                                case '|':
                                    c = '/';
                                    break;
                                case '/':
                                    c = '-';
                                    break;
                            }
    
                            printf("\n\n\n%c Playing module", c);                        
                            console_render();
                        }
                        else
                        {
                            sw++;
                        }

                        MikMod_Update();

                        controller_scan();
                        struct controller_data keys = get_keys_down();

                        if(keys.c[0].C_left || !Player_Active())
                        {
                            /* End playback */
                            audio_write_silence();
                            audio_write_silence();
                            audio_write_silence();
                            audio_write_silence();

                            break;
                        }
                    }
                
                    Player_Stop();
                    Player_Free(module);
                }
            }

            if(keys.c[0].L)
            {
                /* Open the SD card */
                strcpy( dir, "sd://" );

                /* Populate new directory */
                free_dir(list);
                list = populate_dir(&count);

                page = 0;
                cursor = 0;
            }

            if(keys.c[0].R)
            {
                /* Open the ROM FS card */
                strcpy( dir, "rom://" );

                /* Populate new directory */
                free_dir(list);
                list = populate_dir(&count);

                page = 0;
                cursor = 0;
            }

            if(keys.c[0].A && list[cursor].type == DT_DIR)
            {
                /* Change directories */
                chdir(list[cursor].filename);
       
                /* Populate new directory */
                free_dir(list);
                list = populate_dir(&count);

                page = 0;
                cursor = 0;
            }

            if(keys.c[0].B)
            {
                /* Up! */
                chdir("..");
       
                /* Populate new directory */
                free_dir(list);
                list = populate_dir(&count);

                page = 0;
                cursor = 0;
            }
        }
    }

    while(1);

    return 0;
}
void UOpenALAudioSubsystem::Update( FPointRegion Region, FCoords& Coords )
{
	guard(UOpenALAudioSubsystem::Update);

	if( !Viewport )
		return;

	AActor *ViewActor = FindViewActor();

	guard(UpdateMusic);
	if( Viewport->Actor->Song != PlayingSong )
	{
		StopMusic();
		PlayingSong = Viewport->Actor->Song;
		if( PlayingSong != NULL )
		{
			MODULE* Module = GetModuleFromUMusic( PlayingSong );
			Player_Start( Module );
		}
	}
	if( Player_Active() )
		MikMod_Update();
	unguard;

	// Update the listener.
	{
		FVector At = ViewActor->Rotation.Vector();
		FVector Up = -(GMath.UnitCoords / ViewActor->Rotation).ZAxis;
		FLOAT Orientation[6] = { At.X, At.Y, At.Z, Up.X, Up.Y, Up.Z };
		alListenerfv( AL_POSITION,		&ViewActor->Location.X );
		alListenerfv( AL_VELOCITY,		&ViewActor->Velocity.X );
		alListenerfv( AL_ORIENTATION,	Orientation );
	}

	// See if any new ambient sounds need to be started.
	UBOOL Realtime = Viewport->IsRealtime() && Viewport->Actor->Level->Pauser==TEXT("");
	if( Realtime )
	{
		guard(StartAmbience);
		for( INT i=0; i<Viewport->Actor->GetLevel()->Actors.Num(); i++ )
		{
			AActor* Actor = Viewport->Actor->GetLevel()->Actors(i);
			if
			(	Actor
			&&	Actor->AmbientSound
			&&	FDistSquared(ViewActor->Location,Actor->Location)<=Square(Actor->WorldSoundRadius()) )
			{
				INT Slot = Actor->GetIndex()*16+SLOT_Ambient*2;
				INT j;
				// See if there's already an existing slot.
				for( j=0; j<NumSources; j++ )
					if( Sources[j].Slot==Slot )
						break;
				// If not, start playing.
				if( j==NumSources )
					PlaySound(
						Actor, Slot, Actor->AmbientSound, Actor->Location,
						AmbientFactor*Actor->SoundVolume/255.0,
						Actor->WorldSoundRadius(),
						Actor->SoundPitch/64.0,
						1 );
			}
		}
		unguard;
	}

	// Update all playing ambient sounds.
	guard(UpdateAmbience);
	for( INT i=0; i<NumSources; i++ )
	{
		FAudioSource& Source = Sources[i];
		if( (Source.Slot&14)==SLOT_Ambient*2 )
		{
			check(Source.Actor);
			if
			(	FDistSquared(ViewActor->Location,Source.Actor->Location)>Square(Source.Actor->WorldSoundRadius())
			||	Source.Actor->AmbientSound!=Source.Sound 
			||  !Realtime )
			{
				// Ambient sound went out of range.
				StopSource( Source );
			}
			else
			{
				// Update basic sound properties.
				FLOAT Volume = 2.0 * (AmbientFactor*Source.Actor->SoundVolume/255.0);
				// XXX: Huh? What does light brightness have to do with it?
				if( Source.Actor->LightType!=LT_None )
					Volume *= Source.Actor->LightBrightness/255.0;
				Source.Volume = Volume;
				Source.Radius = Source.Actor->WorldSoundRadius();

				const ALuint Id = Source.Id;
				alSourcef( Id, AL_GAIN,			Source.Volume );
				alSourcef( Id, AL_MAX_DISTANCE,	Source.Radius );
				alSourcef( Id, AL_PITCH,		Source.Actor->SoundPitch/64.0 );
			}
		}
	}
	unguard;

	// Update all active sounds.
	guard(UpdateSounds);
	for( INT Index=0; Index<NumSources; Index++ )
	{
		FAudioSource& Source = Sources[Index];

		// We should've been notified about this.
		if( Source.Actor )
			check(Source.Actor->IsValid());

		// Check if the sound is playing.
		if( Source.Slot==0 )
			continue;

		// Check if the sound is finished.
		ALint state;
		alGetSourcei( Source.Id, AL_SOURCE_STATE, &state );
		if( state==AL_STOPPED )
		{
			StopSource( Source );
			continue;
		}

		// Update positioning from actor, if available.
		if( Source.Actor )
		{
			Source.Location = Source.Actor->Location;
			alSourcefv( Source.Id, AL_POSITION, &Source.Actor->Location.X );
			alSourcefv( Source.Id, AL_VELOCITY, &Source.Actor->Velocity.X );
		}

		// Update the priority.
		Source.Priority = SoundPriority( Source.Location, Source.Volume, Source.Radius );
	}
	unguard;

	unguard;
}
Exemple #15
0
/**
**  Load MikMod.
**
**  @param name   Filename of the module.
**  @param flags  Unused.
**
**  @return       Returns the loaded sample.
*/
CSample *LoadMikMod(const char *name, int flags)
{
	CSample *sample;
	MikModData *data;
	MODULE *module;
	CFile *f;
	char s[256];
	static int registered = 0;

	md_mode |= DMODE_STEREO | DMODE_INTERP | DMODE_SURROUND | DMODE_HQMIXER;
	MikMod_RegisterDriver(&drv_nos);
	if (!registered) {
		MikMod_RegisterAllLoaders();
		registered = 1;
	}

	strcpy_s(s, sizeof(s), name);
	f = new CFile;
	if (f->open(name, CL_OPEN_READ) == -1) {
		delete f;
		return NULL;
	}
	CurrentFile = f;

	MikMod_Init("");
	module = Player_LoadGeneric(&MReader, 64, 0);
	if (!module) {
		MikMod_Exit();
		f->close();
		delete f;
		return NULL;
	}

	if (flags & PlayAudioStream) {
		sample = new CSampleMikModStream;
		data = &((CSampleMikModStream *)sample)->Data;
	} else {
		sample = new CSampleMikMod;
		data = &((CSampleMikMod *)sample)->Data;
	}
	data->MikModFile = f;
	data->MikModModule = module;
	sample->Channels = 2;
	sample->SampleSize = 16;
	sample->Frequency = 44100;
	sample->Pos = 0;

	if (flags & PlayAudioStream) {
		sample->Len = 0;
		sample->Buffer = new unsigned char[SOUND_BUFFER_SIZE];

		Player_Start(data->MikModModule);
	} else {
		int read;
		int pos;

		// FIXME: need to find the correct length
		sample->Len = 55000000;
		sample->Buffer = new unsigned char[sample->Len];

		pos = 0;
		Player_Start(data->MikModModule);
		while (Player_Active()) {
			read = VC_WriteBytes((SBYTE *)sample->Buffer + pos,
				 sample->Len - pos);
			pos += read;
		}

		Player_Stop();
		Player_Free(data->MikModModule);
		MikMod_Exit();

		data->MikModFile->close();
		delete data->MikModFile;
	}

	return sample;
}
Exemple #16
0
static int S_MIKMOD_CodecReadStream (snd_stream_t *stream, int bytes, void *buffer)
{
	if (!Player_Active())
		return 0;
	return (int) VC_WriteBytes((SBYTE *)buffer, bytes);
}
Exemple #17
0
int main(void)
{
	SceCtrlData pad, lastpad;

	int maxchan = 128;
	BOOL outputEnabled;
	MODULE *mf = NULL;
	SAMPLE *sf = NULL;
	int voice = 0;
	int pan = 127;
	int vol = 127;
	int freq = 22000;

	pspDebugScreenInit();
	SetupCallbacks();

	sceCtrlSetSamplingCycle(0);
	sceCtrlSetSamplingMode(1);
	if (!MikMod_InitThreads()) {
		printf("MikMod thread init failed\n");
	}

	MikMod_RegisterErrorHandler(my_error_handler);
	/* register all the drivers */
	MikMod_RegisterAllDrivers();
	/* register all the module loaders */
	MikMod_RegisterAllLoaders();

	/* initialize the library */
	md_mode = DMODE_16BITS|DMODE_STEREO|DMODE_SOFT_SNDFX|DMODE_SOFT_MUSIC; 
	md_reverb = 0;
	md_pansep = 128;
	if (MikMod_Init("")) {
		printf("Could not initialize sound, reason: %s\n", MikMod_strerror(MikMod_errno));
		sceKernelExitGame();
		return 0;
	}

	MikMod_SetNumVoices(-1, 8);
	/* get ready to play */
	sf = Sample_Load("ms0:/sound.wav");

	printf("Starting.\n");
	MikMod_EnableOutput();
	outputEnabled = 1;

	if ((mikModThreadID = sceKernelCreateThread("MikMod" ,(void*)&AudioChannelThread,0x12,0x10000,0,NULL)) > 0) {
		sceKernelStartThread(mikModThreadID, 0 , NULL);
	}
	else {
		printf("Play thread create failed!\n");
	}

	sceCtrlReadBufferPositive(&lastpad, 1);
	do {
		sceCtrlReadBufferPositive(&pad, 1);

		if(pad.Buttons != lastpad.Buttons) {
			if(pad.Buttons & PSP_CTRL_CROSS) {
				voice = Sample_Play(sf,0,0);
				Voice_SetPanning(voice, pan);
			}

			if(pad.Buttons & PSP_CTRL_SQUARE) {
				outputEnabled = !outputEnabled;
				if(outputEnabled)
					MikMod_EnableOutput();
				else	MikMod_DisableOutput();
			}

			if(pad.Buttons & PSP_CTRL_CIRCLE) {
				mf = Player_Load("ms0:/MUSIC.XM", maxchan, 0);
				if (NULL != mf) {
					mf->wrap = 1;
					Player_Start(mf);
				}
			}

			if(pad.Buttons & PSP_CTRL_TRIANGLE) {
				if (NULL != mf) {
					Player_Stop();
					Player_Free(mf); /* To stop the song for real, it needs to be freed. I know, weird... */
					mf = NULL;
				}
			}

			if(pad.Buttons & PSP_CTRL_SELECT)
				printf("Player is %s\n", Player_Active()?"On":"Off");

			lastpad = pad;
		}

		if(pad.Buttons & PSP_CTRL_LTRIGGER) {
			Voice_SetPanning(voice, (pan<2)?pan:--pan);
			printf("pan is %d\n", pan);
		}

		if(pad.Buttons & PSP_CTRL_RTRIGGER) {
			Voice_SetPanning(voice, (pan>254)?pan:++pan);
			printf("pan is %d\n", pan);
		}

		if(pad.Buttons & PSP_CTRL_UP) {
			Voice_SetVolume(voice, (vol>254)?vol:++vol);
			printf("vol is %d\n", vol);
		}

		if(pad.Buttons & PSP_CTRL_DOWN) {
			Voice_SetVolume(voice, (vol<2)?vol:--vol);
			printf("vol is %d\n", vol);
		}

		if(pad.Buttons & PSP_CTRL_LEFT) {
			Voice_SetFrequency(voice, (freq<1001)?freq:(freq -=1000));
			printf("freq is %d\n", freq);
		}

		if(pad.Buttons & PSP_CTRL_RIGHT) {
			Voice_SetFrequency(voice, (freq>44000)?freq:(freq +=1000));
			printf("freq is %d\n", freq);
		}
		sceDisplayWaitVblankStart();
		
	} while(!((pad.Buttons & PSP_CTRL_START) || done));

	printf("Stopping.\n");

	/* allow audio thread to terminate cleanly */
	done = 1;
	if (mikModThreadID > 0) {
		SceUInt timeout = 100000;
		sceKernelWaitThreadEnd(mikModThreadID, &timeout);
		/* not 100% sure if this is necessary after a clean exit,
		 * but just to make sure any resources are freed: */
		sceKernelDeleteThread(mikModThreadID);
	}
	Player_Stop();
	Player_Free(mf);
	MikMod_Exit();

	sceKernelExitGame();
	return 0;
}