int startAudioStream(void) { int err; callbacks.init(); rtpSocket = bindUdpSocket(); if (rtpSocket == INVALID_SOCKET) { return LastSocketError(); } err = PltCreateThread(UdpPingThreadProc, NULL, &udpPingThread); if (err != 0) { return err; } err = PltCreateThread(ReceiveThreadProc, NULL, &receiveThread); if (err != 0) { return err; } err = PltCreateThread(DecoderThreadProc, NULL, &decoderThread); if (err != 0) { return err; } callbacks.start(); return 0; }
// Start the video stream int startVideoStream(void* rendererContext, int drFlags) { int err; // This must be called before the decoder thread starts submitting // decode units LC_ASSERT(NegotiatedVideoFormat != 0); VideoCallbacks.setup(NegotiatedVideoFormat, StreamConfig.width, StreamConfig.height, StreamConfig.fps, rendererContext, drFlags); rtpSocket = bindUdpSocket(RemoteAddr.ss_family, RTP_RECV_BUFFER); if (rtpSocket == INVALID_SOCKET) { return LastSocketError(); } err = PltCreateThread(ReceiveThreadProc, NULL, &receiveThread); if (err != 0) { return err; } if ((VideoCallbacks.capabilities & CAPABILITY_DIRECT_SUBMIT) == 0) { err = PltCreateThread(DecoderThreadProc, NULL, &decoderThread); if (err != 0) { return err; } } if (ServerMajorVersion == 3) { // Connect this socket to open port 47998 for our ping thread firstFrameSocket = connectTcpSocket(&RemoteAddr, RemoteAddrLen, FIRST_FRAME_PORT, FIRST_FRAME_TIMEOUT_SEC); if (firstFrameSocket == INVALID_SOCKET) { return LastSocketError(); } } // Start pinging before reading the first frame so GFE knows where // to send UDP data err = PltCreateThread(UdpPingThreadProc, NULL, &udpPingThread); if (err != 0) { return err; } if (ServerMajorVersion == 3) { // Read the first frame to start the flow of video err = readFirstFrame(); if (err != 0) { return err; } } return 0; }
/* Starts the control stream */ int startControlStream(void) { int err; ctlSock = connectTcpSocket(&RemoteAddr, RemoteAddrLen, 47995); if (ctlSock == INVALID_SOCKET) { return LastSocketFail(); } enableNoDelay(ctlSock); // Send START A if (!sendMessageAndDiscardReply(packetTypes[IDX_START_A], payloadLengths[IDX_START_A], preconstructedPayloads[IDX_START_A])) { Limelog("Start A failed: %d\n", (int)LastSocketError()); return LastSocketFail(); } // Send START B if (!sendMessageAndDiscardReply(packetTypes[IDX_START_B], payloadLengths[IDX_START_B], preconstructedPayloads[IDX_START_B])) { Limelog("Start B failed: %d\n", (int)LastSocketError()); return LastSocketFail(); } err = PltCreateThread(lossStatsThreadFunc, NULL, &lossStatsThread); if (err != 0) { return err; } err = PltCreateThread(resyncThreadFunc, NULL, &resyncThread); if (err != 0) { return err; } return 0; }
/* Begin the input stream */ int startInputStream(void) { int err; inputSock = connectTcpSocket(&RemoteAddr, RemoteAddrLen, 35043); if (inputSock == INVALID_SOCKET) { return LastSocketFail(); } enableNoDelay(inputSock); err = PltCreateThread(inputSendThreadProc, NULL, &inputSendThread); if (err != 0) { return err; } return err; }
// This shim callback runs the client's connectionTerminated() callback on a // separate thread. This is neccessary because other internal threads directly // invoke this callback. That can result in a deadlock if the client // calls LiStopConnection() in the callback when the cleanup code // attempts to join the thread that the termination callback (and LiStopConnection) // is running on. static void ClInternalConnectionTerminated(long errorCode) { int err; // Avoid recursion and issuing multiple callbacks if (alreadyTerminated) { return; } alreadyTerminated = 1; // Invoke the termination callback on a separate thread err = PltCreateThread(terminationCallbackThreadFunc, NULL, &terminationCallbackThread); if (err != 0) { // Nothing we can safely do here, so we'll just assert on debug builds Limelog("Failed to create termination thread: %d\n", err); LC_ASSERT(err == 0); } // Close the thread handle since we can never wait on it PltCloseThread(&terminationCallbackThread); }
int startAudioStream(void* audioContext, int arFlags) { int err; POPUS_MULTISTREAM_CONFIGURATION chosenConfig; if (StreamConfig.audioConfiguration == AUDIO_CONFIGURATION_STEREO) { chosenConfig = &opusStereoConfig; } else if (StreamConfig.audioConfiguration == AUDIO_CONFIGURATION_51_SURROUND) { if (HighQualitySurroundEnabled) { chosenConfig = &opus51HighSurroundConfig; } else { chosenConfig = &opus51SurroundConfig; } } else { Limelog("Invalid audio configuration: %d\n", StreamConfig.audioConfiguration); return -1; } err = AudioCallbacks.init(StreamConfig.audioConfiguration, chosenConfig, audioContext, arFlags); if (err != 0) { return err; } rtpSocket = bindUdpSocket(RemoteAddr.ss_family, RTP_RECV_BUFFER); if (rtpSocket == INVALID_SOCKET) { err = LastSocketFail(); AudioCallbacks.cleanup(); return err; } AudioCallbacks.start(); err = PltCreateThread(ReceiveThreadProc, NULL, &receiveThread); if (err != 0) { AudioCallbacks.stop(); closeSocket(rtpSocket); AudioCallbacks.cleanup(); return err; } if ((AudioCallbacks.capabilities & CAPABILITY_DIRECT_SUBMIT) == 0) { err = PltCreateThread(DecoderThreadProc, NULL, &decoderThread); if (err != 0) { AudioCallbacks.stop(); PltInterruptThread(&receiveThread); PltJoinThread(&receiveThread); PltCloseThread(&receiveThread); closeSocket(rtpSocket); AudioCallbacks.cleanup(); return err; } } // Don't start pinging (which will cause GFE to start sending us traffic) // until everything else is started. Otherwise we could accumulate a // bunch of audio packets in the socket receive buffer while our audio // backend is starting up and create audio latency. err = PltCreateThread(UdpPingThreadProc, NULL, &udpPingThread); if (err != 0) { AudioCallbacks.stop(); PltInterruptThread(&receiveThread); if ((AudioCallbacks.capabilities & CAPABILITY_DIRECT_SUBMIT) == 0) { // Signal threads waiting on the LBQ LbqSignalQueueShutdown(&packetQueue); PltInterruptThread(&decoderThread); } PltJoinThread(&receiveThread); if ((AudioCallbacks.capabilities & CAPABILITY_DIRECT_SUBMIT) == 0) { PltJoinThread(&decoderThread); } PltCloseThread(&receiveThread); if ((AudioCallbacks.capabilities & CAPABILITY_DIRECT_SUBMIT) == 0) { PltCloseThread(&decoderThread); } closeSocket(rtpSocket); AudioCallbacks.cleanup(); return err; } return 0; }