void SpikeGuideRenderer::addPoint(const Vec3& position) {
     m_pointVertices.push_back(PointVertex(position, m_color));
 }
Exemple #2
0
		void operator() (const Vector3& point) const
		{
			const Colour4b colour_selected(0, 0, 255, 255);
			m_points.push_back(PointVertex(point, colour_selected));
		}