Exemple #1
0
void ScriptBase::Item_Spin_In_World(int itemId) {
	_vm->_items->spinInWorld(itemId);
	if (_vm->_items->isPoliceMazeEnemy(itemId)) {
		Police_Maze_Increment_Score(1);
	} else {
		Police_Maze_Decrement_Score(1);
	}
}
Exemple #2
0
bool SceneScriptPS10::ClickedOnExit(int exitId) {
	if (exitId == 1) {
		if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, true, false)) {
			Game_Flag_Set(kFlagPS10toPS11);
			removeTargets();
//			Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS10TargetCount - Global_Variable_Query(kVariablePoliceMazePS10TargetCounter));
			Police_Maze_Decrement_Score(kPoliceMazePS10TargetCount - Global_Variable_Query(kVariablePoliceMazePS10TargetCounter));
			Global_Variable_Set(kVariablePoliceMazePS10TargetCounter, kPoliceMazePS10TargetCount);
			Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS11);
		}
		return true;
	}

	return false;
}