Exemple #1
0
EXPORT_C_(void) PADupdate(int pad)
{
	// Gamepad inputs don't count as an activity. Therefore screensaver will
	// be fired after a couple of minute.
	// Emulate an user activity
	static int count = 0;
	count++;
	if ((count & 0xFFF) == 0) {
		// 1 call every 4096 Vsync is enough
		XResetScreenSaver(GSdsp);
	}

	// Actually PADupdate is always call with pad == 0. So you need to update both
	// pads -- Gregory

	// Poll keyboard/mouse event. There is currently no way to separate pad0 from pad1 event.
	// So we will populate both pad in the same time
	for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
		key_status->keyboard_state_acces(cpad);
	}
	PollForX11KeyboardInput();

	// Get joystick state + Commit
	for (int cpad = 0; cpad < GAMEPAD_NUMBER; cpad++) {
		key_status->joystick_state_acces(cpad);

		PollForJoystickInput(cpad);

		key_status->commit_status(cpad);
	}
}
Exemple #2
0
EXPORT_C_(void) PADupdate(int pad)
{
	// Actually PADupdate is always call with pad == 0. So you need to update both
	// pads -- Gregory
	for (int cpad = 0; cpad < 2; cpad++) {
		// Poll keyboard/mouse event
		key_status->keyboard_state_acces(cpad);
		PollForX11KeyboardInput(cpad);

		// Get joystick state
		key_status->joystick_state_acces(cpad);
		PollForJoystickInput(cpad);

		key_status->commit_status(cpad);
	}
}