void SongLoaderInserter::AsyncLoad() {

  // First, quick load raw songs.
  int async_progress = 0;
  int async_load_id = task_manager_->StartTask(tr("Loading tracks"));
  task_manager_->SetTaskProgress(async_load_id, async_progress,
                                 pending_.count());
  for (SongLoader* loader : pending_) {
    loader->LoadFilenamesBlocking();
    task_manager_->SetTaskProgress(async_load_id, ++async_progress);
    songs_ << loader->songs();
  }
  task_manager_->SetTaskFinished(async_load_id);
  emit PreloadFinished();

  // Songs are inserted in playlist, now load them completely.
  async_progress = 0;
  async_load_id = task_manager_->StartTask(tr("Loading tracks info"));
  task_manager_->SetTaskProgress(async_load_id, async_progress, songs_.count());
  SongList songs;
  for (SongLoader* loader : pending_) {
    loader->LoadMetadataBlocking();
    songs << loader->songs();
    task_manager_->SetTaskProgress(async_load_id, songs.count());
  }
  task_manager_->SetTaskFinished(async_load_id);

  // Replace the partially-loaded items by the new ones, fully loaded.
  emit EffectiveLoadFinished(songs);

  deleteLater();
}
void SongLoaderInserter::Load(Playlist* destination, int row, bool play_now,
                              bool enqueue, const QList<QUrl>& urls) {
  destination_ = destination;
  row_ = row;
  play_now_ = play_now;
  enqueue_ = enqueue;

  connect(destination, SIGNAL(destroyed()), SLOT(DestinationDestroyed()));
  connect(this, SIGNAL(PreloadFinished()), SLOT(InsertSongs()));
  connect(this, SIGNAL(EffectiveLoadFinished(const SongList&)), destination,
          SLOT(UpdateItems(const SongList&)));

  for (const QUrl& url : urls) {
    SongLoader* loader = new SongLoader(library_, player_, this);

    SongLoader::Result ret = loader->Load(url);

    if (ret == SongLoader::BlockingLoadRequired) {
      pending_.append(loader);
      continue;
    }

    if (ret == SongLoader::Success)
      songs_ << loader->songs();
    else
      emit Error(tr("Error loading %1").arg(url.toString()));
    delete loader;
  }

  if (pending_.isEmpty()) {
    InsertSongs();
    deleteLater();
  } else {
    QtConcurrent::run(this, &SongLoaderInserter::AsyncLoad);
  }
}
void SplashScreenViewController::OnPreloadScreen(CYIBundle bundle, const CYIPersistentStore &stateData)
{
    TabbedScreenViewController::OnPreloadScreen(bundle, stateData);

    PreloadFinished(this);
}
void ScreenViewController2::OnPreloadScreen(CYIBundle bundle, const CYIPersistentStore &StateData)
{
    YI_UNUSED(bundle);
    YI_UNUSED(StateData);
    PreloadFinished(this);
}