bool WelcomeScene::init() { if (!Scene::init()){ return false; } _welcomeLayer = WelcomeLayer::create(); this->addChild(_welcomeLayer); PreloadMusic(); return true; }
bool WelcomeScene::init() { bool bRet = false; do { CC_BREAK_IF(!Scene::init()); _welcomeLayer = WelcomeLayer::create(); CC_BREAK_IF(!_welcomeLayer); this->addChild(_welcomeLayer); PreloadMusic(); bRet = true; } while (0); return bRet; }