void UpdateAI(const uint32 uiDiff) { if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) return; if (!m_bHealthBelow && m_creature->GetHealthPercent() <= 30.0f) { if (m_pInstance) PrepareAndDescendMount(); m_bHealthBelow = true; } DoMeleeAttackIfReady(); }
void UpdateAI(const uint32 uiDiff) { if (!m_creature->SelectHostileTarget() || !m_creature->getVictim()) return; if (!m_bHealthBelow && m_creature->GetHealthPercent() <= 30.0f) { if (m_pInstance) PrepareAndDescendMount(); m_bHealthBelow = true; } if (m_uiRevengeTimer < uiDiff) { if (DoCastSpellIfCan(m_creature->getVictim(), m_bIsRegularMode ? SPELL_REVENGE : SPELL_REVENGE_H) == CAST_OK) m_uiRevengeTimer = urand(11400, 14300); } else m_uiRevengeTimer -= uiDiff; DoMeleeAttackIfReady(); }