void KeyControlledTransitionBarbarian_cl::ThinkFunction() { if (m_bInputAllowed) ProcessKeyboardEvents(); TransitionBarbarian_cl::ThinkFunction(); }
void KeyControlledAnimatedCharacter_cl::ThinkFunction() { if (m_bKeyboardInputAllowed) ProcessKeyboardEvents(); AnimatedCharacter_cl::ThinkFunction(); }
void KeyControlledTransitionCharacter_cl::ThinkFunction() { if (IsObjectFlagSet(VObjectFlag_IsNetworkReplica)) { SetThinkFunctionStatus(FALSE); m_bKeyboardInputAllowed = false; return; } ProcessKeyboardEvents(); TransitionCharacter_cl::ThinkFunction(); }