Exemple #1
0
	void Camera::scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
	{
		ProcessMouseScroll( static_cast<GLfloat>(yoffset) );
	}
Exemple #2
0
   void OGLSphereCamera::scroll_callback(GLFWwindow* Triangle, double xoffset, double yoffset)
   {
	   ProcessMouseScroll(yoffset);
   }