/** * Sort selected range of items (on indices @ <begin, begin+num_items-1>) * @param el list to be sorted * @param compare function for evaluation of the quicksort * @param begin start of sorting * @param num_items count of items to be sorted */ void EngList_SortPartial(GUIEngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items) { if (num_items < 2) return; assert(begin < el->Length()); assert(begin + num_items <= el->Length()); QSortT(el->Get(begin), num_items, compare); }
/** * Save the highscores in a network game when it has ended * @return Position of the local company in the highscore list. */ int8 SaveHighScoreValueNetwork() { const Company *c; const Company *cl[MAX_COMPANIES]; uint count = 0; int8 company = -1; /* Sort all active companies with the highest score first */ FOR_ALL_COMPANIES(c) cl[count++] = c; QSortT(cl, count, &HighScoreSorter); { uint i; memset(_highscore_table[SP_MULTIPLAYER], 0, sizeof(_highscore_table[SP_MULTIPLAYER])); /* Copy over Top5 companies */ for (i = 0; i < lengthof(_highscore_table[SP_MULTIPLAYER]) && i < count; i++) { HighScore *hs = &_highscore_table[SP_MULTIPLAYER][i]; SetDParam(0, cl[i]->index); SetDParam(1, cl[i]->index); GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string hs->score = cl[i]->old_economy[0].performance_history; hs->title = EndGameGetPerformanceTitleFromValue(hs->score); /* get the ranking of the local company */ if (cl[i]->index == _local_company) company = i; } } /* Add top5 companies to highscore table */ return company; }
static void MakeSortedSaveGameList() { uint sort_start = 0; uint sort_end = 0; /* Directories are always above the files (FIOS_TYPE_DIR) * Drives (A:\ (windows only) are always under the files (FIOS_TYPE_DRIVE) * Only sort savegames/scenarios, not directories */ for (const FiosItem *item = _fios_items.Begin(); item != _fios_items.End(); item++) { switch (item->type) { case FIOS_TYPE_DIR: sort_start++; break; case FIOS_TYPE_PARENT: sort_start++; break; case FIOS_TYPE_DRIVE: sort_end++; break; default: break; } } uint s_amount = _fios_items.Length() - sort_start - sort_end; QSortT(_fios_items.Get(sort_start), s_amount, CompareFiosItems); }
/** * Sort all items using quick sort and given 'CompareItems' function * @param el list to be sorted * @param compare function for evaluation of the quicksort */ void EngList_Sort(GUIEngineList *el, EngList_SortTypeFunction compare) { uint size = el->Length(); /* out-of-bounds access at the next line for size == 0 (even with operator[] at some systems) * generally, do not sort if there are less than 2 items */ if (size < 2) return; QSortT(el->Begin(), size, compare); }
/** * Really perform the scan for all NewGRFs. * @param callback The callback to call after the scanning is complete. */ void DoScanNewGRFFiles(void *callback) { _modal_progress_work_mutex->BeginCritical(); ClearGRFConfigList(&_all_grfs); TarScanner::DoScan(TarScanner::NEWGRF); DEBUG(grf, 1, "Scanning for NewGRFs"); uint num = GRFFileScanner::DoScan(); DEBUG(grf, 1, "Scan complete, found %d files", num); if (num != 0 && _all_grfs != NULL) { /* Sort the linked list using quicksort. * For that we first have to make an array, then sort and * then remake the linked list. */ GRFConfig **to_sort = MallocT<GRFConfig*>(num); uint i = 0; for (GRFConfig *p = _all_grfs; p != NULL; p = p->next, i++) { to_sort[i] = p; } /* Number of files is not necessarily right */ num = i; QSortT(to_sort, num, &GRFSorter); for (i = 1; i < num; i++) { to_sort[i - 1]->next = to_sort[i]; } to_sort[num - 1]->next = NULL; _all_grfs = to_sort[0]; free(to_sort); #ifdef ENABLE_NETWORK NetworkAfterNewGRFScan(); #endif } _modal_progress_work_mutex->EndCritical(); _modal_progress_paint_mutex->BeginCritical(); /* Yes... these are the NewGRF windows */ InvalidateWindowClassesData(WC_SAVELOAD, 0, true); InvalidateWindowData(WC_GAME_OPTIONS, WN_GAME_OPTIONS_NEWGRF_STATE, GOID_NEWGRF_RESCANNED, true); if (callback != NULL) ((NewGRFScanCallback*)callback)->OnNewGRFsScanned(); DeleteWindowByClass(WC_MODAL_PROGRESS); SetModalProgress(false); MarkWholeScreenDirty(); _modal_progress_paint_mutex->EndCritical(); }
/** * Set the start date of the timetable. * @param tile Not used. * @param flags Operation to perform. * @param p2 Various bitstuffed elements * - p2 = (bit 0-19) - Vehicle ID. * - p2 = (bit 20) - Set to 1 to set timetable start for all vehicles sharing this order * @param p2 The timetable start date. * @param text Not used. * @return The error or cost of the operation. */ CommandCost CmdSetTimetableStart(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) { bool timetable_all = HasBit(p1, 20); Vehicle *v = Vehicle::GetIfValid(GB(p1, 0, 20)); if (v == NULL || !v->IsPrimaryVehicle() || v->orders.list == NULL) return CMD_ERROR; CommandCost ret = CheckOwnership(v->owner); if (ret.Failed()) return ret; /* Don't let a timetable start more than 15 years into the future or 1 year in the past. */ Date start_date = (Date)p2; if (start_date < 0 || start_date > MAX_DAY) return CMD_ERROR; if (start_date - _date > 15 * DAYS_IN_LEAP_YEAR) return CMD_ERROR; if (_date - start_date > DAYS_IN_LEAP_YEAR) return CMD_ERROR; if (timetable_all && !v->orders.list->IsCompleteTimetable()) return CMD_ERROR; if (flags & DC_EXEC) { SmallVector<Vehicle *, 8> vehs; if (timetable_all) { for (Vehicle *w = v->orders.list->GetFirstSharedVehicle(); w != NULL; w = w->NextShared()) { *vehs.Append() = w; } } else { *vehs.Append() = v; } int total_duration = v->orders.list->GetTimetableTotalDuration(); int num_vehs = vehs.Length(); if (num_vehs >= 2) { QSortT(vehs.Begin(), vehs.Length(), &VehicleTimetableSorter); } int base = vehs.FindIndex(v); for (Vehicle **viter = vehs.Begin(); viter != vehs.End(); viter++) { int idx = (viter - vehs.Begin()) - base; Vehicle *w = *viter; w->lateness_counter = 0; ClrBit(w->vehicle_flags, VF_TIMETABLE_STARTED); /* Do multiplication, then division to reduce rounding errors. */ w->timetable_start = start_date + idx * total_duration / num_vehs / DAY_TICKS; SetWindowDirty(WC_VEHICLE_TIMETABLE, w->index); } } return CommandCost(); }
/** Initialize the list of sorted cargo specifications. */ void InitializeSortedCargoSpecs() { _sorted_cargo_specs_size = 0; const CargoSpec *cargo; /* Add each cargo spec to the list. */ FOR_ALL_CARGOSPECS(cargo) { _sorted_cargo_specs[_sorted_cargo_specs_size] = cargo; _sorted_cargo_specs_size++; } /* Sort cargo specifications by cargo class and name. */ QSortT(_sorted_cargo_specs, _sorted_cargo_specs_size, &CargoSpecClassSorter); _sorted_standard_cargo_specs_size = 0; FOR_ALL_SORTED_CARGOSPECS(cargo) { if (cargo->classes & CC_SPECIAL) break; _sorted_standard_cargo_specs_size++; } }
/** Scan for all NewGRFs. */ void ScanNewGRFFiles() { ClearGRFConfigList(&_all_grfs); TarScanner::DoScan(); DEBUG(grf, 1, "Scanning for NewGRFs"); uint num = GRFFileScanner::DoScan(); DEBUG(grf, 1, "Scan complete, found %d files", num); if (num == 0 || _all_grfs == NULL) return; /* Sort the linked list using quicksort. * For that we first have to make an array, then sort and * then remake the linked list. */ GRFConfig **to_sort = MallocT<GRFConfig*>(num); uint i = 0; for (GRFConfig *p = _all_grfs; p != NULL; p = p->next, i++) { to_sort[i] = p; } /* Number of files is not necessarily right */ num = i; QSortT(to_sort, num, &GRFSorter); for (i = 1; i < num; i++) { to_sort[i - 1]->next = to_sort[i]; } to_sort[num - 1]->next = NULL; _all_grfs = to_sort[0]; free(to_sort); #ifdef ENABLE_NETWORK NetworkAfterNewGRFScan(); #endif }
FORCEINLINE void SortByKey() { QSortT(this->Begin(), this->items, KeySorter); }
inline void SortByKey() { QSortT(this->Begin(), this->items, KeySorter); }
/** * Try to add a fios item set with the given filename. * @param filename the full path to the file to read * @param basepath_length amount of characters to chop of before to get a relative filename * @return true if the file is added. */ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, const char *tar_filename) { const char *ext = strrchr(filename, '.'); if (ext == NULL) return false; char fios_title[64]; fios_title[0] = '\0'; // reset the title; FiosType type = this->callback_proc(this->mode, filename, ext, fios_title, lastof(fios_title)); if (type == FIOS_TYPE_INVALID) return false; for (const FiosItem *fios = _fios_items.Begin(); fios != _fios_items.End(); fios++) { if (strcmp(fios->name, filename) == 0) return false; } FiosItem *fios = _fios_items.Append(); #ifdef WIN32 struct _stat sb; if (_tstat(OTTD2FS(filename), &sb) == 0) { #else struct stat sb; if (stat(filename, &sb) == 0) { #endif fios->mtime = sb.st_mtime; } else { fios->mtime = 0; } fios->type = type; strecpy(fios->name, filename, lastof(fios->name)); /* If the file doesn't have a title, use its filename */ const char *t = fios_title; if (StrEmpty(fios_title)) { t = strrchr(filename, PATHSEPCHAR); t = (t == NULL) ? filename : (t + 1); } strecpy(fios->title, t, lastof(fios->title)); str_validate(fios->title, lastof(fios->title)); return true; } /** * Fill the list of the files in a directory, according to some arbitrary rule. * @param mode The mode we are in. Some modes don't allow 'parent'. * @param callback_proc The function that is called where you need to do the filtering. * @param subdir The directory from where to start (global) searching. */ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir) { struct stat sb; struct dirent *dirent; DIR *dir; FiosItem *fios; int sort_start; char d_name[sizeof(fios->name)]; _fios_items.Clear(); /* A parent directory link exists if we are not in the root directory */ if (!FiosIsRoot(_fios_path)) { fios = _fios_items.Append(); fios->type = FIOS_TYPE_PARENT; fios->mtime = 0; strecpy(fios->name, "..", lastof(fios->name)); strecpy(fios->title, ".. (Parent directory)", lastof(fios->title)); } /* Show subdirectories */ if ((dir = ttd_opendir(_fios_path)) != NULL) { while ((dirent = readdir(dir)) != NULL) { strecpy(d_name, FS2OTTD(dirent->d_name), lastof(d_name)); /* found file must be directory, but not '.' or '..' */ if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) && (!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) && strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) { fios = _fios_items.Append(); fios->type = FIOS_TYPE_DIR; fios->mtime = 0; strecpy(fios->name, d_name, lastof(fios->name)); snprintf(fios->title, lengthof(fios->title), "%s" PATHSEP " (Directory)", d_name); str_validate(fios->title, lastof(fios->title)); } } closedir(dir); } /* Sort the subdirs always by name, ascending, remember user-sorting order */ { SortingBits order = _savegame_sort_order; _savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING; QSortT(_fios_items.Begin(), _fios_items.Length(), CompareFiosItems); _savegame_sort_order = order; } /* This is where to start sorting for the filenames */ sort_start = _fios_items.Length(); /* Show files */ FiosFileScanner scanner(mode, callback_proc); if (subdir == NO_DIRECTORY) { scanner.Scan(NULL, _fios_path, false); } else { scanner.Scan(NULL, subdir, true, true); } QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems); /* Show drives */ FiosGetDrives(); _fios_items.Compact(); } /** * Get the title of a file, which (if exists) is stored in a file named * the same as the data file but with '.title' added to it. * @param file filename to get the title for * @param title the title buffer to fill * @param last the last element in the title buffer * @param subdir the sub directory to search in */ static void GetFileTitle(const char *file, char *title, const char *last, Subdirectory subdir) { char buf[MAX_PATH]; strecpy(buf, file, lastof(buf)); strecat(buf, ".title", lastof(buf)); FILE *f = FioFOpenFile(buf, "r", subdir); if (f == NULL) return; size_t read = fread(title, 1, last - title, f); assert(title + read <= last); title[read] = '\0'; str_validate(title, last); FioFCloseFile(f); }