Exemple #1
0
void EyeOfTheStorm::RepopPlayersOfTeam(int32 team, Creature* sh)
{
    map<Creature*,set<uint32> >::iterator itr = m_resurrectMap.find(sh);
    if( itr != m_resurrectMap.end() )
    {
        for( set<uint32>::iterator it2 = itr->second.begin(); it2 != itr->second.end(); it2++ )
        {
            Player* r_plr = m_mapMgr->GetPlayer( *it2 );
            if( r_plr != NULL && (team < 0 || (int32)r_plr->GetTeam() == team) && r_plr->isDead() )
            {
                HookHandleRepop( r_plr );
                QueueAtNearestSpiritGuide(r_plr, sh);
            }
        }
    }
}
void ArathiBasin::AssaultControlPoint(PlayerPointer pPlayer, uint32 Id)
{
#if defined(BG_ANTI_CHEAT) && !defined(_DEBUG)
	if(!m_started)
	{
		SendChatMessage(CHAT_MSG_BG_SYSTEM_NEUTRAL, pPlayer->GetGUID(), "%s has been removed from the game for cheating.", pPlayer->GetName());
		pPlayer->SoftDisconnect();
		return;
	}
#endif

	bool isVirgin = false;

	uint32 Team = pPlayer->m_bgTeam;
	uint32 Owner;

	if(m_basesOwnedBy[Id]==-1 && m_basesAssaultedBy[Id]==-1)
	{
		isVirgin = true;
		// omgwtfbbq our flag is a virgin?
		m_mapMgr->GetStateManager().UpdateWorldState(NeutralFields[Id], 0);
	}

	if(m_basesOwnedBy[Id] != -1)
	{
		Owner = m_basesOwnedBy[Id];

		// set it to uncontrolled for now
		m_basesOwnedBy[Id] = -1;

		// this control point just got taken over by someone! oh noes!
		if( m_spiritGuides[Id] != NULL )
		{
			map<CreaturePointer,set<uint32> >::iterator itr = m_resurrectMap.find(m_spiritGuides[Id]);
			if( itr != m_resurrectMap.end() )
			{
				for( set<uint32>::iterator it2 = itr->second.begin(); it2 != itr->second.end(); ++it2 )
				{
					PlayerPointer r_plr = m_mapMgr->GetPlayer( *it2 );
					if( r_plr != NULL && r_plr->isDead() )
					{
						HookHandleRepop( r_plr );
						QueueAtNearestSpiritGuide(r_plr, itr->first);
					}
				}
			}
			m_resurrectMap.erase( itr );
			m_spiritGuides[Id]->Despawn( 0, 0 );
			m_spiritGuides[Id] = NULLCREATURE;
		}

		// detract one from the teams controlled points
		m_capturedBases[Owner] -= 1;
		m_mapMgr->GetStateManager().UpdateWorldState(Owner ? WORLDSTATE_AB_HORDE_CAPTUREBASE : WORLDSTATE_AB_ALLIANCE_CAPTUREBASE, m_capturedBases[Owner]);

		// reset the world states
		m_mapMgr->GetStateManager().UpdateWorldState(OwnedFields[Id][Owner], 0);

		// modify the resource update time period
		if(m_capturedBases[Owner]==0)
			this->event_RemoveEvents(EVENT_AB_RESOURCES_UPDATE_TEAM_0+Owner);
		else
			this->event_ModifyTime(EVENT_AB_RESOURCES_UPDATE_TEAM_0 + Owner, ResourceUpdateIntervals[m_capturedBases[Owner]]);
	}

	// Contested Flag, not ours, and is not virgin
	uint32 otherTeam = Team ? 0 : 1;
	if( !isVirgin && m_basesLastOwnedBy[Id] == Team && m_basesOwnedBy[Id] == -1 )
	{
		m_mapMgr->GetStateManager().UpdateWorldState(AssaultFields[Id][Team ? 0 : 1], 0);
		this->event_RemoveEvents(EVENT_AB_CAPTURE_CP_1 + Id);
		SendChatMessage(Team ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE, pPlayer->GetGUID(), "$N has defended the %s!", ControlPointNames[Id]);
		m_basesAssaultedBy[Id] = Team;
		CaptureControlPoint( Id, Team );
		return;
	}

	// n***a stole my flag!
	if(m_basesAssaultedBy[Id] != -1)
	{
		Owner = m_basesAssaultedBy[Id];

		// woah! vehicle hijack!
		m_basesAssaultedBy[Id] = Team;
		m_mapMgr->GetStateManager().UpdateWorldState(AssaultFields[Id][Owner], 0);

		// make sure the event does not trigger
		sEventMgr.RemoveEvents(shared_from_this(), EVENT_AB_CAPTURE_CP_1 + Id);

		// no need to remove the spawn, SpawnControlPoint will do this.
	} 

	m_basesAssaultedBy[Id] = Team;

	// spawn the new control point gameobject
	SpawnControlPoint(Id, Team ? AB_SPAWN_TYPE_HORDE_ASSAULT : AB_SPAWN_TYPE_ALLIANCE_ASSAULT);

	// send out the chat message and sound
	SendChatMessage(Team ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE, pPlayer->GetGUID(), "$N claims the %s! If left unchallenged, the %s will control it in 1 minute!", ControlPointNames[Id],
		Team ? "Horde" : "Alliance");

	// guessed
	PlaySoundToAll(Team ? SOUND_ALLIANCE_CAPTURE : SOUND_HORDE_CAPTURE);

	// update the client's map with the new assaulting field
	m_mapMgr->GetStateManager().UpdateWorldState(AssaultFields[Id][Team], 1);

	// create the 60 second event.
	sEventMgr.AddEvent(TO_ARATHIBASIN(shared_from_this()), &ArathiBasin::CaptureControlPoint, Id, Team, EVENT_AB_CAPTURE_CP_1 + Id, 60000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);

	// update players info
	pPlayer->m_bgScore.MiscData[BG_SCORE_AB_BASE_ASSAULTED]++;
	UpdatePvPData();
}
void IsleOfConquest::AssaultControlPoint(Player* pPlayer, uint32 Id)
{
	if(!m_started)
	{
		SendChatMessage(CHAT_MSG_BG_EVENT_NEUTRAL, pPlayer->GetGUID(), "%s has been removed from the game for cheating.", pPlayer->GetName());
		pPlayer->SoftDisconnect();
		return;
	}

	bool isVirgin = false;

	uint32 Team = pPlayer->m_bgTeam;
	uint32 Owner;

	if(m_basesOwnedBy[Id]==-1 && m_basesAssaultedBy[Id]==-1)
	{
		isVirgin = true;
		// omgwtfbbq our flag is a virgin?
		SetWorldState(NeutralFields[Id], 0);
	}

	if(m_basesOwnedBy[Id] != -1)
	{
		Owner = m_basesOwnedBy[Id];

		// set it to uncontrolled for now
		m_basesOwnedBy[Id] = -1;

		// this control point just got taken over by someone! oh noes!
		if( m_spiritGuides[Id] != NULL )
		{
			map<Creature*,set<uint32> >::iterator itr = m_resurrectMap.find(m_spiritGuides[Id]);
			if( itr != m_resurrectMap.end() )
			{
				for( set<uint32>::iterator it2 = itr->second.begin(); it2 != itr->second.end(); it2++ )
				{
					Player* r_plr = m_mapMgr->GetPlayer( *it2 );
					if( r_plr != NULL && r_plr->IsDead())
					{
						HookHandleRepop( r_plr );
						QueueAtNearestSpiritGuide(r_plr, itr->first);
					}
				}
			}
			m_resurrectMap.erase( itr );
			if(m_spiritGuides[Id] && m_spiritGuides[Id]->IsInWorld())
			{
				m_spiritGuides[Id]->Despawn( 0, 0 );
				m_spiritGuides[Id] = NULL;
			}
		}

		// reset the world states
		SetWorldState(OwnedFields[Id][Owner], 0);

		// modify the resource update time period
		if(m_capturedBases[Owner]==0)
			event_RemoveEvents(EVENT_IOC_RESOURCES_UPDATE_TEAM_0+Owner);
		else
			event_ModifyTime(EVENT_IOC_RESOURCES_UPDATE_TEAM_0 + Owner, ResourceUpdateIntervals[m_capturedBases[Owner]]);
	}
	pPlayer->AddHonor(25);
	// Contested Flag, not ours, and is not virgin
	if( !isVirgin && m_basesLastOwnedBy[Id] == int32(Team) && m_basesOwnedBy[Id] == -1 )
	{
		SetWorldState(AssaultFields[Id][Team ? 0 : 1], 0);
		event_RemoveEvents(EVENT_IOC_CAPTURE_CP_1 + Id);
		SendChatMessage(Team ?  CHAT_MSG_BG_EVENT_HORDE :  CHAT_MSG_BG_EVENT_ALLIANCE, pPlayer->GetGUID(), "$N has defended the %s!", ControlPointNames[Id]);
		m_basesAssaultedBy[Id] = Team;
		CaptureControlPoint( Id, Team );
		pPlayer->m_bgScore.MiscData[BG_SCORE_IOC_BASE_DEFENDED]++;
		return;
	}

	// n***a stole my flag!
	if(m_basesAssaultedBy[Id] != -1)
	{
		Owner = m_basesAssaultedBy[Id];
		m_basesAssaultedBy[Id] = Team;
		SetWorldState(AssaultFields[Id][Owner], 0);
		sEventMgr.RemoveEvents(this, EVENT_IOC_CAPTURE_CP_1 + Id);
	}

	m_basesAssaultedBy[Id] = Team;

	// spawn the new control point gameobject
	SpawnControlPoint(Id, Team ? IOC_SPAWN_TYPE_HORDE_ASSAULT : IOC_SPAWN_TYPE_ALLIANCE_ASSAULT);

	// send out the chat message and sound
	SendChatMessage(Team ?  CHAT_MSG_BG_EVENT_HORDE :  CHAT_MSG_BG_EVENT_ALLIANCE, pPlayer->GetGUID(), "$N claims the %s! If left unchallenged, the %s will control it in 1 minute!", ControlPointNames[Id],
		Team ? "Horde" : "Alliance");
	// guessed
	PlaySoundToAll(Team ? SOUND_ALLIANCE_CAPTURE : SOUND_HORDE_CAPTURE);

	// update the client's map with the new assaulting field
	SetWorldState(AssaultFields[Id][Team], 1);

	// create the 60 second event.
	sEventMgr.AddEvent(this, &IsleOfConquest::CaptureControlPoint, Id, Team, EVENT_IOC_CAPTURE_CP_1 + Id, 60000, 1, EVENT_FLAG_DO_NOT_EXECUTE_IN_WORLD_CONTEXT);

	// update players info
	pPlayer->m_bgScore.MiscData[BG_SCORE_IOC_BASE_ASSAULTED]++;
	UpdatePvPData();
	if(Id == 5)
	{
		if(m_salesman != NULL)
			m_salesman->Despawn(0,0);
	}
}