Exemple #1
0
//takes volume in range 0..8
void set_redbook_volume(int volume)
{
#ifndef MACINTOSH
	RBASetVolume(0);		// makes the macs sound really funny
#endif
	RBASetVolume(volume*REDBOOK_VOLUME_SCALE/8);
}
Exemple #2
0
//stop the redbook, so we can read off the CD
void songs_stop_redbook(void)
{
	int old_volume = GameCfg.MusicVolume*REDBOOK_VOLUME_SCALE/8;
	fix old_time = timer_get_fixed_seconds();
	
	if (Redbook_playing) {		//fade out volume
		int new_volume;
		do {
			fix t = timer_get_fixed_seconds();
			
			new_volume = fixmuldiv(old_volume,(FADE_TIME - (t-old_time)),FADE_TIME);
			
			if (new_volume < 0)
				new_volume = 0;
			
			RBASetVolume(new_volume);
			
		} while (new_volume > 0);
	}
	
	RBAStop();              	// Stop CD, if playing
	
	RBASetVolume(old_volume);	//restore volume
	
	Redbook_playing = 0;		
	
}
Exemple #3
0
//takes volume in range 0..8
//NOTE that we do not check what is playing right now (except Redbook) This is because here we don't (want) know WHAT we're playing - let the subfunctions do it (i.e. digi_win32_set_music_volume() knows if a MIDI plays or not)
void songs_set_volume(int volume)
{
#ifdef _WIN32
    digi_win32_set_midi_volume(volume);
#endif
    if (GameCfg.MusicType == MUSIC_TYPE_REDBOOK)
    {
        RBASetVolume(0);
        RBASetVolume(volume);
    }
#ifdef USE_SDLMIXER
    mix_set_music_volume(volume);
#endif
}
Exemple #4
0
//stop the redbook, so we can read off the CD
void songs_stop_redbook(void)
{
	int old_volume = gameConfig.nRedbookVolume*REDBOOK_VOLUME_SCALE/8;
	fix old_time = TimerGetFixedSeconds();

	if (gameStates.sound.bRedbookPlaying) {		//fade out volume
		int new_volume;
		do {
			fix t = TimerGetFixedSeconds();

			new_volume = fixmuldiv(old_volume,(FADE_TIME - (t-old_time)),FADE_TIME);
			if (new_volume < 0)
				new_volume = 0;
			RBASetVolume(new_volume);
		} while (new_volume > 0);
	}
	RBAStop();              	// Stop CD, if playing
	RBASetVolume(old_volume);	//restore volume
	gameStates.sound.bRedbookPlaying = 0;		
}
Exemple #5
0
//takes volume in range 0..8
void set_redbook_volume(int volume)
{
	RBASetVolume(0);		// makes the macs sound really funny
	RBASetVolume(volume*REDBOOK_VOLUME_SCALE/8);
}