Exemple #1
0
void ZEffectBase::Destroy()
{
	if(m_pBaseTexture)
	{
		RDestroyBaseTexture(m_pBaseTexture);
		m_pBaseTexture=NULL;
	}
}
Exemple #2
0
void MBitmapR2::Destroy(void)
{
	if(m_pTexture)
	{
		RDestroyBaseTexture(m_pTexture);
		m_pTexture = NULL;
	}


	//SAFE_RELEASE(m_pSprite);
//	SAFE_RELEASE(m_pTexture);

/*
	if(m_dwStateBlock!=NULL){
		m_pd3dDevice->DeleteStateBlock(m_dwStateBlock);
		m_dwStateBlock = NULL;
	}
*/
}
//////////////////////////////////////////////////////////////////////////
//	Destroy
//////////////////////////////////////////////////////////////////////////
bool RLenzFlare::Destroy()
{
	//if( msRef > 0)
	//{
	//	cclog("Object(s) Exist..! Fail to Destroy...\n");
	//	return false;
	//}
	
	//SAFE_RELEASE( msVB );
	for( int i = 0 ; i < MAX_NUMBER_TEXTURE; ++i )
	{
		RDestroyBaseTexture( msTextures[i] );
		msTextures[i] = NULL;
		//SAFE_DELETE( msTextures[i] );
	}

	mbIsReady = false;

	return true;
}
Exemple #4
0
void MBitmapR2::Destroy(void)
{
	if(m_pTexture)
	{
		RDestroyBaseTexture(m_pTexture);
		m_pTexture = NULL;
	}

	m_nWidth = m_nHeight = 0;
	m_bUnloadedTemporarily = false;


	//SAFE_RELEASE(m_pSprite);
//	SAFE_RELEASE(m_pTexture);

/*
	if(m_dwStateBlock!=NULL){
		m_pd3dDevice->DeleteStateBlock(m_dwStateBlock);
		m_dwStateBlock = NULL;
	}
*/
}