void ZEffectBase::Destroy() { if(m_pBaseTexture) { RDestroyBaseTexture(m_pBaseTexture); m_pBaseTexture=NULL; } }
void MBitmapR2::Destroy(void) { if(m_pTexture) { RDestroyBaseTexture(m_pTexture); m_pTexture = NULL; } //SAFE_RELEASE(m_pSprite); // SAFE_RELEASE(m_pTexture); /* if(m_dwStateBlock!=NULL){ m_pd3dDevice->DeleteStateBlock(m_dwStateBlock); m_dwStateBlock = NULL; } */ }
////////////////////////////////////////////////////////////////////////// // Destroy ////////////////////////////////////////////////////////////////////////// bool RLenzFlare::Destroy() { //if( msRef > 0) //{ // cclog("Object(s) Exist..! Fail to Destroy...\n"); // return false; //} //SAFE_RELEASE( msVB ); for( int i = 0 ; i < MAX_NUMBER_TEXTURE; ++i ) { RDestroyBaseTexture( msTextures[i] ); msTextures[i] = NULL; //SAFE_DELETE( msTextures[i] ); } mbIsReady = false; return true; }
void MBitmapR2::Destroy(void) { if(m_pTexture) { RDestroyBaseTexture(m_pTexture); m_pTexture = NULL; } m_nWidth = m_nHeight = 0; m_bUnloadedTemporarily = false; //SAFE_RELEASE(m_pSprite); // SAFE_RELEASE(m_pTexture); /* if(m_dwStateBlock!=NULL){ m_pd3dDevice->DeleteStateBlock(m_dwStateBlock); m_dwStateBlock = NULL; } */ }