Exemple #1
0
static bool setup_engine(
	struct dce_i2c_hw *dce_i2c_hw)
{
	uint32_t i2c_setup_limit = I2C_SETUP_TIME_LIMIT_DCE;

	if (dce_i2c_hw->setup_limit != 0)
		i2c_setup_limit = dce_i2c_hw->setup_limit;
	/* Program pin select */
	REG_UPDATE_6(DC_I2C_CONTROL,
		     DC_I2C_GO, 0,
		     DC_I2C_SOFT_RESET, 0,
		     DC_I2C_SEND_RESET, 0,
		     DC_I2C_SW_STATUS_RESET, 1,
		     DC_I2C_TRANSACTION_COUNT, 0,
		     DC_I2C_DDC_SELECT, dce_i2c_hw->engine_id);

	/* Program time limit */
	if (dce_i2c_hw->send_reset_length == 0) {
		/*pre-dcn*/
		REG_UPDATE_N(SETUP, 2,
			     FN(DC_I2C_DDC1_SETUP, DC_I2C_DDC1_TIME_LIMIT), i2c_setup_limit,
			     FN(DC_I2C_DDC1_SETUP, DC_I2C_DDC1_ENABLE), 1);
	}
	/* Program HW priority
	 * set to High - interrupt software I2C at any time
	 * Enable restart of SW I2C that was interrupted by HW
	 * disable queuing of software while I2C is in use by HW
	 */
	REG_UPDATE_2(DC_I2C_ARBITRATION,
		     DC_I2C_NO_QUEUED_SW_GO, 0,
		     DC_I2C_SW_PRIORITY, DC_I2C_ARBITRATION__DC_I2C_SW_PRIORITY_NORMAL);

	return true;
}
static bool setup_engine(
	struct i2c_engine *i2c_engine)
{
	struct i2c_hw_engine_dce110 *hw_engine = FROM_I2C_ENGINE(i2c_engine);

	/* Program pin select */
	REG_UPDATE_6(
			DC_I2C_CONTROL,
			DC_I2C_GO, 0,
			DC_I2C_SOFT_RESET, 0,
			DC_I2C_SEND_RESET, 0,
			DC_I2C_SW_STATUS_RESET, 1,
			DC_I2C_TRANSACTION_COUNT, 0,
			DC_I2C_DDC_SELECT, hw_engine->engine_id);

	/* Program time limit */
	REG_UPDATE_N(
			SETUP, 2,
			FN(DC_I2C_DDC1_SETUP, DC_I2C_DDC1_TIME_LIMIT), I2C_SETUP_TIME_LIMIT,
			FN(DC_I2C_DDC1_SETUP, DC_I2C_DDC1_ENABLE), 1);

	/* Program HW priority
	 * set to High - interrupt software I2C at any time
	 * Enable restart of SW I2C that was interrupted by HW
	 * disable queuing of software while I2C is in use by HW */
	REG_UPDATE_2(
			DC_I2C_ARBITRATION,
			DC_I2C_NO_QUEUED_SW_GO, 0,
			DC_I2C_SW_PRIORITY, DC_I2C_ARBITRATION__DC_I2C_SW_PRIORITY_NORMAL);

	return true;
}
Exemple #3
0
void hubp1_program_tiling(
	struct hubp *hubp,
	const union dc_tiling_info *info,
	const enum surface_pixel_format pixel_format)
{
	struct dcn10_hubp *hubp1 = TO_DCN10_HUBP(hubp);

	REG_UPDATE_6(DCSURF_ADDR_CONFIG,
			NUM_PIPES, log_2(info->gfx9.num_pipes),
			NUM_BANKS, log_2(info->gfx9.num_banks),
			PIPE_INTERLEAVE, info->gfx9.pipe_interleave,
			NUM_SE, log_2(info->gfx9.num_shader_engines),
			NUM_RB_PER_SE, log_2(info->gfx9.num_rb_per_se),
			MAX_COMPRESSED_FRAGS, log_2(info->gfx9.max_compressed_frags));

	REG_UPDATE_4(DCSURF_TILING_CONFIG,
			SW_MODE, info->gfx9.swizzle,
			META_LINEAR, info->gfx9.meta_linear,
			RB_ALIGNED, info->gfx9.rb_aligned,
			PIPE_ALIGNED, info->gfx9.pipe_aligned);
}
static void dce110_se_setup_hdmi_audio(
	struct stream_encoder *enc,
	const struct audio_crtc_info *crtc_info)
{
	struct dce110_stream_encoder *enc110 = DCE110STRENC_FROM_STRENC(enc);

	struct audio_clock_info audio_clock_info = {0};
	uint32_t max_packets_per_line;

	/* For now still do calculation, although this field is ignored when
	above HDMI_PACKET_GEN_VERSION set to 1 */
	max_packets_per_line = calc_max_audio_packets_per_line(crtc_info);

	/* HDMI_AUDIO_PACKET_CONTROL */
	REG_UPDATE_2(HDMI_AUDIO_PACKET_CONTROL,
			HDMI_AUDIO_PACKETS_PER_LINE, max_packets_per_line,
			HDMI_AUDIO_DELAY_EN, 1);

	/* AFMT_AUDIO_PACKET_CONTROL */
	REG_UPDATE(AFMT_AUDIO_PACKET_CONTROL, AFMT_60958_CS_UPDATE, 1);

	/* AFMT_AUDIO_PACKET_CONTROL2 */
	REG_UPDATE_2(AFMT_AUDIO_PACKET_CONTROL2,
			AFMT_AUDIO_LAYOUT_OVRD, 0,
			AFMT_60958_OSF_OVRD, 0);

	/* HDMI_ACR_PACKET_CONTROL */
	REG_UPDATE_3(HDMI_ACR_PACKET_CONTROL,
			HDMI_ACR_AUTO_SEND, 1,
			HDMI_ACR_SOURCE, 0,
			HDMI_ACR_AUDIO_PRIORITY, 0);

	/* Program audio clock sample/regeneration parameters */
	get_audio_clock_info(crtc_info->color_depth,
			     crtc_info->requested_pixel_clock,
			     crtc_info->calculated_pixel_clock,
			     &audio_clock_info);
	dm_logger_write(enc->ctx->logger, LOG_HW_AUDIO,
			"\n%s:Input::requested_pixel_clock = %d"	\
			"calculated_pixel_clock = %d \n", __func__,	\
			crtc_info->requested_pixel_clock,		\
			crtc_info->calculated_pixel_clock);

	/* HDMI_ACR_32_0__HDMI_ACR_CTS_32_MASK */
	REG_UPDATE(HDMI_ACR_32_0, HDMI_ACR_CTS_32, audio_clock_info.cts_32khz);

	/* HDMI_ACR_32_1__HDMI_ACR_N_32_MASK */
	REG_UPDATE(HDMI_ACR_32_1, HDMI_ACR_N_32, audio_clock_info.n_32khz);

	/* HDMI_ACR_44_0__HDMI_ACR_CTS_44_MASK */
	REG_UPDATE(HDMI_ACR_44_0, HDMI_ACR_CTS_44, audio_clock_info.cts_44khz);

	/* HDMI_ACR_44_1__HDMI_ACR_N_44_MASK */
	REG_UPDATE(HDMI_ACR_44_1, HDMI_ACR_N_44, audio_clock_info.n_44khz);

	/* HDMI_ACR_48_0__HDMI_ACR_CTS_48_MASK */
	REG_UPDATE(HDMI_ACR_48_0, HDMI_ACR_CTS_48, audio_clock_info.cts_48khz);

	/* HDMI_ACR_48_1__HDMI_ACR_N_48_MASK */
	REG_UPDATE(HDMI_ACR_48_1, HDMI_ACR_N_48, audio_clock_info.n_48khz);

	/* Video driver cannot know in advance which sample rate will
	   be used by HD Audio driver
	   HDMI_ACR_PACKET_CONTROL__HDMI_ACR_N_MULTIPLE field is
	   programmed below in interruppt callback */

	/* AFMT_60958_0__AFMT_60958_CS_CHANNEL_NUMBER_L_MASK &
	AFMT_60958_0__AFMT_60958_CS_CLOCK_ACCURACY_MASK */
	REG_UPDATE_2(AFMT_60958_0,
			AFMT_60958_CS_CHANNEL_NUMBER_L, 1,
			AFMT_60958_CS_CLOCK_ACCURACY, 0);

	/* AFMT_60958_1 AFMT_60958_CS_CHALNNEL_NUMBER_R */
	REG_UPDATE(AFMT_60958_1, AFMT_60958_CS_CHANNEL_NUMBER_R, 2);

	/*AFMT_60958_2 now keep this settings until
	 *  Programming guide comes out*/
	REG_UPDATE_6(AFMT_60958_2,
			AFMT_60958_CS_CHANNEL_NUMBER_2, 3,
			AFMT_60958_CS_CHANNEL_NUMBER_3, 4,
			AFMT_60958_CS_CHANNEL_NUMBER_4, 5,
			AFMT_60958_CS_CHANNEL_NUMBER_5, 6,
			AFMT_60958_CS_CHANNEL_NUMBER_6, 7,
			AFMT_60958_CS_CHANNEL_NUMBER_7, 8);
}
Exemple #5
0
static void set_spatial_dither(
	struct dcn10_opp *oppn10,
	const struct bit_depth_reduction_params *params)
{
	/*Disable spatial (random) dithering*/
	REG_UPDATE_7(FMT_BIT_DEPTH_CONTROL,
			FMT_SPATIAL_DITHER_EN, 0,
			FMT_SPATIAL_DITHER_MODE, 0,
			FMT_SPATIAL_DITHER_DEPTH, 0,
			FMT_TEMPORAL_DITHER_EN, 0,
			FMT_HIGHPASS_RANDOM_ENABLE, 0,
			FMT_FRAME_RANDOM_ENABLE, 0,
			FMT_RGB_RANDOM_ENABLE, 0);


	/* only use FRAME_COUNTER_MAX if frameRandom == 1*/
	if (params->flags.FRAME_RANDOM == 1) {
		if (params->flags.SPATIAL_DITHER_DEPTH == 0 || params->flags.SPATIAL_DITHER_DEPTH == 1) {
			REG_UPDATE_2(FMT_CONTROL,
					FMT_SPATIAL_DITHER_FRAME_COUNTER_MAX, 15,
					FMT_SPATIAL_DITHER_FRAME_COUNTER_BIT_SWAP, 2);
		} else if (params->flags.SPATIAL_DITHER_DEPTH == 2) {
			REG_UPDATE_2(FMT_CONTROL,
					FMT_SPATIAL_DITHER_FRAME_COUNTER_MAX, 3,
					FMT_SPATIAL_DITHER_FRAME_COUNTER_BIT_SWAP, 1);
		} else {
			return;
		}
	} else {
		REG_UPDATE_2(FMT_CONTROL,
				FMT_SPATIAL_DITHER_FRAME_COUNTER_MAX, 0,
				FMT_SPATIAL_DITHER_FRAME_COUNTER_BIT_SWAP, 0);
	}

	/*Set seed for random values for
	 * spatial dithering for R,G,B channels*/

	REG_SET(FMT_DITHER_RAND_R_SEED, 0,
			FMT_RAND_R_SEED, params->r_seed_value);

	REG_SET(FMT_DITHER_RAND_G_SEED, 0,
			FMT_RAND_G_SEED, params->g_seed_value);

	REG_SET(FMT_DITHER_RAND_B_SEED, 0,
			FMT_RAND_B_SEED, params->b_seed_value);

	/* FMT_OFFSET_R_Cr  31:16 0x0 Setting the zero
	 * offset for the R/Cr channel, lower 4LSB
	 * is forced to zeros. Typically set to 0
	 * RGB and 0x80000 YCbCr.
	 */
	/* FMT_OFFSET_G_Y   31:16 0x0 Setting the zero
	 * offset for the G/Y  channel, lower 4LSB is
	 * forced to zeros. Typically set to 0 RGB
	 * and 0x80000 YCbCr.
	 */
	/* FMT_OFFSET_B_Cb  31:16 0x0 Setting the zero
	 * offset for the B/Cb channel, lower 4LSB is
	 * forced to zeros. Typically set to 0 RGB and
	 * 0x80000 YCbCr.
	 */

	REG_UPDATE_6(FMT_BIT_DEPTH_CONTROL,
			/*Enable spatial dithering*/
			FMT_SPATIAL_DITHER_EN, params->flags.SPATIAL_DITHER_ENABLED,
			/* Set spatial dithering mode
			 * (default is Seed patterrn AAAA...)
			 */
			FMT_SPATIAL_DITHER_MODE, params->flags.SPATIAL_DITHER_MODE,
			/*Set spatial dithering bit depth*/
			FMT_SPATIAL_DITHER_DEPTH, params->flags.SPATIAL_DITHER_DEPTH,
			/*Disable High pass filter*/
			FMT_HIGHPASS_RANDOM_ENABLE, params->flags.HIGHPASS_RANDOM,
			/*Reset only at startup*/
			FMT_FRAME_RANDOM_ENABLE, params->flags.FRAME_RANDOM,
			/*Set RGB data dithered with x^28+x^3+1*/
			FMT_RGB_RANDOM_ENABLE, params->flags.RGB_RANDOM);
}