/* * RB_BindFrameBufferObject */ void RB_BindFrameBufferObject( int object ) { int width, height; RFB_BindObject( object ); RFB_GetObjectSize( object, &width, &height ); rb.gl.fbWidth = width; rb.gl.fbHeight = height; }
/* * RB_BindFrameBufferObject */ void RB_BindFrameBufferObject( int object ) { int width, height; RFB_BindObject( object ); RFB_GetObjectSize( object, &width, &height ); if( rb.gl.fbHeight != height ) rb.gl.scissorChanged = true; rb.gl.fbWidth = width; rb.gl.fbHeight = height; }