/* ==================== R_ToggleSmpFrame ==================== */ void R_ToggleSmpFrame( void ) { if ( r_lockSurfaces.GetBool() ) { return; } R_FreeDeferredTriSurfs( frameData ); // clear frame-temporary data frameData_t *frame; frameMemoryBlock_t *block; // update the highwater mark R_CountFrameData(); frame = frameData; // reset the memory allocation to the first block frame->alloc = frame->memory; // clear all the blocks for ( block = frame->memory ; block ; block = block->next ) { block->used = 0; } R_ClearCommandChain(); }
/* ===================== R_PerformanceCounters This prints both front and back end counters, so it should only be called when the back end thread is idle. ===================== */ static void R_PerformanceCounters( void ) { if ( r_showPrimitives.GetInteger() != 0 ) { float megaBytes = globalImages->SumOfUsedImages() / ( 1024*1024.0 ); if ( r_showPrimitives.GetInteger() > 1 ) { common->Printf( "v:%i ds:%i t:%i/%i v:%i/%i st:%i sv:%i image:%5.1f MB\n", tr.pc.c_numViews, backEnd.pc.c_drawElements + backEnd.pc.c_shadowElements, backEnd.pc.c_drawIndexes / 3, ( backEnd.pc.c_drawIndexes - backEnd.pc.c_drawRefIndexes ) / 3, backEnd.pc.c_drawVertexes, ( backEnd.pc.c_drawVertexes - backEnd.pc.c_drawRefVertexes ), backEnd.pc.c_shadowIndexes / 3, backEnd.pc.c_shadowVertexes, megaBytes ); } else { common->Printf( "views:%i draws:%i tris:%i (shdw:%i) (vbo:%i) image:%5.1f MB\n", tr.pc.c_numViews, backEnd.pc.c_drawElements + backEnd.pc.c_shadowElements, ( backEnd.pc.c_drawIndexes + backEnd.pc.c_shadowIndexes ) / 3, backEnd.pc.c_shadowIndexes / 3, backEnd.pc.c_vboIndexes / 3, megaBytes ); } } if ( r_showDynamic.GetBool() ) { common->Printf( "callback:%i md5:%i dfrmVerts:%i dfrmTris:%i tangTris:%i guis:%i\n", tr.pc.c_entityDefCallbacks, tr.pc.c_generateMd5, tr.pc.c_deformedVerts, tr.pc.c_deformedIndexes/3, tr.pc.c_tangentIndexes/3, tr.pc.c_guiSurfs ); } if ( r_showCull.GetBool() ) { common->Printf( "%i sin %i sclip %i sout %i bin %i bout\n", tr.pc.c_sphere_cull_in, tr.pc.c_sphere_cull_clip, tr.pc.c_sphere_cull_out, tr.pc.c_box_cull_in, tr.pc.c_box_cull_out ); } if ( r_showAlloc.GetBool() ) { common->Printf( "alloc:%i free:%i\n", tr.pc.c_alloc, tr.pc.c_free ); } if ( r_showInteractions.GetBool() ) { common->Printf( "createInteractions:%i createLightTris:%i createShadowVolumes:%i\n", tr.pc.c_createInteractions, tr.pc.c_createLightTris, tr.pc.c_createShadowVolumes ); } if ( r_showDefs.GetBool() ) { common->Printf( "viewEntities:%i shadowEntities:%i viewLights:%i\n", tr.pc.c_visibleViewEntities, tr.pc.c_shadowViewEntities, tr.pc.c_viewLights ); } if ( r_showUpdates.GetBool() ) { common->Printf( "entityUpdates:%i entityRefs:%i lightUpdates:%i lightRefs:%i\n", tr.pc.c_entityUpdates, tr.pc.c_entityReferences, tr.pc.c_lightUpdates, tr.pc.c_lightReferences ); } if ( r_showMemory.GetBool() ) { int m1 = frameData ? frameData->memoryHighwater : 0; common->Printf( "frameData: %i (%i)\n", R_CountFrameData(), m1 ); } if ( r_showLightScale.GetBool() ) { common->Printf( "lightScale: %f\n", backEnd.pc.maxLightValue ); } memset( &tr.pc, 0, sizeof( tr.pc ) ); memset( &backEnd.pc, 0, sizeof( backEnd.pc ) ); }