/* ================== ShowNet Graph packet receives and transmits ================== */ void ShowNet() { if ( !showNet->value ) { return; } color4_t red = { 255, 0, 0, 255 }; color4_t green = { 0, 255, 0, 255 }; color4_t blue = { 0, 0, 255, 255 }; int now = asyncTicNum; // latch it in case it changes for ( int i = 1 ; i < 30 ; i++ ) { asyncStats_t *lt = &asyncStats[(now - i ) & (MAX_ASYNC_LOGS-1)]; R_Draw_Fill( 0, i * 4, lt->sent * 10, 2, red ); R_Draw_Fill( 100, i * 4, lt->received * 10, 2, green ); R_Draw_Fill( 200, i * 4, lt->latency * 10, 2, blue ); } }
/** * \brief Draws banner graphic at the top of menu screens * \param[in] name File name of banner image * \param[in] nYOffest Y offset */ PUBLIC void M_Banner( const char *name, W16 nYOffest ) { SW32 w, h; if( g_version->value == SPEAROFDESTINY ) { R_Draw_Fill( 0, 20, viddef.width, 44, colourBlack ); R_Draw_Fill( 0, 66, viddef.width, 2, colourBlack ); } else { R_Draw_Fill( 0, 20, viddef.width, 48, colourBlack ); R_Draw_Fill( 0, 64, viddef.width, 2, bannerline ); } TM_GetTextureSize( &w, &h, name ); R_Draw_Pic( ( viddef.width - w ) >> 1, nYOffest, name ); }
void ShowMiniNet() { if ( !miniNet->value ) { return; } color4_t red = { 255, 0, 0, 255 }; color4_t green = { 0, 255, 0, 255 }; color4_t blue = { 0, 0, 255, 255 }; int now = asyncTicNum; // latch it in case it changes now--; int x = huds.menu.x; int y = huds.menu.y; for ( int i = 0 ; i < 10 ; i++ ) { asyncStats_t *lt = &asyncStats[(now - i ) & (MAX_ASYNC_LOGS-1)]; R_Draw_Fill( x, y+i * 4, lt->sent * 4, 2, red ); R_Draw_Fill( x+20, y+i * 4, lt->received * 4, 2, green ); R_Draw_Fill( x+40, y+i * 4, lt->latency * 4, 2, blue ); } }
PRIVATE void M_Secret_Draw( void ) { char string[ 32 ]; R_Draw_Fill( 0, 0, viddef.width, viddef.height, interbkgnd ); M_DrawInterBJ( 0, 38, (int)(ClientStatic.realtime / 500) % 2 ); if( g_version->value == SPEAROFDESTINY ) { switch( levelstate.floornum ) { case 4: com_snprintf( string, sizeof( string ), "TRANS\nGROSSE\nDEFEATED!" ); break; case 9: com_snprintf( string, sizeof( string ), "BARNACLE\nWILHELM\nDEFEATED!" ); break; case 15: com_snprintf( string, sizeof( string ), "UBERMUTANT\nDEFEATED!" ); break; case 17: com_snprintf( string, sizeof( string ), "DEATH\nKNIGHT\nDEFEATED!" ); break; case 18: com_snprintf( string, sizeof( string ), "SECRET TUNNEL\nAREA\nCOMPLETED!" ); break; case 19: com_snprintf( string, sizeof( string ), "SECRET CASTLE\nAREA\nCOMPLETED!" ); break; } R_put_line( 240, 56, string ); } else { com_snprintf( string, sizeof( string ), "SECRET FLOOR\n COMPLETED!" ); R_put_line( 240, 56, string ); } com_snprintf( string, sizeof( string ), "15000 BONUS!" ); R_put_line( 128, 256, string ); R_DrawHUD(); }
PRIVATE void SOD_EndScreen2_Draw( void ) { W32 w, h; R_Draw_Fill( 0, 0, viddef.width, viddef.height, viewcolour ); TM_GetTextureSize( &w, &h, "pics/ENDSCREEN3PIC.tga" ); R_Draw_Pic( (viddef.width - w) >> 1, (viddef.height - h) >> 1, "pics/ENDSCREEN3PIC.tga" ); Font_SetSize( FONT0, 2 ); Font_SetColour( FONT0, colourWhite ); if( victory_slide == 3 ) { Font_GetMsgDimensions( FONT0, STR_ENDGAME1, &w, &h ); Font_put_line( FONT0, (viddef.width - w) >> 1, viddef.height - h, STR_ENDGAME1 ); }
PRIVATE void SOD_Victory_BJCOLLAPSE_Draw( void ) { W32 w, h; static char name[ 32 ]; R_Draw_Fill( 0, 0, viddef.width, viddef.height, viewcolour ); if( ClientStatic.realtime >= (int)(collapse_basetime + 2000) && collapse_slide != 4 ) { collapse_basetime = ClientStatic.realtime; ++collapse_slide; } com_snprintf( name, sizeof( name ), "pics/BJCOLLAPSE%dPIC.tga", collapse_slide ); TM_GetTextureSize( &w, &h, name ); R_Draw_Pic( (viddef.width - w) >> 1, (viddef.height - h) >> 1, name ); }
void iphoneMultiplayerMenu() { if ( gameSocket <= 0 ) { // no socket, so no multiplayer TerminateGameService(); // don't advertise for any more new players setupPacket.gameID = 0; // stop sending packets menuState = IPM_MAIN; return; } boolean server = ( setupPacket.gameID == localGameID ); // different screen when selecting a map to play if ( netMenu == NM_MAP_SELECT ) { mapStart_t map; if ( !iphoneMapSelectMenu( &map ) ) { // haven't selected anything yet return; } netMenu = NM_MAIN; if ( map.map != -1 ) { // selected something new, didn't hit the back arrow setupPacket.map = map; } } #ifndef IPAD else if ( netMenu == NM_OPTIONS ) { Cvar_SetValue( fragLimit->name, setupPacket.fraglimit ); if ( iphoneSlider( 104, 64, 272, 40, "frag limit", fragLimit, 0, 20, SF_INTEGER ) ) { if ( server ) { setupPacket.fraglimit = fragLimit->value; } } Cvar_SetValue( timeLimit->name, setupPacket.timelimit ); if ( iphoneSlider( 104, 64+56, 272, 40, "time limit", timeLimit, 0, 20, SF_INTEGER ) ) { if ( server ) { setupPacket.timelimit = timeLimit->value; } } if ( BackButton() ) { netMenu = NM_MAIN; } return; } #else Cvar_SetValue( fragLimit->name, setupPacket.fraglimit ); if ( iphoneSlider( 314, 410, 400, 40, "frag limit", fragLimit, 0, 20, SF_INTEGER ) ) { if ( server ) { setupPacket.fraglimit = fragLimit->value; } } Cvar_SetValue( timeLimit->name, setupPacket.timelimit ); if ( iphoneSlider( 314, 410+58, 400, 40, "time limit", timeLimit, 0, 20, SF_INTEGER ) ) { if ( server ) { setupPacket.timelimit = timeLimit->value; } } #endif if ( !btnDeathmatch.texture ) { // initial setup #ifdef IPAD SetButtonPicsAndSizes( &btnDeathmatch, "iphone/deathmatch.tga", "Deathmatch", 512-128-50, 150, 128, 128 ); SetButtonPicsAndSizes( &btnCoop, "iphone/co-op.tga", "Cooperative", 512+50, 150, 128, 128 ); #else SetButtonPicsAndSizes( &btnDeathmatch, "iphone/deathmatch.tga", "Deathmatch", 4+48, 64, 96, 96 ); SetButtonPicsAndSizes( &btnCoop, "iphone/co-op.tga", "Cooperative", 480-148, 64, 96, 96 ); #endif } if ( BackButton() ) { if ( server ) { TerminateGameService(); // don't advertise for any more new players setupPacket.gameID = 0; // stop sending packets } menuState = IPM_MAIN; } if ( !server ) { // we aren't the server // send our join packet every frame SendJoinPacket(); if ( setupPacketFrameNum < iphoneFrameNum - 30 ) { // haven't received a current server packet char str[1024]; struct sockaddr_in *sin = (struct sockaddr_in *)&netServer.address; byte *ip = (byte *)&sin->sin_addr; sprintf( str, "Joining server at %i.%i.%i.%i:%i\n", ip[0], ip[1], ip[2], ip[3], ntohs( sin->sin_port ) ); #ifdef IPAD iphoneCenterText( 512, 384, 1, str ); #else iphoneCenterText( 240, 160, 0.75, str ); #endif return; } } else { // cull out any players that haven't given us a packet in a couple seconds int now = SysIphoneMilliseconds(); for ( int i = 1 ; i < MAXPLAYERS ; i++ ) { if ( setupPacket.playerID[i] && now - netPlayers[i].peer.lastPacketTime > 1000 ) { printf( "Dropping player %i: last:%i now:%i\n", i, netPlayers[i].peer.lastPacketTime, now ); setupPacket.playerID[i] = 0; } } } // draw the level and allow clicking to change Cvar_SetValue( mpDataset->name, setupPacket.map.dataset ); Cvar_SetValue( mpEpisode->name, setupPacket.map.episode ); Cvar_SetValue( mpMap->name, setupPacket.map.map ); Cvar_SetValue( mpSkill->name, setupPacket.map.skill ); // map select button / display #ifdef IPAD if ( NewTextButton( &btnMap, FindMapName( mpDataset->value, mpEpisode->value, mpMap->value ), 512 - 200, 80, 400, 48 ) ) { #else if ( NewTextButton( &btnMap, FindMapName( mpDataset->value, mpEpisode->value, mpMap->value ), 64, 0, 480-128, 48 ) ) { #endif if ( server ) { // clients can't go into this menu netMenu = NM_MAP_SELECT; } } if ( setupPacket.deathmatch ) { btnDeathmatch.buttonFlags = 0; btnCoop.buttonFlags = BF_DIMMED; } else { btnDeathmatch.buttonFlags = BF_DIMMED; btnCoop.buttonFlags = 0; } if ( HandleButton( &btnDeathmatch ) ) { if ( server ) { Cvar_SetValue( mpDeathmatch->name, 3 ); // weapons stay, items respawn rules setupPacket.deathmatch = mpDeathmatch->value; } } if ( HandleButton( &btnCoop ) ) { if ( server ) { Cvar_SetValue( mpDeathmatch->name, 0 ); setupPacket.deathmatch = mpDeathmatch->value; } } #ifndef IPAD if ( NewTextButton( &btnNetSettings, "Settings", 240-64, 64+24, 128, 48 ) ) { netMenu = NM_OPTIONS; } #endif for ( int i = 0 ; i < 4 ; i ++ ) { #ifdef IPAD int x = 320 + ( 64+45) * i; int y = 64+260; #else int x = 45 + ( 64+45) * i; int y = 64+128; #endif // FIXME: show proper player colors byte color[4][4] = { { 0, 255, 0, 255 }, { 128, 128, 128, 255 }, { 128,64,0, 255 }, {255,0,0, 255 } }; glColor4ubv( color[i] ); PK_DrawTexture( PK_FindTexture( "iphone/multi_backdrop.tga" ), x, y ); glColor4f( 1, 1, 1, 1 ); if ( setupPacket.playerID[i] == playerID ) { // bigger outline for your player slot PK_StretchTexture( PK_FindTexture( "iphone/multi_frame.tga" ), x, y, 64, 64 ); } // draw doom guy face if ( setupPacket.playerID[i] != 0 ) { PK_DrawTexture( PK_FindTexture( "iphone/multi_face.tga" ), x, y ); #if 0 // temp display IP address byte *ip = (byte *)&setupPacket.address[i].sin_addr; iphoneDrawText( x-16, (i&1) ? y+16 : y+48, 0.75, va("%i.%i.%i.%i", ip[0], ip[1], ip[2], ip[3] ) ); #endif } } if ( server ) { // flash a tiny pic when transmitting if ( iphoneFrameNum & 1 ) { glColor4f( 1,1,1,1 ); } else { glColor4f( 0.5,0.5,0.5,1 ); } #ifdef IPAD iphoneCenterText( 1024 - 20, 768 - 20, 1, "*" ); #else iphoneCenterText( 470, 310, 0.75, "*" ); #endif glColor4f( 1,1,1,1 ); } if ( setupPacketFrameNum == iphoneFrameNum ) { #ifdef IPAD iphoneCenterText( 1024 - 40, 768 - 20, 1, "*" ); #else iphoneCenterText( 450, 310, 0.75, "*" ); #endif } // iphoneDrawText( 0, 310, 0.75, va("%i:%i", localGameID, setupPacket.gameID ) ); // only draw the start button if we have at least two players in game int numPlayers = 0; for ( int i = 0 ; i < MAXPLAYERS ; i++ ) { if ( setupPacket.playerID[i] != 0 ) { numPlayers++; } } if ( numPlayers > 1 ) { if ( server ) { static ibutton_t btnStart; #ifdef IPAD if ( NewTextButton( &btnStart, "Start game", 512-80, 768-100, 160, 48) ) { #else if ( NewTextButton( &btnStart, "Start game", 240-80, 320-48, 160, 48 ) ) { #endif setupPacket.startGame = 1; StartNetGame(); TerminateGameService(); // don't advertise for any more new players return; } } else { #ifdef IPAD iphoneCenterText( 512, 68-25, 1, "Waiting for server to start the game" ); #else iphoneCenterText( 240, 320-10, 0.60, "Waiting for server to start the game" ); #endif } } else { byte *ip = (byte *)&gameSocketAddress.sin_addr; #ifdef IPAD iphoneCenterText( 512, 768-25, 1, va("Waiting for players on %i.%i.%i.%i", ip[0], ip[1], ip[2], ip[3] ) ); iphoneCenterText( 512, 27, 0.75, "Attention: Multiplayer requires a WiFi connection"); iphoneCenterText( 512, 50, 0.75, "that doesn't block UDP port 14666"); #else iphoneCenterText( 240, 320-8, 0.60, va("Waiting for players on %i.%i.%i.%i", ip[0], ip[1], ip[2], ip[3] ) ); iphoneCenterText( 240, 320-50, 0.60, "Attention: Multiplayer requires a WiFi connection"); iphoneCenterText( 240, 320-30, 0.60, "that doesn't block UDP port 14666"); #endif } // static ibutton_t btnStart; // NewTextButton( &btnStart, "Start game", 512-80, 768-100, 160, 48); } #ifndef IPAD static ibutton_t optionButtons[2][6]; static ibutton_t defaultsButton; boolean OptionButton( int col, int row, const char *title ) { assert( col >= 0 && col < 2 && row >= 0 && row < 6 ); return NewTextButton( &optionButtons[col][row], title, 10 + 235 * col, 64 + 50 * row, 225, 48 ); } #endif /* ================== iphoneOptionsMenu ================== */ void iphoneOptionsMenu() { if ( BackButton() ) { menuState = IPM_CONTROLS; } boolean musicState = music->value; if ( SysIPhoneOtherAudioIsPlaying() ) { // music always off when ipod music is playing musicState = false; } if ( NewTextButton( &defaultsButton, "Defaults", 240-225/2, 2, 225, 48 ) ) { // reset all cvars except the reverse-landscape mode value float value = revLand->value; Cvar_Reset_f(); Cvar_SetValue( revLand->name, value ); HudSetForScheme(0); iphoneStartMusic(); } if ( OptionButton( 0, 0, autoUse->value ? "Auto use: ON" : "Auto use: OFF" ) ) { Cvar_SetValue( autoUse->name, !autoUse->value ); } if ( OptionButton( 0, 1, statusBar->value ? "Status bar: ON" : "Status bar: OFF" ) ) { Cvar_SetValue( statusBar->name, !statusBar->value ); } if ( OptionButton( 0, 2, touchClick->value ? "Touch click: ON" : "Touch click: OFF" ) ) { Cvar_SetValue( touchClick->name, !touchClick->value ); } if ( OptionButton( 0, 3, messages->value ? "Text messages: ON" : "Text messages: OFF" ) ) { Cvar_SetValue( messages->name, !messages->value ); } if ( OptionButton( 1, 0, drawControls->value ? "Draw controls: ON" : "Draw controls: OFF" ) ) { Cvar_SetValue( drawControls->name, !drawControls->value ); } if ( OptionButton( 1, 1, musicState ? "Music: ON" : "Music: OFF" ) ) { if ( !SysIPhoneOtherAudioIsPlaying() ) { Cvar_SetValue( music->name, !music->value ); if ( music->value ) { iphoneStartMusic(); } else { iphoneStopMusic(); } } } if ( OptionButton( 1, 2, centerSticks->value ? "Center sticks: ON" : "Center sticks: OFF" ) ) { Cvar_SetValue( centerSticks->name, !centerSticks->value ); } if ( OptionButton( 1, 3, rampTurn->value ? "Ramp turn: ON" : "Ramp turn: OFF" ) ) { Cvar_SetValue( rampTurn->name, !rampTurn->value ); } } /* =================== iphoneIntermission The end-of-level switch was just hit, note the state and awards for the map select menu =================== */ void iphoneIntermission( wbstartstruct_t* wb ) { if ( deathmatch || netgame ) { // no achievements in deathmatch mode return; } // find the current episode / map combination // if a mapStat_t doesn't exist for this yet, create one // mark this level / skill combination as tried mapStats_t *cms = FindMapStats( playState.map.dataset, playState.map.episode, playState.map.map, true ); if ( !cms ) { return; } int skill = playState.map.skill; cms->completionFlags[skill] |= MF_COMPLETED; // add the awards if ( wb->plyr[0].stime < wb->partime ) { cms->completionFlags[skill] |= MF_TIME; } int numkills = 0; int numsecrets = 0; int numitems = 0; for ( int i = 0 ; i < MAXPLAYERS ; i++ ) { if ( wb->plyr[i].in ) { numkills += wb->plyr[i].skills; numitems += wb->plyr[i].sitems; numsecrets += wb->plyr[i].ssecret; } } if ( numkills >= wb->maxkills ) { cms->completionFlags[skill] |= MF_KILLS; } if ( numitems >= wb->maxitems ) { cms->completionFlags[skill] |= MF_TREASURE; } if ( numsecrets >= wb->maxsecret ) { cms->completionFlags[skill] |= MF_SECRETS; } } /* =================== iphoneStartLevel Do a savegame with the current state =================== */ void iphoneStartLevel() { if ( deathmatch || netgame ) { // no achievements in deathmatch mode // reset the levelTimer if ( levelTimer && setupPacket.timelimit > 0 ) { // 30 hz, minutes levelTimeCount = setupPacket.timelimit * 30 * 60; } return; } playState.map.map = gamemap; // automatic save game G_SaveGame( 0, "entersave" ); G_DoSaveGame(true); // mark this level as tried mapStats_t *cms = FindMapStats( playState.map.dataset, playState.map.episode, playState.map.map, true ); if ( cms ) { cms->completionFlags[playState.map.skill] |= MF_TRIED; } } /* =================== DrawLiveBackground Draw a randomish moving cloudy background =================== */ void DrawLiveBackground() { static float bgVectors[2][2] = { { 0.01, 0.015 }, { -0.01, -0.02 } }; float fade[2]; // slide and fade a couple textures around static float tc[2][4][2]; for ( int i = 0 ; i < 2 ; i++ ) { int ofs = iphoneFrameNum + i * 32; float dist = ( ofs & 63 ); for ( int j = 0 ; j < 2 ; j ++ ) { for ( int k = 0 ; k < 2 ; k++ ) { if ( rand()&1 ) { if ( bgVectors[j][k] < 0.03 ) { bgVectors[j][k] += 0.0001; } } else { if ( bgVectors[j][k] > -0.03 ) { bgVectors[j][k] -= 0.0001; } } } } fade[i] = sin( ( dist - 16 ) / 32.0 * M_PI ) * 0.5 + 0.5; fade[i] *= 0.7; for ( int j = 0 ; j < 2 ; j++ ) { tc[i][0][j] += bgVectors[i][j]; tc[i][0][j] -= floor( tc[i][0][j] ); } tc[i][1][0] = tc[i][0][0]+1; tc[i][1][1] = tc[i][0][1]+0; tc[i][2][0] = tc[i][0][0]+0; tc[i][2][1] = tc[i][0][1]+1; tc[i][3][0] = tc[i][0][0]+1; tc[i][3][1] = tc[i][0][1]+1; } // Fill rate performance is an issue just for two scrolling layers under // modest GUI objects. Using a PVR2 texture and a single multitexture // pass helps. If all the GUI objects were drawn with depth buffering, // the surface rejection would help out, but bumping depth after every // draw would be a bit of a chore. #if 0 glClear( GL_DEPTH_BUFFER_BIT ); glDepthMask( 1 ); // write the depth buffer glEnable( GL_DEPTH_TEST ); // depth test this background #endif PK_BindTexture( PK_FindTexture( "iphone/livetile_1.tga" ) ); glDisable( GL_BLEND ); glDisable( GL_DEPTH_TEST ); // multitexture setup glActiveTexture( GL_TEXTURE1 ); glClientActiveTexture( GL_TEXTURE1 ); glEnable( GL_TEXTURE_2D ); PK_BindTexture( PK_FindTexture( "iphone/livetile_1.tga" ) ); glTexCoordPointer( 2, GL_FLOAT, 8, tc[1][0] ); glEnableClientState( GL_TEXTURE_COORD_ARRAY ); glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_ADD ); // glColor4f( fade[0], fade[0], fade[0], fade[1] ); glBegin( GL_TRIANGLE_STRIP ); #ifdef IPAD glTexCoord2f( tc[0][0][0], tc[0][0][1] ); glVertex3f( 0, 0, 0.5 ); glTexCoord2f( tc[0][1][0], tc[0][1][1] ); glVertex3f( 1024, 0, 0.5 ); glTexCoord2f( tc[0][2][0], tc[0][2][1]+1 ); glVertex3f( 0, 768, 0.5 ); glTexCoord2f( tc[0][3][0], tc[0][3][1]+1 ); glVertex3f( 1024, 768, 0.5 ); #else glTexCoord2f( tc[0][0][0], tc[0][0][1] ); glVertex3f( 0, 0, 0.5 ); glTexCoord2f( tc[0][1][0], tc[0][1][1] ); glVertex3f( 480, 0, 0.5 ); glTexCoord2f( tc[0][2][0], tc[0][2][1]+1 ); glVertex3f( 0, 320, 0.5 ); glTexCoord2f( tc[0][3][0], tc[0][3][1]+1 ); glVertex3f( 480, 320, 0.5 ); #endif glEnd(); // unbind the second texture glBindTexture( GL_TEXTURE_2D, 0 ); glDisable( GL_TEXTURE_2D ); glDisableClientState( GL_TEXTURE_COORD_ARRAY ); glActiveTexture( GL_TEXTURE0 ); glClientActiveTexture( GL_TEXTURE0 ); glColor4f( 1, 1, 1, 1 ); glEnable( GL_BLEND ); #if 0 // Enable depth test, but not depth writes, so the tile dorting // minimizes the amount of time drawing the background when it // is mostly covered. glEnable( GL_DEPTH_TEST ); glDepthMask( 0 ); #endif } #define MAX_PACKET_LOG 64 int currentPacketLog; int packetLogMsec[MAX_PACKET_LOG]; void iphonePacketTester() { glClear( GL_COLOR_BUFFER_BIT ); if ( BackButton() ) { menuState = IPM_MAIN; return; } struct sockaddr_in sender; unsigned senderLen = sizeof( sender ); byte buffer[1024]; while( 1 ) { int r = recvfrom( gameSocket, buffer, sizeof( buffer ), 0, (struct sockaddr *)&sender, &senderLen ); if ( r == -1 ) { break; } packetSetup_t *sp = (packetSetup_t *)buffer; if ( sp->sendCount == setupPacket.sendCount ) { Com_Printf( "Duplicated receive: %i\n", sp->sendCount ); } else if ( sp->sendCount < setupPacket.sendCount ) { Com_Printf( "Out of order receive: %i < %i\n", sp->sendCount, setupPacket.sendCount ); } else if ( sp->sendCount > setupPacket.sendCount + 1 ) { Com_Printf( "Dropped %i packets before %i\n", sp->sendCount - 1 - setupPacket.sendCount, sp->sendCount ); } setupPacket = *sp; packetLogMsec[currentPacketLog&(MAX_PACKET_LOG-1)] = SysIphoneMilliseconds(); currentPacketLog++; } color4_t activeColor = { 0, 255, 0, 255 }; for ( int i = 1 ; i < MAX_PACKET_LOG ; i++ ) { int t1 = packetLogMsec[(currentPacketLog - i)&(MAX_PACKET_LOG-1)]; int t2 = packetLogMsec[(currentPacketLog - i - 1)&(MAX_PACKET_LOG-1)]; int msec = t1 - t2; R_Draw_Fill( 0, i * 4, msec, 2, activeColor ); } }
PRIVATE void M_Victory_Draw( void ) { char string[ 32 ]; W32 ratio; W32 min, sec; R_Draw_Fill( 0, 0, viddef.width, viddef.height, interbkgnd ); R_Draw_Pic( 32, 12, "pics/L_BJWINSPIC.tga" ); com_snprintf( string, sizeof( string ), "YOU WIN!" ); R_put_line( 240, 38, string ); sec = LevelRatios.time / 70; if( sec > 99 * 60 ) // 99 minutes max { sec = 99 * 60; } min = sec / 60; sec %= 60; com_snprintf( string, sizeof( string ), "TOTAL TIME %.2d:%.2d", min, sec ); R_put_line( 64, 194, string ); com_snprintf( string, sizeof( string ), "AVERAGES", levelstate.spartime ); R_put_line( 192, 230, string ); // // Kill Ratio // if( LevelRatios.total_monsters != 0 ) { ratio = (LevelRatios.killed_monsters * 100) / LevelRatios.total_monsters; } else { ratio = 0; } com_snprintf( string, sizeof( string ), "KILL %%%d", ratio ); R_put_line( 20, 278, string ); // // Secret Ratio // if( LevelRatios.total_secrets != 0 ) { ratio = (LevelRatios.found_secrets * 100) / LevelRatios.total_secrets; } else { ratio = 0; } com_snprintf( string, sizeof( string ), "SECRET %%%d", ratio ); R_put_line( 20, 318, string ); // // Treasure Ratio // if( LevelRatios.total_treasure != 0 ) { ratio = (LevelRatios.found_treasure * 100) / LevelRatios.total_treasure; } else { ratio = 0; } com_snprintf( string, sizeof( string ), "TREASURE %%%d", ratio ); R_put_line( 20, 358, string ); R_DrawHUD(); }
PRIVATE void M_Intermission_Draw( void ) { char string[ 32 ]; W32 ratio; static W32 bonus = 0; W32 timeleft = 0; W32 min, sec; R_Draw_Fill( 0, 0, viddef.width, viddef.height, interbkgnd ); M_DrawInterBJ( 0, 38, (int)(ClientStatic.realtime / 500) % 2 ); sec = leveltime / 70; if( sec > 99 * 60 ) // 99 minutes max { sec = 99 * 60; } min = sec / 60; sec %= 60; if( ! bgive_bonus ) // TODO: Fix bonus points being given when this screen is redrawn. { bgive_bonus = true; if( leveltime < (levelstate.fpartime * 4200) ) { timeleft = (W32)((levelstate.fpartime * 4200) / 70 - sec); } bonus = timeleft * PAR_AMOUNT; PL_GivePoints( &Player, bonus ); } com_snprintf( string, sizeof( string ), "FLOOR %d\nCOMPLETED", levelstate.floornum + 1 ); R_put_line( 240, 38, string ); com_snprintf( string, sizeof( string ), "BONUS %d", bonus ); R_put_line( 240, 120, string ); com_snprintf( string, sizeof( string ), "TIME %.2d:%.2d", min, sec ); R_put_line( 240, 180, string ); com_snprintf( string, sizeof( string ), "PAR %s", levelstate.spartime ); R_put_line( 240, 216, string ); // // Kill Ratio // if( levelstate.total_monsters > 0 ) { ratio = (levelstate.killed_monsters * 100) / levelstate.total_monsters; } else { ratio = 0; } com_snprintf( string, sizeof( string ), " KILL RATIO %%%d", ratio ); R_put_line( 20, 268, string ); // // Secret Ratio // if( levelstate.total_secrets > 0 ) { ratio = (levelstate.found_secrets * 100) / levelstate.total_secrets; } else { ratio = 0; } com_snprintf( string, sizeof( string ), " SECRET RATIO %%%d", ratio ); R_put_line( 20, 308, string ); // // Treasure Ratio // if( levelstate.total_treasure > 0 ) { ratio = (levelstate.found_treasure * 100) / levelstate.total_treasure; } else { ratio = 0; } com_snprintf( string, sizeof( string ), "TREASURE RATIO %%%d", ratio ); R_put_line( 20, 348, string ); R_DrawHUD(); }