/*
=============
RB_SwapBuffers

=============
*/
const void	*RB_SwapBuffers( const void *data ) {
	const swapBuffersCommand_t	*cmd;

	// finish any 2D drawing if needed
	if ( tess.numIndexes ) {
		RB_EndSurface();
	}

	// texture swapping test
	if ( r_showImages->integer ) {
		RB_ShowImages();
	}

	cmd = (const swapBuffersCommand_t *)data;

	// we measure overdraw by reading back the stencil buffer and
	// counting up the number of increments that have happened
	if ( r_measureOverdraw->integer ) {
		int i;
		long sum = 0;
		unsigned char *stencilReadback;

		stencilReadback = ri.Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight );
		qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilReadback );

		for ( i = 0; i < glConfig.vidWidth * glConfig.vidHeight; i++ ) {
			sum += stencilReadback[i];
		}

		backEnd.pc.c_overDraw += sum;
		ri.Hunk_FreeTempMemory( stencilReadback );
	}

#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
	// Check to render Framebuffer if still not done
	if (!backEnd.projection2D) {
		R_FrameBuffer_EndFrame();
	}
#endif

	if ( !glState.finishCalled ) {
		qglFinish();
	}

	GLimp_LogComment( "***************** RB_SwapBuffers *****************\n\n\n" );

	GLimp_EndFrame();

	backEnd.projection2D = qfalse;

	return (const void *)(cmd + 1);
}
/*
=============
RE_StretchRaw

FIXME: not exactly backend
Stretches a raw 32 bit power of 2 bitmap image over the given screen rectangle.
Used for cinematics.
=============
*/
void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *data, int client, qboolean dirty) {
	int			i, j;
	int			start, end;

	if ( !tr.registered ) {
		return;
	}
	R_SyncRenderThread();

#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
	// Needed here to support cinematics
	R_FrameBuffer_EndFrame();
#endif

	// we definately want to sync every frame for the cinematics
	qglFinish();

	start = end = 0;
	if ( r_speeds->integer ) {
		start = ri.Milliseconds();
	}

	// make sure rows and cols are powers of 2
	for ( i = 0 ; ( 1 << i ) < cols ; i++ ) {
	}
	for ( j = 0 ; ( 1 << j ) < rows ; j++ ) {
	}
	if ( ( 1 << i ) != cols || ( 1 << j ) != rows) {
		ri.Error (ERR_DROP, "Draw_StretchRaw: size not a power of 2: %i by %i", cols, rows);
	}

	GL_Bind( tr.scratchImage[client] );

	// if the scratchImage isn't in the format we want, specify it as a new texture
	if ( cols != tr.scratchImage[client]->width || rows != tr.scratchImage[client]->height ) {
		tr.scratchImage[client]->width = tr.scratchImage[client]->uploadWidth = cols;
		tr.scratchImage[client]->height = tr.scratchImage[client]->uploadHeight = rows;
		qglTexImage2D( GL_TEXTURE_2D, 0, GL_RGB8, cols, rows, 0, GL_RGBA, GL_UNSIGNED_BYTE, data );
		qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
		qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
		qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
		qglTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );	
	} else {
		if (dirty) {
			// otherwise, just subimage upload it so that drivers can tell we are going to be changing
			// it and don't try and do a texture compression
			qglTexSubImage2D( GL_TEXTURE_2D, 0, 0, 0, cols, rows, GL_RGBA, GL_UNSIGNED_BYTE, data );
		}
	}

	if ( r_speeds->integer ) {
		end = ri.Milliseconds();
		ri.Printf( PRINT_ALL, "qglTexSubImage2D %i, %i: %i msec\n", cols, rows, end - start );
	}

	RB_SetGL2D();

	qglColor3f( tr.identityLight, tr.identityLight, tr.identityLight );

	qglBegin (GL_QUADS);
	qglTexCoord2f ( 0.5f / cols,  0.5f / rows );
	qglVertex2f (x, y);
	qglTexCoord2f ( ( cols - 0.5f ) / cols ,  0.5f / rows );
	qglVertex2f (x+w, y);
	qglTexCoord2f ( ( cols - 0.5f ) / cols, ( rows - 0.5f ) / rows );
	qglVertex2f (x+w, y+h);
	qglTexCoord2f ( 0.5f / cols, ( rows - 0.5f ) / rows );
	qglVertex2f (x, y+h);
	qglEnd ();
}
/*
====================
RB_ExecuteRenderCommands

This function will be called synchronously if running without
smp extensions, or asynchronously by another thread.
====================
*/
void RB_ExecuteRenderCommands( const void *data ) {
	int		t1, t2;

	t1 = ri.Milliseconds ();

	if ( !r_smp->integer || data == backEndData[0]->commands.cmds ) {
		backEnd.smpFrame = 0;
	} else {
		backEnd.smpFrame = 1;
	}

	while ( 1 ) {
		data = PADP(data, sizeof(void *));

		switch ( *(const int *)data ) {
		case RC_SET_COLOR:
			data = RB_SetColor( data );
			break;
		case RC_STRETCH_PIC:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBuffer_EndFrame();
#endif
			data = RB_StretchPic( data );
			break;
		case RC_DRAW_SURFS:
			data = RB_DrawSurfs( data );
			break;
		case RC_DRAW_BUFFER:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			data = useFrameBuffer ? RB_DrawFrameBuffer( data ) : RB_DrawBuffer( data );
#else
			data = RB_DrawBuffer( data );
#endif
			break;
		case RC_SWAP_BUFFERS:
			data = RB_SwapBuffers( data );
			break;
		//these two use a hack to let them copy the framebuffer effects too
		case RC_SCREENSHOT:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferUnBind();
#endif
			data = RB_TakeScreenshotCmd( data );
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferBind();
#endif
			break;
		case RC_VIDEOFRAME:
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferUnBind();
#endif
			data = RB_TakeVideoFrameCmd( data );
#ifdef FRAMEBUFFER_AND_GLSL_SUPPORT
			R_FrameBufferBind();
#endif
			break;
		case RC_COLORMASK:
			data = RB_ColorMask(data);
			break;
		case RC_CLEARDEPTH:
			data = RB_ClearDepth(data);
			break;
		case RC_END_OF_LIST:
		default:
			// stop rendering on this thread
			t2 = ri.Milliseconds ();
			backEnd.pc.msec = t2 - t1;
			return;
		}
	}

}
Exemple #4
0
/*
=============
RB_SwapBuffers

=============
*/
static int RB_SwapBuffers( const void *data ) {

	// finish any 2D drawing if needed
	if ( tess.numIndexes ) {
		RB_EndSurface();
	}

	// texture swapping test
	if ( r_showImages->integer ) {
		RB_ShowImages();
	}

	backEnd.projection2D = qfalse;
	
	tr.capturingDofOrStereo = qfalse;
	tr.latestDofOrStereoFrame = qfalse;

	/* Take and merge DOF frames */
	if ( r_stereoSeparation->value <= 0.0f && !tr.finishStereo) {
		if ( R_MME_MultiPassNext() ) {
			return 1;
		}
	} else if ( r_stereoSeparation->value > 0.0f) {
		if ( R_MME_MultiPassNextStereo() ) {
			return 1;
		}
	}
	// we measure overdraw by reading back the stencil buffer and
	// counting up the number of increments that have happened
	if ( r_measureOverdraw->integer ) {
		int i;
		long sum = 0;
		unsigned char *stencilReadback;

		stencilReadback = ri.Hunk_AllocateTempMemory( glConfig.vidWidth * glConfig.vidHeight );
		qglReadPixels( 0, 0, glConfig.vidWidth, glConfig.vidHeight, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, stencilReadback );

		for ( i = 0; i < glConfig.vidWidth * glConfig.vidHeight; i++ ) {
			sum += stencilReadback[i];
		}

		backEnd.pc.c_overDraw += sum;
		ri.Hunk_FreeTempMemory( stencilReadback );
	}

	if ( !glState.finishCalled ) {
		qglFinish();
	}
	/* Allow MME to take a screenshot */
	if ( r_stereoSeparation->value < 0.0f && tr.finishStereo) {
		tr.capturingDofOrStereo = qtrue;
		tr.latestDofOrStereoFrame = qtrue;
		Cvar_SetValue("r_stereoSeparation", -r_stereoSeparation->value);
		return 1;
	} else if ( r_stereoSeparation->value <= 0.0f) {
		if ( R_MME_TakeShot( ) && r_stereoSeparation->value != 0.0f) {
			tr.capturingDofOrStereo = qtrue;
			tr.latestDofOrStereoFrame = qfalse;
			Cvar_SetValue("r_stereoSeparation", -r_stereoSeparation->value);
			tr.finishStereo = qtrue;
			return 1;
		}
	} else if ( r_stereoSeparation->value > 0.0f) {
		if ( tr.finishStereo) {
			R_MME_TakeShotStereo( );
			R_MME_DoNotTake( );
			Cvar_SetValue("r_stereoSeparation", -r_stereoSeparation->value);
			tr.finishStereo = qfalse;
		}
	}

	R_FrameBuffer_EndFrame();

	GLimp_LogComment( "***************** RB_SwapBuffers *****************\n\n\n" );

	GLimp_EndFrame();

	return 0;
}