Exemple #1
0
void asCRestore::ReadFunction(asCScriptFunction* func) 
{
	int i, count;
	asCDataType dt;
	int num;

	ReadString(&func->name);

	ReadDataType(&func->returnType);

	READ_NUM(count);
	func->parameterTypes.Allocate(count, 0);
	for( i = 0; i < count; ++i ) 
	{
		ReadDataType(&dt);
		func->parameterTypes.PushLast(dt);
	}

	READ_NUM(func->id);
	
	READ_NUM(count);
	func->byteCode.Allocate(count, 0);
	ReadByteCode(func->byteCode.AddressOf(), count);
	func->byteCode.SetLength(count);

	READ_NUM(count);
	func->objVariablePos.Allocate(count, 0);
	func->objVariableTypes.Allocate(count, 0);
	for( i = 0; i < count; ++i )
	{
		func->objVariableTypes.PushLast(ReadObjectType());
		READ_NUM(num);
		func->objVariablePos.PushLast(num);
	}

	READ_NUM(func->stackNeeded);

	func->objectType = ReadObjectType();

	int length;
	READ_NUM(length);
	func->lineNumbers.SetLength(length);
	for( i = 0; i < length; ++i )
		READ_NUM(func->lineNumbers[i]);
}
Exemple #2
0
asCScriptFunction *asCRestore::ReadFunction(bool addToModule, bool addToEngine) 
{
	char c;
	READ_NUM(c);

	if( c == '\0' )
	{
		// There is no function, so return a null pointer
		return 0;
	}

	if( c == 'r' )
	{
		// This is a reference to a previously saved function
		int index;
		READ_NUM(index);

		return savedFunctions[index];
	}

	// Load the new function
	asCScriptFunction *func = asNEW(asCScriptFunction)(engine,module,-1);
	savedFunctions.PushLast(func);

	int i, count;
	asCDataType dt;
	int num;

	ReadFunctionSignature(func);

	if( func->funcType == asFUNC_SCRIPT )
		engine->gc.AddScriptObjectToGC(func, &engine->functionBehaviours);

	func->id = engine->GetNextScriptFunctionId();
	
	READ_NUM(count);
	func->byteCode.Allocate(count, 0);
	ReadByteCode(func->byteCode.AddressOf(), count);
	func->byteCode.SetLength(count);

	READ_NUM(count);
	func->objVariablePos.Allocate(count, 0);
	func->objVariableTypes.Allocate(count, 0);
	for( i = 0; i < count; ++i )
	{
		func->objVariableTypes.PushLast(ReadObjectType());
		READ_NUM(num);
		func->objVariablePos.PushLast(num);
	}

	READ_NUM(func->stackNeeded);

	int length;
	READ_NUM(length);
	func->lineNumbers.SetLength(length);
	for( i = 0; i < length; ++i )
		READ_NUM(func->lineNumbers[i]);

	READ_NUM(func->vfTableIdx);

	if( addToModule )
	{
		// The refCount is already 1
		module->scriptFunctions.PushLast(func);
	}
	if( addToEngine )
		engine->SetScriptFunction(func);
	if( func->objectType )
		func->ComputeSignatureId();

	ReadGlobalVarPointers(func);

	return func;
}