// // The CommThread Function. // UINT CSerialPort::CommThread(LPVOID pParam) { // Cast the void pointer passed to the thread back to // a pointer of CSerialPort class CSerialPort *port = (CSerialPort*)pParam; // Set the status variable in the dialog class to // TRUE to indicate the thread is running. port->m_bThreadAlive = TRUE; // Misc. variables DWORD BytesTransfered = 0; DWORD Event = 0; DWORD CommEvent = 0; DWORD dwError = 0; static COMSTAT comstat; BOOL bResult = TRUE; // Clear comm buffers at startup if (port->m_hComm) // check if the port is opened PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT); // begin forever loop. This loop will run as long as the thread is alive. for (;;) { // Make a call to WaitCommEvent(). This call will return immediatly // because our port was created as an async port (FILE_FLAG_OVERLAPPED // and an m_OverlappedStructerlapped structure specified). This call will cause the // m_OverlappedStructerlapped element m_OverlappedStruct.hEvent, which is part of the m_hEventArray to // be placed in a non-signeled state if there are no bytes available to be read, // or to a signeled state if there are bytes available. If this event handle // is set to the non-signeled state, it will be set to signeled when a // character arrives at the port. // we do this for each port! bResult = WaitCommEvent(port->m_hComm, &Event, &port->m_ov); if (!bResult) { // If WaitCommEvent() returns FALSE, process the last error to determin // the reason.. switch (dwError = GetLastError()) { case ERROR_IO_PENDING: { // This is a normal return value if there are no bytes // to read at the port. // Do nothing and continue break; } case 87: { // Under Windows NT, this value is returned for some reason. // I have not investigated why, but it is also a valid reply // Also do nothing and continue. break; } default: { // All other error codes indicate a serious error has // occured. Process this error. port->ProcessErrorMessage("WaitCommEvent()"); break; } } } else { // If WaitCommEvent() returns TRUE, check to be sure there are // actually bytes in the buffer to read. // // If you are reading more than one byte at a time from the buffer // (which this program does not do) you will have the situation occur // where the first byte to arrive will cause the WaitForMultipleObjects() // function to stop waiting. The WaitForMultipleObjects() function // resets the event handle in m_OverlappedStruct.hEvent to the non-signelead state // as it returns. // // If in the time between the reset of this event and the call to // ReadFile() more bytes arrive, the m_OverlappedStruct.hEvent handle will be set again // to the signeled state. When the call to ReadFile() occurs, it will // read all of the bytes from the buffer, and the program will // loop back around to WaitCommEvent(). // // At this point you will be in the situation where m_OverlappedStruct.hEvent is set, // but there are no bytes available to read. If you proceed and call // ReadFile(), it will return immediatly due to the async port setup, but // GetOverlappedResults() will not return until the next character arrives. // // It is not desirable for the GetOverlappedResults() function to be in // this state. The thread shutdown event (event 0) and the WriteFile() // event (Event2) will not work if the thread is blocked by GetOverlappedResults(). // // The solution to this is to check the buffer with a call to ClearCommError(). // This call will reset the event handle, and if there are no bytes to read // we can loop back through WaitCommEvent() again, then proceed. // If there are really bytes to read, do nothing and proceed. bResult = ClearCommError(port->m_hComm, &dwError, &comstat); if (comstat.cbInQue == 0) continue; } // end if bResult // Main wait function. This function will normally block the thread // until one of nine events occur that require action. Event = WaitForMultipleObjects(3, port->m_hEventArray, FALSE, INFINITE); switch (Event) { case 0: { // Shutdown event. This is event zero so it will be // the higest priority and be serviced first. port->m_bThreadAlive = FALSE; // Kill this thread. break is not needed, but makes me feel better. AfxEndThread(100); break; } case 1: // read event { GetCommMask(port->m_hComm, &CommEvent); if (CommEvent & EV_CTS) ::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_CTS_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_RXFLAG) ::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_RXFLAG_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_BREAK) ::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_BREAK_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_ERR) ::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_ERR_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_RING) ::SendMessage(port->m_pOwner->m_hWnd, WM_COMM_RING_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_RXCHAR) // Receive character event from port. ReceiveChar(port, comstat); break; } case 2: // write event { // Write character event from port WriteChar(port); break; } } // end switch } // close forever loop return 0; }
// // The CommThread Function. ///线程函数 ///监视线程的大致流程: ///检查串口-->进入循环{WaitCommEvent(不阻塞询问)询问事件-->如果有事件来到-->到相应处理(关闭\读\写)} // DWORD WINAPI CSerialPort::CommThread(LPVOID pParam) { // Cast the void pointer passed to the thread back to // a pointer of CSerialPort class CSerialPort *port = (CSerialPort*)pParam; // Set the status variable in the dialog class to // TRUE to indicate the thread is running. ///TRUE表示线程正在运行 port->m_bThreadAlive = TRUE; // Misc. variables DWORD BytesTransfered = 0; DWORD Event = 0; DWORD CommEvent = 0; DWORD dwError = 0; COMSTAT comstat; BOOL bResult = TRUE; // Clear comm buffers at startup ///开始时清除串口缓冲 if (port->m_hComm) // check if the port is opened PurgeComm(port->m_hComm, PURGE_RXCLEAR | PURGE_TXCLEAR | PURGE_RXABORT | PURGE_TXABORT); // begin forever loop. This loop will run as long as the thread is alive. ///只要线程存在就不断读取数据 for (;;) { // Make a call to WaitCommEvent(). This call will return immediatly // because our port was created as an async port (FILE_FLAG_OVERLAPPED // and an m_OverlappedStructerlapped structure specified). This call will cause the // m_OverlappedStructerlapped element m_OverlappedStruct.hEvent, which is part of the m_hEventArray to // be placed in a non-signeled state if there are no bytes available to be read, // or to a signeled state if there are bytes available. If this event handle // is set to the non-signeled state, it will be set to signeled when a // character arrives at the port. // we do this for each port! /* WaitCommEvent函数第3个参数1pOverlapped可以是一个OVERLAPPED结构的变量指针 ,也可以是NULL,当用NULL时,表示该函数是同步的,否则表示该函数是异步的。 调用WaitCommEvent时,如果异步操作不能立即完成,会立即返回FALSE,系统在 WaitCommEvent返回前将OVERLAPPED结构成员hEvent设为无信号状态,等到产生通信 事件时,系统将其置有信号 */ bResult = WaitCommEvent(port->m_hComm, &Event, &port->m_ov);///表示该函数是异步的 if (!bResult) { // If WaitCommEvent() returns FALSE, process the last error to determin // the reason.. ///如果WaitCommEvent返回Error为FALSE,则查询错误信息 switch (dwError = GetLastError()) { case ERROR_IO_PENDING: ///正常情况,没有字符可读 { // This is a normal return value if there are no bytes // to read at the port. // Do nothing and continue break; } case 87:///系统错误 { // Under Windows NT, this value is returned for some reason. // I have not investigated why, but it is also a valid reply // Also do nothing and continue. break; } default:///发生其他错误,其中有串口读写中断开串口连接的错误 { // All other error codes indicate a serious error has // occured. Process this error. port->ProcessErrorMessage("WaitCommEvent()"); break; } } } else ///WaitCommEvent()能正确返回 { // If WaitCommEvent() returns TRUE, check to be sure there are // actually bytes in the buffer to read. // // If you are reading more than one byte at a time from the buffer // (which this program does not do) you will have the situation occur // where the first byte to arrive will cause the WaitForMultipleObjects() // function to stop waiting. The WaitForMultipleObjects() function // resets the event handle in m_OverlappedStruct.hEvent to the non-signelead state // as it returns. // // If in the time between the reset of this event and the call to // ReadFile() more bytes arrive, the m_OverlappedStruct.hEvent handle will be set again // to the signeled state. When the call to ReadFile() occurs, it will // read all of the bytes from the buffer, and the program will // loop back around to WaitCommEvent(). // // At this point you will be in the situation where m_OverlappedStruct.hEvent is set, // but there are no bytes available to read. If you proceed and call // ReadFile(), it will return immediatly due to the async port setup, but // GetOverlappedResults() will not return until the next character arrives. // // It is not desirable for the GetOverlappedResults() function to be in // this state. The thread shutdown event (event 0) and the WriteFile() // event (Event2) will not work if the thread is blocked by GetOverlappedResults(). // // The solution to this is to check the buffer with a call to ClearCommError(). // This call will reset the event handle, and if there are no bytes to read // we can loop back through WaitCommEvent() again, then proceed. // If there are really bytes to read, do nothing and proceed. bResult = ClearCommError(port->m_hComm, &dwError, &comstat); if (comstat.cbInQue == 0) continue; } // end if bResult ///主等待函数,会阻塞线程 // Main wait function. This function will normally block the thread // until one of nine events occur that require action. ///等待3个事件:关断/读/写,有一个事件发生就返回 Event = WaitForMultipleObjects(3, ///3个事件 port->m_hEventArray, ///事件数组 FALSE, ///有一个事件发生就返回 INFINITE);///超时时间 switch (Event) { case 0: { // Shutdown event. This is event zero so it will be // the higest priority and be serviced first. ///关断事件,关闭串口 CloseHandle(port->m_hComm); port->m_hComm=NULL; port->m_bThreadAlive = FALSE; // Kill this thread. break is not needed, but makes me feel better. //AfxEndThread(100); ::ExitThread(100); break; } case 1: // read event 将定义的各种消息发送出去 { GetCommMask(port->m_hComm, &CommEvent); if (CommEvent & EV_RXCHAR) //接收到字符,并置于输入缓冲区中 ReceiveChar(port); if (CommEvent & EV_CTS) //CTS信号状态发生变化 ::SendMessage(port->m_pOwner, WM_COMM_CTS_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_RXFLAG) //接收到事件字符,并置于输入缓冲区中 ::SendMessage(port->m_pOwner, WM_COMM_RXFLAG_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_BREAK) //输入中发生中断 ::SendMessage(port->m_pOwner, WM_COMM_BREAK_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_ERR) //发生线路状态错误,线路状态错误包括CE_FRAME,CE_OVERRUN和CE_RXPARITY ::SendMessage(port->m_pOwner, WM_COMM_ERR_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); if (CommEvent & EV_RING) //检测到振铃指示 ::SendMessage(port->m_pOwner, WM_COMM_RING_DETECTED, (WPARAM) 0, (LPARAM) port->m_nPortNr); break; } case 2: // write event 发送数据 { // Write character event from port WriteChar(port); break; } default: { AfxMessageBox("接收有问题!"); break; } } // end switch } // close forever loop return 0; }
uint8_t NormalUart::ReceiveByte() { uint32_t error; return ReceiveChar(&mH, &error); }