/* virtual */
bool
LayerTransactionParent::RecvUpdateNoSwap(const InfallibleTArray<Edit>& cset,
                                         const TargetConfig& targetConfig,
                                         const bool& isFirstPaint)
{
  return RecvUpdate(cset, targetConfig, isFirstPaint, nullptr);
}
Exemple #2
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bool
ImageBridgeParent::RecvUpdateNoSwap(const EditArray& aEdits)
{
  InfallibleTArray<EditReply> noReplies;
  bool success = RecvUpdate(aEdits, &noReplies);
  NS_ABORT_IF_FALSE(noReplies.Length() == 0, "RecvUpdateNoSwap requires a sync Update to carry Edits");
  return success;
}
/* virtual */
bool
ShadowLayersParent::RecvUpdateNoSwap(const InfallibleTArray<Edit>& cset,
                 const bool& isFirstPaint)
{
  InfallibleTArray<EditReply> noReplies;
  bool success = RecvUpdate(cset, isFirstPaint, &noReplies);
  NS_ABORT_IF_FALSE(noReplies.Length() == 0, "RecvUpdateNoSwap requires a sync Update to carry Edits");
  return success;
}
bool
LayerTransactionParent::RecvUpdateNoSwap(const InfallibleTArray<Edit>& cset,
                                         const uint64_t& aTransactionId,
                                         const TargetConfig& targetConfig,
                                         const bool& isFirstPaint,
                                         const bool& scheduleComposite,
                                         const uint32_t& paintSequenceNumber)
{
  return RecvUpdate(cset, aTransactionId, targetConfig, isFirstPaint,
                    scheduleComposite, paintSequenceNumber, nullptr);
}
Exemple #5
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void CScabbyQueenPlayer::RecvComplete(TInetAddr /*aRecvAddr*/, TInt /*aError*/)
	{

	switch (iRecvMode)
		{
		case EPlayerRecvNum:
			RecvOfPlayerNumComplete();
		break;
		
		case EPlayerRecvHand:
			RecvOfHandComplete();
		break;
		
		case EPlayerRecvStatus:
			RecvOfPlayTokenComplete();
		break;
		
		case EGameStatus:
			SendGameStatus();
		break;
		
		case EPlayerUpdate:
			ReceiveNextRole();
		break;
		
		case EDealerReady:
			RecvUpdate();
		break;
		
		case ERecvHandSize:
			RecvHandSize();
		break;
		
		case ERecvCardNum:
			SendCard();
		break;
		
		case ERecvCard:
			RecvOfCardComplete();
		break;

		default:
			break;
		}
	}