Exemple #1
0
asCObjectType::~asCObjectType()
{
	// Release the object type held by the templateSubType
	if( templateSubType.GetObjectType() )
		templateSubType.GetObjectType()->Release();

	if( derivedFrom )
		derivedFrom->Release();

	asUINT n;

	ReleaseAllProperties();

	ReleaseAllFunctions();

	for( n = 0; n < enumValues.GetLength(); n++ )
	{
		if( enumValues[n] )
			asDELETE(enumValues[n],asSEnumValue);
	}

	enumValues.SetLength(0);

	// Clean the user data
	for( n = 0; n < userData.GetLength(); n += 2 )
	{
		if( userData[n+1] )
		{
			for( asUINT c = 0; c < engine->cleanObjectTypeFuncs.GetLength(); c++ )
				if( engine->cleanObjectTypeFuncs[c].type == userData[n] )
					engine->cleanObjectTypeFuncs[c].cleanFunc(this);
		}
	}
}
void asCObjectType::DestroyInternal()
{
	if( engine == 0 ) return;

	// Skip this for list patterns as they do not increase the references
	if( flags & asOBJ_LIST_PATTERN )
	{
		// Clear the engine pointer to mark the object type as invalid
		engine = 0;
		return;
	}

	// Release the object types held by the templateSubTypes
	for( asUINT subtypeIndex = 0; subtypeIndex < templateSubTypes.GetLength(); subtypeIndex++ )
	{
		if( templateSubTypes[subtypeIndex].GetObjectType() )
			templateSubTypes[subtypeIndex].GetObjectType()->ReleaseInternal();
	}
	templateSubTypes.SetLength(0);

	if( derivedFrom )
		derivedFrom->ReleaseInternal();
	derivedFrom = 0;

	ReleaseAllProperties();

	ReleaseAllFunctions();

	asUINT n;
	for( n = 0; n < enumValues.GetLength(); n++ )
	{
		if( enumValues[n] )
			asDELETE(enumValues[n],asSEnumValue);
	}
	enumValues.SetLength(0);

	// Clean the user data
	for( n = 0; n < userData.GetLength(); n += 2 )
	{
		if( userData[n+1] )
		{
			for( asUINT c = 0; c < engine->cleanObjectTypeFuncs.GetLength(); c++ )
				if( engine->cleanObjectTypeFuncs[c].type == userData[n] )
					engine->cleanObjectTypeFuncs[c].cleanFunc(this);
		}
	}
	userData.SetLength(0);

	// Remove the type from the engine
	engine->RemoveFromTypeIdMap(this);

	// Clear the engine pointer to mark the object type as invalid
	engine = 0;
}
Exemple #3
0
// internal
void asCObjectType::ReleaseAllHandles(asIScriptEngine *)
{
	ReleaseAllFunctions();
	ReleaseAllProperties();
}