void RemoveFileDialog(void) { INT32 x; MSYS_RemoveRegion( &BlanketRegion ); for(x=0; x<6; x++) { RemoveButton(iFileDlgButtons[x]); } if( iFileDlgButtons[6] != -1 ) { RemoveButton( iFileDlgButtons[6] ); } TrashFDlgList( FileList ); FileList = NULL; InvalidateScreen( ); EnableEditorTaskbar(); KillTextInputMode(); MarkWorldDirty(); RenderWorld(); EndFrameBufferRender(); }
void ExitMercsNoAccount() { DeleteVideoObjectFromIndex(guiNoAccountImage); UnloadButtonImage( guiOpenAccountBoxButtonImage ); RemoveButton( guiOpenAccountBoxButton ); RemoveButton( guiCancelBoxButton ); RemoveMercBackGround(); }
void InterfaceWindow::RemoveValueControl( char *name ) { RemoveButton( name ); char nameLeft[64]; sprintf( nameLeft, "%s left", name ); RemoveButton( nameLeft ); char nameRight[64]; sprintf( nameRight, "%s right", name ); RemoveButton( nameRight ); }
void RemoveInventoryButtonForMapPopUpBox( void ) { // get rid of button RemoveButton( guiMapButtonInventory[0] ); UnloadButtonImage( guiMapButtonInventoryImage[0] ); RemoveButton( guiMapButtonInventory[1] ); UnloadButtonImage( guiMapButtonInventoryImage[1] ); return; }
void DestroyIMPersonalityFinishButtons( void ) { // this function will destroy the buttons needed for the IMP personality Finish page // the yes button RemoveButton(giIMPPersonalityFinishButton[ 0 ] ); UnloadButtonImage(giIMPPersonalityFinishButtonImage[ 0 ] ); // the no button RemoveButton(giIMPPersonalityFinishButton[ 1 ] ); UnloadButtonImage(giIMPPersonalityFinishButtonImage[ 1 ] ); return; }
void DestroyAttributeFinishButtons( void ) { // this procedure will destroy the buttons for the attribute finish screen // the yes button RemoveButton(giIMPAttributeFinishButton[ 0 ] ); UnloadButtonImage(giIMPAttributeFinishButtonImage[ 0 ] ); // the no button RemoveButton(giIMPAttributeFinishButton[ 1 ] ); UnloadButtonImage(giIMPAttributeFinishButtonImage[ 1 ] ); return; }
void DestroyHistoryButtons( void ) { // remove History buttons and images from memory // next page button RemoveButton(giHistoryButton[1] ); UnloadButtonImage(giHistoryButtonImage[1] ); // prev page button RemoveButton(giHistoryButton[0] ); UnloadButtonImage(giHistoryButtonImage[0] ); return; }
void ExitInsuranceInfo() { RemoveInsuranceDefaults(); UnloadButtonImage( guiInsPrevButtonImage ); RemoveButton( guiInsPrevBackButton ); UnloadButtonImage( guiInsNextButtonImage ); RemoveButton( guiInsNextBackButton ); MSYS_RemoveRegion( &gSelectedInsuranceInfoLinkRegion); MSYS_RemoveRegion( &gSelectedInsuranceInfoHomeLinkRegion); DeleteVideoObjectFromIndex( guiBulletImage ); }
void DestroyIMPVoicesButtons( void ) { // will destroy buttons created for IMP Voices screen // the next button RemoveButton( giIMPVoicesButton[0] ); UnloadButtonImage( giIMPVoicesButtonImage[0] ); // the previous button RemoveButton( giIMPVoicesButton[1] ); UnloadButtonImage( giIMPVoicesButtonImage[1] ); // the done button RemoveButton( giIMPVoicesButton[2] ); UnloadButtonImage( giIMPVoicesButtonImage[2] ); }
void ExitAimArchives() { UINT16 i; gfExitingAimArchives = TRUE; DeleteVideoObjectFromIndex(guiAlumniFrame); DeleteVideoObjectFromIndex(guiOldAim); DeleteVideoObjectFromIndex(guiAlumniPopUp); DeleteVideoObjectFromIndex(guiPopUpPic); DeleteVideoObjectFromIndex(guiDoneButton); RemoveAimAlumniFaceRegion(); UnloadButtonImage( guiAlumniPageButtonImage ); for(i=0; i<3; i++) RemoveButton( guiAlumniPageButton[i] ); RemoveAimDefaults(); ExitAimMenuBar(); giCurrentSubPage = gubPageNum; CreateDestroyDoneMouseRegion(0); gfDestroyPopUpBox = FALSE; gfDrawPopUpBox = FALSE; }
void RemoveArmourGUI() { if( guiCeramicPlatesButton != -1 ) { RemoveButton( guiCeramicPlatesButton ); guiCeramicPlatesButton = -1; } }
void RemoveExplosivesGUI() { if( guiDetonatorButton != -1 ) { RemoveButton( guiDetonatorButton ); guiDetonatorButton = -1; } }
void RemoveActionItemsGUI() { if( guiActionItemButton != -1 ) { RemoveButton( guiActionItemButton ); guiActionItemButton = -1; } }
void RemoveOwnershipGUI() { if( giOwnershipGroupButton != -1 ) { RemoveButton( giOwnershipGroupButton ); giOwnershipGroupButton = -1; } }
void DestroyButtonsForMapScreenInterfaceBottom( void ) { // will destroy the buttons for the mapscreen bottom interface RemoveButton( guiMapBottomExitButtons[ 0 ] ); RemoveButton( guiMapBottomExitButtons[ 1 ] ); RemoveButton( guiMapBottomExitButtons[ 2 ] ); RemoveButton( guiMapMessageScrollButtons[ 0 ] ); RemoveButton( guiMapMessageScrollButtons[ 1 ] ); RemoveButton( guiMapBottomTimeButtons[ 0 ] ); RemoveButton( guiMapBottomTimeButtons[ 1 ] ); #ifdef JA2DEMO MSYS_RemoveRegion( &MapScreenmaskForDemo ); RemoveDemoMouseRegionsForHelpText( ); #endif UnloadButtonImage( guiMapBottomExitButtonsImage[ 0 ] ); UnloadButtonImage( guiMapBottomExitButtonsImage[ 1 ] ); UnloadButtonImage( guiMapBottomExitButtonsImage[ 2 ] ); UnloadButtonImage( guiMapMessageScrollButtonsImage[ 0 ] ); UnloadButtonImage( guiMapMessageScrollButtonsImage[ 1 ] ); UnloadButtonImage( guiMapBottomTimeButtonsImage[ 0 ] ); UnloadButtonImage( guiMapBottomTimeButtonsImage[ 1 ] ); // reset dirty flag fMapScreenBottomDirty = TRUE; return; }
void RemoveGameTypeFlags() { if( giBothCheckboxButton != -1 ) { RemoveButton( giBothCheckboxButton ); giBothCheckboxButton = -1; } if( giRealisticCheckboxButton != -1 ) { RemoveButton( giRealisticCheckboxButton ); giRealisticCheckboxButton = -1; } if( giSciFiCheckboxButton != -1 ) { RemoveButton( giSciFiCheckboxButton ); giSciFiCheckboxButton = -1; } }
void RemoveIMPBeginScreenButtons( void ) { // this procedure will destroy the already created buttosn for the IMP BeginScreen // the done button RemoveButton(giIMPBeginScreenButton[0] ); UnloadButtonImage(giIMPBeginScreenButtonImage[0] ); return; }
void DestroyIMPPersonalityEntranceButtons( void ) { // this function will destroy the buttons needed for the IMP personality page // the begin button RemoveButton(giIMPPersonalityEntranceButton[0] ); UnloadButtonImage(giIMPPersonalityEntranceButtonImage[0] ); return; }
void KillDoorEditing() { INT32 i; EnableEditorTaskbar(); MSYS_RemoveRegion( &DoorRegion ); for( i = 0; i < NUM_DOOR_BUTTONS; i++ ) RemoveButton( iDoorButton[ i ] ); gfEditingDoor = FALSE; KillTextInputMode(); }
void DestroyIMPPortraitButtons( void ) { // will destroy buttons created for IMP Portrait screen // the next button RemoveButton(giIMPPortraitButton[ 0 ] ); UnloadButtonImage(giIMPPortraitButtonImage[ 0 ] ); // the previous button RemoveButton(giIMPPortraitButton[ 1 ] ); UnloadButtonImage(giIMPPortraitButtonImage[ 1 ] ); // the done button RemoveButton(giIMPPortraitButton[ 2 ] ); UnloadButtonImage(giIMPPortraitButtonImage[ 2 ] ); return; }
void RemoveIMPHomePageButtons( void ) { // this procedure will destroy the already created buttosn for the IMP homepage // the about us button RemoveButton(giIMPHomePageButton[0] ); UnloadButtonImage(giIMPHomePageButtonImage[0] ); return; }
void RemoveTriggersGUI() { if( gpEditingItemPool && gpItem->bFrequency <= PANIC_FREQUENCY && gpItem->bFrequency >= PANIC_FREQUENCY_3 ) { if( giAlarmTriggerButton != -1 ) { RemoveButton( giAlarmTriggerButton ); giAlarmTriggerButton = -1; } } }
void CNSToolbar2::HideButtonByCommand(UINT nCommand) { for(int i = 0; i < m_nNumButtons; i++) { if(m_pButtonArray[i]->GetButtonCommand() == nCommand) { m_pHiddenButtons.Add(RemoveButton(i)); } } }
void DestroyIMPAttributeEntranceButtons( void ) { // this function will destroy the buttons needed for the IMP attrib enter page // the begin button RemoveButton(giIMPAttributeEntranceButton[ 0 ] ); UnloadButtonImage(giIMPAttributeEntranceButtonImage[ 0 ] ); return; }
void RemoveGunGUI() { INT32 i; for( i = 0; i < NUM_ATTACHMENT_BUTTONS; i++ ) { if( guiAttachmentButton[ i ] != -1 ) { RemoveButton( guiAttachmentButton[ i ] ); guiAttachmentButton[ i ] = -1; } } }
BOOLEAN ExitAimMenuBar(void) { UINT8 i; UnloadButtonImage( guiBottomButtonImage ); for(i=0; i<BOTTOM_BUTTON_AMOUNT; i++) { RemoveButton( guiBottomButtons[i] ); } return(TRUE); }
void DeleteIMPMainPageButtons( void ) { // this function destroys the buttons needed for the IMP about Us Page // the back button RemoveButton(giIMPMainPageButton[0] ); UnloadButtonImage(giIMPMainPageButtonImage[0] ); // begin profiling button RemoveButton(giIMPMainPageButton[1] ); UnloadButtonImage(giIMPMainPageButtonImage[1] ); // begin personna button RemoveButton(giIMPMainPageButton[2] ); UnloadButtonImage(giIMPMainPageButtonImage[2] ); // begin attribs button RemoveButton(giIMPMainPageButton[3] ); UnloadButtonImage(giIMPMainPageButtonImage[3] ); // begin portrait button RemoveButton(giIMPMainPageButton[4] ); UnloadButtonImage(giIMPMainPageButtonImage[4] ); // begin voice button RemoveButton(giIMPMainPageButton[5] ); UnloadButtonImage(giIMPMainPageButtonImage[5] ); return; }
void ExitIMPMinorTrait( void ) { INT32 iCnt; DeleteVideoObjectFromIndex( guiIMT_GreyGoldBox ); //remove the skill buttons for(iCnt = 0; iCnt < IMP_SKILL_TRAITS_NEW_NUMBER_MINOR_SKILLS; iCnt++) { //if there is a button allocated if( giIMPMinorTraitAnswerButton[iCnt] != -1 ) { RemoveButton(giIMPMinorTraitAnswerButton[ iCnt ] ); UnloadButtonImage(giIMPMinorTraitAnswerButtonImage[ iCnt ] ); } MSYS_RemoveRegion( &gMR_MinorTraitHelpTextRegions[iCnt] ); } RemoveButton( giIMPMinorlTraitFinsihButton ); UnloadButtonImage( giIMPMinorlTraitFinsihButtonImage ); }
BOOLEAN ExitAimHistoryMenuBar(void) { int i; // DeleteVideoObjectFromIndex(guiHistoryMenuButtonImage); UnloadButtonImage( guiHistoryMenuButtonImage ); for(i=0; i<AIM_HISTORY_MENU_BUTTON_AMOUNT; i++) RemoveButton( guiHistoryMenuButton[i] ); return(TRUE); }
void ExitIMPDisabilityTrait( void ) { INT32 ubCnt; DeleteVideoObjectFromIndex( guiIST_GreyGoldBox3 ); //remove the skill buttons for(ubCnt = 0; ubCnt < IMP_DISABILITIES_NUMBER; ubCnt++) { //if there is a button allocated if( giIMPDisabilityTraitAnswerButton[ubCnt] != -1 ) { RemoveButton(giIMPDisabilityTraitAnswerButton[ ubCnt ] ); UnloadButtonImage(giIMPDisabilityTraitAnswerButtonImage[ ubCnt ] ); } MSYS_RemoveRegion( &gMR_DisabilityHelpTextRegions[ubCnt] ); } RemoveButton( giIMPDisabilityTraitFinsihButton ); UnloadButtonImage( giIMPDisabilityTraitFinsihButtonImage ); }