Exemple #1
0
Context::~Context()
{
    // Remove subsystems that use SDL in reverse order of construction, so that Graphics can shut down SDL last
    /// \todo Context should not need to know about subsystems
    RemoveSubsystem("Audio");
    RemoveSubsystem("UI");
    RemoveSubsystem("Input");
    RemoveSubsystem("Renderer");
    RemoveSubsystem("Graphics");
    
    subsystems_.Clear();
    factories_.Clear();
    
    // Delete allocated event data maps
    for (PODVector<VariantMap*>::Iterator i = eventDataMaps_.Begin(); i != eventDataMaps_.End(); ++i)
        delete *i;
    eventDataMaps_.Clear();
}
Exemple #2
0
Log::~Log()
{
    Close();
    RemoveSubsystem(this);
}