void RenderView::invalidatePaintForSelection() const { HashSet<RenderBlock*> processedBlocks; // For querying RenderLayer::compositingState() // FIXME: this may be wrong. crbug.com/407416 DisableCompositingQueryAsserts disabler; RenderObject* end = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); for (RenderObject* o = m_selectionStart; o && o != end; o = o->nextInPreOrder()) { if (!o->canBeSelectionLeaf() && o != m_selectionStart && o != m_selectionEnd) continue; if (o->selectionState() == SelectionNone) continue; RenderSelectionInfo(o, true).invalidatePaint(); // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. for (RenderBlock* block = o->containingBlock(); block && !block->isRenderView(); block = block->containingBlock()) { if (!processedBlocks.add(block).isNewEntry) break; RenderSelectionInfo(block, true).invalidatePaint(); } } }
void RenderView::repaintSelection() const { HashSet<RenderBlock*> processedBlocks; RenderObject* end = rendererAfterPosition(m_selectionEnd, m_selectionEndPos); for (RenderObject* o = m_selectionStart; o && o != end; o = o->nextInPreOrder()) { if (!o->canBeSelectionLeaf() && o != m_selectionStart && o != m_selectionEnd) continue; if (o->selectionState() == SelectionNone) continue; RenderSelectionInfo(o, true).repaint(); // Blocks are responsible for painting line gaps and margin gaps. They must be examined as well. for (RenderBlock* block = o->containingBlock(); block && !block->isRenderView(); block = block->containingBlock()) { if (!processedBlocks.add(block).isNewEntry) break; RenderSelectionInfo(block, true).repaint(); } } }