int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { ReserveBottomMemory(); app::Application app(hInstance,lpCmdLine,nShowCmd); //app.InitConsole(); return app.Run(); }
int CALLBACK WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance,LPSTR lpCmdLine,int nCmdShowCmd) { ReserveBottomMemory(); tick_thd.Start(); int argc=0; wchar* cmd_line=GetCommandLineA(); wchar** argv=CommandLineToArgvA(cmd_line,&argc); if(strstr(cmd_line,"NoConsole")==0) { if (AllocConsole()) { freopen("CON","w",stdout); freopen("CON","w",stderr); freopen("CON","r",stdin); } SetConsoleCtrlHandler( (PHANDLER_ROUTINE) CtrlHandler, TRUE ); } SetupPath(); //SetUnhandledExceptionFilter(&ExeptionHandler); __try { int dc_init(int argc,wchar* argv[]); void dc_run(); void dc_term(); dc_init(argc,argv); #ifdef _WIN64 setup_seh(); #endif dc_run(); dc_term(); } __except( ExeptionHandler(GetExceptionInformation()) ) { printf("Unhandled exception - Emulation thread halted...\n"); } SetUnhandledExceptionFilter(0); return 0; }
BottomMemoryAllocator::BottomMemoryAllocator() { ReserveBottomMemory(); }