Exemple #1
0
bool CGUIWindowSettingsScreenCalibration::OnAction(const CAction &action)
{
  switch (action.GetID())
  {
  case ACTION_CALIBRATE_SWAP_ARROWS:
    {
      NextControl();
      return true;
    }
    break;

  case ACTION_CALIBRATE_RESET:
    {
      CGUIDialogYesNo* pDialog = CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CGUIDialogYesNo>(WINDOW_DIALOG_YES_NO);
      pDialog->SetHeading(CVariant{20325});
      std::string strText = StringUtils::Format(g_localizeStrings.Get(20326).c_str(), CServiceBroker::GetWinSystem()->GetGfxContext().GetResInfo(m_Res[m_iCurRes]).strMode.c_str());
      pDialog->SetLine(0, CVariant{std::move(strText)});
      pDialog->SetLine(1, CVariant{20327});
      pDialog->SetChoice(0, CVariant{222});
      pDialog->SetChoice(1, CVariant{186});
      pDialog->Open();
      if (pDialog->IsConfirmed())
      {
        CServiceBroker::GetWinSystem()->GetGfxContext().ResetScreenParameters(m_Res[m_iCurRes]);
        ResetControls();
      }
      return true;
    }
    break;

  case ACTION_CHANGE_RESOLUTION:
    // choose the next resolution in our list
    {
      m_iCurRes = (m_iCurRes+1) % m_Res.size();
      CServiceBroker::GetWinSystem()->GetGfxContext().SetVideoResolution(m_Res[m_iCurRes], false);
      ResetControls();
      return true;
    }
    break;
  // ignore all gesture meta actions
  case ACTION_GESTURE_BEGIN:
  case ACTION_GESTURE_END:
  case ACTION_GESTURE_ABORT:
  case ACTION_GESTURE_NOTIFY:
  case ACTION_GESTURE_PAN:
  case ACTION_GESTURE_ROTATE:
  case ACTION_GESTURE_ZOOM:
    return true;
  }

  // if we see a mouse move event without dx and dy (amount2 and amount3) these
  // are the focus actions which are generated on touch events and those should
  // be eaten/ignored here. Else we will switch to the screencalibration controls
  // which are at that x/y value on each touch/tap/swipe which makes the whole window
  // unusable for touch screens
  if (action.GetID() == ACTION_MOUSE_MOVE && action.GetAmount(2) == 0 && action.GetAmount(3) == 0)
    return true;

  return CGUIWindow::OnAction(action); // base class to handle basic movement etc.
}
bool Input_Engine::RegisterInputController(Input_Controller* arg)
{
    //ResetControls();
    input_controller = arg;
    ResetControls();
    return true;
}
/********************************************************************
* Funzione   : OnUpdate
* Descrizione: 
* Parametri  :                
* Ritorno    :     
* Note       : 
*********************************************************************/
void CWinSigmaView::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint) 
{
	// TODO: Add your specialized code here and/or call the base class
	CMainFrame* pFrame =      (CMainFrame*)GetParentFrame();
  CAziendeTreeCtrl* pTree = (CAziendeTreeCtrl*)&pFrame->m_wndTreeAziende;

	CWinSigmaDoc* pDoc = (CWinSigmaDoc*)GetDocument();

	// ricava l'item selezionato
	HTREEITEM hItem = pTree->GetSelectedItem();
	
	// se e' selezionato un item	
	if (hItem != NULL)
	{
		// ricava il codice associato all'item
		long code = pTree->GetItemData(hItem);

		// se e' stata selezionata una azienda
		if (code)
		{
			CAziendeSet set(m_pDB);
			set.m_strFilter.Format("Codice = %ld", code);
			set.Open();
	  			
			// aggiorno le variabili membro in base ai valori del recordset
			m_csCodiceCliente.Format("%ld", set.m_Codice);

			m_csABI =               set.m_ABI;
			m_csBanca =             set.m_Banca;
			m_csCAB =               set.m_CAB;
			m_csCAP =               set.m_CAP;
			m_csCitta =             set.m_Citta;
			m_csCodiceFiscale =     set.m_CodiceFiscale;
	    m_csCognome =           set.m_Cognome;
			m_csFax =               set.m_Fax;
			m_csIndirizzo =         set.m_Indirizzo;
			m_csNome =              set.m_Nome;
	    m_csNote =              set.m_Note;
			m_csPIVA =              set.m_P_IVA;
			//m_csPagamento =         set.m_Pagamento;
			m_csProvincia =         set.m_Provincia;
	    m_csRagioneSociale =    set.m_RagioneSociale;
			m_csTelefono =          set.m_Telefono;

			if (set.m_IsImportante == 1)
				m_IsImportante = 1;
			else
			  m_IsImportante = 0;

			set.Close();

			// trasferisce i valori prima impostati sulle variabili, ai controlli della vista
			UpdateData(false);
		}
		// altrimenti resetta i controlli della vista
		else
			ResetControls();
	}
}
Exemple #4
0
CWBProcess::~CWBProcess (void)
{
    if (m_pControls)
    {
        ResetControls();
        delete m_pControls;
    }
}
Exemple #5
0
////////////////////////////////////////////////////////////////////////////////
// Resets the entire skin
void MAS::Skin::Reset() {
   Unload();
   ResetColors();
   ResetControls();
   GenerateDefaultFonts();
   GenerateDefaultCursors();
   GenerateDefaultSamples();
   GenerateDefaultBitmaps();
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CFourWheelVehiclePhysics::TurnOff( )
{
	ResetControls();

	if ( m_bIsOn )
	{
		m_pOuterServerVehicle->SoundShutdown();
		m_bIsOn = false;
	}
}
Exemple #7
0
void CWBProcess::NewExec()
{
    if (GetInterfacePtr())
    {
        if (GetInterfacePtr()->MenuBarNewExec(false, true))
        {
            ResetControls();
            m_bChanged = false;
        }
    }
}
//------------------------------------------------------------------------------
// CControlPos::CControlPos
// 
//	default constructor 
// 
//	Access: public
// 
//	Args:
//		CWnd* pParent				=	pointer to parent window
// 
//	Return:
//		none
// 
CControlPos::CControlPos(CWnd* pParent /* = NULL */)
{
	m_pParent = pParent;
	UpdateParentSize();

	m_nOldParentHeight = 0;
	m_nOldParentWidth = 0;
	
	SetNegativeMoves(FALSE);

	ResetControls();
}
void CBookmarkDialog::OnAdd() 
{
	CString CS;
	m_ComboBox.GetWindowText(CS);
	if (m_ListBox.FindStringExact(-1,CS)==LB_ERR)
	{
		CBookMark * BM=new CBookMark(CS,m_fX,m_fY,m_fZ,m_fRot,m_fTilt,m_fZoom,m_iColorSchemeIndex);
		pSettings_G->AddBookMark(BM);
		ResetControls();
		m_bChanged=TRUE;
	}
}
Exemple #10
0
void CWBProcess::OnMenuBarNewClick( )
{
    if ( GetInterfacePtr() )
    {
        if (GetInterfacePtr()->MenuBarNewExec(m_bChanged, true))
        {
            ResetControls();
            m_bChanged = false;

            if (m_pIWBNotify)
                m_pIWBNotify->OnWhiteBoardMessage(WBN_NEWEXEC, NULL);
        }
    }
}
Exemple #11
0
/****************************************************************************
 * DefaultSettings
 *
 * Sets all the defaults!
 ***************************************************************************/
void
DefaultSettings ()
{
	memset (&GCSettings, 0, sizeof (GCSettings));
	ResetControls(); // controller button mappings

	GCSettings.currpal = 1; // color palette
	GCSettings.timing = 2; // 0 - NTSC, 1 - PAL, 2 - Automatic
	GCSettings.videomode = 0; // automatic video mode detection
	GCSettings.Controller = CTRL_PAD2; // NES pad, Four Score, Zapper
	GCSettings.crosshair = 1; // show zapper crosshair
	GCSettings.spritelimit = 1; // enforce 8 sprite limit
	GCSettings.gamegenie = 1;

	GCSettings.render = 2; // Unfiltered
	GCSettings.hideoverscan = 2; // hide both horizontal and vertical

	GCSettings.widescreen = 0; // no aspect ratio correction
	GCSettings.zoomHor = 1.0; // horizontal zoom level
	GCSettings.zoomVert = 1.0; // vertical zoom level
	GCSettings.xshift = 0; // horizontal video shift
	GCSettings.yshift = 0; // vertical video shift

	GCSettings.WiimoteOrientation = 0;
	GCSettings.ExitAction = 0;
	GCSettings.MusicVolume = 40;
	GCSettings.SFXVolume = 40;
	GCSettings.Rumble = 1;
#ifdef HW_RVL
	GCSettings.language = CONF_GetLanguage();
	
	if(GCSettings.language == LANG_JAPANESE || 
		GCSettings.language == LANG_SIMP_CHINESE || 
		GCSettings.language == LANG_TRAD_CHINESE || 
		GCSettings.language == LANG_KOREAN)
		GCSettings.language = LANG_ENGLISH;
#else
	GCSettings.language = LANG_ENGLISH;
#endif

	GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB)
	GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
	sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
	sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
	sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
	GCSettings.AutoLoad = 1; // Auto Load RAM
	GCSettings.AutoSave = 1; // Auto Save RAM

	strcpy(GCSettings.netplayPort, DEFAULT_NETPLAY_PORT);
}
BOOL CBookmarkDialog::OnInitDialog() 
{
	CDialog::OnInitDialog();
	ResetControls();

	m_ComboBox.SetFocus();
	m_AddButton.EnableWindow(FALSE);
	m_DeleteButton.EnableWindow(FALSE);
	m_GotoButton.EnableWindow(FALSE);
	UpdateStaticControls(NULL);

	return FALSE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}
void CBookmarkDialog::OnDelete() 
{
	int iIndex=m_ListBox.GetCurSel();
	if (iIndex!=LB_ERR)
	{
		int iBookMarkIndex=m_ListBox.GetItemData(iIndex);
		CBookMark * BM=pSettings_G->GetBookMark(iBookMarkIndex);
		ASSERT(BM!=NULL);
		if (BM!=NULL)
		{
			delete BM;
			pSettings_G->RemoveBookMark(iBookMarkIndex);
			m_bChanged=TRUE;
		}
		ResetControls();
	}
}
Exemple #14
0
void
DefaultSettings ()
{
	/************** GameCube/Wii Settings *********************/
	ResetControls(); // controller button mappings

	GCSettings.LoadMethod = METHOD_AUTO; // Auto, SD, DVD, USB, Network (SMB)
	GCSettings.SaveMethod = METHOD_AUTO; // Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, Network (SMB)
	sprintf (GCSettings.LoadFolder,"vbagx/roms"); // Path to game files
	sprintf (GCSettings.SaveFolder,"vbagx/saves"); // Path to save files
	sprintf (GCSettings.CheatFolder,"vbagx/cheats"); // Path to cheat files
	GCSettings.AutoLoad = 1;
	GCSettings.AutoSave = 1;

	// custom SMB settings
	strncpy (GCSettings.smbip, "", 15); // IP Address of share server
	strncpy (GCSettings.smbuser, "", 19); // Your share user
	strncpy (GCSettings.smbpwd, "", 19); // Your share user password
	strncpy (GCSettings.smbshare, "", 19); // Share name on server

	GCSettings.smbip[15] = 0;
	GCSettings.smbuser[19] = 0;
	GCSettings.smbpwd[19] = 0;
	GCSettings.smbshare[19] = 0;

	GCSettings.WiimoteOrientation = 0;

	GCSettings.VerifySaves = 0;
	GCSettings.Zoom = 0;	// zooming default off
	GCSettings.ZoomLevel = 1.0; // zoom level
	GCSettings.render = 1; // Filtered
	GCSettings.scaling = 1; // partial stretch
	GCSettings.WiiControls = true; // Match Wii Game

	GCSettings.xshift = 0;	// video shift
	GCSettings.yshift = 0;
}
Exemple #15
0
/****************************************************************************
 * DefaultSettings
 *
 * Sets all the defaults!
 ***************************************************************************/
void
DefaultSettings ()
{
#if 0
	/************** GameCube/Wii Settings *********************/
	ResetControls(); // controller button mappings

	GCSettings.LoadMethod = METHOD_AUTO; // Auto, SD, DVD, USB, Network (SMB)
	GCSettings.SaveMethod = METHOD_AUTO; // Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, Network (SMB)
	sprintf (GCSettings.LoadFolder,"snes9x/roms"); // Path to game files
	sprintf (GCSettings.SaveFolder,"snes9x/saves"); // Path to save files
	sprintf (GCSettings.CheatFolder,"snes9x/cheats"); // Path to cheat files
	GCSettings.AutoLoad = 1;
	GCSettings.AutoSave = 1;

	GCSettings.VerifySaves = 0;

	// custom SMB settings
	strncpy (GCSettings.smbip, "", 15); // IP Address of share server
	strncpy (GCSettings.smbuser, "", 19); // Your share user
	strncpy (GCSettings.smbpwd, "", 19); // Your share user password
	strncpy (GCSettings.smbshare, "", 19); // Share name on server

	GCSettings.smbip[15] = 0;
	GCSettings.smbuser[19] = 0;
	GCSettings.smbpwd[19] = 0;
	GCSettings.smbshare[19] = 0;

	GCSettings.Controller = CTRL_PAD2;

	GCSettings.videomode = 0; // automatic video mode detection
	GCSettings.ZoomLevel = 1.0; // zoom level
	GCSettings.render = 2; // Unfiltered
	GCSettings.widescreen = 0; // no aspect ratio correction
	GCSettings.FilterMethod = FILTER_NONE;	// no hq2x

	GCSettings.xshift = 0; // horizontal video shift
	GCSettings.yshift = 0; // vertical video shift

	GCSettings.WiimoteOrientation = 0;
	GCSettings.ExitAction = 0;
	GCSettings.MusicVolume = 40;
	GCSettings.SFXVolume = 40;
	GCSettings.Rumble = 1;
#endif

	/****************** SNES9x Settings ***********************/

	// Default ALL to false
	memset (&Settings, 0, sizeof (Settings));

	// General

	Settings.MouseMaster = false;
	Settings.SuperScopeMaster = false;
	Settings.MultiPlayer5Master = false;
	Settings.JustifierMaster = false;
	Settings.ShutdownMaster = true; // needs to be on for ActRaiser 2
	Settings.ApplyCheats = true;

	Settings.BlockInvalidVRAMAccess = false;
	Settings.HDMATimingHack = 100;

	// Sound defaults. On GC this is 32Khz/16bit/Stereo/InterpolatedSound
	Settings.APUEnabled = true;
	Settings.NextAPUEnabled = true;
	Settings.SoundPlaybackRate = 32000;
	Settings.Stereo = true;
	Settings.SixteenBitSound = true;
	Settings.SoundEnvelopeHeightReading = true;
	Settings.SoundSync = true;
	Settings.FixFrequency = false;
	Settings.DisableSampleCaching = true;
	Settings.InterpolatedSound = true;
	Settings.ReverseStereo = true;

	// Graphics
	Settings.Transparency = true;
	Settings.SupportHiRes = true;
	Settings.SkipFrames = AUTO_FRAMERATE;
	Settings.TurboSkipFrames = 19;
	Settings.DisplayFrameRate = false;
	Settings.AutoDisplayMessages = 0;
	Settings.InitialInfoStringTimeout = 200; // # frames to display messages for

	// Frame timings in 50hz and 60hz cpu mode
	Settings.FrameTimePAL = 20000;
	Settings.FrameTimeNTSC = 16667;

	// SDD1 - Star Ocean Returns
	Settings.SDD1Pack = true;

	Settings.ForceNTSC = 0;
	Settings.ForcePAL = 0;
	Settings.ForceHiROM = 0;
	Settings.ForceLoROM = 0;
	Settings.ForceHeader = 0;
	Settings.ForceNoHeader = 0;
	Settings.ForceTransparency = 0;
	Settings.ForceInterleaved = 0;
	Settings.ForceInterleaved2 = 0;
	Settings.ForceInterleaveGD24 = 0;
	Settings.ForceNotInterleaved = 0;
	Settings.ForceNoSuperFX = 0;
	Settings.ForceSuperFX = 0;
	Settings.ForceDSP1 = 0;
	Settings.ForceNoDSP1 = 0;
}
bool CGUIWindowSettingsScreenCalibration::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_WINDOW_DEINIT:
    {
      CDisplaySettings::GetInstance().UpdateCalibrations();
      CSettings::GetInstance().Save();
      g_graphicsContext.SetCalibrating(false);
      g_windowManager.ShowOverlay(OVERLAY_STATE_SHOWN);
      // reset our screen resolution to what it was initially
      g_graphicsContext.SetVideoResolution(CDisplaySettings::GetInstance().GetCurrentResolution());
      // Inform the player so we can update the resolution
#ifdef HAS_VIDEO_PLAYBACK
      g_renderManager.Update();
#endif
      g_windowManager.SendMessage(GUI_MSG_NOTIFY_ALL, 0, 0, GUI_MSG_WINDOW_RESIZE);
    }
    break;

  case GUI_MSG_WINDOW_INIT:
    {
      CGUIWindow::OnMessage(message);
      g_windowManager.ShowOverlay(OVERLAY_STATE_HIDDEN);
      g_graphicsContext.SetCalibrating(true);

      // Get the allowable resolutions that we can calibrate...
      m_Res.clear();
      if (g_application.m_pPlayer->IsPlayingVideo())
      { // don't allow resolution switching if we are playing a video

#ifdef HAS_VIDEO_PLAYBACK
        RESOLUTION res = g_renderManager.GetResolution();
        g_graphicsContext.SetVideoResolution(res);
        // Inform the renderer so we can update the resolution
        g_renderManager.Update();
#endif

        m_iCurRes = 0;
        m_Res.push_back(g_graphicsContext.GetVideoResolution());
        SET_CONTROL_VISIBLE(CONTROL_VIDEO);
      }
      else
      {
        SET_CONTROL_HIDDEN(CONTROL_VIDEO);
        m_iCurRes = (unsigned int)-1;
        g_graphicsContext.GetAllowedResolutions(m_Res);
        // find our starting resolution
        m_iCurRes = FindCurrentResolution();
      }
      if (m_iCurRes==(unsigned int)-1)
      {
        CLog::Log(LOGERROR, "CALIBRATION: Reported current resolution: %d", (int)g_graphicsContext.GetVideoResolution());
        CLog::Log(LOGERROR, "CALIBRATION: Could not determine current resolution, falling back to default");
        m_iCurRes = 0;
      }

      // Setup the first control
      m_iControl = CONTROL_TOP_LEFT;
      ResetControls();
      return true;
    }
    break;
  case GUI_MSG_CLICKED:
    {
      // clicked - change the control...
      NextControl();
    }
    break;
  case GUI_MSG_NOTIFY_ALL:
    {
      if (message.GetParam1() == GUI_MSG_WINDOW_RESIZE)
      {
        m_iCurRes = FindCurrentResolution();
      }
    }
    break;
  // send before touch for requesting gesture features - we don't want this
  // it would result in unfocus in the onmessage below ...
  case GUI_MSG_GESTURE_NOTIFY:
  // send after touch for unfocussing - we don't want this in this window!
  case GUI_MSG_UNFOCUS_ALL:
    return true;
    break;
  }
  return CGUIWindow::OnMessage(message);
}
HRESULT Rayman3XInput_DirectInputDevice8A::SetDataFormat(LPCDIDATAFORMAT lpdf)
{
	Debug("R3XI: SetDataFormat called\n");

	ResetControls();

	if (lpdf->dwSize != sizeof(DIDATAFORMAT) ||
		lpdf->dwObjSize != sizeof(DIOBJECTDATAFORMAT))
	{
		Debug("SetDataFormat called with invalid lpdf\n");
		return DIERR_INVALIDPARAM;
	}

	for (DWORD i = 0; i < lpdf->dwNumObjs; ++i)
	{
		LPDIOBJECTDATAFORMAT odf = &lpdf->rgodf[i];

		Debug("Object %d:\n", i);

		if (odf->pguid == NULL) {
			Debug("  GUID: NULL\n");
		} else {
			OLECHAR* guidStr;
			StringFromCLSID(*odf->pguid, &guidStr);
			Debug("  GUID: %S\n", guidStr);
			CoTaskMemFree(guidStr);
		}

		Debug("  Offset: %d\n", odf->dwOfs);
		Debug("  Type: 0x%.08X\n", odf->dwType);
		Debug("  Flags: 0x%.08X\n", odf->dwFlags);

		if (odf->pguid != NULL)
		{
			// Find first available control with matching GUID
			ControlList::const_iterator it;
			for (it = m_availableControls.begin(); it != m_availableControls.end(); ++it)
			{
				if ((*it)->GetGUID() == *odf->pguid) {
					break;
				}
			}

			if (it != m_availableControls.end() &&
				(*it)->IsTypeCompatible(DIDFT_GETTYPE(odf->dwType)))
			{
				// Assign the control to the offset
				Debug("Control assigned\n");
				m_assignedControls[odf->dwOfs] = *it;
				m_availableControls.erase(it);
			}
			else
			{
				// No matching control found. Assign a "zero" control.
				Debug("No control assigned; assigning zero control\n");
				AssignZeroControl(odf->dwOfs, DIDFT_GETTYPE(odf->dwType));
			}
		}
		else
		{
			// Find first available control compatible with type
			ControlList::const_iterator it;
			for (it = m_availableControls.begin(); it != m_availableControls.end(); ++it)
			{
				if ((*it)->IsTypeCompatible(DIDFT_GETTYPE(odf->dwType))) {
					break;
				}
			}

			if (it != m_availableControls.end())
			{
				Debug("Control assigned\n");
				// Assign the control to the offset
				m_assignedControls[odf->dwOfs] = *it;
				m_availableControls.erase(it);
			}
			else
			{
				Debug("No control assigned; assigning zero control\n");
				// No matching control found. Assign a "zero" control.
				AssignZeroControl(odf->dwOfs, DIDFT_GETTYPE(odf->dwType));
			}
		}
	}

	return DI_OK;
}
CPlayers::~CPlayers() {
	ResetControls();
	for (size_t i = 0; i < avatars.size(); i++)
		delete avatars[i].texture;
}
void CarPhysicsObject::Update(float dt)
{
	float force = 0.f;

	if(throttling)
	{
		force+= engineForce;
	}
	if(breaking)
	{
		force+= breakForce;
	}

	if(!throttling && !breaking && carSpeed > 0.f)
	{
		force = -0.000005f;
	}

	if(steeringRight)
	{
		if(steerAngle < 0.f) steerAngle = 0.f;
		steerAngle += 0.0001 *dt * (1.f - abs(steerAngle)/maxSteerAngle);
		if(steerAngle > maxSteerAngle)
			steerAngle = maxSteerAngle;
	}
	if(steeringLeft)
	{
		if(steerAngle > 0.f) steerAngle = 0.f;
		steerAngle -= 0.0001 *dt * (1.f - abs(steerAngle)/maxSteerAngle);
		if(steerAngle < -maxSteerAngle)
			steerAngle = -maxSteerAngle;
	}
	if(!steeringRight && !steeringLeft)
	{
		if(steerAngle > 0.f)
			steerAngle -= 0.0001 *dt;
		else if(steerAngle < 0.f)
			steerAngle += 0.0001 *dt;

		if(steerAngle > -0.001 && steerAngle < 0.001f)
			steerAngle = 0.f;
	}
	//force = 0.f;
	float acc = force / mass;

	carSpeed = sqrt(velocity.x*velocity.x + velocity.z*velocity.z) + acc*dt;
	if(carSpeed<0.01f && breaking)
	{
		carSpeed = 0.f;
		velocity = glm::vec3(0.f);
	}
	if(carSpeed > maxCarSpeed)
	{
		carSpeed = maxCarSpeed;
	}
	//printf("CarSpeed: (%.3f, %.3f)\n", velocity.x, velocity.z);
	
	glm::vec2 carLocation = glm::vec2(position.x, position.z);
	//printf("CarLocation: (%.3f, %.3f)\n", position.x, position.z);
	glm::vec2 frontWheel = carLocation + wheelBase/2 * glm::vec2( cos(carHeading) , sin(carHeading) );
	glm::vec2 backWheel = carLocation - wheelBase/2 * glm::vec2( cos(carHeading) , sin(carHeading) );


	backWheel += carSpeed * dt * glm::vec2(cos(carHeading) , sin(carHeading));
	frontWheel += carSpeed * dt * glm::vec2(cos(carHeading+steerAngle) , sin(carHeading+steerAngle));

	carLocation = (frontWheel + backWheel) / 2.f;
	carHeading = atan2( frontWheel.y - backWheel.y , frontWheel.x - backWheel.x );
	//printf("CarHeading: %.3f\n", carHeading);
	position = glm::vec3(carLocation.x, 0.f, carLocation.y);

	velocity = carSpeed * glm::normalize(glm::vec3(cos(carHeading), 0.f, sin(carHeading)));

	boundingBox->SetCenter(position);

	ResetControls();
}
CarPhysicsObject::CarPhysicsObject():steerAngle(0.f), carHeading(3.14f/2.f), wheelBase(10.f),
	carSpeed(0.f), engineForce(0.00005f), breakForce(-0.0001f), maxCarSpeed(0.2f), maxSteerAngle(M_PI / 6.f)
{
	velocity = carSpeed * glm::normalize(glm::vec3(cos(carHeading), 0.f, sin(carHeading)));
	ResetControls();
}
Exemple #21
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/****************************************************************************
 * DefaultSettings
 *
 * Sets all the defaults!
 ***************************************************************************/
void
DefaultSettings ()
{
	memset (&GCSettings, 0, sizeof (GCSettings));

	ResetControls(); // controller button mappings

	GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB)
	GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
	sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
	sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
	sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
	sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER); // Path to cheat files
	GCSettings.AutoLoad = 1;
	GCSettings.AutoSave = 1;

	GCSettings.Controller = CTRL_PAD2;

	GCSettings.videomode = 0; // automatic video mode detection
	GCSettings.render = 2; // Unfiltered
	GCSettings.FilterMethod = FILTER_NONE;	// no hq2x

	GCSettings.widescreen = 0; // no aspect ratio correction
	GCSettings.zoomHor = 1.0; // horizontal zoom level
	GCSettings.zoomVert = 1.0; // vertical zoom level
	GCSettings.xshift = 0; // horizontal video shift
	GCSettings.yshift = 0; // vertical video shift
	GCSettings.crosshair = 1;

	GCSettings.WiimoteOrientation = 0;
	GCSettings.ExitAction = 0;
	GCSettings.MusicVolume = 40;
	GCSettings.SFXVolume = 40;
	GCSettings.Rumble = 1;
#ifdef HW_RVL
	GCSettings.language = CONF_GetLanguage();

	if(GCSettings.language == LANG_JAPANESE || 
		GCSettings.language == LANG_SIMP_CHINESE || 
		GCSettings.language == LANG_TRAD_CHINESE || 
		GCSettings.language == LANG_KOREAN)
		GCSettings.language = LANG_ENGLISH;
#else
	GCSettings.language = LANG_ENGLISH;
#endif

	/****************** SNES9x Settings ***********************/

	// Default ALL to false
	memset (&Settings, 0, sizeof (Settings));

	// General

	Settings.MouseMaster = true;
	Settings.SuperScopeMaster = true;
	Settings.JustifierMaster = true;
	Settings.MultiPlayer5Master = true;
	Settings.DontSaveOopsSnapshot = true;
	Settings.ApplyCheats = true;

	Settings.BlockInvalidVRAMAccess = false;
	Settings.HDMATimingHack = 100;

	// Sound defaults. On Wii this is 32Khz/16bit/Stereo
	//Settings.SoundSync = true;
	Settings.SixteenBitSound = true;
	Settings.Stereo = true;
	Settings.ReverseStereo = true;
	Settings.SoundPlaybackRate = 32000;
	Settings.SoundInputRate = 31953;

	// Graphics
	Settings.Transparency = true;
	Settings.SupportHiRes = true;
	Settings.SkipFrames = AUTO_FRAMERATE;
	Settings.TurboSkipFrames = 19;
	Settings.DisplayFrameRate = false;
	Settings.AutoDisplayMessages = 0;
	Settings.InitialInfoStringTimeout = 200; // # frames to display messages for

	// Frame timings in 50hz and 60hz cpu mode
	Settings.FrameTimePAL = 20000;
	Settings.FrameTimeNTSC = 16667;
}
Rayman3XInput_DirectInputDevice8A::Rayman3XInput_DirectInputDevice8A()
	: m_refCount(1)
{
	ResetControls();
}
Exemple #23
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/****************************************************************************
 * DefaultSettings
 *
 * Sets all the defaults!
 ***************************************************************************/
void
DefaultSettings ()
{
	memset (&GCSettings, 0, sizeof (GCSettings));
	ResetControls(); // controller button mappings

	GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB)
	GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
	sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
	sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
	sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
	sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER);
	sprintf (GCSettings.BorderFolder, "%s/borders", APPFOLDER);
	sprintf (GCSettings.CoverFolder, "%s/covers", APPFOLDER); // Path to cover files
	sprintf (GCSettings.ArtworkFolder, "%s/artworks", APPFOLDER); // Path to artwork files
	sprintf (GCSettings.ImageFolder, "%s/screenshots", APPFOLDER);

	GCSettings.AutoLoad = 1;
	GCSettings.AutoSave = 1;
	GCSettings.AppendAuto = 1;

	GCSettings.WiimoteOrientation = 0;

	GCSettings.gbaZoomHor = 1.0; // GBA horizontal zoom level
	GCSettings.gbaZoomVert = 1.0; // GBA vertical zoom level
	GCSettings.gbZoomHor = 1.0; // GBA horizontal zoom level
	GCSettings.gbZoomVert = 1.0; // GBA vertical zoom level
	GCSettings.gbFixed = 0; // not fixed - use zoom level
	GCSettings.gbaFixed = 0; // not fixed - use zoom level
	GCSettings.videomode = 0; // automatic video mode detection
	GCSettings.render = 1; // Filtered
	GCSettings.scaling = 1; // partial stretch
	GCSettings.WiiControls = false; // Match Wii Game

	GCSettings.xshift = 0; // horizontal video shift
	GCSettings.yshift = 0; // vertical video shift
	GCSettings.colorize = 0; // Colorize mono gameboy games
	GCSettings.gbaFrameskip = 1; // Turn auto-frameskip on for GBA games

	GCSettings.WiimoteOrientation = 0;
	GCSettings.ExitAction = 0;
	GCSettings.MusicVolume = 40;
	GCSettings.SFXVolume = 40;
	GCSettings.Rumble = 1;
	GCSettings.PreviewImage = 0;
	
	GCSettings.BasicPalette = 0;
	
#ifdef HW_RVL
	GCSettings.language = CONF_GetLanguage();

	if(GCSettings.language == LANG_JAPANESE || 
		GCSettings.language == LANG_SIMP_CHINESE || 
		GCSettings.language == LANG_TRAD_CHINESE || 
		GCSettings.language == LANG_KOREAN)
		GCSettings.language = LANG_ENGLISH;
#else
	GCSettings.language = LANG_ENGLISH;
#endif
	GCSettings.OffsetMinutesUTC = 0;
	GCSettings.GBHardware = 0;
	GCSettings.SGBBorder = 0;
}
Exemple #24
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//------------------------------------------------------------------------------
// CControlPos::~CControlPos
// 
//	default destructor -- It deletes all controls. 
// 
//	Access: public
// 
//	Args:
//		none
// 
//	Return:
//		none
// 
CControlPos::~CControlPos()
{
	ResetControls();
}
Exemple #25
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void CSearchDlg::OnBnClickedStop(wxCommandEvent& WXUNUSED(evt))
{
	theApp->searchlist->StopSearch();
	ResetControls();
}
Exemple #26
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void CSearchDlg::LocalSearchEnd()
{
	ResetControls();
}
Exemple #27
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bool CGUIWindowSettingsScreenCalibration::OnMessage(CGUIMessage& message)
{
  switch ( message.GetMessage() )
  {
  case GUI_MSG_WINDOW_DEINIT:
    {
      CDisplaySettings::GetInstance().UpdateCalibrations();
      CServiceBroker::GetSettings()->Save();
      CServiceBroker::GetWinSystem()->GetGfxContext().SetCalibrating(false);
      // reset our screen resolution to what it was initially
      CServiceBroker::GetWinSystem()->GetGfxContext().SetVideoResolution(CDisplaySettings::GetInstance().GetCurrentResolution(), false);
      CServiceBroker::GetGUI()->GetWindowManager().SendMessage(GUI_MSG_NOTIFY_ALL, 0, 0, GUI_MSG_WINDOW_RESIZE);
    }
    break;

  case GUI_MSG_WINDOW_INIT:
    {
      CGUIWindow::OnMessage(message);
      CServiceBroker::GetWinSystem()->GetGfxContext().SetCalibrating(true);

      // Get the allowable resolutions that we can calibrate...
      m_Res.clear();
      if (g_application.GetAppPlayer().IsPlayingVideo())
      { // don't allow resolution switching if we are playing a video

        g_application.GetAppPlayer().TriggerUpdateResolution();

        m_iCurRes = 0;
        m_Res.push_back(CServiceBroker::GetWinSystem()->GetGfxContext().GetVideoResolution());
        SET_CONTROL_VISIBLE(CONTROL_VIDEO);
      }
      else
      {
        SET_CONTROL_HIDDEN(CONTROL_VIDEO);
        m_iCurRes = (unsigned int)-1;
        CServiceBroker::GetWinSystem()->GetGfxContext().GetAllowedResolutions(m_Res);
        // find our starting resolution
        m_iCurRes = FindCurrentResolution();
      }
      if (m_iCurRes==(unsigned int)-1)
      {
        CLog::Log(LOGERROR, "CALIBRATION: Reported current resolution: %d", (int)CServiceBroker::GetWinSystem()->GetGfxContext().GetVideoResolution());
        CLog::Log(LOGERROR, "CALIBRATION: Could not determine current resolution, falling back to default");
        m_iCurRes = 0;
      }

      // Setup the first control
      m_iControl = CONTROL_TOP_LEFT;
      ResetControls();
      return true;
    }
    break;
  case GUI_MSG_CLICKED:
    {
      // clicked - change the control...
      NextControl();
    }
    break;
  case GUI_MSG_NOTIFY_ALL:
    {
      if (message.GetParam1() == GUI_MSG_WINDOW_RESIZE)
      {
        m_iCurRes = FindCurrentResolution();
      }
    }
    break;
  // send before touch for requesting gesture features - we don't want this
  // it would result in unfocus in the onmessage below ...
  case GUI_MSG_GESTURE_NOTIFY:
  // send after touch for unfocussing - we don't want this in this window!
  case GUI_MSG_UNFOCUS_ALL:
    return true;
    break;
  }
  return CGUIWindow::OnMessage(message);
}