VOID LoginPlayer::CleanUp( ) { __ENTER_FUNCTION m_Status = PS_LOGIN_EMPTY ; m_KickTime = 0; m_LastSendTime = 0; m_ConnectTime = 0; m_CurrentTime = 0; m_LeftTimeToQuit = 0; m_AccountGuid = 0; m_Version = 0; m_LastSendProcessTurn = 0; m_QueuePos = 0; m_LastDBOpTime = 0; m_CharNumber = -1; memset(m_GUIDList,-1,sizeof(GUID_t)*DB_CHAR_NUMBER); m_uKey = -1; m_bDBOprating = FALSE; m_ReadyKickCount = 0; m_WrongPWCount = 0; m_SceneID = 0; m_WorldPos.CleanUp(); m_Camp = -1; ResetKick( ) ; return Player::CleanUp( ) ; __LEAVE_FUNCTION }
VOID LoginPlayer::CleanUp( ) { __ENTER_FUNCTION m_Status = PS_LOGIN_EMPTY ; m_KickTime = 0; m_LastSendTime = 0; m_ConnectTime = 0; m_CurrentTime = 0; m_LeftTimeToQuit = 0; m_AccountGuid = 0; m_Version = 0; m_LastSendProcessTurn = 0; m_QueuePos = 0; m_LastDBOpTime = 0; m_CharNumber = -1; memset(m_GUIDList,-1,sizeof(GUID_t)*DB_CHAR_NUMBER); m_uKey = -1; m_bDBOprating = FALSE; m_ReadyKickCount = 0; m_WrongPWCount = 0; m_SceneID = 0; m_WorldPos.CleanUp(); m_bEnableMiBao = FALSE; m_MiBaoGroup.CleanUp(); m_MiBaoInputBeginTime = 0; m_FatigueSign = FALSE; m_AccountTotalOnlineTime = 0; m_ProxyType = CL_NP_UNKNOWN; m_bAlreadyCheckCreateCode = FALSE; m_bAlreadyCheckLoginCode = FALSE; m_CreateCode.CleanUp(); m_LoginCode.CleanUp(); m_AccountSafeSign.CleanUp(); ResetDisconnectCountDown(); ResetKick( ) ; return Player::CleanUp( ) ; __LEAVE_FUNCTION }