Exemple #1
0
void MainExitServer()
{
	lprintf("ExitServer terminating server\n");
	
	ExitAsyncConnections();
	
	CloseAllSessions(); /* gotta do this before anything, cause it uses kod, accounts */
	
	CloseDefaultChannels();
	
	ResetLoadMotd();
	ResetLoadBof();
	
	ResetTable();
	ResetBufferPool();
	ResetSysTimer();
	ResetDLlist();
	ResetNameID();
	ResetAccount();
	ResetUser();
	ResetString();
	ResetRoomData();
	ResetResource();
	ResetTimer();
	ResetList();
	ResetObject();
	ResetMessage();
	ResetClass();
	
	ResetConfig();
	
	DeleteAllBlocks();
}
Exemple #2
0
void InterfaceReloadSystem()
{
	EnterServerLock();
	
	lprintf("InterfaceReloadSystem reloading system\n");
	
	PauseTimers();
	
	SendBlakodBeginSystemEvent(SYSEVENT_RELOAD_SYSTEM);
	
	GarbageCollect();
	SaveAll();
	
	ResetAdminConstants();
	ResetUser();
	ResetString();
	ResetRoomData();
	ResetLoadMotd();
	ResetLoadBof();
	ResetDLlist();
	ResetNameID();
	ResetResource();
	ResetTimer();
	ResetList();
	ResetObject();
	ResetMessage();
	ResetClass();
	
	LoadMotd();
	LoadBof();
	LoadRsc();
	
	LoadKodbase();
	
	UpdateSecurityRedbook();
	
	LoadAdminConstants();
	/* can't reload accounts because sessions have pointers to accounts */
	if (!LoadAllButAccount()) 
		eprintf("InterfaceReloadSystem couldn't load game.  You are dead.\n");
	
	AllocateParseClientListNodes(); /* it needs a list to send to users */
	AddBuiltInDLlist();
	
	SendBlakodEndSystemEvent(SYSEVENT_RELOAD_SYSTEM);
	
	UnpauseTimers();
	
	LeaveServerLock();
}
Exemple #3
0
LPREGVALUE CRKey::Add( DWORD dwType, LPCTSTR pName, const void * pValue, DWORD dwValue, BOOL bFile)
{_STTEX();
	BOOL bNew = FALSE;
	LPREGVALUE prv = (LPREGVALUE)Find( pName );

	// Did we find an existing object?
	if ( prv != NULL ) 
		ResetObject( prv, NULL, 0, (LPVOID)pName ); 

	else // Create new object
	{	prv = (LPREGVALUE)New( NULL, 0, (LPVOID)pName );
		if ( prv == NULL ) return NULL;
	} // end else

	// Save the type
	prv->type = dwType;

	RULIB_TRY
	{
		if ( bFile )
		{
			CWinFile wf;
			if ( wf.OpenExisting( (char*)pValue ) )
			{
				DWORD dwSize = wf.Size();
				if ( dwSize < m_dwMinSize ) dwSize = m_dwMinSize;
				if ( dwSize )
				{
					// Allocate memory
					prv->data = new BYTE[ dwSize + 1 ];
					if ( prv->data == NULL ) 
					{	Delete( prv ); return FALSE; }
					prv->size = dwSize;

					// Read data from file
					if ( !wf.Size() || !wf.Read( prv->data, wf.Size() ) )
						ZeroMemory( prv->data, prv->size );

				} // end if

			} // end if

			else bFile = FALSE;

		} // end if

		// Save the data
		if ( !bFile && ( dwValue != 0 || m_dwMinSize != 0 ) )
		{
			// What size should we use
			DWORD sz = m_dwMinSize < dwValue ? dwValue : m_dwMinSize;

			// Allocate memory
			prv->data = new BYTE[ sz + 1 ];
			if ( prv->data == NULL ) 
			{	Delete( prv ); return FALSE; }
			prv->size = sz;

			// Initialize data
			if ( pValue != NULL && dwValue != 0 ) 
			{	memcpy( prv->data, pValue, dwValue );
				( (LPBYTE)prv->data )[ dwValue ] = 0;
			} // end if
			else ZeroMemory( prv->data, sz + 1 );

		} // end if	

	} // end try

	// Just forget it if error
	RULIB_CATCH_ALL { ASSERT( 0 ); return NULL; }

	return prv;
}