//=============================================================================================================================== void D3D::SetFullscreen(bool fullscreen) { m_isFullscreen = fullscreen; mOptions->fullscreen = m_isFullscreen; ResizeDevice(); }
bool KWindow::ResizeClient(UINT iWidth, UINT iHeight) { GetClientRect(m_hWnd, &m_rtWindow); g_rtWindow = m_rtWindow; return ResizeDevice(iWidth, iHeight); }