void ContactResolver::ResolveContacts()
	{
		if(!m_contacts.empty())
		{
			InitContacts();
			ResolvePosition();
			ResolveVelocity();
		}
	}
void ParticleContact::ContactResolve(XPhysics *_p1, XPhysics *_p2, float _restitution, float penetration, XMVECTOR _contactNormal)
{
	this->m_pParticle1		=	_p1;
	this->m_pParticle2		=	_p2;
	this->m_restitution		=	_restitution;
	this->m_contactNormal	=	_contactNormal;

	ResolveVelocity();
	ResolvePenetration();
}
void ParticleContact::Resolve(float elapsedTime)
{
	ResolveVelocity(elapsedTime);
	ResolveInterpenetraton(elapsedTime);
}