void CNodeVCompression::UpdateNode() { bool bUseTangent = m_iCompressionMode == COMPRESSION_MODE_NORMAL_TANGENT; CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges; CreateBridgeRestoreData_In( CBaseNode::BY_NAME, m_hRestoreBridges ); GenerateJacks_Input( bUseTangent ? 2 : 1 ); LockJackInput_Flags( 0, HLSLVAR_FLOAT4, "Normal" ); if ( bUseTangent ) LockJackInput_Flags( 1, HLSLVAR_FLOAT4, "Tangent" ); RestoreBridgesFromList_In( m_hRestoreBridges ); CreateBridgeRestoreData_Out( CBaseNode::BY_NAME, m_hRestoreBridges ); GenerateJacks_Output( bUseTangent ? 2 : 1 ); LockJackOutput_Flags( 0, HLSLVAR_FLOAT3, "Normal" ); if ( bUseTangent ) LockJackOutput_Flags( 1, HLSLVAR_FLOAT4, "Tangent" ); RestoreBridgesFromList_Out( m_hRestoreBridges ); OnUpdateHierachy( NULL, NULL ); }
void CNodeBreak::UpdateNode() { int iJacksRequired = 1; for ( int i = 0; i < max( GetNumJacks_In(), GetNumJacks_Out() ); i++ ) { const bool bJackInValid = i < GetNumJacks_In(); const bool bJackOutValid = i < GetNumJacks_Out(); if ( bJackInValid && GetJack_In( i )->GetNumBridgesConnected() ) iJacksRequired++; else if ( bJackOutValid && GetJack_Out( i )->GetNumBridgesConnected() ) iJacksRequired++; } //CUtlVector< int >hSmartTypes_Out; //for ( int i = 0; i < GetNumJacks_Out(); i++ ) // hSmartTypes_Out.AddToTail( GetJack_Out(i)->GetSmartType() ); CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges_In; CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges_Out; CreateBridgeRestoreData_In( CBaseNode::BY_COUNT, m_hRestoreBridges_In ); CreateBridgeRestoreData_Out( CBaseNode::BY_COUNT, m_hRestoreBridges_Out ); GenerateJacks_Input( iJacksRequired ); GenerateJacks_Output( iJacksRequired ); RestoreBridgesFromList_In( m_hRestoreBridges_In ); RestoreBridgesFromList_Out( m_hRestoreBridges_Out ); //for ( int i = 0; i < GetNumJacks_Out(); i++ ) // GetJack_Out( i )->SetSmartType( hSmartTypes_Out[i] ); //hSmartTypes_Out.Purge(); OnUpdateHierachy( NULL, NULL ); }
void CNodeStdVLight::UpdateNode() { CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges; CreateBridgeRestoreData_In( CBaseNode::BY_NAME, m_hRestoreBridges ); GenerateJacks_Input( m_bStaticLighting ? 3 : 1 ); if ( m_bStaticLighting ) { LockJackInput_Flags( 0, HLSLVAR_FLOAT3, "World pos" ); LockJackInput_Flags( 1, HLSLVAR_FLOAT3, "World normal" ); LockJackInput_Flags( 2, HLSLVAR_FLOAT3, "Static light" ); } else { LockJackInput_Flags( 0, HLSLVAR_FLOAT3, "World pos" ); } RestoreBridgesFromList_In( m_hRestoreBridges ); CreateBridgeRestoreData_Out( CBaseNode::BY_NAME, m_hRestoreBridges ); GenerateJacks_Output( 1 ); if ( m_bStaticLighting ) LockJackOutput_Flags( 0, HLSLVAR_FLOAT3, "Lighting" ); else LockJackOutput_Flags( 0, HLSLVAR_FLOAT4, "VAttn" ); RestoreBridgesFromList_Out( m_hRestoreBridges ); }
void CNodePSOutput::Setup( SETUP_HLSL_PS_Output info ) { int numInputs = 0; numInputs += info.iNumRTs; if ( info.bDepth ) numInputs += 1; CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges; CreateBridgeRestoreData_In( CBaseNode::BY_RESTYPE, m_hRestoreBridges ); GenerateJacks_Input( numInputs ); int curInput = 0; for ( int i = 0; i < info.iNumRTs; i++ ) { GetJack_In( curInput )->SetResourceType( RESOURCETYPE_COLOR_0 + i ); LockJackInput_Flags( curInput, HLSLVAR_FLOAT4, VarArgs("Color %i",i) ); curInput++; } if ( info.bDepth ) { GetJack_In( curInput )->SetResourceType( RESOURCETYPE_DEPTH ); LockJackInput_Flags( curInput, HLSLVAR_FLOAT1, "Depth" ); curInput++; } curSetup = info; RestoreBridgesFromList_In( m_hRestoreBridges ); }
void CNodeFinal::UpdateNode() { CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges; CreateBridgeRestoreData_In( CBaseNode::BY_NAME, m_hRestoreBridges ); GenerateJacks_Input( b_writedepth ? 3 : 2 ); LockJackInput_Flags( 0, HLSLVAR_FLOAT4, "Color" ); LockJackInput_Flags( 1, HLSLVAR_FLOAT1, "Fog" ); if ( b_writedepth ) LockJackInput_Flags( 2, HLSLVAR_FLOAT1, "Proj z" ); RestoreBridgesFromList_In( m_hRestoreBridges ); }
void CNodeCustom::UpdateNode() { CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges_In; CreateBridgeRestoreData_In( CBaseNode::BY_INDEX, m_hRestoreBridges_In ); GenerateJacks_Input( m_hszVarNames_In.Count() ); //GenerateJacks_Input( numJacksIn ); CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges_Out; CreateBridgeRestoreData_Out( CBaseNode::BY_INDEX, m_hRestoreBridges_Out ); GenerateJacks_Output( m_hszVarNames_Out.Count() ); for ( int i = 0; i < GetNumJacks_In(); i++ ) { char *name = NULL; if ( m_hszVarNames_In.Count() > i && m_hszVarNames_In[ i ]->pszName != NULL && Q_strlen( m_hszVarNames_In[ i ]->pszName ) > 0 ) name = m_hszVarNames_In[ i ]->pszName; else name = GenerateDefaultName( i ); LockJackInput_Flags( i, m_hszVarNames_In[ i ]->iFlag, name ); } for ( int i = 0; i < GetNumJacks_Out(); i++ ) { char *name = NULL; if ( m_hszVarNames_Out.Count() > i && m_hszVarNames_Out[ i ]->pszName != NULL && Q_strlen( m_hszVarNames_Out[ i ]->pszName ) > 0 ) name = m_hszVarNames_Out[ i ]->pszName; else name = GenerateDefaultName( i, true ); LockJackOutput_Flags( i, m_hszVarNames_Out[ i ]->iFlag, name ); } RestoreBridgesFromList_In( m_hRestoreBridges_In ); RestoreBridgesFromList_Out( m_hRestoreBridges_Out ); OnUpdateHierachy( NULL, NULL ); }
void CNodeStdSkinning::UpdateNode() { CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges; CreateBridgeRestoreData_In( CBaseNode::BY_NAME, m_hRestoreBridges ); int numInputs = 3; if ( m_iSkinMode == STD_SKINNING_MODE_POS_NORMAL ) numInputs = 4; else if ( m_iSkinMode == STD_SKINNING_MODE_POS_NORMAL_TANGENT ) numInputs = 5; GenerateJacks_Input( numInputs ); LockJackInput_Flags( 0, HLSLVAR_FLOAT4, "Bone indices" ); LockJackInput_Flags( 1, HLSLVAR_FLOAT4, "Bone weights" ); LockJackInput_Flags( 2, HLSLVAR_FLOAT3, "Obj pos" ); if ( m_iSkinMode >= STD_SKINNING_MODE_POS_NORMAL ) LockJackInput_Flags( 3, HLSLVAR_FLOAT3, "Obj normal" ); if ( m_iSkinMode >= STD_SKINNING_MODE_POS_NORMAL_TANGENT ) LockJackInput_Flags( 4, HLSLVAR_FLOAT4, "Obj tangent s" ); RestoreBridgesFromList_In( m_hRestoreBridges ); CreateBridgeRestoreData_Out( CBaseNode::BY_NAME, m_hRestoreBridges ); int numOutputs = 1; if ( m_iSkinMode == STD_SKINNING_MODE_POS_NORMAL ) numOutputs = 2; else if ( m_iSkinMode == STD_SKINNING_MODE_POS_NORMAL_TANGENT ) numOutputs = 4; GenerateJacks_Output( numOutputs ); LockJackOutput_Flags( 0, HLSLVAR_FLOAT3, "World pos" ); if ( m_iSkinMode >= STD_SKINNING_MODE_POS_NORMAL ) LockJackOutput_Flags( 1, HLSLVAR_FLOAT3, "World normal" ); if ( m_iSkinMode >= STD_SKINNING_MODE_POS_NORMAL_TANGENT ) { LockJackOutput_Flags( 2, HLSLVAR_FLOAT3, "World tangent s" ); LockJackOutput_Flags( 3, HLSLVAR_FLOAT3, "World tangent t" ); } RestoreBridgesFromList_Out( m_hRestoreBridges ); }
void CNodeStdMorph::UpdateNode() { CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges; CreateBridgeRestoreData_In( CBaseNode::BY_NAME, m_hRestoreBridges ); int numInputs = 2; if ( m_iSkinMode == STD_SKINNING_MODE_POS_NORMAL ) numInputs = 4; else if ( m_iSkinMode == STD_SKINNING_MODE_POS_NORMAL_TANGENT ) numInputs = 5; GenerateJacks_Input( numInputs ); LockJackInput_Flags( 0, HLSLVAR_FLOAT3, "Obj pos" ); LockJackInput_Flags( 1, HLSLVAR_FLOAT3, "Flex delta" ); //LockJackInput_Flags( 2, HLSLVAR_FLOAT2, "Morph coords" ); if ( m_iSkinMode >= STD_SKINNING_MODE_POS_NORMAL ) { LockJackInput_Flags( 2, HLSLVAR_FLOAT3, "Obj normal" ); LockJackInput_Flags( 3, HLSLVAR_FLOAT3, "Flex normal" ); } if ( m_iSkinMode >= STD_SKINNING_MODE_POS_NORMAL_TANGENT ) LockJackInput_Flags( 4, HLSLVAR_FLOAT3, "Tangent s" ); RestoreBridgesFromList_In( m_hRestoreBridges ); CreateBridgeRestoreData_Out( CBaseNode::BY_NAME, m_hRestoreBridges ); int numOutputs = 1; if ( m_iSkinMode == STD_SKINNING_MODE_POS_NORMAL ) numOutputs = 2; else if ( m_iSkinMode == STD_SKINNING_MODE_POS_NORMAL_TANGENT ) numOutputs = 3; GenerateJacks_Output( numOutputs ); LockJackOutput_Flags( 0, HLSLVAR_FLOAT3, "Obj pos" ); if ( m_iSkinMode >= STD_SKINNING_MODE_POS_NORMAL ) LockJackOutput_Flags( 1, HLSLVAR_FLOAT3, "Obj normal" ); if ( m_iSkinMode >= STD_SKINNING_MODE_POS_NORMAL_TANGENT ) LockJackOutput_Flags( 2, HLSLVAR_FLOAT3, "Obj tangent s" ); RestoreBridgesFromList_Out( m_hRestoreBridges ); }
void CNodeMCompose::UpdateNode() { CUtlVector< BridgeRestoreInfo* >m_hRestoreBridges; CreateBridgeRestoreData_In( CBaseNode::BY_NAME, m_hRestoreBridges ); int numInputs = 3; if ( iTargetMatrix == HLSLVAR_MATRIX4X4 || (iTargetMatrix == HLSLVAR_MATRIX4X3 && bColumns) ) numInputs = 4; GenerateJacks_Input( numInputs ); int type = HLSLVAR_FLOAT3; if ( iTargetMatrix == HLSLVAR_MATRIX4X4 || (iTargetMatrix == HLSLVAR_MATRIX4X3 && !bColumns) ) type = HLSLVAR_FLOAT4; for ( int i = 0; i < numInputs; i++ ) LockJackInput_Flags( i, type, VarArgs( "%c", (((int)'A')+i) ) ); LockJackOutput_Flags( 0, iTargetMatrix ); RestoreBridgesFromList_In( m_hRestoreBridges ); }