//************************************************************************************* // Switches from/to Game Mode/Editor Mode //************************************************************************************* void SetEditMode(long ed, const bool stop_sound) { LAST_JUMP_ENDTIME = 0; if(!DONT_ERASE_PLAYER) { player.lifePool.current = 0.1f; } RestoreAllLightsInitialStatus(); if (stop_sound) ARX_SOUND_MixerStop(ARX_SOUND_MixerGame); RestoreInitialIOStatus(); if (ed) { ARX_PATH_ComputeAllBoundingBoxes(); arxtime.pause(); } else { ARX_SCRIPT_ResetAll(true); EERIE_ANIMMANAGER_PurgeUnused(); } if(!DONT_ERASE_PLAYER) { ARX_PLAYER_MakeFreshHero(); } }
void SetEditMode() { LAST_JUMP_ENDTIME = 0; if(!DONT_ERASE_PLAYER) { player.lifePool.current = 0.1f; } RestoreAllLightsInitialStatus(); RestoreInitialIOStatus(); if(!DONT_ERASE_PLAYER) { ARX_PLAYER_MakeFreshHero(); } }
void levelInit() { arx_assert(entities.player()); LogDebug("Initializing level ..."); g_requestLevelInit = true; ARX_PARTICLES_FirstInit(); RenderBatcher::getInstance().reset(); progressBarAdvance(2.f); LoadLevelScreen(); if(!pParticleManager) pParticleManager = new ParticleManager(); if(GMOD_RESET) ARX_GLOBALMODS_Reset(); GMOD_RESET = true; STARTDRAG = Vec2s_ZERO; DANAEMouse = Vec2s_ZERO; if(LOAD_N_ERASE) arxtime.init(); ARX_BOOMS_ClearAllPolyBooms(); ARX_DAMAGES_Reset(); ARX_MISSILES_ClearAll(); spells.clearAll(); ARX_SPELLS_ClearAllSymbolDraw(); ARX_PARTICLES_ClearAll(); if(LOAD_N_ERASE) { CleanScriptLoadedIO(); RestoreInitialIOStatus(); DRAGINTER=NULL; } ARX_SPELLS_ResetRecognition(); eyeball.exist=0; for(size_t i = 0; i < MAX_DYNLIGHTS; i++) { lightHandleGet((LightHandle)i)->exist = 0; } arxtime.update_last_frame_time(); if(LOAD_N_ERASE) { CleanInventory(); ARX_SCRIPT_Timer_ClearAll(); UnlinkAllLinkedObjects(); ARX_SCRIPT_ResetAll(false); } SecondaryInventory=NULL; TSecondaryInventory=NULL; ARX_FOGS_Render(); if(LOAD_N_ERASE) { arxtime.init(); if(!DONT_ERASE_PLAYER) ARX_PLAYER_InitPlayer(); g_hudRoot.playerInterfaceFader.resetSlid(); player.lifePool.current = player.lifePool.max; player.manaPool.current = player.manaPool.max; if(!DONT_ERASE_PLAYER) { ARX_PLAYER_MakeFreshHero(); } } InitSnapShot(fs::paths.user / "snapshot"); if(FASTmse) { FASTmse = 0; if(LOADEDD) { Vec3f trans = Mscenepos; player.pos = loddpos + trans; } else { player.pos.y += player.baseHeight(); } progressBarAdvance(4.f); LoadLevelScreen(); } #if BUILD_EDIT_LOADSAVE else if(mse) { Mscenepos.x=-mse->cub.xmin-(mse->cub.xmax-mse->cub.xmin)*.5f+((float)ACTIVEBKG->Xsize*(float)ACTIVEBKG->Xdiv)*.5f; Mscenepos.z=-mse->cub.zmin-(mse->cub.zmax-mse->cub.zmin)*.5f+((float)ACTIVEBKG->Zsize*(float)ACTIVEBKG->Zdiv)*.5f; float t1=(float)(long)(mse->point0.x/BKG_SIZX); float t2=(float)(long)(mse->point0.z/BKG_SIZZ); t1=mse->point0.x-t1*BKG_SIZX; t2=mse->point0.z-t2*BKG_SIZZ; Mscenepos.x=(float)((long)(Mscenepos.x/BKG_SIZX))*BKG_SIZX+(float)BKG_SIZX*.5f; Mscenepos.z=(float)((long)(Mscenepos.z/BKG_SIZZ))*BKG_SIZZ+(float)BKG_SIZZ*.5f; mse->pos.x=Mscenepos.x=Mscenepos.x+BKG_SIZX-t1; mse->pos.z=Mscenepos.z=Mscenepos.z+BKG_SIZZ-t2; Mscenepos.y=mse->pos.y=-mse->cub.ymin-100.f-mse->point0.y; if (PLAYER_POSITION_RESET) { player.pos.x = mse->pos.x+mse->point0.x; player.pos.z = mse->pos.z+mse->point0.z; player.pos.y = mse->pos.y+mse->point0.y; } EERIERemovePrecalcLights(); progressBarAdvance(); LoadLevelScreen(); SceneAddMultiScnToBackground(mse); progressBarAdvance(2.f); LoadLevelScreen(); Vec3f trans = mse->pos; ReleaseMultiScene(mse); mse=NULL; if(PLAYER_POSITION_RESET) { if(LOADEDD) { player.pos = loddpos + trans; } else { player.pos.y += player.baseHeight(); } } PLAYER_POSITION_RESET = true; progressBarAdvance(); LoadLevelScreen(); } #endif // BUILD_EDIT_LOADSAVE else { progressBarAdvance(4.f); LoadLevelScreen(); } if(player.torch) { ARX_SOUND_PlaySFX(SND_TORCH_LOOP, NULL, 1.0F, ARX_SOUND_PLAY_LOOPED); } MagicFlareSetCamera(&subj); lastteleport = player.basePosition(); subj.orgTrans.pos = g_moveto = player.pos; subj.angle = player.angle; RestoreLastLoadedLightning(*ACTIVEBKG); progressBarAdvance(); LoadLevelScreen(); if(LOAD_N_ERASE) SetEditMode(0); progressBarAdvance(); LoadLevelScreen(); LOAD_N_ERASE = true; DONT_ERASE_PLAYER=0; progressBarAdvance(); LoadLevelScreen(); g_requestLevelInit = false; PrepareIOTreatZone(1); CURRENTLEVEL=GetLevelNumByName(LastLoadedScene.string()); if(TIME_INIT) arxtime.init(); arxtime.update_last_frame_time(); progressBarAdvance(); LoadLevelScreen(); if(DONT_WANT_PLAYER_INZONE) { player.inzone = NULL; DONT_WANT_PLAYER_INZONE = 0; } progressBarAdvance(); LoadLevelScreen(); player.desiredangle.setYaw(0.f); player.angle.setYaw(0.f); ARX_PLAYER_RectifyPosition(); entities.player()->_npcdata->vvpos = -99999; SendGameReadyMsg(); PLAYER_MOUSELOOK_ON = false; player.Interface &= ~INTER_NOTE; if(!TIME_INIT) { arxtime.force_time_restore(FORCE_TIME_RESTORE); arxtime.force_frame_time_restore(FORCE_TIME_RESTORE); } else { arxtime.resume(); } EntityHandle t = entities.getById("seat_stool1_0012"); if(ValidIONum(t)) { entities[t]->ioflags |= IO_FORCEDRAW; } if(WILL_RESTORE_PLAYER_POSITION_FLAG) { Entity * io = entities.player(); player.pos = WILL_RESTORE_PLAYER_POSITION; io->pos = player.basePosition(); for(size_t i = 0; i < io->obj->vertexlist.size(); i++) { io->obj->vertexlist3[i].v = io->obj->vertexlist[i].v + io->pos; } WILL_RESTORE_PLAYER_POSITION_FLAG = 0; } ARX_NPC_RestoreCuts(); ResetVVPos(entities.player()); progressBarAdvance(); LoadLevelScreen(); LoadLevelScreen(-2); if ( (!CheckInPoly(player.pos)) && (LastValidPlayerPos.x!=0.f) && (LastValidPlayerPos.y!=0.f) && (LastValidPlayerPos.z!=0.f)) { player.pos = LastValidPlayerPos; } LastValidPlayerPos = player.pos; }
void levelInit() { arx_assert(entities.player()); LogDebug("Initializing level ..."); ARX_PARTICLES_FirstInit(); g_renderBatcher.reset(); progressBarAdvance(2.f); LoadLevelScreen(); g_particleManager.Clear(); if(GMOD_RESET) ARX_GLOBALMODS_Reset(); GMOD_RESET = true; STARTDRAG = Vec2s(0); DANAEMouse = Vec2s(0); PolyBoomClear(); ARX_DAMAGES_Reset(); ARX_MISSILES_ClearAll(); spells.clearAll(); ARX_SPELLS_ClearAllSymbolDraw(); ARX_PARTICLES_ClearAll(); ParticleSparkClear(); if(LOAD_N_ERASE) { CleanScriptLoadedIO(); RestoreInitialIOStatus(); DRAGINTER = NULL; } ARX_SPELLS_ResetRecognition(); eyeball.exist = 0; resetDynLights(); if(LOAD_N_ERASE) { CleanInventory(); ARX_SCRIPT_Timer_ClearAll(); UnlinkAllLinkedObjects(); ARX_SCRIPT_ResetAll(false); } SecondaryInventory = NULL; TSecondaryInventory = NULL; ARX_FOGS_Render(); if(LOAD_N_ERASE) { if(!DONT_ERASE_PLAYER) ARX_PLAYER_InitPlayer(); g_hudRoot.playerInterfaceFader.resetSlid(); player.lifePool.current = player.lifePool.max; player.manaPool.current = player.manaPool.max; if(!DONT_ERASE_PLAYER) { ARX_PLAYER_MakeFreshHero(); } } InitSnapShot(fs::getUserDir() / "snapshot"); progressBarAdvance(4.f); LoadLevelScreen(); if(player.torch) { player.torch_loop = ARX_SOUND_PlaySFX_loop(g_snd.TORCH_LOOP, NULL, 1.0F); } g_playerCamera.m_pos = g_moveto = player.pos; g_playerCamera.angle = player.angle; RestoreLastLoadedLightning(*ACTIVEBKG); progressBarAdvance(); LoadLevelScreen(); if(LOAD_N_ERASE) { SetEditMode(); ARX_SOUND_MixerStop(ARX_SOUND_MixerGame); ARX_SCRIPT_ResetAll(true); EERIE_ANIMMANAGER_PurgeUnused(); } progressBarAdvance(); LoadLevelScreen(); LOAD_N_ERASE = true; DONT_ERASE_PLAYER = false; progressBarAdvance(); LoadLevelScreen(); PrepareIOTreatZone(1); progressBarAdvance(); LoadLevelScreen(); if(DONT_WANT_PLAYER_INZONE) { player.inzone = NULL; DONT_WANT_PLAYER_INZONE = 0; } progressBarAdvance(); LoadLevelScreen(); player.desiredangle.setPitch(0.f); player.angle.setPitch(0.f); ARX_PLAYER_RectifyPosition(); entities.player()->_npcdata->vvpos = -99999; SendMsgToAllIO(NULL, SM_GAME_READY); PLAYER_MOUSELOOK_ON = false; g_note.clear(); EntityHandle t = entities.getById("seat_stool1_0012"); if(ValidIONum(t)) { entities[t]->ioflags |= IO_FORCEDRAW; } ARX_NPC_RestoreCuts(); ResetVVPos(entities.player()); progressBarAdvance(); LoadLevelScreen(); LoadLevelScreen(-2); if(!CheckInPoly(player.pos) && LastValidPlayerPos.x != 0.f && LastValidPlayerPos.y != 0.f && LastValidPlayerPos.z != 0.f) { player.pos = LastValidPlayerPos; } LastValidPlayerPos = player.pos; g_platformTime.updateFrame(); g_gameTime.resume(GameTime::PauseInitial | GameTime::PauseMenu); }