Exemple #1
0
    u->lo_sectp = &sector[sp->sectnum];
    u->hi_sectp = &sector[sp->sectnum];
    u->lo_sp = NULL;
    u->hi_sp = NULL;
    sp->z = u->loz;

    BossSpriteNum[2] = -2;
    return 0;
}


#include "saveable.h"

static saveable_code saveable_zilla_code[] =
{
    SAVE_CODE(SetupZilla),
    SAVE_CODE(NullZilla),
    SAVE_CODE(DoZillaMove),
    SAVE_CODE(DoZillaStomp),
    SAVE_CODE(DoZillaDeathMelt),
};

static saveable_data saveable_zilla_data[] =
{
    SAVE_DATA(ZillaBattle),
    SAVE_DATA(ZillaOffense),
    SAVE_DATA(ZillaBroadcast),
    SAVE_DATA(ZillaSurprised),
    SAVE_DATA(ZillaEvasive),
    SAVE_DATA(ZillaLostTarget),
    SAVE_DATA(ZillaCloseRange),
Exemple #2
0
    if (!SW_SHAREWARE && gs.MusicOn && !alreadydid)
    {
        PlaySong(0, RedBookSong[Level], TRUE, TRUE);
        alreadydid = TRUE;
    }

    BossSpriteNum[0] = -2;
    return 0;
}


#include "saveable.h"

static saveable_code saveable_serp_code[] =
{
    SAVE_CODE(SetupSerp),
    SAVE_CODE(NullSerp),
    SAVE_CODE(DoSerpMove),
    SAVE_CODE(DoDeathSpecial),
};

static saveable_data saveable_serp_data[] =
{
    SAVE_DATA(SerpBattle),
    SAVE_DATA(SerpOffense),
    SAVE_DATA(SerpBroadcast),
    SAVE_DATA(SerpSurprised),
    SAVE_DATA(SerpEvasive),
    SAVE_DATA(SerpLostTarget),
    SAVE_DATA(SerpCloseRange),
Exemple #3
0
    else
        (*u->ActorActionFunc)(SpriteNum);
    
    ASSERT(User[SpriteNum]);
                            
    KeepActorOnFloor(SpriteNum);
    
    DoActorSectorDamage(SpriteNum);
    return(0);
}    


#include "saveable.h"

static saveable_code saveable_goro_code[] = {
	SAVE_CODE(SetupGoro),
	SAVE_CODE(NullGoro),
	SAVE_CODE(DoGoroPain),
	SAVE_CODE(DoGoroMove),
};

static saveable_data saveable_goro_data[] = {
	SAVE_DATA(GoroBattle),
	SAVE_DATA(GoroOffense),
	SAVE_DATA(GoroBroadcast),
	SAVE_DATA(GoroSurprised),
	SAVE_DATA(GoroEvasive),
	SAVE_DATA(GoroLostTarget),
	SAVE_DATA(GoroCloseRange),

	SAVE_DATA(GoroPersonality),