// Queue events to main thread static int getNextEventAndLock() { int nextEvent; if( !BufferedEventsMutex ) return -1; SDL_mutexP(BufferedEventsMutex); nextEvent = BufferedEventsEnd; nextEvent++; if( nextEvent >= MAX_BUFFERED_EVENTS ) nextEvent = 0; while( nextEvent == BufferedEventsStart ) { SDL_mutexV(BufferedEventsMutex); if( SDL_ANDROID_InsideVideoThread() ) SDL_ANDROID_PumpEvents(); else SDL_Delay(100); SDL_mutexP(BufferedEventsMutex); nextEvent = BufferedEventsEnd; nextEvent++; if( nextEvent >= MAX_BUFFERED_EVENTS ) nextEvent = 0; } return nextEvent; }
void ANDROID_PumpEvents(_THIS) { SDL_ANDROID_PumpEvents(); }