int main(int argc, char *argv[]) { char buffer[BUFSIZ + 1]; SDL_SetError("Hi there!"); printf("Error 1: %s\n", SDL_GetError()); SDL_ClearError(); SDL_memset(buffer, '1', BUFSIZ); buffer[BUFSIZ] = 0; SDL_SetError("This is the error: %s (%f)", buffer, 1.0); printf("Error 2: %s\n", SDL_GetError()); exit(0); }
/* * Local helper to check for the invalid scancode error message */ void _checkInvalidNameError() { const char *expectedError = "Parameter 'name' is invalid"; const char *error; error = SDL_GetError(); SDLTest_AssertPass("Call to SDL_GetError()"); SDLTest_AssertCheck(error != NULL, "Validate that error message was not NULL"); if (error != NULL) { SDLTest_AssertCheck(SDL_strcmp(error, expectedError) == 0, "Validate error message, expected: '%s', got: '%s'", expectedError, error); SDL_ClearError(); SDLTest_AssertPass("Call to SDL_ClearError()"); } }
int SDL_Init(Uint32 flags) { /* Clear the error message */ SDL_ClearError(); /* Initialize the desired subsystems */ if ( SDL_InitSubSystem(flags) < 0 ) { return(-1); } /* Everything is initialized */ if ( !(flags & SDL_INIT_NOPARACHUTE) ) { SDL_InstallParachute(); } return(0); }
/* Returns the first image found at the provided path This method attempts all the suffices stored in Texture::IMAGE_EXTS @imagePath Path to search for images */ SDL_Surface *Texture::findImage(const char *imagePath) { if (!imagePath) return 0; SDL_Surface *image=0; for (int i = 0; i < sizeof(IMAGE_EXTS) / sizeof(char*);i++) { image = IMG_Load(std::string(imagePath).append(IMAGE_EXTS[i]).c_str()); if (image) { SDL_ClearError();//Clear the img errorS break; } } return image; }
/* returns non-zero if all needed symbols were loaded. */ int SDL_WAYLAND_LoadSymbols(void) { int rc = 1; /* always succeed if not using Dynamic WAYLAND stuff. */ /* deal with multiple modules (dga, wayland, etc) needing these symbols... */ if (wayland_load_refcount++ == 0) { #ifdef SDL_VIDEO_DRIVER_WAYLAND_DYNAMIC int i; int *thismod = NULL; for (i = 0; i < SDL_TABLESIZE(waylandlibs); i++) { if (waylandlibs[i].libname != NULL) { waylandlibs[i].lib = SDL_LoadObject(waylandlibs[i].libname); } } #define SDL_WAYLAND_MODULE(modname) SDL_WAYLAND_HAVE_##modname = 1; /* default yes */ #include "SDL_waylandsym.h" #define SDL_WAYLAND_MODULE(modname) thismod = &SDL_WAYLAND_HAVE_##modname; #define SDL_WAYLAND_SYM(rc,fn,params) WAYLAND_##fn = (SDL_DYNWAYLANDFN_##fn) WAYLAND_GetSym(#fn,thismod); #define SDL_WAYLAND_INTERFACE(iface) WAYLAND_##iface = (struct wl_interface *) WAYLAND_GetSym(#iface,thismod); #include "SDL_waylandsym.h" if (SDL_WAYLAND_HAVE_WAYLAND_CLIENT) { /* all required symbols loaded. */ SDL_ClearError(); } else { /* in case something got loaded... */ SDL_WAYLAND_UnloadSymbols(); rc = 0; } #else /* no dynamic WAYLAND */ #define SDL_WAYLAND_MODULE(modname) SDL_WAYLAND_HAVE_##modname = 1; /* default yes */ #define SDL_WAYLAND_SYM(rc,fn,params) WAYLAND_##fn = fn; #define SDL_WAYLAND_INTERFACE(iface) WAYLAND_##iface = &iface; #include "SDL_waylandsym.h" #endif } return rc; }
int main(int argc, char *argv[]) { if (SDL_Init(SDL_INIT_VIDEO) == -1) { fprintf(stderr, "Could not initialize SDL: %s\n", SDL_GetError()); exit(EXIT_FAILURE); } SDL_ClearError(); printf("SDL initialized\n"); atexit(end_SDL); /* Creat a SDL window, and get the window's surface. */ SDL_Surface *screen = NULL; screen = SDL_SetVideoMode(459, 732, 24, SDL_SWSURFACE); if (screen == NULL) { fprintf(stderr, "SDL_SetVideoMode() failed: %\n", SDL_GetError()); exit(EXIT_FAILURE); } /* Load a BMP file, and convert it as a surface */ SDL_Surface *bmp = NULL; bmp = SDL_LoadBMP("1.bmp"); if (bmp == NULL) { fprintf(stderr, "SDL_LoadBMP() failed: %\n", SDL_GetError()); exit(EXIT_FAILURE); } /* Put the BMP's surface on the SDL window's surface. */ if (SDL_BlitSurface(bmp, NULL, screen, NULL) == -1) { fprintf(stderr, "SDL_BlitSurface() failed: %\n", SDL_GetError()); exit(EXIT_FAILURE); } /* Show the SDL window's surface */ if (SDL_Flip(screen) == -1) { fprintf(stderr, "SDL_Flip() failed: %\n", SDL_GetError()); exit(EXIT_FAILURE); } press_ESC_to_quit(); return 0; }
/*------------------------------------- * System Runtime -------------------------------------*/ void MainState::on_run() { LS_LOG_GL_ERR(); renderContext.make_current(*global::pDisplay); LS_LOG_GL_ERR(); renderContext.flip(*global::pDisplay); LS_LOG_GL_ERR(); const char* const pSdlErr = SDL_GetError(); if (pSdlErr && pSdlErr[0] != '\0') { LS_LOG_ERR("SDL_ERROR: ", pSdlErr); SDL_ClearError(); } glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); LS_LOG_GL_ERR(); }
void MainManager::run() { assert(basicRender_ && "You need a renderer, fool!"); SDL_Event event; uint frameNumber = 0; float previousTime = runtime_->getSeconds(); while (isRunning_) { #ifndef NDEBUG const char* err = SDL_GetError(); if (err[0] != '\0') { log_.e() << "SDL_GetError(): " << err << Log::end; } #endif SDL_ClearError(); while (SDL_PollEvent(&event)) { handleEvent(event); basicRender_->handleEvent(event); if (scene_) scene_->handleEvent(event); } ++frameNumber; if (scene_) scene_->refresh(); basicRender_->refresh(); textRenderer_.refresh(); currentTimeDelta_ = runtime_->getSeconds() - previousTime; previousTime = runtime_->getSeconds(); physics_->stepSimulation(currentTimeDelta_); basicRender_->render(runtime_->getSeconds()); textRenderer_.render(0); graphics_->swapBuffers(); fpsCounter_.tic(); if (frameNumber % 30 == 0) updateFpsText(fpsCounter_.getFps()); } }
/* returns non-zero if all needed symbols were loaded. */ int SDL_X11_LoadSymbols(void) { int rc = 1; /* always succeed if not using Dynamic X11 stuff. */ #ifdef SDL_VIDEO_DRIVER_X11_DYNAMIC /* deal with multiple modules (dga, x11, etc) needing these symbols... */ if (x11_load_refcount++ == 0) { int i; int *thismod = NULL; for (i = 0; i < SDL_TABLESIZE(x11libs); i++) { if (x11libs[i].libname != NULL) { x11libs[i].lib = SDL_LoadObject(x11libs[i].libname); } } #define SDL_X11_MODULE(modname) thismod = &SDL_X11_HAVE_##modname; #define SDL_X11_SYM(a,fn,x,y,z) X11_GetSym(#fn,thismod,(void**)&p##fn); #include "SDL_x11sym.h" #undef SDL_X11_MODULE #undef SDL_X11_SYM #ifdef X_HAVE_UTF8_STRING X11_GetSym("XCreateIC",&SDL_X11_HAVE_UTF8,(void **)&pXCreateIC); X11_GetSym("XGetICValues",&SDL_X11_HAVE_UTF8,(void **)&pXGetICValues); #endif if (SDL_X11_HAVE_BASEXLIB) { /* all required symbols loaded. */ SDL_ClearError(); } else { SDL_X11_UnloadSymbols(); /* in case something got loaded... */ rc = 0; } } #else #if DEBUG_DYNAMIC_X11 printf("X11: No dynamic X11 support in this build of SDL.\n"); #endif #ifdef X_HAVE_UTF8_STRING pXCreateIC = XCreateIC; pXGetICValues = XGetICValues; #endif #endif return rc; }
int main(int argc, char *argv[]) { if (SDL_Init(SDL_INIT_VIDEO) == -1) { fprintf(stderr, "Could not initialize SDL: %s\n", SDL_GetError()); exit(EXIT_FAILURE); } SDL_ClearError(); printf("SDL initialized\n"); atexit(end_SDL); /* Creat a SDL window, and get the window's surface. */ //SDL_Surface *screen = NULL; screen = SDL_SetVideoMode(640, 480, 32, SDL_FULLSCREEN); if (screen == NULL) { fprintf(stderr, "SDL_SetVideoMode() failed: %\n", SDL_GetError()); exit(EXIT_FAILURE); } /* Load a BMP file, and convert it as a surface */ //SDL_Surface *back = NULL; back = SDL_LoadBMP("back.bmp"); if (back == NULL) { fprintf(stderr, "SDL_LoadBMP() failed: %\n", SDL_GetError()); exit(EXIT_FAILURE); } /* Load a BMP file, and convert it as a surface */ //SDL_Surface *front = NULL; front = SDL_LoadBMP("front.bmp"); if (front == NULL) { fprintf(stderr, "SDL_LoadBMP() failed: %\n", SDL_GetError()); exit(EXIT_FAILURE); } press_ESC_to_quit(); return 0; }
void music_play (const char *file, const char *alias, uint32_t rate) { int audio_format = MIX_DEFAULT_FORMAT; int audio_channels = 2; int audio_buffers = 4096; if (!music_init_done) { if (Mix_OpenAudio(rate, audio_format, audio_channels, audio_buffers) != 0) { MSG_BOX("Mix_OpenAudio fail: %s %s", Mix_GetError(), SDL_GetError()); SDL_ClearError(); } music_init_done = true; } musicp music = music_load(file, alias); music_update_volume(); static int sound_loaded; if (!sound_loaded) { sound_loaded = true; sound_load_all(); } if (HEADLESS) { return; } if (Mix_FadeInMusicPos(music->music, -1, 2000, 0) == -1) { // if (Mix_PlayMusic(music->music, -1) == -1) { WARN("cannot play music %s: %s", music->tree.key, Mix_GetError()); } }
/** * @brief SDL_GetScancodeName negative cases * * @sa http://wiki.libsdl.org/moin.cgi/SDL_GetScancodeName */ int keyboard_getScancodeNameNegative(void *arg) { SDL_Scancode scancode; char *result; char *expected = ""; /* Clear error message */ SDL_ClearError(); SDLTest_AssertPass("Call to SDL_ClearError()"); /* Out-of-bounds scancode */ scancode = (SDL_Scancode)SDL_NUM_SCANCODES; result = (char *)SDL_GetScancodeName(scancode); SDLTest_AssertPass("Call to SDL_GetScancodeName(%d/large)", scancode); SDLTest_AssertCheck(result != NULL, "Verify result from call is not NULL"); SDLTest_AssertCheck(SDL_strcmp(result, expected) == 0, "Verify result from call is valid, expected: '%s', got: '%s'", expected, result); _checkInvalidScancodeError(); return TEST_COMPLETED; }
DECLSPEC int SDLCALL SDL_Init(Uint32 flags) { #if !SDL_THREADS_DISABLED && SDL_THREAD_PTH if (!pth_init()) { return -1; } #endif /* Clear the error message */ SDL_ClearError(); /* Initialize the desired subsystems */ if ( SDL_InitSubSystem(flags) < 0 ) { return(-1); } /* Everything is initialized */ if ( !(flags & SDL_INIT_NOPARACHUTE) ) { SDL_InstallParachute(); } return(0); }
TTF_system::TTF_system() { SDL_version compiled; SDL_TTF_VERSION(&compiled); SDL_version const* linked = TTF_Linked_Version(); log_status(log_scope::ENGINE, log_line_seperator); log_status(log_scope::ENGINE, "Compiled against SDL_ttf version {}.{}.{}", (unsigned)compiled.major, (unsigned)compiled.minor, (unsigned)compiled.patch); log_status(log_scope::ENGINE, "Linked against SDL_ttf version {}.{}.{}", (unsigned)linked->major, (unsigned)linked->minor, (unsigned)linked->patch); log_status(log_scope::ENGINE, log_line_seperator); if(TTF_Init() != 0) { log_error(log_scope::ENGINE, "Error initializing SDL_ttf: {}", TTF_GetError()); SDL_ClearError(); throw fatal_construction_exception{}; } }
static SDL_Surface* ConvertSurface(bool* Continue, bool* Error, SDL_Surface* Source, const char* Name) { SDL_Surface* Dest; if (Source->format->Amask != 0) Dest = SDL_DisplayFormatAlpha(Source); else Dest = SDL_DisplayFormat(Source); if (Dest == NULL) { *Continue = false; *Error = true; printf("%s: SDL_ConvertSurface failed: %s\n", Name, SDL_GetError()); SDL_ClearError(); return NULL; } else { printf("Successfully converted %s to the screen's pixel format\n", Name); SDL_FreeSurface(Source); return Dest; } }
int SDL_SetGamma(float red, float green, float blue) { int succeeded; SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; succeeded = -1; /* Prefer using SetGammaRamp(), as it's more flexible */ { Uint16 ramp[3][256]; CalculateGammaRamp(red, ramp[0]); CalculateGammaRamp(green, ramp[1]); CalculateGammaRamp(blue, ramp[2]); succeeded = SDL_SetGammaRamp(ramp[0], ramp[1], ramp[2]); } if ( (succeeded < 0) && video->SetGamma ) { SDL_ClearError(); succeeded = video->SetGamma(this, red, green, blue); } return succeeded; }
Image::Image(std::string filename) { GLTextureId = 0; try { SDL_ClearError(); SDL_Surface* surface = IMG_Load(filename.c_str()); std::string error = std::string("SDL Error: ") + std::string(SDL_GetError()); glPixelStorei(GL_UNPACK_ALIGNMENT,4); glGenTextures(1, &GLTextureId); glBindTexture(GL_TEXTURE_2D, GLTextureId); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,GL_LINEAR); glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_REPLACE); SDL_PixelFormat *format = surface->format; if (format->Amask) { gluBuild2DMipmaps(GL_TEXTURE_2D, 4, surface->w, surface->h, GL_RGBA,GL_UNSIGNED_BYTE, surface->pixels); } else { gluBuild2DMipmaps(GL_TEXTURE_2D, 3, surface->w, surface->h, GL_RGB, GL_UNSIGNED_BYTE, surface->pixels); } Width = surface->w; Height = surface->h; SDL_FreeSurface(surface); } catch (...) { printf("Failed to load texture: %s",filename.c_str()); } }
/** * @brief Check call to SDL_GetScancodeFromName with invalid data * * @sa http://wiki.libsdl.org/moin.cgi/SDL_GetScancodeFromName * @sa http://wiki.libsdl.org/moin.cgi/SDL_Keycode */ int keyboard_getScancodeFromNameNegative(void *arg) { char *name; SDL_Scancode scancode; /* Clear error message */ SDL_ClearError(); SDLTest_AssertPass("Call to SDL_ClearError()"); /* Random string input */ name = SDLTest_RandomAsciiStringOfSize(32); SDLTest_Assert(name != NULL, "Check that random name is not NULL"); if (name == NULL) { return TEST_ABORTED; } scancode = SDL_GetScancodeFromName((const char *)name); SDLTest_AssertPass("Call to SDL_GetScancodeFromName('%s')", name); SDL_free(name); SDLTest_AssertCheck(scancode == SDL_SCANCODE_UNKNOWN, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_UNKNOWN, scancode); _checkInvalidNameError(); /* Zero length string input */ name = ""; scancode = SDL_GetScancodeFromName((const char *)name); SDLTest_AssertPass("Call to SDL_GetScancodeFromName(NULL)"); SDLTest_AssertCheck(scancode == SDL_SCANCODE_UNKNOWN, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_UNKNOWN, scancode); _checkInvalidNameError(); /* NULL input */ name = NULL; scancode = SDL_GetScancodeFromName((const char *)name); SDLTest_AssertPass("Call to SDL_GetScancodeFromName(NULL)"); SDLTest_AssertCheck(scancode == SDL_SCANCODE_UNKNOWN, "Validate return value from SDL_GetScancodeFromName, expected: %i, got: %i", SDL_SCANCODE_UNKNOWN, scancode); _checkInvalidNameError(); return TEST_COMPLETED; }
void check_SDL_error(int line = -1, bool throw_ex = false) { const char *error = SDL_GetError(); if (*error != '\0') { stringstream os; os << "SDL Error: " << error; if (line != -1) os << " on line " << line; SDL_ClearError(); if ( !throw_ex ) { logerr << os.str() << endl; } else { BOOST_THROW_EXCEPTION( SDL_exception() << errinfo_str(os.str()) ); } } }
/** * @brief The entry point of this force feedback demo. * @param[in] argc Number of arguments. * @param[in] argv Array of argc arguments. */ int main(int argc, char **argv) { int i; char *name; int index; /* Enable standard application logging */ SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO); name = NULL; index = -1; if (argc > 1) { size_t l; name = argv[1]; if ((strcmp(name, "--help") == 0) || (strcmp(name, "-h") == 0)) { SDL_Log("USAGE: %s [device]\n" "If device is a two-digit number it'll use it as an index, otherwise\n" "it'll use it as if it were part of the device's name.\n", argv[0]); return 0; } l = SDL_strlen(name); if ((l < 3) && SDL_isdigit(name[0]) && ((l == 1) || SDL_isdigit(name[1]))) { index = SDL_atoi(name); name = NULL; } } /* Initialize the force feedbackness */ SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC); SDL_Log("%d Haptic devices detected.\n", SDL_NumHaptics()); if (SDL_NumHaptics() > 0) { /* We'll just use index or the first force feedback device found */ if (name == NULL) { i = (index != -1) ? index : 0; } /* Try to find matching device */ else { for (i = 0; i < SDL_NumHaptics(); i++) { if (strstr(SDL_HapticName(i), name) != NULL) break; } if (i >= SDL_NumHaptics()) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to find device matching '%s', aborting.\n", name); return 1; } } haptic = SDL_HapticOpen(i); if (haptic == NULL) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Unable to create the haptic device: %s\n", SDL_GetError()); return 1; } SDL_Log("Device: %s\n", SDL_HapticName(i)); } else { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "No Haptic devices found!\n"); return 1; } /* We only want force feedback errors. */ SDL_ClearError(); if (SDL_HapticRumbleSupported(haptic) == SDL_FALSE) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Rumble not supported!\n"); return 1; } if (SDL_HapticRumbleInit(haptic) != 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to initialize rumble: %s\n", SDL_GetError()); return 1; } SDL_Log("Playing 2 second rumble at 0.5 magnitude.\n"); if (SDL_HapticRumblePlay(haptic, 0.5, 5000) != 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError() ); return 1; } SDL_Delay(2000); SDL_Log("Stopping rumble.\n"); SDL_HapticRumbleStop(haptic); SDL_Delay(2000); SDL_Log("Playing 2 second rumble at 0.3 magnitude.\n"); if (SDL_HapticRumblePlay(haptic, 0.3f, 5000) != 0) { SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to play rumble: %s\n", SDL_GetError() ); return 1; } SDL_Delay(2000); /* Quit */ if (haptic != NULL) SDL_HapticClose(haptic); SDL_Quit(); return 0; }
int RunGLTest(int argc, char *argv[], int logo, int logocursor, int slowly, int bpp, float gamma, int noframe, int fsaa, int sync, int accel) { int i; int rgb_size[3]; int w = 640; int h = 480; int done = 0; int frames; Uint32 start_time, this_time; float color[8][3] = { {1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 1.0}, {1.0, 1.0, 1.0}, {1.0, 0.0, 1.0}, {0.0, 0.0, 1.0} }; float cube[8][3] = { {0.5, 0.5, -0.5}, {0.5, -0.5, -0.5}, {-0.5, -0.5, -0.5}, {-0.5, 0.5, -0.5}, {-0.5, 0.5, 0.5}, {0.5, 0.5, 0.5}, {0.5, -0.5, 0.5}, {-0.5, -0.5, 0.5} }; Uint32 video_flags; int value; if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* See if we should detect the display depth */ if (bpp == 0) { if (SDL_GetVideoInfo()->vfmt->BitsPerPixel <= 8) { bpp = 8; } else { bpp = 16; /* More doesn't seem to work */ } } /* Set the flags we want to use for setting the video mode */ video_flags = SDL_OPENGL; for (i = 1; argv[i]; ++i) { if (strcmp(argv[i], "-fullscreen") == 0) { video_flags |= SDL_FULLSCREEN; } } if (noframe) { video_flags |= SDL_NOFRAME; } /* Initialize the display */ switch (bpp) { case 8: rgb_size[0] = 3; rgb_size[1] = 3; rgb_size[2] = 2; break; case 15: case 16: rgb_size[0] = 5; rgb_size[1] = 5; rgb_size[2] = 5; break; default: rgb_size[0] = 8; rgb_size[1] = 8; rgb_size[2] = 8; break; } SDL_GL_SetAttribute(SDL_GL_RED_SIZE, rgb_size[0]); SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, rgb_size[1]); SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, rgb_size[2]); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if (fsaa) { SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, fsaa); } if (accel >= 0) { SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, accel); } if (SDL_SetVideoMode(w, h, bpp, video_flags) == NULL) { fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); SDL_Quit(); exit(1); } if (sync) { SDL_GL_SetSwapInterval(1); } else { SDL_GL_SetSwapInterval(0); } printf("Screen BPP: %d\n", SDL_GetVideoSurface()->format->BitsPerPixel); printf("\n"); printf("Vendor : %s\n", glGetString(GL_VENDOR)); printf("Renderer : %s\n", glGetString(GL_RENDERER)); printf("Version : %s\n", glGetString(GL_VERSION)); printf("Extensions : %s\n", glGetString(GL_EXTENSIONS)); printf("\n"); SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value); printf("SDL_GL_RED_SIZE: requested %d, got %d\n", rgb_size[0], value); SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value); printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", rgb_size[1], value); SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value); printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", rgb_size[2], value); SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value); printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", bpp, value); SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value); printf("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value); if (fsaa) { SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value); printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value); SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value); printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa, value); } if (accel >= 0) { SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value); printf("SDL_GL_ACCELERATED_VISUAL: requested %d, got %d\n", accel, value); } if (sync) { printf("Buffer swap interval: requested 1, got %d\n", SDL_GL_GetSwapInterval()); } /* Set the window manager title bar */ SDL_WM_SetCaption("SDL GL test", "testgl"); /* Set the gamma for the window */ if (gamma != 0.0) { SDL_SetGamma(gamma, gamma, gamma); } glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-2.0, 2.0, -2.0, 2.0, -20.0, 20.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_LESS); glShadeModel(GL_SMOOTH); /* Loop until done. */ start_time = SDL_GetTicks(); frames = 0; while (!done) { GLenum gl_error; char *sdl_error; SDL_Event event; /* Do our drawing, too. */ glClearColor(0.0, 0.0, 0.0, 1.0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glBegin(GL_QUADS); #ifdef SHADED_CUBE glColor3fv(color[0]); glVertex3fv(cube[0]); glColor3fv(color[1]); glVertex3fv(cube[1]); glColor3fv(color[2]); glVertex3fv(cube[2]); glColor3fv(color[3]); glVertex3fv(cube[3]); glColor3fv(color[3]); glVertex3fv(cube[3]); glColor3fv(color[4]); glVertex3fv(cube[4]); glColor3fv(color[7]); glVertex3fv(cube[7]); glColor3fv(color[2]); glVertex3fv(cube[2]); glColor3fv(color[0]); glVertex3fv(cube[0]); glColor3fv(color[5]); glVertex3fv(cube[5]); glColor3fv(color[6]); glVertex3fv(cube[6]); glColor3fv(color[1]); glVertex3fv(cube[1]); glColor3fv(color[5]); glVertex3fv(cube[5]); glColor3fv(color[4]); glVertex3fv(cube[4]); glColor3fv(color[7]); glVertex3fv(cube[7]); glColor3fv(color[6]); glVertex3fv(cube[6]); glColor3fv(color[5]); glVertex3fv(cube[5]); glColor3fv(color[0]); glVertex3fv(cube[0]); glColor3fv(color[3]); glVertex3fv(cube[3]); glColor3fv(color[4]); glVertex3fv(cube[4]); glColor3fv(color[6]); glVertex3fv(cube[6]); glColor3fv(color[1]); glVertex3fv(cube[1]); glColor3fv(color[2]); glVertex3fv(cube[2]); glColor3fv(color[7]); glVertex3fv(cube[7]); #else /* flat cube */ glColor3f(1.0, 0.0, 0.0); glVertex3fv(cube[0]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[3]); glColor3f(0.0, 1.0, 0.0); glVertex3fv(cube[3]); glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[2]); glColor3f(0.0, 0.0, 1.0); glVertex3fv(cube[0]); glVertex3fv(cube[5]); glVertex3fv(cube[6]); glVertex3fv(cube[1]); glColor3f(0.0, 1.0, 1.0); glVertex3fv(cube[5]); glVertex3fv(cube[4]); glVertex3fv(cube[7]); glVertex3fv(cube[6]); glColor3f(1.0, 1.0, 0.0); glVertex3fv(cube[5]); glVertex3fv(cube[0]); glVertex3fv(cube[3]); glVertex3fv(cube[4]); glColor3f(1.0, 0.0, 1.0); glVertex3fv(cube[6]); glVertex3fv(cube[1]); glVertex3fv(cube[2]); glVertex3fv(cube[7]); #endif /* SHADED_CUBE */ glEnd(); glMatrixMode(GL_MODELVIEW); glRotatef(5.0, 1.0, 1.0, 1.0); /* Draw 2D logo onto the 3D display */ if (logo) { DrawLogoTexture(); } if (logocursor) { DrawLogoCursor(); } SDL_GL_SwapBuffers(); /* Check for error conditions. */ gl_error = glGetError(); if (gl_error != GL_NO_ERROR) { fprintf(stderr, "testgl: OpenGL error: %d\n", gl_error); } sdl_error = (char *)SDL_GetError(); if (sdl_error[0] != '\0') { fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); SDL_ClearError(); } /* Allow the user to see what's happening */ if (slowly) { SDL_Delay(20); } /* Check if there's a pending event. */ while (SDL_PollEvent(&event)) { done |= HandleEvent(&event); } ++frames; } /* Print out the frames per second */ this_time = SDL_GetTicks(); if (this_time != start_time) { printf("%2.2f FPS\n", ((float) frames / (this_time - start_time)) * 1000.0); } if (global_image) { SDL_FreeSurface(global_image); global_image = NULL; } if (global_texture) { glDeleteTextures(1, &global_texture); global_texture = 0; } if (cursor_texture) { glDeleteTextures(1, &cursor_texture); cursor_texture = 0; } /* Destroy our GL context, etc. */ SDL_Quit(); return (0); }
int RunGLTest () { int bpp; int w = 500; int h = 500; int done = 0; int shrink=0; int grow=0; xy s = parsemodes(w,h,"mode",1,0,0); if (s.x!=-1){w=s.x;h=s.y;}; Uint32 video_flags=initsdl(w,h,&bpp); /* Set the window manager title bar */ SDL_WM_SetCaption( "SDL GL test", "testgl" ); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); wm(w,h); glDepthFunc(GL_LESS); glEnable(GL_BLEND); glShadeModel(GL_SMOOTH); glBlendFunc(GL_SRC_ALPHA, GL_ONE); add_terminal(); glLineWidth(1); glClearColor( 0.0, 0.0, 0.0, 1.0 ); while( !done ) { GLenum gl_error; char* sdl_error; SDL_Event event; glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); rote_vt_update(t); glPushMatrix(); glRotatef(rot,1,0,0); glPushMatrix(); glTranslatef(-2.52,1.92,0); glPushMatrix(); activetext=(active==2); if (active==2) glScalef(0.003,-0.003,1); else glScalef(0.002,-0.002,1); draw_terminal(t); glPopMatrix(); glPushMatrix(); activetext=(active==1); if (active==1) glScalef(0.003,-0.003,1); else glScalef(0.002,-0.002,1); glTranslatef(0,plscroll*60,0); PyRun_SimpleString("dr_aw()"); glPopMatrix(); glPopMatrix(); glPopMatrix(); SDL_GL_SwapBuffers( ); gl_error = glGetError( ); if( gl_error != GL_NO_ERROR ) fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error ); sdl_error = SDL_GetError( ); if( sdl_error[0] != '\0' ) { fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); SDL_ClearError(); } { } /* Check if there's a pending event. */ while( SDL_PollEvent( &event ) ) { switch( event.type ) { case SDL_KEYDOWN: printf("%i\n",event.key.keysym.unicode); int key=event.key.keysym.sym; if ( key==SDLK_UP ) { PyRun_SimpleString("pl_up()"); active=1; } if ( key==(SDLK_DOWN) ) { PyRun_SimpleString("pl_down()"); active=1; } if ( key==(SDLK_PAGEUP) ) { PyRun_SimpleString("pl_pgup()"); active=1; } if ( key==(SDLK_PAGEDOWN) ) { PyRun_SimpleString("pl_pgdown()"); active=1; } else if ( (key == SDLK_SPACE) ) keyp(32); else if ( (key == SDLK_q) ) rot++; else if ( (key == SDLK_w) ) rot--; else if ( (key == SDLK_e) ) glLineWidth(3); else if ( (key == SDLK_r) ) glLineWidth(4); else if ( (key == SDLK_t) ) glLineWidth(5); else if ( (key == SDLK_y) ) glLineWidth(6); else if ( (key == SDLK_F1) ) shrink=1; else if ( (key == SDLK_F2) ) grow=1; else if ( (key == SDLK_END) ) { PyRun_SimpleString("pl_end()"); active=1; } else if ( (key == SDLK_HOME) ) { PyRun_SimpleString("pl_home()"); active=1; } else if ( (key == SDLK_q) ) { PyRun_SimpleString("wanna_play()"); wannaplay=1; active=2; } else if ( (key == SDLK_RETURN) ) { keyp(10); PyRun_SimpleString("wanna_play()"); wannaplay=1; active=2; } else if ( (key == SDLK_c) ) done=1; break; case SDL_QUIT: done = 1; break; } } if (wannaplay) { FILE *f; if (f=fopen("/tmp/sftkoko","r")) fclose(f); else { wannaplay=0; PyRun_SimpleString("pl_ay()"); } } if (shrink||grow) resize(&w,&h,&bpp,&video_flags,&shrink,&grow); } SDL_Quit( ); return(0); }
int SDL_InitSubSystem(Uint32 flags) { if (!SDL_MainIsReady) { SDL_SetError("Application didn't initialize properly, did you include SDL_main.h in the file containing your main() function?"); return -1; } /* Clear the error message */ SDL_ClearError(); if ((flags & SDL_INIT_GAMECONTROLLER)) { /* game controller implies joystick */ flags |= SDL_INIT_JOYSTICK; } if ((flags & (SDL_INIT_VIDEO|SDL_INIT_JOYSTICK))) { /* video or joystick implies events */ flags |= SDL_INIT_EVENTS; } #if SDL_VIDEO_DRIVER_WINDOWS if ((flags & (SDL_INIT_HAPTIC|SDL_INIT_JOYSTICK))) { if (SDL_HelperWindowCreate() < 0) { return -1; } } #endif #if !SDL_TIMERS_DISABLED SDL_TicksInit(); #endif /* Initialize the event subsystem */ if ((flags & SDL_INIT_EVENTS)) { #if !SDL_EVENTS_DISABLED if (SDL_PrivateShouldInitSubsystem(SDL_INIT_EVENTS)) { if (SDL_StartEventLoop() < 0) { return (-1); } SDL_QuitInit(); } SDL_PrivateSubsystemRefCountIncr(SDL_INIT_EVENTS); #else return SDL_SetError("SDL not built with events support"); #endif } /* Initialize the timer subsystem */ if ((flags & SDL_INIT_TIMER)){ #if !SDL_TIMERS_DISABLED if (SDL_PrivateShouldInitSubsystem(SDL_INIT_TIMER)) { if (SDL_TimerInit() < 0) { return (-1); } } SDL_PrivateSubsystemRefCountIncr(SDL_INIT_TIMER); #else return SDL_SetError("SDL not built with timer support"); #endif } /* Initialize the video subsystem */ if ((flags & SDL_INIT_VIDEO)){ #if !SDL_VIDEO_DISABLED if (SDL_PrivateShouldInitSubsystem(SDL_INIT_VIDEO)) { if (SDL_VideoInit(NULL) < 0) { return (-1); } } SDL_PrivateSubsystemRefCountIncr(SDL_INIT_VIDEO); #else return SDL_SetError("SDL not built with video support"); #endif } /* Initialize the audio subsystem */ if ((flags & SDL_INIT_AUDIO)){ #if !SDL_AUDIO_DISABLED if (SDL_PrivateShouldInitSubsystem(SDL_INIT_AUDIO)) { if (SDL_AudioInit(NULL) < 0) { return (-1); } } SDL_PrivateSubsystemRefCountIncr(SDL_INIT_AUDIO); #else return SDL_SetError("SDL not built with audio support"); #endif } /* Initialize the joystick subsystem */ if ((flags & SDL_INIT_JOYSTICK)){ #if !SDL_JOYSTICK_DISABLED if (SDL_PrivateShouldInitSubsystem(SDL_INIT_JOYSTICK)) { if (SDL_JoystickInit() < 0) { return (-1); } } SDL_PrivateSubsystemRefCountIncr(SDL_INIT_JOYSTICK); #else return SDL_SetError("SDL not built with joystick support"); #endif } if ((flags & SDL_INIT_GAMECONTROLLER)){ #if !SDL_JOYSTICK_DISABLED if (SDL_PrivateShouldInitSubsystem(SDL_INIT_GAMECONTROLLER)) { if (SDL_GameControllerInit() < 0) { return (-1); } } SDL_PrivateSubsystemRefCountIncr(SDL_INIT_GAMECONTROLLER); #else return SDL_SetError("SDL not built with joystick support"); #endif } /* Initialize the haptic subsystem */ if ((flags & SDL_INIT_HAPTIC)){ #if !SDL_HAPTIC_DISABLED if (SDL_PrivateShouldInitSubsystem(SDL_INIT_HAPTIC)) { if (SDL_HapticInit() < 0) { return (-1); } } SDL_PrivateSubsystemRefCountIncr(SDL_INIT_HAPTIC); #else return SDL_SetError("SDL not built with haptic (force feedback) support"); #endif } return (0); }
SDL_Surface * SDL_LoadBMP_RW(SDL_RWops * src, int freesrc) { SDL_bool was_error; long fp_offset; int bmpPitch; int i, pad; SDL_Surface *surface; Uint32 Rmask; Uint32 Gmask; Uint32 Bmask; Uint32 Amask; SDL_Palette *palette; Uint8 *bits; Uint8 *top, *end; SDL_bool topDown; int ExpandBMP; /* The Win32 BMP file header (14 bytes) */ char magic[2]; Uint32 bfSize; Uint16 bfReserved1; Uint16 bfReserved2; Uint32 bfOffBits; /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ Uint32 biSize; Sint32 biWidth; Sint32 biHeight; Uint16 biPlanes; Uint16 biBitCount; Uint32 biCompression; Uint32 biSizeImage; Sint32 biXPelsPerMeter; Sint32 biYPelsPerMeter; Uint32 biClrUsed; Uint32 biClrImportant; /* Make sure we are passed a valid data source */ surface = NULL; was_error = SDL_FALSE; if (src == NULL) { was_error = SDL_TRUE; goto done; } /* Read in the BMP file header */ fp_offset = SDL_RWtell(src); SDL_ClearError(); if (SDL_RWread(src, magic, 1, 2) != 2) { SDL_Error(SDL_EFREAD); was_error = SDL_TRUE; goto done; } if (SDL_strncmp(magic, "BM", 2) != 0) { SDL_SetError("File is not a Windows BMP file"); was_error = SDL_TRUE; goto done; } bfSize = SDL_ReadLE32(src); bfReserved1 = SDL_ReadLE16(src); bfReserved2 = SDL_ReadLE16(src); bfOffBits = SDL_ReadLE32(src); /* Read the Win32 BITMAPINFOHEADER */ biSize = SDL_ReadLE32(src); if (biSize == 12) { biWidth = (Uint32) SDL_ReadLE16(src); biHeight = (Uint32) SDL_ReadLE16(src); biPlanes = SDL_ReadLE16(src); biBitCount = SDL_ReadLE16(src); biCompression = BI_RGB; biSizeImage = 0; biXPelsPerMeter = 0; biYPelsPerMeter = 0; biClrUsed = 0; biClrImportant = 0; } else { biWidth = SDL_ReadLE32(src); biHeight = SDL_ReadLE32(src); biPlanes = SDL_ReadLE16(src); biBitCount = SDL_ReadLE16(src); biCompression = SDL_ReadLE32(src); biSizeImage = SDL_ReadLE32(src); biXPelsPerMeter = SDL_ReadLE32(src); biYPelsPerMeter = SDL_ReadLE32(src); biClrUsed = SDL_ReadLE32(src); biClrImportant = SDL_ReadLE32(src); } if (biHeight < 0) { topDown = SDL_TRUE; biHeight = -biHeight; } else { topDown = SDL_FALSE; } /* Check for read error */ if (SDL_strcmp(SDL_GetError(), "") != 0) { was_error = SDL_TRUE; goto done; } /* Expand 1 and 4 bit bitmaps to 8 bits per pixel */ switch (biBitCount) { case 1: case 4: ExpandBMP = biBitCount; biBitCount = 8; break; default: ExpandBMP = 0; break; } /* We don't support any BMP compression right now */ Rmask = Gmask = Bmask = Amask = 0; switch (biCompression) { case BI_RGB: /* If there are no masks, use the defaults */ if (bfOffBits == (14 + biSize)) { /* Default values for the BMP format */ switch (biBitCount) { case 15: case 16: Rmask = 0x7C00; Gmask = 0x03E0; Bmask = 0x001F; break; case 24: #if SDL_BYTEORDER == SDL_BIG_ENDIAN Rmask = 0x000000FF; Gmask = 0x0000FF00; Bmask = 0x00FF0000; #else Rmask = 0x00FF0000; Gmask = 0x0000FF00; Bmask = 0x000000FF; #endif break; case 32: Amask = 0xFF000000; Rmask = 0x00FF0000; Gmask = 0x0000FF00; Bmask = 0x000000FF; break; default: break; } break; } /* Fall through -- read the RGB masks */ case BI_BITFIELDS: switch (biBitCount) { case 15: case 16: Rmask = SDL_ReadLE32(src); Gmask = SDL_ReadLE32(src); Bmask = SDL_ReadLE32(src); break; case 32: Rmask = SDL_ReadLE32(src); Gmask = SDL_ReadLE32(src); Bmask = SDL_ReadLE32(src); Amask = SDL_ReadLE32(src); break; default: break; } break; default: SDL_SetError("Compressed BMP files not supported"); was_error = SDL_TRUE; goto done; } /* Create a compatible surface, note that the colors are RGB ordered */ surface = SDL_CreateRGBSurface(0, biWidth, biHeight, biBitCount, Rmask, Gmask, Bmask, Amask); if (surface == NULL) { was_error = SDL_TRUE; goto done; } /* Load the palette, if any */ palette = (surface->format)->palette; if (palette) { if (biClrUsed == 0) { biClrUsed = 1 << biBitCount; } if ((int) biClrUsed > palette->ncolors) { palette->ncolors = biClrUsed; palette->colors = (SDL_Color *) SDL_realloc(palette->colors, palette->ncolors * sizeof(*palette->colors)); if (!palette->colors) { SDL_OutOfMemory(); was_error = SDL_TRUE; goto done; } } else if ((int) biClrUsed < palette->ncolors) { palette->ncolors = biClrUsed; } if (biSize == 12) { for (i = 0; i < (int) biClrUsed; ++i) { SDL_RWread(src, &palette->colors[i].b, 1, 1); SDL_RWread(src, &palette->colors[i].g, 1, 1); SDL_RWread(src, &palette->colors[i].r, 1, 1); palette->colors[i].unused = SDL_ALPHA_OPAQUE; } } else { for (i = 0; i < (int) biClrUsed; ++i) { SDL_RWread(src, &palette->colors[i].b, 1, 1); SDL_RWread(src, &palette->colors[i].g, 1, 1); SDL_RWread(src, &palette->colors[i].r, 1, 1); SDL_RWread(src, &palette->colors[i].unused, 1, 1); } } } /* Read the surface pixels. Note that the bmp image is upside down */ if (SDL_RWseek(src, fp_offset + bfOffBits, RW_SEEK_SET) < 0) { SDL_Error(SDL_EFSEEK); was_error = SDL_TRUE; goto done; } top = (Uint8 *)surface->pixels; end = (Uint8 *)surface->pixels+(surface->h*surface->pitch); switch (ExpandBMP) { case 1: bmpPitch = (biWidth + 7) >> 3; pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0); break; case 4: bmpPitch = (biWidth + 1) >> 1; pad = (((bmpPitch) % 4) ? (4 - ((bmpPitch) % 4)) : 0); break; default: pad = ((surface->pitch % 4) ? (4 - (surface->pitch % 4)) : 0); break; } if (topDown) { bits = top; } else { bits = end - surface->pitch; } while (bits >= top && bits < end) { switch (ExpandBMP) { case 1: case 4:{ Uint8 pixel = 0; int shift = (8 - ExpandBMP); for (i = 0; i < surface->w; ++i) { if (i % (8 / ExpandBMP) == 0) { if (!SDL_RWread(src, &pixel, 1, 1)) { SDL_SetError("Error reading from BMP"); was_error = SDL_TRUE; goto done; } } *(bits + i) = (pixel >> shift); pixel <<= ExpandBMP; } } break; default: if (SDL_RWread(src, bits, 1, surface->pitch) != surface->pitch) { SDL_Error(SDL_EFREAD); was_error = SDL_TRUE; goto done; } #if SDL_BYTEORDER == SDL_BIG_ENDIAN /* Byte-swap the pixels if needed. Note that the 24bpp case has already been taken care of above. */ switch (biBitCount) { case 15: case 16:{ Uint16 *pix = (Uint16 *) bits; for (i = 0; i < surface->w; i++) pix[i] = SDL_Swap16(pix[i]); break; } case 32:{ Uint32 *pix = (Uint32 *) bits; for (i = 0; i < surface->w; i++) pix[i] = SDL_Swap32(pix[i]); break; } } #endif break; } /* Skip padding bytes, ugh */ if (pad) { Uint8 padbyte; for (i = 0; i < pad; ++i) { SDL_RWread(src, &padbyte, 1, 1); } } if (topDown) { bits += surface->pitch; } else { bits -= surface->pitch; } } done: if (was_error) { if (src) { SDL_RWseek(src, fp_offset, RW_SEEK_SET); } if (surface) { SDL_FreeSurface(surface); } surface = NULL; } if (freesrc && src) { SDL_RWclose(src); } return (surface); }
int SDL_SaveBMP_RW(SDL_Surface * saveme, SDL_RWops * dst, int freedst) { long fp_offset; int i, pad; SDL_Surface *surface; Uint8 *bits; /* The Win32 BMP file header (14 bytes) */ char magic[2] = { 'B', 'M' }; Uint32 bfSize; Uint16 bfReserved1; Uint16 bfReserved2; Uint32 bfOffBits; /* The Win32 BITMAPINFOHEADER struct (40 bytes) */ Uint32 biSize; Sint32 biWidth; Sint32 biHeight; Uint16 biPlanes; Uint16 biBitCount; Uint32 biCompression; Uint32 biSizeImage; Sint32 biXPelsPerMeter; Sint32 biYPelsPerMeter; Uint32 biClrUsed; Uint32 biClrImportant; /* Make sure we have somewhere to save */ surface = NULL; if (dst) { SDL_bool save32bit = SDL_FALSE; #ifdef SAVE_32BIT_BMP /* We can save alpha information in a 32-bit BMP */ if (saveme->map->info.flags & SDL_COPY_COLORKEY || saveme->format->Amask) { save32bit = SDL_TRUE; } #endif /* SAVE_32BIT_BMP */ if (saveme->format->palette && !save32bit) { if (saveme->format->BitsPerPixel == 8) { surface = saveme; } else { SDL_SetError("%d bpp BMP files not supported", saveme->format->BitsPerPixel); } } else if ((saveme->format->BitsPerPixel == 24) && #if SDL_BYTEORDER == SDL_LIL_ENDIAN (saveme->format->Rmask == 0x00FF0000) && (saveme->format->Gmask == 0x0000FF00) && (saveme->format->Bmask == 0x000000FF) #else (saveme->format->Rmask == 0x000000FF) && (saveme->format->Gmask == 0x0000FF00) && (saveme->format->Bmask == 0x00FF0000) #endif ) { surface = saveme; } else { SDL_PixelFormat format; /* If the surface has a colorkey or alpha channel we'll save a 32-bit BMP with alpha channel, otherwise save a 24-bit BMP. */ if (save32bit) { SDL_InitFormat(&format, #if SDL_BYTEORDER == SDL_LIL_ENDIAN SDL_PIXELFORMAT_ARGB8888 #else SDL_PIXELFORMAT_BGRA8888 #endif ); } else { SDL_InitFormat(&format, SDL_PIXELFORMAT_BGR24); } surface = SDL_ConvertSurface(saveme, &format, 0); if (!surface) { SDL_SetError("Couldn't convert image to %d bpp", format.BitsPerPixel); } } } if (surface && (SDL_LockSurface(surface) == 0)) { const int bw = surface->w * surface->format->BytesPerPixel; /* Set the BMP file header values */ bfSize = 0; /* We'll write this when we're done */ bfReserved1 = 0; bfReserved2 = 0; bfOffBits = 0; /* We'll write this when we're done */ /* Write the BMP file header values */ fp_offset = SDL_RWtell(dst); SDL_ClearError(); SDL_RWwrite(dst, magic, 2, 1); SDL_WriteLE32(dst, bfSize); SDL_WriteLE16(dst, bfReserved1); SDL_WriteLE16(dst, bfReserved2); SDL_WriteLE32(dst, bfOffBits); /* Set the BMP info values */ biSize = 40; biWidth = surface->w; biHeight = surface->h; biPlanes = 1; biBitCount = surface->format->BitsPerPixel; biCompression = BI_RGB; biSizeImage = surface->h * surface->pitch; biXPelsPerMeter = 0; biYPelsPerMeter = 0; if (surface->format->palette) { biClrUsed = surface->format->palette->ncolors; } else { biClrUsed = 0; } biClrImportant = 0; /* Write the BMP info values */ SDL_WriteLE32(dst, biSize); SDL_WriteLE32(dst, biWidth); SDL_WriteLE32(dst, biHeight); SDL_WriteLE16(dst, biPlanes); SDL_WriteLE16(dst, biBitCount); SDL_WriteLE32(dst, biCompression); SDL_WriteLE32(dst, biSizeImage); SDL_WriteLE32(dst, biXPelsPerMeter); SDL_WriteLE32(dst, biYPelsPerMeter); SDL_WriteLE32(dst, biClrUsed); SDL_WriteLE32(dst, biClrImportant); /* Write the palette (in BGR color order) */ if (surface->format->palette) { SDL_Color *colors; int ncolors; colors = surface->format->palette->colors; ncolors = surface->format->palette->ncolors; for (i = 0; i < ncolors; ++i) { SDL_RWwrite(dst, &colors[i].b, 1, 1); SDL_RWwrite(dst, &colors[i].g, 1, 1); SDL_RWwrite(dst, &colors[i].r, 1, 1); SDL_RWwrite(dst, &colors[i].unused, 1, 1); } } /* Write the bitmap offset */ bfOffBits = SDL_RWtell(dst) - fp_offset; if (SDL_RWseek(dst, fp_offset + 10, RW_SEEK_SET) < 0) { SDL_Error(SDL_EFSEEK); } SDL_WriteLE32(dst, bfOffBits); if (SDL_RWseek(dst, fp_offset + bfOffBits, RW_SEEK_SET) < 0) { SDL_Error(SDL_EFSEEK); } /* Write the bitmap image upside down */ bits = (Uint8 *) surface->pixels + (surface->h * surface->pitch); pad = ((bw % 4) ? (4 - (bw % 4)) : 0); while (bits > (Uint8 *) surface->pixels) { bits -= surface->pitch; if (SDL_RWwrite(dst, bits, 1, bw) != bw) { SDL_Error(SDL_EFWRITE); break; } if (pad) { const Uint8 padbyte = 0; for (i = 0; i < pad; ++i) { SDL_RWwrite(dst, &padbyte, 1, 1); } } } /* Write the BMP file size */ bfSize = SDL_RWtell(dst) - fp_offset; if (SDL_RWseek(dst, fp_offset + 2, RW_SEEK_SET) < 0) { SDL_Error(SDL_EFSEEK); } SDL_WriteLE32(dst, bfSize); if (SDL_RWseek(dst, fp_offset + bfSize, RW_SEEK_SET) < 0) { SDL_Error(SDL_EFSEEK); } /* Close it up.. */ SDL_UnlockSurface(surface); if (surface != saveme) { SDL_FreeSurface(surface); } } if (freedst && dst) { SDL_RWclose(dst); } return ((SDL_strcmp(SDL_GetError(), "") == 0) ? 0 : -1); }
/** * @brief The entry point of this force feedback demo. * @param[in] argc Number of arguments. * @param[in] argv Array of argc arguments. */ int main(int argc, char **argv) { int i; char *name; int index; SDL_HapticEffect efx[5]; int id[5]; int nefx; unsigned int supported; name = NULL; index = -1; if (argc > 1) { name = argv[1]; if ((strcmp(name, "--help") == 0) || (strcmp(name, "-h") == 0)) { printf("USAGE: %s [device]\n" "If device is a two-digit number it'll use it as an index, otherwise\n" "it'll use it as if it were part of the device's name.\n", argv[0]); return 0; } i = strlen(name); if ((i < 3) && isdigit(name[0]) && ((i == 1) || isdigit(name[1]))) { index = atoi(name); name = NULL; } } /* Initialize the force feedbackness */ SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC); printf("%d Haptic devices detected.\n", SDL_NumHaptics()); if (SDL_NumHaptics() > 0) { /* We'll just use index or the first force feedback device found */ if (name == NULL) { i = (index != -1) ? index : 0; } /* Try to find matching device */ else { for (i = 0; i < SDL_NumHaptics(); i++) { if (strstr(SDL_HapticName(i), name) != NULL) break; } if (i >= SDL_NumHaptics()) { printf("Unable to find device matching '%s', aborting.\n", name); return 1; } } haptic = SDL_HapticOpen(i); if (haptic == NULL) { printf("Unable to create the haptic device: %s\n", SDL_GetError()); return 1; } printf("Device: %s\n", SDL_HapticName(i)); HapticPrintSupported(haptic); } else { printf("No Haptic devices found!\n"); return 1; } /* We only want force feedback errors. */ SDL_ClearError(); /* Create effects. */ memset(&efx, 0, sizeof(efx)); nefx = 0; supported = SDL_HapticQuery(haptic); printf("\nUploading effects\n"); /* First we'll try a SINE effect. */ if (supported & SDL_HAPTIC_SINE) { printf(" effect %d: Sine Wave\n", nefx); efx[nefx].type = SDL_HAPTIC_SINE; efx[nefx].periodic.period = 1000; efx[nefx].periodic.magnitude = 0x4000; efx[nefx].periodic.length = 5000; efx[nefx].periodic.attack_length = 1000; efx[nefx].periodic.fade_length = 1000; id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]); if (id[nefx] < 0) { printf("UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); abort_execution(); } nefx++; } /* Now we'll try a SAWTOOTHUP */ if (supported & SDL_HAPTIC_SAWTOOTHUP) { printf(" effect %d: Sawtooth Up\n", nefx); efx[nefx].type = SDL_HAPTIC_SQUARE; efx[nefx].periodic.period = 500; efx[nefx].periodic.magnitude = 0x5000; efx[nefx].periodic.length = 5000; efx[nefx].periodic.attack_length = 1000; efx[nefx].periodic.fade_length = 1000; id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]); if (id[nefx] < 0) { printf("UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); abort_execution(); } nefx++; } /* Now the classical constant effect. */ if (supported & SDL_HAPTIC_CONSTANT) { printf(" effect %d: Constant Force\n", nefx); efx[nefx].type = SDL_HAPTIC_CONSTANT; efx[nefx].constant.direction.type = SDL_HAPTIC_POLAR; efx[nefx].constant.direction.dir[0] = 20000; /* Force comes from the south-west. */ efx[nefx].constant.length = 5000; efx[nefx].constant.level = 0x6000; efx[nefx].constant.attack_length = 1000; efx[nefx].constant.fade_length = 1000; id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]); if (id[nefx] < 0) { printf("UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); abort_execution(); } nefx++; } /* The cute spring effect. */ if (supported & SDL_HAPTIC_SPRING) { printf(" effect %d: Condition Spring\n", nefx); efx[nefx].type = SDL_HAPTIC_SPRING; efx[nefx].condition.length = 5000; for (i = 0; i < SDL_HapticNumAxes(haptic); i++) { efx[nefx].condition.right_sat[i] = 0x7FFF; efx[nefx].condition.left_sat[i] = 0x7FFF; efx[nefx].condition.right_coeff[i] = 0x2000; efx[nefx].condition.left_coeff[i] = 0x2000; efx[nefx].condition.center[i] = 0x1000; /* Displace the center for it to move. */ } id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]); if (id[nefx] < 0) { printf("UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); abort_execution(); } nefx++; } /* The pretty awesome inertia effect. */ if (supported & SDL_HAPTIC_INERTIA) { printf(" effect %d: Condition Inertia\n", nefx); efx[nefx].type = SDL_HAPTIC_SPRING; efx[nefx].condition.length = 5000; for (i = 0; i < SDL_HapticNumAxes(haptic); i++) { efx[nefx].condition.right_sat[i] = 0x7FFF; efx[nefx].condition.left_sat[i] = 0x7FFF; efx[nefx].condition.right_coeff[i] = 0x2000; efx[nefx].condition.left_coeff[i] = 0x2000; } id[nefx] = SDL_HapticNewEffect(haptic, &efx[nefx]); if (id[nefx] < 0) { printf("UPLOADING EFFECT ERROR: %s\n", SDL_GetError()); abort_execution(); } nefx++; } printf ("\nNow playing effects for 5 seconds each with 1 second delay between\n"); for (i = 0; i < nefx; i++) { printf(" Playing effect %d\n", i); SDL_HapticRunEffect(haptic, id[i], 1); SDL_Delay(6000); /* Effects only have length 5000 */ } /* Quit */ if (haptic != NULL) SDL_HapticClose(haptic); SDL_Quit(); return 0; }
int main(int argc, char *argv[]) { app.SetEmergencyQuit(true); app.LoadTheme("default"); int i; int rgb_size[3]; int w = 640; int h = 480; int bpp=16; Uint32 video_flags; int value; if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { fprintf(stderr,"Couldn't initialize SDL: %s\n",SDL_GetError()); exit( 1 ); } /* Set the flags we want to use for setting the video mode */ video_flags = SDL_OPENGLBLIT; for ( i=1; argv[i]; ++i ) { if ( strcmp(argv[i], "-fullscreen") == 0 ) { video_flags |= SDL_FULLSCREEN; } } /* Initialize the display */ switch (bpp) { case 8: rgb_size[0] = 2; rgb_size[1] = 3; rgb_size[2] = 3; break; case 15: case 16: rgb_size[0] = 5; rgb_size[1] = 6; rgb_size[2] = 5; break; default: rgb_size[0] = 8; rgb_size[1] = 8; rgb_size[2] = 8; break; } SDL_GL_SetAttribute( SDL_GL_RED_SIZE, rgb_size[0] ); SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, rgb_size[1] ); SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, rgb_size[2] ); SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 ); SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); if (!app.InitScreen(640, 480, 0, video_flags)) { fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError()); exit(1); } app.EnableBackground(); SDL_WM_SetCaption( "MadIVS", "madivs" ); GLWidget gl_view1(NULL, PG_Rect(100,100,200,200)); new PG_Label(&gl_view1, PG_Rect(0,0,90,20), "GL View 1"); // now we have to make the button visible gl_view1.Show(); PG_Button* btn1 = new PG_Button(NULL, 1, PG_Rect(30,30,100,50), "Quit"); btn1->Show(); PG_Rect rs(0,0, PG_Application::GetScreenWidth(), PG_Application::GetScreenHeight()); PG_Widget::UpdateRect(rs); SDL_UpdateRects(SDL_GetVideoSurface(), 1, &rs); int done=0; while( !done ) { GLenum gl_error; char* pg_error; SDL_Event event; gl_view1.Update(); glRotatef(1, 1.0, 1.0, 1.0); SDL_GL_SwapBuffers( ); /* Check for error conditions. */ gl_error = glGetError( ); if( gl_error != GL_NO_ERROR ) { fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error ); } pg_error = SDL_GetError( ); if( pg_error[0] != '\0' ) { fprintf(stderr, "testgl: SDL error '%s'\n", pg_error); SDL_ClearError(); } /* Check if there's a pending event. */ /* if ( SDL_PollEvent( &event ) ) { HandleEvent(&event, &app); }*/ } return(0); }
int SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_display) { void *dll_handle = NULL, *egl_dll_handle = NULL; /* The naming is counter intuitive, but hey, I just work here -- Gabriel */ char *path = NULL; #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT const char *d3dcompiler; #endif if (_this->egl_data) { return SDL_SetError("OpenGL ES context already created"); } _this->egl_data = (struct SDL_EGL_VideoData *) SDL_calloc(1, sizeof(SDL_EGL_VideoData)); if (!_this->egl_data) { return SDL_OutOfMemory(); } #if SDL_VIDEO_DRIVER_WINDOWS || SDL_VIDEO_DRIVER_WINRT d3dcompiler = SDL_GetHint(SDL_HINT_VIDEO_WIN_D3DCOMPILER); if (!d3dcompiler) { if (WIN_IsWindowsVistaOrGreater()) { //WPB Changed to from d3dcompiler_46.dll to d3dcompiler_47.dll d3dcompiler = "d3dcompiler_47.dll"; } else { d3dcompiler = "d3dcompiler_43.dll"; } } if (SDL_strcasecmp(d3dcompiler, "none") != 0) { SDL_LoadObject(d3dcompiler); } #endif /* A funny thing, loading EGL.so first does not work on the Raspberry, so we load libGL* first */ path = SDL_getenv("SDL_VIDEO_GL_DRIVER"); if (path != NULL) { egl_dll_handle = SDL_LoadObject(path); } if (egl_dll_handle == NULL) { if (_this->gl_config.profile_mask == SDL_GL_CONTEXT_PROFILE_ES) { if (_this->gl_config.major_version > 1) { path = DEFAULT_OGL_ES2; egl_dll_handle = SDL_LoadObject(path); } else { path = DEFAULT_OGL_ES; egl_dll_handle = SDL_LoadObject(path); if (egl_dll_handle == NULL) { path = DEFAULT_OGL_ES_PVR; egl_dll_handle = SDL_LoadObject(path); } } } #ifdef DEFAULT_OGL else { path = DEFAULT_OGL; egl_dll_handle = SDL_LoadObject(path); } #endif } _this->egl_data->egl_dll_handle = egl_dll_handle; if (egl_dll_handle == NULL) { return SDL_SetError("Could not initialize OpenGL / GLES library"); } /* Loading libGL* in the previous step took care of loading libEGL.so, but we future proof by double checking */ if (egl_path != NULL) { dll_handle = SDL_LoadObject(egl_path); } /* Try loading a EGL symbol, if it does not work try the default library paths */ if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) { if (dll_handle != NULL) { SDL_UnloadObject(dll_handle); } path = SDL_getenv("SDL_VIDEO_EGL_DRIVER"); if (path == NULL) { path = DEFAULT_EGL; } dll_handle = SDL_LoadObject(path); if (dll_handle == NULL || SDL_LoadFunction(dll_handle, "eglChooseConfig") == NULL) { if (dll_handle != NULL) { SDL_UnloadObject(dll_handle); } return SDL_SetError("Could not load EGL library"); } SDL_ClearError(); } _this->egl_data->dll_handle = dll_handle; /* Load new function pointers */ LOAD_FUNC(eglGetDisplay); LOAD_FUNC(eglInitialize); LOAD_FUNC(eglTerminate); LOAD_FUNC(eglGetProcAddress); LOAD_FUNC(eglChooseConfig); LOAD_FUNC(eglGetConfigAttrib); LOAD_FUNC(eglCreateContext); LOAD_FUNC(eglDestroyContext); LOAD_FUNC(eglCreateWindowSurface); LOAD_FUNC(eglDestroySurface); LOAD_FUNC(eglMakeCurrent); LOAD_FUNC(eglSwapBuffers); LOAD_FUNC(eglSwapInterval); LOAD_FUNC(eglWaitNative); LOAD_FUNC(eglWaitGL); LOAD_FUNC(eglBindAPI); LOAD_FUNC(eglQueryString); #if !defined(__WINRT__) _this->egl_data->egl_display = _this->egl_data->eglGetDisplay(native_display); if (!_this->egl_data->egl_display) { return SDL_SetError("Could not get EGL display"); } if (_this->egl_data->eglInitialize(_this->egl_data->egl_display, NULL, NULL) != EGL_TRUE) { return SDL_SetError("Could not initialize EGL"); } #endif _this->gl_config.driver_loaded = 1; if (path) { SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1); } else { *_this->gl_config.driver_path = '\0'; } return 0; }
int RunGLTest (void) { #ifdef GL int mm=1; #else int mm = 0; #endif int mode=0; cam.x=0; cam.y=0; int bpp; int w = 200; int h = 200; int done = 0; int shrink=0; int grow=0; int gofullscreen=0; int mustresize = 1; int justresized = 0; xy ss = parsemodes(w,h,"mode",1,0,0); printf("wtf\n"); if (ss.x!=-1){w=ss.x;h=ss.y;}; SDL_Surface* s; #ifdef GL s=initsdl(w,h,&bpp,SDL_OPENGL #else gltextsdlsurface=s=initsdl(w,h,&bpp, #endif +0);printf("inito\n"); SDL_InitSubSystem( SDL_INIT_TIMER); SDL_EnableUNICODE(1); SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY/2, SDL_DEFAULT_REPEAT_INTERVAL*2); #ifdef GL newtermmsg=GetFileIntoCharPointer1("newtermmsg"); printf("pretty far\n"); wm(w,h); int down=0; glEnable(GL_BLEND); glShadeModel(GL_FLAT); glBlendFunc(GL_SRC_ALPHA, GL_ONE); glClearColor( 0.0, 0.0, 0.04, 0.0 ); glLineWidth(lv); #else gltextsdlsurface=s; #endif roteface *face1; roteface *activeface; face1=add_face(); activeface =face1 ; face1->next=add_face(); printf("still?\n"); add_terminal(face1); printf("2threaad\n"); loadl2(); struct state *nerv=0; #ifdef nerve nerv=nerverot_init(w,h); #endif int dirty=1; printf("mainloop descent commencing\n"); while( !done ) { lockterms(face1); if(dirty||faces_dirty(face1)) { dirty=0; facesclean(face1); #ifdef GL glClear(GL_COLOR_BUFFER_BIT); #else SDL_FillRect ( s, NULL, 0 ); #endif #ifndef GL #else if(nerv) { shownerv(nerv); dirty=1; } glPushMatrix(); glScalef(sx,sy,0.004); glTranslatef(cam.x,cam.y,0); #endif Uint8 * k; int integer; k=SDL_GetKeyState(&integer); if(k[SDLK_RCTRL]) focusline(activeface); int nf; switch(mode) { case 0: showfaces(face1); break; #ifdef GL case 1: krychlus(face1); break; #endif } #ifdef GL glPopMatrix(); #endif #ifndef GL SDL_UpdateRect(s,0,0,0,0); #else SDL_GL_SwapBuffers( ); #endif facesclean(face1); } #ifdef GL GLenum gl_error; gl_error = glGetError( ); if( gl_error != GL_NO_ERROR ) { if(gl_error==GL_STACK_OVERFLOW) printf("QUACK QUACK QUACK, OVERFLOVING STACK\n"); else if(gl_error==GL_INVALID_OPERATION) printf("INVALID OPERATION, PATIENT EXPLODED\n"); else fprintf( stderr, "testgl: OpenGL error: %d\n", gl_error ); } #endif char* sdl_error; sdl_error = SDL_GetError( ); if( sdl_error[0] != '\0' ) { fprintf(stderr, "testgl: SDL error '%s'\n", sdl_error); SDL_ClearError(); } SDL_TimerID x=0; if(dirty) x= SDL_AddTimer(55, NewTimerCallback, 0); unlockterms(face1); // printf("---------unlocked wating\n"); SDL_Event event; if(SDL_WaitEvent( &event )) { lockterms(face1); // printf("---------locked goooin %i\n", event.type); if(x)SDL_RemoveTimer(x);x=0; do { int mod=event.key.keysym.mod; int key=event.key.keysym.sym; Uint8 *keystate = SDL_GetKeyState(NULL); switch( event.type ) { #ifdef GL case SDL_MOUSEMOTION: if((SDL_BUTTON(1)|SDL_BUTTON(2))&SDL_GetMouseState(0,0)) { activeface->x+=event.motion.xrel; activeface->y+=event.motion.yrel; } if((SDL_BUTTON(3)|SDL_BUTTON(2))&SDL_GetMouseState(0,0)) { cam.x-=event.motion.xrel; cam.y-=event.motion.yrel; } break; #endif case SDL_KEYUP: { if ( (key == SDLK_RCTRL) ) { dirty=1; } } break; case SDL_KEYDOWN: if(mod&KMOD_RSHIFT&&(key==SDLK_PAGEUP||key==SDLK_PAGEDOWN)) { if(key==SDLK_PAGEUP) tscroll+=9; if(key==SDLK_PAGEDOWN) tscroll-=9; if(tscroll<0)tscroll=0; // printf("scroll:%i,logl:%i, log&%i, t:%i ,b:%i\n", tscroll,activeface->t->logl, activeface->t->log,activeface->t->scrolltop,activeface->t->scrollbottom); } else if(key==SDLK_RCTRL||mod&KMOD_RCTRL) { dirty=1; switch (key) { case SDLK_TAB: cycle(face1, &activeface); break; case SDLK_F2: gofullscreen=1; break; case SDLK_F3: rastio+=0.05; mustresize=1; dirty=1; break; case SDLK_F4: rastio-=0.05; mustresize=1; dirty=1; break; case SDLK_F5: sx-=0.001; sy+=0.001; break; case SDLK_F6: sx+=0.001; sy-=0.001; break; case SDLK_F7: savemode(w,h); break; case SDLK_F8: loadl2(); break; case SDLK_p: saveScreenshot(); break; #ifdef GL case SDLK_F9: lv-=1; glLineWidth(lv); break; case SDLK_F10: lv+=1; glLineWidth(lv); break; #endif case SDLK_F11: shrink=1; break; case SDLK_F12: grow=1; break; case SDLK_PAGEUP: mode++; if(mode>mm)mode= mm; break; case SDLK_INSERT: mode--; if(mode<0)mode= 0; break; case SDLK_END: resizooo(activeface, 0,1,keystate); break; case SDLK_HOME: resizooo(activeface, 0,-1,keystate); break; case SDLK_DELETE: resizooo(activeface, -1,0,keystate); break; case SDLK_PAGEDOWN: resizooo(activeface, 1,0,keystate); break; #ifdef nerve case SDLK_F1: if(nerv) { nerverot_free(nerv); dirty=1; nerv=0; } else { nerv=nerverot_init(w,h); dirty=1; } break; #endif } } else { if(activeface->t==0) { printf("debug messages r fun\n"); add_terminal(activeface); activeface->next=add_face(); } if ( (key >= SDLK_F1) && (key <= SDLK_F15) ) { char *k; if(asprintf(&k ,"kf%i", key-SDLK_F1+1)!=-1) { rote_vt_terminfo(activeface->t, k); free(k); } } else if ( (key == SDLK_SPACE) ) keyp(activeface,32); else #define magic(x) rote_vt_terminfo(activeface->t, x ) if ( (key == SDLK_BACKSPACE) ) magic( "kbs"); else if ( (key == SDLK_ESCAPE) ) keyp(activeface,27); else if ( (key == SDLK_LEFT) ) magic("kcub1"); else if ( (key == SDLK_RIGHT) ) magic( "kcuf1"); else if ( (key == SDLK_UP) ) magic( "kcuu1"); else if ( (key == SDLK_DOWN) ) magic( "kcud1"); else if ( (key == SDLK_END) ) magic( "kend"); else if ( (key == SDLK_HOME) ) magic("khome"); else if ( (key == SDLK_DELETE) ) magic( "kdch1"); else if ( (key == SDLK_PAGEDOWN) ) magic( "knp"); else if ( (key == SDLK_INSERT) ) magic( "kich1"); else if ( (key == SDLK_PAGEUP) ) magic ( "kpp" ); else if ( (key == SDLK_RETURN) ) keyp(activeface,10); else if( event.key.keysym.unicode && ( (event.key.keysym.unicode & 0xFF80) == 0 ) ) keyp(activeface, event.key.keysym.unicode); } break; case SDL_QUIT: done = 1; break; #ifndef GL case SDL_MOUSEBUTTONDOWN: rote_vt_mousedown(activeface->t,event.button.x/13, event.button.y/26); break; case SDL_MOUSEBUTTONUP: rote_vt_mouseup (activeface->t,event.button.x/13, event.button.y/26); break; case SDL_MOUSEMOTION: rote_vt_mousemove(activeface->t,event.button.x/13, event.button.y/26); break; #endif case SDL_VIDEORESIZE: { w=event.resize.w;h=event.resize.h; // printf("videoresize %i %i\n", w,h); dirty=1; if (s=SDL_SetVideoMode( w,h, bpp, s->flags ) ) // printf("hmm\n"); wm(w,h); if(!justresized) mustresize=1; justresized=0; } break; case SDL_USEREVENT: if(event.user.code==1) RemoveTerm(&activeface,&face1, event.user.data1); break; } } while (SDL_PollEvent(&event)); if (shrink||grow) { resize(&w,&h,&bpp,&s->flags,&shrink,&grow); wm(w,h); } if (mustresize) { mustresize=0; justresized=1; // if(activeface->t->cols!=event.resize.w/13/rastio|| // activeface->t->rows!=event.resize.h/26/rastio) //rote_vt_resize(activeface->t,event.resize.h/26/rastio ,event.resize.w/13/rastio); } if(gofullscreen) if(s->flags & SDL_FULLSCREEN ) { s=SDL_SetVideoMode( w,h, bpp, (s->flags & ~SDL_FULLSCREEN )); } else s=SDL_SetVideoMode( w,h, bpp, (s->flags | SDL_FULLSCREEN )); gofullscreen=0; unlockterms(face1); } } SDL_Quit( ); return(0); }
void Initialize(bool* Continue, bool* Error) { if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { *Continue = false; *Error = true; printf("SDL initialisation failed: %s\n", SDL_GetError()); SDL_ClearError(); return; } else printf("SDL initialisation succeeded\n"); Screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 32, SDL_HWSURFACE | #ifdef SDL_TRIPLEBUF SDL_TRIPLEBUF #else SDL_DOUBLEBUF #endif ); if (Screen == NULL) { *Continue = false; *Error = true; printf("SDL_SetVideoMode failed: %s\n", SDL_GetError()); SDL_ClearError(); return; } else printf("SDL_SetVideoMode succeeded\n"); SDL_ShowCursor(0); uint32_t i; for (i = 0; i < BG_LAYER_COUNT; i++) { BackgroundImages[i] = IMG_Load(BackgroundImageNames[i]); if (!CheckImage(Continue, Error, BackgroundImages[i], BackgroundImageNames[i])) return; if ((BackgroundImages[i] = ConvertSurface(Continue, Error, BackgroundImages[i], BackgroundImageNames[i])) == NULL) return; } CharacterFrames = IMG_Load("Bee.png"); if (!CheckImage(Continue, Error, CharacterFrames, "Bee.png")) return; if ((CharacterFrames = ConvertSurface(Continue, Error, CharacterFrames, "Bee.png")) == NULL) return; CollisionImage = IMG_Load("Crash.png"); if (!CheckImage(Continue, Error, CollisionImage, "Crash.png")) return; if ((CollisionImage = ConvertSurface(Continue, Error, CollisionImage, "Crash.png")) == NULL) return; ColumnImage = IMG_Load("Bamboo.png"); if (!CheckImage(Continue, Error, ColumnImage, "Bamboo.png")) return; if ((ColumnImage = ConvertSurface(Continue, Error, ColumnImage, "Bamboo.png")) == NULL) return; InitializePlatform(); // Title screen. (-> title.c) ToTitleScreen(); }