Exemple #1
0
const Cursor& northEastResizeCursor()
{
    BALNotImplemented();
    static Cursor c = static_cast<const Cursor&> (SDL_GetCursor());
    return c;
}
Exemple #2
0
const Cursor& helpCursor()
{
    BALNotImplemented();
    static Cursor c = static_cast<const Cursor&> (SDL_GetCursor());
    return c;
}
Exemple #3
0
	void sdl_window::save_mouse_cursor()
	{
		iSavedCursors.push_back(cursor_pointer(cursor_pointer(), SDL_GetCursor()));
	}
const Cursor& rowResizeCursor()
{
    BalNotImplemented();
    static Cursor c = static_cast<const Cursor&> (SDL_GetCursor());
    return c;
}
int HoldCursorPosition(TextEdition *te, SDL_Event event)
{
    int l,c,x,y,done=1,num,select=0;
    Uint8 *keyState = SDL_GetKeyState(&num);
    SDL_Rect pt, rect = te->pos;

    rect.x += te->blitSurfPos.x;
    rect.y += te->blitSurfPos.y;
    rect.w -= VSBWidth(*te);
    rect.h -= HSBHeight(*te);

    select = SDLK_LSHIFT<num && keyState[SDLK_LSHIFT];

    switch(event.type)
    {
        case SDL_MOUSEMOTION:
            if ((SDL_GetMouseState(&x, &y)&SDL_BUTTON(SDL_BUTTON_LEFT)))
            {
                if (te->focus && !te->HSBCaught && !te->VSBCaught)
                {
                    l = GetLineFromYPosition(*te, y);
                    c = GetCharFromXPosition(*te, l, x);
                    select = 1;
                }
                else
                {
                    if (te->HSBCaught)
                    {
                        te->posHSB.x = x - te->anchorHSB - rect.x;
                        SetOffsetFromHSB(te);
                    }
                    else if (te->VSBCaught)
                    {
                        te->posVSB.y = y - te->anchorVSB - rect.y;
                        SetOffsetFromVSB(te);
                    }
                    done = 0;
                }
            }
            else
            {
                pt.x = x; pt.y = y;
                if (TE_EditionCursor && SDL_GetCursor() != TE_EditionCursor && IsInRect(pt,rect) && !HasJustDisplayStyle(te->style))
                {
                    SDL_SetCursor(TE_EditionCursor);
                    te->mouseStatus = 1;
                }
                else if ( TE_NormalCursor && SDL_GetCursor() != TE_NormalCursor && ((!IsInRect(pt,rect) && te->mouseStatus) || HasJustDisplayStyle(te->style)) )
                {
                    SDL_SetCursor(TE_NormalCursor);
                    te->mouseStatus = 0;
                }

                done=0;
            }
            break;

        case SDL_MOUSEBUTTONDOWN:
            if (event.button.button == SDL_BUTTON_LEFT)
            {
                if ( (te->focus = IsInRect(event.button,rect)) )
                {
                    l = GetLineFromYPosition(*te, event.button.y);
                    c = GetCharFromXPosition(*te, l, event.button.x);
                }
                else
                {
                    if (IsMouseOverHSB(*te,event.button.x,event.button.y))
                    {
                        te->HSBCaught = 1;
                        te->focus = 1;
                        te->anchorHSB = event.button.x - te->posHSB.x - rect.x;
                    }
                    else if (IsMouseOverVSB(*te,event.button.x,event.button.y))
                    {
                        te->VSBCaught = 1;
                        te->focus = 1;
                        te->anchorVSB = event.button.y - te->posVSB.y - rect.y;
                    }
                    done = 0;
                }
            }
            else
            {
                if (te->focus && event.button.button == SDL_BUTTON_WHEELDOWN)
                {
                    te->offsetY -= te->hSpace;
                    SetVSBFromOffset(te);
                }
                else if (te->focus && event.button.button == SDL_BUTTON_WHEELUP)
                {
                    te->offsetY += te->hSpace;
                    SetVSBFromOffset(te);
                }

                done = 0;
            }

            break;

        case SDL_MOUSEBUTTONUP:
            if (event.button.button == SDL_BUTTON_LEFT)
            {
                te->HSBCaught = 0;
                te->VSBCaught = 0;
            }
            done = 0;
            break;

        case SDL_KEYDOWN:
            done = HoldCursorPosition_Keyboard(te, event, &l, &c);
            break;

        default:
            done=0;
            break;
    }

    if (done)
    {
        te->cursorPos = GetPositionInText(*te, l, c);
        if (!select)
            te->selection.begin = te->cursorPos;
        te->selection.end = te->cursorPos;
    }

    return done;
}
Exemple #6
0
Editor::Editor(Universe &universe) 
  : uni(universe), maxreserve(MAXSTARTRESERVE), all(false), massreserve(maxreserve), setGalaxy(false), setHole(false),
    galaxyX(0), galaxyY(0), canPut(false), removing(false), size(medium), type(hole), zoom(0), scissors(), pointer()
{
  static const char *image[] = {
    /* width height num_colors chars_per_pixel */
    "    32    32        3            1",
    /* colors */
    "X c #000000",
    ". c #ffffff",
    "  c None",
    /* pixels */
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "   .....              ....      ",
  " ..XXXXX.            .XXXX.     ",
  ".XXXXXXXX.          .XXXXX.     ",
  ".XXXX..XXX.        .XXXXX.      ",
  ".XXX.  .XX.       .XXXXX.       ",
  ".XXX.  .XX.      .XXXXX.        ",
  " .XXX..XXX.     .XXXXX.         ",
  "  ..XXXXXXX.   .XXXXX.          ",
  "    ..XXXXXX. .XXXXX.           ",
  "      ..XXXXX.XXXXX.            ",
  "        .XXXXXXXXX.             ",
  "         .XXXXXXX.              ",
  "        .XXXXXXXXX.             ",
  "      ..XXXXX.XXXXX.            ", 
  "    ..XXXXXX. .XXXXX.           ", 
  "  ..XXXXXXX.   .XXXXX.          ",
  " .XXX..XXX.     .XXXXX.         ",
  ".XXX.  .XX.      .XXXXX.        ",
  ".XXX.  .XX.       .XXXXX.       ",
  ".XXXX..XXX.        .XXXXX.      ",
  ".XXXXXXXX.          .XXXXX.     ",
  " ..XXXXX.            .XXXX.     ",
  "   .....              ....      ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
    "13,15"
  };

  int i, row, col;
  Uint8 data[4*32];
  Uint8 mask[4*32];
  int hot_x, hot_y;

  i = -1;
  for ( row=0; row<32; ++row )
  {
    for ( col=0; col<32; ++col )
    {
      if ( col % 8 )
      {
        data[i] <<= 1;
        mask[i] <<= 1;
      } else {
        ++i;
        data[i] = mask[i] = 0;
      }
      switch (image[4+row][31-col])
      {
        case 'X':
          data[i] |= 0x01;
          mask[i] |= 0x01;
          break;
        case '.':
          mask[i] |= 0x01;
          break;
        case ' ':
          break;
      }
    }
  }

  sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
  pointer = SDL_GetCursor();
  scissors = SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
  SDL_SetCursor(pointer);
}