Exemple #1
0
/**
 * \brief Creates a hardware texture from the software surface.
 *
 * Also converts the software surface to a preferred format if necessary.
 */
void Surface::create_texture_from_surface() {

  SDL_Renderer* main_renderer = Video::get_renderer();
  if (main_renderer != nullptr) {

    Debug::check_assertion(internal_surface != nullptr,
        "Missing software surface to create texture from");

    // Create the texture.
    internal_texture = SDL_Texture_UniquePtr(
        SDL_CreateTexture(
            main_renderer,
            Video::get_pixel_format()->format,
            SDL_TEXTUREACCESS_STATIC,
            internal_surface->w,
            internal_surface->h
        )
    );
    SDL_SetTextureBlendMode(internal_texture.get(), get_sdl_blend_mode());

    // Copy the pixels of the software surface to the GPU texture.
    SDL_UpdateTexture(internal_texture.get(), nullptr, internal_surface->pixels, internal_surface->pitch);
    SDL_GetSurfaceAlphaMod(internal_surface.get(), &opacity);
  }
}
Exemple #2
0
SDL_Surface *image_sdl_set_alpha(SDL_Surface *src, uint8_t alpha)
{
	int ret;
	SDL_Surface *surf;
	Uint8 swap;

	assert(src);

	surf = image_sdl_create((uint32_t)src->w, (uint32_t)src->h, color_transparent);
	if(surf == NULL) {
		sg_log_err("image_create returns null.");
		return NULL;
	}

	SDL_SetSurfaceBlendMode(src, SDL_BLENDMODE_NONE);

	ret = SDL_GetSurfaceAlphaMod(src, &swap);
	if(ret != 0) {
		sg_log_err("SDL_GetSurfaceAlphaMod failure.");
		return NULL;
	}
	SDL_SetSurfaceAlphaMod(src, alpha); /* Set new alpha degree. */
	SDL_BlitSurface(src, NULL, surf, NULL);
	SDL_SetSurfaceAlphaMod(src, swap); /* Reset to original alpha degree. */

	return surf;
}
Exemple #3
0
SDL_Surface*
Blitter::create_surface_from_format(SDL_Surface* surface, int w, int h)
{
  SDL_Surface* new_surface = SDL_CreateRGBSurface(0, w, h,
                                                  surface->format->BitsPerPixel, 
                                                  surface->format->Rmask,
                                                  surface->format->Gmask,
                                                  surface->format->Bmask,
                                                  surface->format->Amask);

  Uint8 alpha;
  if (SDL_GetSurfaceAlphaMod(surface, &alpha) == 0)
    SDL_SetSurfaceAlphaMod(new_surface, alpha);

  SDL_BlendMode blend_mode;
  if (SDL_GetSurfaceBlendMode(surface, &blend_mode) == 0)
    SDL_SetSurfaceBlendMode(new_surface, blend_mode);

  Uint8 r, g, b;
  if (SDL_GetSurfaceColorMod(surface, &r, &g, &b) == 0)
    SDL_SetSurfaceColorMod(new_surface, r, g, b);

  if (surface->format->palette)
    SDL_SetSurfacePalette(new_surface, surface->format->palette);

  Uint32 colorkey;
  if (SDL_GetColorKey(surface, &colorkey) == 0)
    SDL_SetColorKey(new_surface, SDL_TRUE, colorkey);

  return new_surface;
}
Exemple #4
0
/**
 * \brief Creates a hardware texture from the software surface.
 *
 * Also converts the software surface to a preferred format if necessary.
 */
void Surface::create_texture_from_surface() {

  SDL_Renderer* main_renderer = Video::get_renderer();
  if (main_renderer != NULL) {

    Debug::check_assertion(internal_surface != NULL,
        "Missing software surface to create texture from");

    // Make sure the software surface has the same format as the texture.
    // This is because SDL_UpdateTexture does not have a format parameter
    // for performance reasons.
    convert_software_surface();

    // Create the texture.
    internal_texture = SDL_CreateTexture(
        main_renderer,
        Video::get_pixel_format()->format,
        SDL_TEXTUREACCESS_STATIC,
        internal_surface->w,
        internal_surface->h
    );
    SDL_SetTextureBlendMode(internal_texture, SDL_BLENDMODE_BLEND);

    // Copy the pixels of the software surface to the GPU texture.
    SDL_UpdateTexture(internal_texture, NULL, internal_surface->pixels, internal_surface->pitch);
    SDL_GetSurfaceAlphaMod(internal_surface, &internal_opacity);
  }
}
void
MoveSprite(SDL_Surface * screen, SDL_Surface * light)
{
    SDL_Rect updates[2];
    Uint8 alpha;

    /* Erase the sprite if it was visible */
    if (sprite_visible) {
        updates[0] = position;
        SDL_BlitSurface(backing, NULL, screen, &updates[0]);
    } else {
        updates[0].x = 0;
        updates[0].y = 0;
        updates[0].w = 0;
        updates[0].h = 0;
        sprite_visible = 1;
    }

    /* Since the sprite is off the screen, we can do other drawing
       without being overwritten by the saved area behind the sprite.
     */
    if (light != NULL) {
        int x, y;

        SDL_GetMouseState(&x, &y);
        FlashLight(screen, light, x, y);
    }

    /* Move the sprite, bounce at the wall */
    position.x += x_vel;
    if ((position.x < 0) || (position.x >= screen->w)) {
        x_vel = -x_vel;
        position.x += x_vel;
    }
    position.y += y_vel;
    if ((position.y < 0) || (position.y >= screen->h)) {
        y_vel = -y_vel;
        position.y += y_vel;
    }

    /* Update transparency (fade in and out) */
    SDL_GetSurfaceAlphaMod(sprite, &alpha);
    if (((int) alpha + alpha_vel) < 0) {
        alpha_vel = -alpha_vel;
    } else if (((int) alpha + alpha_vel) > 255) {
        alpha_vel = -alpha_vel;
    }
    SDL_SetAlpha(sprite, SDL_SRCALPHA, (Uint8) (alpha + alpha_vel));

    /* Save the area behind the sprite */
    updates[1] = position;
    SDL_BlitSurface(screen, &updates[1], backing, NULL);

    /* Blit the sprite onto the screen */
    updates[1] = position;
    SDL_BlitSurface(sprite, NULL, screen, &updates[1]);

    /* Make it so! */
    SDL_UpdateRects(screen, 2, updates);
}
Exemple #6
0
 Uint8 Surface::getAlphaMod(void)
 {
     Uint8 alpha = 255;
     if(SDL_GetSurfaceAlphaMod(sdlSurface, &alpha) == 0)
     {
         Logger::Error(SDL_GetError());
     }
     return alpha;
 }
Exemple #7
0
	int inline Surface::getAlphaMod(State & state, SDL_Surface  * surface){
		Uint8 alpha;
		if (SDL_GetSurfaceAlphaMod(surface, &alpha) == 0){
			state.stack->push<int>(alpha);
			return 1;
		}
		else{
			return 0;
		}
	}
Exemple #8
0
static mrb_value
mrb_sdl2_video_surface_get_alpha_mod(mrb_state *mrb, mrb_value self)
{
    uint8_t alpha;
    SDL_Surface *s = mrb_sdl2_video_surface_get_ptr(mrb, self);
    if (0 != SDL_GetSurfaceAlphaMod(s, &alpha)) {
        mruby_sdl2_raise_error(mrb);
    }
    return mrb_fixnum_value(alpha);
}
Exemple #9
0
/**
 * \brief Returns the SDL_Surface corresponding to the requested file.
 *
 * The returned SDL_Surface has to be manually deleted.
 *
 * \param file_name Name of the image file to load, relative to the base directory specified.
 * \param base_directory The base directory to use.
 * \return The SDL_Surface.
 */
SDL_Surface* Surface::get_surface_from_file(
    const std::string& file_name,
    ImageDirectory base_directory) {

  std::string prefix;
  bool language_specific = false;

  if (base_directory == DIR_SPRITES) {
    prefix = "sprites/";
  }
  else if (base_directory == DIR_LANGUAGE) {
    language_specific = true;
    prefix = "images/";
  }
  std::string prefixed_file_name = prefix + file_name;

  if (!QuestFiles::data_file_exists(prefixed_file_name, language_specific)) {
    // File not found.
    return nullptr;
  }

  const std::string& buffer = QuestFiles::data_file_read(prefixed_file_name, language_specific);
  SDL_RWops* rw = SDL_RWFromMem(const_cast<char*>(buffer.data()), (int) buffer.size());

  SDL_Surface* software_surface = IMG_Load_RW(rw, 0);

  SDL_RWclose(rw);

  Debug::check_assertion(software_surface != nullptr,
      std::string("Cannot load image '") + prefixed_file_name + "'");

  SDL_PixelFormat* pixel_format = Video::get_pixel_format();
  if (software_surface->format->format == pixel_format->format) {
    return software_surface;
  }

  // Convert to the preferred pixel format.
  uint8_t opacity;
  SDL_GetSurfaceAlphaMod(software_surface, &opacity);
  SDL_Surface* converted_surface = SDL_ConvertSurface(
        software_surface,
        pixel_format,
        0
        );
  Debug::check_assertion(converted_surface != nullptr,
                         "Failed to convert software surface");
  SDL_FreeSurface(software_surface);

  SDL_SetSurfaceAlphaMod(converted_surface, opacity);  // Re-apply the alpha.
  SDL_SetSurfaceBlendMode(converted_surface, SDL_BLENDMODE_BLEND);

  return converted_surface;
}
Exemple #10
0
uint8 Image::alpha ( void ) const
{
  uint8 alpha;

  if ( SDL_GetSurfaceAlphaMod ( this->image(), &alpha ) != 0 )
  {
    NOM_LOG_ERR ( NOM, SDL_GetError() );
    return Color4i::ALPHA_OPAQUE;
  }

  return alpha;
}
Exemple #11
0
u32 Surface::alpha(void) const
{
#if SDL_VERSION_ATLEAST(2, 0, 0)
    if(isValid())
    {
        u8 alpha = 0;
        SDL_GetSurfaceAlphaMod(surface, &alpha);
        return alpha;
    }
    return 0;
#else
    return isValid() ? surface->format->alpha : 0;
#endif
}
Exemple #12
0
u8 Surface::alpha(void) const
{
    if(isValid())
    {
#if SDL_VERSION_ATLEAST(1, 3, 0)
	u8 alpha = 0;
	SDL_GetSurfaceAlphaMod(surface, &alpha);
	return alpha;
#else
	return surface->format->alpha;
#endif
    }
    return 0;
}
Exemple #13
0
/**
 * \brief Converts the software surface to the preferred pixel format
 * (32-bit with alpha channel).
 */
void Surface::convert_software_surface() {

  Debug::check_assertion(internal_surface != NULL,
      "Missing software surface to convert");

  SDL_PixelFormat* pixel_format = Video::get_pixel_format();
  if (internal_surface->format->format != pixel_format->format) {
    // Convert to the preferred pixel format.
    uint8_t opacity;
    SDL_GetSurfaceAlphaMod(internal_surface, &opacity);
    SDL_Surface* converted_surface = SDL_ConvertSurface(
        internal_surface,
        pixel_format,
        0
    );
    Debug::check_assertion(converted_surface != NULL,
        "Failed to convert software surface");

    SDL_FreeSurface(internal_surface);
    internal_surface = converted_surface;
    SDL_SetSurfaceAlphaMod(internal_surface, opacity);  // Re-apply the alpha.
  }
}
Exemple #14
0
static int
SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * srcrect, const SDL_FRect * dstrect,
                const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
{
    SDL_Surface *surface = SW_ActivateRenderer(renderer);
    SDL_Surface *src = (SDL_Surface *) texture->driverdata;
    SDL_Rect final_rect, tmp_rect;
    SDL_Surface *surface_rotated, *surface_scaled;
    int retval, dstwidth, dstheight, abscenterx, abscentery;
    double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;

    if (!surface) {
        return -1;
    }

    if (renderer->viewport.x || renderer->viewport.y) {
        final_rect.x = (int)(renderer->viewport.x + dstrect->x);
        final_rect.y = (int)(renderer->viewport.y + dstrect->y);
    } else {
        final_rect.x = (int)dstrect->x;
        final_rect.y = (int)dstrect->y;
    }
    final_rect.w = (int)dstrect->w;
    final_rect.h = (int)dstrect->h;

    /* SDLgfx_rotateSurface doesn't accept a source rectangle, so crop and scale if we need to */
    tmp_rect = final_rect;
    tmp_rect.x = 0;
    tmp_rect.y = 0;
    if (srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0) {
        surface_scaled = src; /* but if we don't need to, just use the original */
        retval = 0;
    } else {
        SDL_Surface *blit_src = src;
        Uint32 colorkey;
        SDL_BlendMode blendMode;
        Uint8 alphaMod, r, g, b;
        SDL_bool cloneSource = SDL_FALSE;

        surface_scaled = SDL_CreateRGBSurface(SDL_SWSURFACE, final_rect.w, final_rect.h, src->format->BitsPerPixel,
                                              src->format->Rmask, src->format->Gmask,
                                              src->format->Bmask, src->format->Amask );
        if (!surface_scaled) {
            return -1;
        }

        /* copy the color key, alpha mod, blend mode, and color mod so the scaled surface behaves like the source */
        if (SDL_GetColorKey(src, &colorkey) == 0) {
            SDL_SetColorKey(surface_scaled, SDL_TRUE, colorkey);
            cloneSource = SDL_TRUE;
        }
        SDL_GetSurfaceAlphaMod(src, &alphaMod); /* these will be copied to surface_scaled below if necessary */
        SDL_GetSurfaceBlendMode(src, &blendMode);
        SDL_GetSurfaceColorMod(src, &r, &g, &b);

        /* now we need to blit the src into surface_scaled. since we want to copy the colors from the source to
         * surface_scaled rather than blend them, etc. we'll need to disable the blend mode, alpha mod, etc.
         * but we don't want to modify src (in case it's being used on other threads), so we'll need to clone it
         * before changing the blend options
         */
        cloneSource |= blendMode != SDL_BLENDMODE_NONE || (alphaMod & r & g & b) != 255;
        if (cloneSource) {
            blit_src = SDL_ConvertSurface(src, src->format, src->flags); /* clone src */
            if (!blit_src) {
                SDL_FreeSurface(surface_scaled);
                return -1;
            }
            SDL_SetSurfaceAlphaMod(blit_src, 255); /* disable all blending options in blit_src */
            SDL_SetSurfaceBlendMode(blit_src, SDL_BLENDMODE_NONE);
            SDL_SetColorKey(blit_src, 0, 0);
            SDL_SetSurfaceColorMod(blit_src, 255, 255, 255);
            SDL_SetSurfaceRLE(blit_src, 0); /* don't RLE encode a surface we'll only use once */

            SDL_SetSurfaceAlphaMod(surface_scaled, alphaMod); /* copy blending options to surface_scaled */
            SDL_SetSurfaceBlendMode(surface_scaled, blendMode);
            SDL_SetSurfaceColorMod(surface_scaled, r, g, b);
        }

        retval = SDL_BlitScaled(blit_src, srcrect, surface_scaled, &tmp_rect);
        if (blit_src != src) {
            SDL_FreeSurface(blit_src);
        }
    }

    if (!retval) {
        SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
        surface_rotated = SDLgfx_rotateSurface(surface_scaled, angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
        if(surface_rotated) {
            /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
            abscenterx = final_rect.x + (int)center->x;
            abscentery = final_rect.y + (int)center->y;
            /* Compensate the angle inversion to match the behaviour of the other backends */
            sangle = -sangle;

            /* Top Left */
            px = final_rect.x - abscenterx;
            py = final_rect.y - abscentery;
            p1x = px * cangle - py * sangle + abscenterx;
            p1y = px * sangle + py * cangle + abscentery;

            /* Top Right */
            px = final_rect.x + final_rect.w - abscenterx;
            py = final_rect.y - abscentery;
            p2x = px * cangle - py * sangle + abscenterx;
            p2y = px * sangle + py * cangle + abscentery;

            /* Bottom Left */
            px = final_rect.x - abscenterx;
            py = final_rect.y + final_rect.h - abscentery;
            p3x = px * cangle - py * sangle + abscenterx;
            p3y = px * sangle + py * cangle + abscentery;

            /* Bottom Right */
            px = final_rect.x + final_rect.w - abscenterx;
            py = final_rect.y + final_rect.h - abscentery;
            p4x = px * cangle - py * sangle + abscenterx;
            p4y = px * sangle + py * cangle + abscentery;

            tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
            tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
            tmp_rect.w = dstwidth;
            tmp_rect.h = dstheight;

            retval = SDL_BlitSurface(surface_rotated, NULL, surface, &tmp_rect);
            SDL_FreeSurface(surface_rotated);
        }
    }

    if (surface_scaled != src) {
        SDL_FreeSurface(surface_scaled);
    }
    return retval;
}
Exemple #15
0
int loadFonts() {

    TTF_Font		*font = NULL;
    SDL_Surface		*fontSurface = NULL;
    SDL_Surface		*tmp = NULL;
    Uint32 saved_flags;
    Uint8  saved_alpha;
    static SDL_Color fontColour = {255,255,255};
    char letter[2];
    int i;
    char *p;

    letter[1] = 0;

    p = findFile(va("%s/%s", MISCDIR, video.fontFile));
    
    if (!p) {
        conAdd(LERR, "Could not open font");
        return 0;
    }

    font = TTF_OpenFont(p, video.fontSize);

    if (!font) {
        conAdd(LERR, "Could not open %s", p);
        return 0;
    }

    TTF_SetFontStyle(font, TTF_STYLE_NORMAL);
#ifdef TTF_HINTING_NORMAL
    TTF_SetFontHinting(font, TTF_HINTING_NORMAL);
#endif

    memset(fonts, 0, sizeof(fonts));
    fontHeight = 0;

    for (i = 32; i < 128; i++) {

        letter[0] = i;

        fontSurface = TTF_RenderText_Blended(font, letter, fontColour);

        if (!fontSurface) {

#ifdef WIN32
            MessageBox(NULL, TTF_GetError(), "gravit: font engine error", MB_OK);
#else
            printf("%s\n", TTF_GetError());
#endif
            TTF_CloseFont(font);
            return 0;

        }

        fonts[i].ow = fontSurface->w;
        fonts[i].oh = fontSurface->h;

        if (fonts[i].oh > fontHeight)
            fontHeight = (float)fonts[i].oh;

        fonts[i].w = gfxPowerOfTwo(fonts[i].ow);
        fonts[i].h = gfxPowerOfTwo(fonts[i].oh);

        if (fonts[i].w > fonts[i].h)
            fonts[i].h = fonts[i].w;
        if (fonts[i].h > fonts[i].w)
            fonts[i].w = fonts[i].h;

        tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, fonts[i].w, fonts[i].h, 32,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN /* OpenGL RGBA masks depend on byteorder */
			0x000000FF,
			0x0000FF00,
			0x00FF0000,
			0xFF000000);
#else
			0xFF000000,
			0x00FF0000,
			0x0000FF00,
			0x000000FF);
#endif

        if (!tmp) {

            TTF_CloseFont(font);
            SDL_FreeSurface(fontSurface);

            return 0;

        }


	/* Save the alpha blending attributes */
	saved_flags = fontSurface->flags & (SDL_SRCALPHA|SDL_RLEACCELOK);
#if SDL_VERSION_ATLEAST(1, 3, 0)
	SDL_GetSurfaceAlphaMod(fontSurface, &saved_alpha);
	SDL_SetSurfaceAlphaMod(fontSurface, 0xFF);
#else
	saved_alpha = fontSurface->format->alpha;
	if ( (saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA ) {
		SDL_SetAlpha(fontSurface, 0, 0);
	}
#endif

	/* copy to texture surface */
        if (SDL_BlitSurface(fontSurface, NULL, tmp, NULL)) {

            TTF_CloseFont(font);
            SDL_FreeSurface(tmp);
            SDL_FreeSurface(fontSurface);

            return 0;

        }

        glGenTextures(1, &fonts[i].id);
        glCheck();

        glBindTexture(GL_TEXTURE_2D, fonts[i].id);
        glCheck();

        glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fonts[i].w, fonts[i].h, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmp->pixels);
        glCheck();

        glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
        glCheck();

        glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
        glCheck();

        SDL_FreeSurface(tmp);
        SDL_FreeSurface(fontSurface);

    }

    TTF_CloseFont(font);

    return 1;


}
Exemple #16
0
SDL_Texture *
SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
{
    const SDL_PixelFormat *fmt;
    SDL_bool needAlpha;
    Uint32 i;
    Uint32 format;
    SDL_Texture *texture;

    CHECK_RENDERER_MAGIC(renderer, NULL);

    if (!surface) {
        SDL_SetError("SDL_CreateTextureFromSurface() passed NULL surface");
        return NULL;
    }

    /* See what the best texture format is */
    fmt = surface->format;
    if (fmt->Amask || SDL_GetColorKey(surface, NULL) == 0) {
        needAlpha = SDL_TRUE;
    } else {
        needAlpha = SDL_FALSE;
    }
    format = renderer->info.texture_formats[0];
    for (i = 0; i < renderer->info.num_texture_formats; ++i) {
        if (!SDL_ISPIXELFORMAT_FOURCC(renderer->info.texture_formats[i]) &&
                SDL_ISPIXELFORMAT_ALPHA(renderer->info.texture_formats[i]) == needAlpha) {
            format = renderer->info.texture_formats[i];
            break;
        }
    }

    texture = SDL_CreateTexture(renderer, format, SDL_TEXTUREACCESS_STATIC,
                                surface->w, surface->h);
    if (!texture) {
        return NULL;
    }

    if (format == surface->format->format) {
        if (SDL_MUSTLOCK(surface)) {
            SDL_LockSurface(surface);
            SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
            SDL_UnlockSurface(surface);
        } else {
            SDL_UpdateTexture(texture, NULL, surface->pixels, surface->pitch);
        }
    } else {
        SDL_PixelFormat *dst_fmt;
        SDL_Surface *temp = NULL;

        /* Set up a destination surface for the texture update */
        dst_fmt = SDL_AllocFormat(format);
        temp = SDL_ConvertSurface(surface, dst_fmt, 0);
        SDL_FreeFormat(dst_fmt);
        if (temp) {
            SDL_UpdateTexture(texture, NULL, temp->pixels, temp->pitch);
            SDL_FreeSurface(temp);
        } else {
            SDL_DestroyTexture(texture);
            return NULL;
        }
    }

    {
        Uint8 r, g, b, a;
        SDL_BlendMode blendMode;

        SDL_GetSurfaceColorMod(surface, &r, &g, &b);
        SDL_SetTextureColorMod(texture, r, g, b);

        SDL_GetSurfaceAlphaMod(surface, &a);
        SDL_SetTextureAlphaMod(texture, a);

        if (SDL_GetColorKey(surface, NULL) == 0) {
            /* We converted to a texture with alpha format */
            SDL_SetTextureBlendMode(texture, SDL_BLENDMODE_BLEND);
        } else {
            SDL_GetSurfaceBlendMode(surface, &blendMode);
            SDL_SetTextureBlendMode(texture, blendMode);
        }
    }
    return texture;
}
static int
setup_test(int argc, char **argv)
{
    const char *dumpfile = NULL;
    SDL_Surface *bmp = NULL;
    Uint32 dstbpp = 32;
    Uint32 dstrmask = 0x00FF0000;
    Uint32 dstgmask = 0x0000FF00;
    Uint32 dstbmask = 0x000000FF;
    Uint32 dstamask = 0x00000000;
    Uint32 dstflags = 0;
    int dstw = 640;
    int dsth = 480;
    Uint32 srcbpp = 32;
    Uint32 srcrmask = 0x00FF0000;
    Uint32 srcgmask = 0x0000FF00;
    Uint32 srcbmask = 0x000000FF;
    Uint32 srcamask = 0x00000000;
    Uint32 srcflags = 0;
    int srcw = 640;
    int srch = 480;
    Uint32 origsrcalphaflags = 0;
    Uint32 origdstalphaflags = 0;
    Uint32 srcalphaflags = 0;
    Uint32 dstalphaflags = 0;
    Uint8 origsrcalpha = 255;
    Uint8 origdstalpha = 255;
    Uint8 srcalpha = 255;
    Uint8 dstalpha = 255;
    int screenSurface = 0;
    int i = 0;

    for (i = 1; i < argc; i++) {
        const char *arg = argv[i];

        if (strcmp(arg, "--dstbpp") == 0)
            dstbpp = atoi(argv[++i]);
        else if (strcmp(arg, "--dstrmask") == 0)
            dstrmask = atoi_hex(argv[++i]);
        else if (strcmp(arg, "--dstgmask") == 0)
            dstgmask = atoi_hex(argv[++i]);
        else if (strcmp(arg, "--dstbmask") == 0)
            dstbmask = atoi_hex(argv[++i]);
        else if (strcmp(arg, "--dstamask") == 0)
            dstamask = atoi_hex(argv[++i]);
        else if (strcmp(arg, "--dstwidth") == 0)
            dstw = atoi(argv[++i]);
        else if (strcmp(arg, "--dstheight") == 0)
            dsth = atoi(argv[++i]);
        else if (strcmp(arg, "--dsthwsurface") == 0)
            dstflags |= SDL_HWSURFACE;
        else if (strcmp(arg, "--srcbpp") == 0)
            srcbpp = atoi(argv[++i]);
        else if (strcmp(arg, "--srcrmask") == 0)
            srcrmask = atoi_hex(argv[++i]);
        else if (strcmp(arg, "--srcgmask") == 0)
            srcgmask = atoi_hex(argv[++i]);
        else if (strcmp(arg, "--srcbmask") == 0)
            srcbmask = atoi_hex(argv[++i]);
        else if (strcmp(arg, "--srcamask") == 0)
            srcamask = atoi_hex(argv[++i]);
        else if (strcmp(arg, "--srcwidth") == 0)
            srcw = atoi(argv[++i]);
        else if (strcmp(arg, "--srcheight") == 0)
            srch = atoi(argv[++i]);
        else if (strcmp(arg, "--srchwsurface") == 0)
            srcflags |= SDL_HWSURFACE;
        else if (strcmp(arg, "--seconds") == 0)
            testSeconds = atoi(argv[++i]);
        else if (strcmp(arg, "--screen") == 0)
            screenSurface = 1;
        else if (strcmp(arg, "--dumpfile") == 0)
            dumpfile = argv[++i];
        /* !!! FIXME: set colorkey. */
        else if (0) {           /* !!! FIXME: we handle some commandlines elsewhere now */
            fprintf(stderr, "Unknown commandline option: %s\n", arg);
            return (0);
        }
    }

    if (SDL_Init(SDL_INIT_VIDEO) == -1) {
        fprintf(stderr, "SDL_Init failed: %s\n", SDL_GetError());
        return (0);
    }

    bmp = SDL_LoadBMP("sample.bmp");
    if (bmp == NULL) {
        fprintf(stderr, "SDL_LoadBMP failed: %s\n", SDL_GetError());
        SDL_Quit();
        return (0);
    }

    if ((dstflags & SDL_HWSURFACE) == 0)
        dstflags |= SDL_SWSURFACE;
    if ((srcflags & SDL_HWSURFACE) == 0)
        srcflags |= SDL_SWSURFACE;

    if (screenSurface)
        dest = SDL_SetVideoMode(dstw, dsth, dstbpp, dstflags);
    else {
        dest = SDL_CreateRGBSurface(dstflags, dstw, dsth, dstbpp,
                                    dstrmask, dstgmask, dstbmask, dstamask);
    }

    if (dest == NULL) {
        fprintf(stderr, "dest surface creation failed: %s\n", SDL_GetError());
        SDL_Quit();
        return (0);
    }

    src = SDL_CreateRGBSurface(srcflags, srcw, srch, srcbpp,
                               srcrmask, srcgmask, srcbmask, srcamask);
    if (src == NULL) {
        fprintf(stderr, "src surface creation failed: %s\n", SDL_GetError());
        SDL_Quit();
        return (0);
    }

    /* handle alpha settings... */
    srcalphaflags = (src->flags & SDL_SRCALPHA) | (src->flags & SDL_RLEACCEL);
    dstalphaflags =
        (dest->flags & SDL_SRCALPHA) | (dest->flags & SDL_RLEACCEL);
    origsrcalphaflags = srcalphaflags;
    origdstalphaflags = dstalphaflags;
    SDL_GetSurfaceAlphaMod(src, &srcalpha);
    SDL_GetSurfaceAlphaMod(dest, &dstalpha);
    origsrcalpha = srcalpha;
    origdstalpha = dstalpha;
    for (i = 1; i < argc; i++) {
        const char *arg = argv[i];

        if (strcmp(arg, "--srcalpha") == 0)
            srcalpha = atoi(argv[++i]);
        else if (strcmp(arg, "--dstalpha") == 0)
            dstalpha = atoi(argv[++i]);
        else if (strcmp(arg, "--srcsrcalpha") == 0)
            srcalphaflags |= SDL_SRCALPHA;
        else if (strcmp(arg, "--srcnosrcalpha") == 0)
            srcalphaflags &= ~SDL_SRCALPHA;
        else if (strcmp(arg, "--srcrleaccel") == 0)
            srcalphaflags |= SDL_RLEACCEL;
        else if (strcmp(arg, "--srcnorleaccel") == 0)
            srcalphaflags &= ~SDL_RLEACCEL;
        else if (strcmp(arg, "--dstsrcalpha") == 0)
            dstalphaflags |= SDL_SRCALPHA;
        else if (strcmp(arg, "--dstnosrcalpha") == 0)
            dstalphaflags &= ~SDL_SRCALPHA;
        else if (strcmp(arg, "--dstrleaccel") == 0)
            dstalphaflags |= SDL_RLEACCEL;
        else if (strcmp(arg, "--dstnorleaccel") == 0)
            dstalphaflags &= ~SDL_RLEACCEL;
    }
    if ((dstalphaflags != origdstalphaflags) || (origdstalpha != dstalpha))
        SDL_SetAlpha(dest, dstalphaflags, dstalpha);
    if ((srcalphaflags != origsrcalphaflags) || (origsrcalpha != srcalpha))
        SDL_SetAlpha(src, srcalphaflags, srcalpha);

    /* set some sane defaults so we can see if the blit code is broken... */
    SDL_FillRect(dest, NULL, SDL_MapRGB(dest->format, 0, 0, 0));
    SDL_FillRect(src, NULL, SDL_MapRGB(src->format, 0, 0, 0));

    blitCentered(src, bmp);
    SDL_FreeSurface(bmp);

    if (dumpfile)
        SDL_SaveBMP(src, dumpfile);     /* make sure initial convert is sane. */

    output_details();

    return (1);
}
Exemple #18
0
static int
SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
                const SDL_Rect * srcrect, const SDL_FRect * dstrect,
                const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
{
    SDL_Surface *surface = SW_ActivateRenderer(renderer);
    SDL_Surface *src = (SDL_Surface *) texture->driverdata;
    SDL_Rect final_rect, tmp_rect;
    SDL_Surface *src_clone, *src_rotated, *src_scaled;
    SDL_Surface *mask = NULL, *mask_rotated = NULL;
    int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
    double cangle, sangle, px, py, p1x, p1y, p2x, p2y, p3x, p3y, p4x, p4y;
    SDL_BlendMode blendmode;
    Uint8 alphaMod, rMod, gMod, bMod;
    int applyModulation = SDL_FALSE;
    int blitRequired = SDL_FALSE;
    int isOpaque = SDL_FALSE;

    if (!surface) {
        return -1;
    }

    if (renderer->viewport.x || renderer->viewport.y) {
        final_rect.x = (int)(renderer->viewport.x + dstrect->x);
        final_rect.y = (int)(renderer->viewport.y + dstrect->y);
    } else {
        final_rect.x = (int)dstrect->x;
        final_rect.y = (int)dstrect->y;
    }
    final_rect.w = (int)dstrect->w;
    final_rect.h = (int)dstrect->h;

    tmp_rect = final_rect;
    tmp_rect.x = 0;
    tmp_rect.y = 0;

    /* It is possible to encounter an RLE encoded surface here and locking it is
     * necessary because this code is going to access the pixel buffer directly.
     */
    if (SDL_MUSTLOCK(src)) {
        SDL_LockSurface(src);
    }

    /* Clone the source surface but use its pixel buffer directly.
     * The original source surface must be treated as read-only.
     */
    src_clone = SDL_CreateRGBSurfaceFrom(src->pixels, src->w, src->h, src->format->BitsPerPixel, src->pitch,
                                         src->format->Rmask, src->format->Gmask,
                                         src->format->Bmask, src->format->Amask);
    if (src_clone == NULL) {
        if (SDL_MUSTLOCK(src)) {
            SDL_UnlockSurface(src);
        }
        return -1;
    }

    SDL_GetSurfaceBlendMode(src, &blendmode);
    SDL_GetSurfaceAlphaMod(src, &alphaMod);
    SDL_GetSurfaceColorMod(src, &rMod, &gMod, &bMod);

    /* SDLgfx_rotateSurface only accepts 32-bit surfaces with a 8888 layout. Everything else has to be converted. */
    if (src->format->BitsPerPixel != 32 || SDL_PIXELLAYOUT(src->format->format) != SDL_PACKEDLAYOUT_8888 || !src->format->Amask) {
        blitRequired = SDL_TRUE;
    }

    /* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
    if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) {
        blitRequired = SDL_TRUE;
    }

    /* The color and alpha modulation has to be applied before the rotation when using the NONE and MOD blend modes. */
    if ((blendmode == SDL_BLENDMODE_NONE || blendmode == SDL_BLENDMODE_MOD) && (alphaMod & rMod & gMod & bMod) != 255) {
        applyModulation = SDL_TRUE;
        SDL_SetSurfaceAlphaMod(src_clone, alphaMod);
        SDL_SetSurfaceColorMod(src_clone, rMod, gMod, bMod);
    }

    /* Opaque surfaces are much easier to handle with the NONE blend mode. */
    if (blendmode == SDL_BLENDMODE_NONE && !src->format->Amask && alphaMod == 255) {
        isOpaque = SDL_TRUE;
    }

    /* The NONE blend mode requires a mask for non-opaque surfaces. This mask will be used
     * to clear the pixels in the destination surface. The other steps are explained below.
     */
    if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
        mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
                                    0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
        if (mask == NULL) {
            retval = -1;
        } else {
            SDL_SetSurfaceBlendMode(mask, SDL_BLENDMODE_MOD);
        }
    }

    /* Create a new surface should there be a format mismatch or if scaling, cropping,
     * or modulation is required. It's possible to use the source surface directly otherwise.
     */
    if (!retval && (blitRequired || applyModulation)) {
        SDL_Rect scale_rect = tmp_rect;
        src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
                                          0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
        if (src_scaled == NULL) {
            retval = -1;
        } else {
            SDL_SetSurfaceBlendMode(src_clone, SDL_BLENDMODE_NONE);
            retval = SDL_BlitScaled(src_clone, srcrect, src_scaled, &scale_rect);
            SDL_FreeSurface(src_clone);
            src_clone = src_scaled;
            src_scaled = NULL;
        }
    }

    /* SDLgfx_rotateSurface is going to make decisions depending on the blend mode. */
    SDL_SetSurfaceBlendMode(src_clone, blendmode);

    if (!retval) {
        SDLgfx_rotozoomSurfaceSizeTrig(tmp_rect.w, tmp_rect.h, angle, &dstwidth, &dstheight, &cangle, &sangle);
        src_rotated = SDLgfx_rotateSurface(src_clone, angle, dstwidth/2, dstheight/2, GetScaleQuality(), flip & SDL_FLIP_HORIZONTAL, flip & SDL_FLIP_VERTICAL, dstwidth, dstheight, cangle, sangle);
        if (src_rotated == NULL) {
            retval = -1;
        }
        if (!retval && mask != NULL) {
            /* The mask needed for the NONE blend mode gets rotated with the same parameters. */
            mask_rotated = SDLgfx_rotateSurface(mask, angle, dstwidth/2, dstheight/2, SDL_FALSE, 0, 0, dstwidth, dstheight, cangle, sangle);
            if (mask_rotated == NULL) {
                retval = -1;
            }
        }
        if (!retval) {
            /* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
            abscenterx = final_rect.x + (int)center->x;
            abscentery = final_rect.y + (int)center->y;
            /* Compensate the angle inversion to match the behaviour of the other backends */
            sangle = -sangle;

            /* Top Left */
            px = final_rect.x - abscenterx;
            py = final_rect.y - abscentery;
            p1x = px * cangle - py * sangle + abscenterx;
            p1y = px * sangle + py * cangle + abscentery;

            /* Top Right */
            px = final_rect.x + final_rect.w - abscenterx;
            py = final_rect.y - abscentery;
            p2x = px * cangle - py * sangle + abscenterx;
            p2y = px * sangle + py * cangle + abscentery;

            /* Bottom Left */
            px = final_rect.x - abscenterx;
            py = final_rect.y + final_rect.h - abscentery;
            p3x = px * cangle - py * sangle + abscenterx;
            p3y = px * sangle + py * cangle + abscentery;

            /* Bottom Right */
            px = final_rect.x + final_rect.w - abscenterx;
            py = final_rect.y + final_rect.h - abscentery;
            p4x = px * cangle - py * sangle + abscenterx;
            p4y = px * sangle + py * cangle + abscentery;

            tmp_rect.x = (int)MIN(MIN(p1x, p2x), MIN(p3x, p4x));
            tmp_rect.y = (int)MIN(MIN(p1y, p2y), MIN(p3y, p4y));
            tmp_rect.w = dstwidth;
            tmp_rect.h = dstheight;

            /* The NONE blend mode needs some special care with non-opaque surfaces.
             * Other blend modes or opaque surfaces can be blitted directly.
             */
            if (blendmode != SDL_BLENDMODE_NONE || isOpaque) {
                if (applyModulation == SDL_FALSE) {
                    /* If the modulation wasn't already applied, make it happen now. */
                    SDL_SetSurfaceAlphaMod(src_rotated, alphaMod);
                    SDL_SetSurfaceColorMod(src_rotated, rMod, gMod, bMod);
                }
                retval = SDL_BlitSurface(src_rotated, NULL, surface, &tmp_rect);
            } else {
                /* The NONE blend mode requires three steps to get the pixels onto the destination surface.
                 * First, the area where the rotated pixels will be blitted to get set to zero.
                 * This is accomplished by simply blitting a mask with the NONE blend mode.
                 * The colorkey set by the rotate function will discard the correct pixels.
                 */
                SDL_Rect mask_rect = tmp_rect;
                SDL_SetSurfaceBlendMode(mask_rotated, SDL_BLENDMODE_NONE);
                retval = SDL_BlitSurface(mask_rotated, NULL, surface, &mask_rect);
                if (!retval) {
                    /* The next step copies the alpha value. This is done with the BLEND blend mode and
                     * by modulating the source colors with 0. Since the destination is all zeros, this
                     * will effectively set the destination alpha to the source alpha.
                     */
                    SDL_SetSurfaceColorMod(src_rotated, 0, 0, 0);
                    mask_rect = tmp_rect;
                    retval = SDL_BlitSurface(src_rotated, NULL, surface, &mask_rect);
                    if (!retval) {
                        /* The last step gets the color values in place. The ADD blend mode simply adds them to
                         * the destination (where the color values are all zero). However, because the ADD blend
                         * mode modulates the colors with the alpha channel, a surface without an alpha mask needs
                         * to be created. This makes all source pixels opaque and the colors get copied correctly.
                         */
                        SDL_Surface *src_rotated_rgb;
                        src_rotated_rgb = SDL_CreateRGBSurfaceFrom(src_rotated->pixels, src_rotated->w, src_rotated->h,
                                                                   src_rotated->format->BitsPerPixel, src_rotated->pitch,
                                                                   src_rotated->format->Rmask, src_rotated->format->Gmask,
                                                                   src_rotated->format->Bmask, 0);
                        if (src_rotated_rgb == NULL) {
                            retval = -1;
                        } else {
                            SDL_SetSurfaceBlendMode(src_rotated_rgb, SDL_BLENDMODE_ADD);
                            retval = SDL_BlitSurface(src_rotated_rgb, NULL, surface, &tmp_rect);
                            SDL_FreeSurface(src_rotated_rgb);
                        }
                    }
                }
                SDL_FreeSurface(mask_rotated);
            }
            if (src_rotated != NULL) {
                SDL_FreeSurface(src_rotated);
            }
        }
    }

    if (SDL_MUSTLOCK(src)) {
        SDL_UnlockSurface(src);
    }
    if (mask != NULL) {
        SDL_FreeSurface(mask);
    }
    if (src_clone != NULL) {
        SDL_FreeSurface(src_clone);
    }
    return retval;
}
Exemple #19
0
/**
 * \brief Renders the internal texture if any, and all subsurfaces that are
 * drawn onto it.
 * \param renderer The renderer where to draw.
 * \param src_rect The subrectangle of the texture to draw.
 * \param dst_xy The position where to draw on the renderer.
 * The width and height of this rectangle are ignored.
 * \param clip_rect A portion of the renderer where to restrict the drawing.
 * \param opacity The opacity of the parent surface.
 * \param subsurfaces The subsurfaces drawn onto this texture. They will be
 * renderered recursively.
 */
void Surface::render(
    SDL_Renderer* renderer,
    const Rectangle& src_rect,
    const Rectangle& dst_xy,
    const Rectangle& clip_rect,
    uint8_t opacity,
    const std::vector<SubSurfaceNode*>& subsurfaces) {

  const uint8_t current_opacity = std::min(internal_opacity, opacity);

  // Accelerate the internal software surface.
  if (internal_surface != NULL) {

    if (internal_texture == NULL) {
      create_texture_from_surface();
    }

    // If the software surface has changed, update the hardware texture.
    else if (
        (software_destination || !Video::is_acceleration_enabled())
         && !is_rendered) {
      convert_software_surface();
      SDL_UpdateTexture(
          internal_texture,
          NULL,
          internal_surface->pixels,
          internal_surface->pitch
      );
      SDL_GetSurfaceAlphaMod(internal_surface, &internal_opacity);
    }
  }

  // Draw the internal color as background color.
  if (internal_color != NULL) {
    int r, g, b, a;
    internal_color->get_components(r, g, b, a);

    SDL_SetRenderDrawColor(renderer, r, g, b, std::min((uint8_t) a, current_opacity));
    //SDL_RenderSetClipRect(renderer, clip_rect.get_internal_rect());
    SDL_RenderFillRect(renderer, clip_rect.get_internal_rect());
  }

  // Draw the internal texture.
  if (internal_texture != NULL) {
    SDL_SetTextureAlphaMod(internal_texture, current_opacity);
    //SDL_RenderSetClipRect(renderer, clip_rect.get_internal_rect());

    SDL_RenderCopy(
        renderer,
        internal_texture,
        src_rect.get_internal_rect(),
        dst_xy.get_internal_rect()
    );
  }

  // The surface is renderered. Now draw all subtextures.
  std::vector<SubSurfaceNode*>::const_iterator it;
  const std::vector<SubSurfaceNode*>::const_iterator end = subsurfaces.end();
  for (it = subsurfaces.begin(); it != end; ++it) {
    SubSurfaceNode* subsurface = *it;

    // subsurface has to be drawn on this surface

    // Calculate absolute destination subrectangle position on screen.
    Rectangle subsurface_dst_rect(
        dst_xy.get_x() + subsurface->dst_rect.get_x() - src_rect.get_x(),
        dst_xy.get_y() + subsurface->dst_rect.get_y() - src_rect.get_y(),
        subsurface->src_rect.get_width(),
        subsurface->src_rect.get_height()
    );

    // Set the intersection of the subsurface destination and this surface's clip as clipping rectangle.
    Rectangle superimposed_clip_rect;
    if (SDL_IntersectRect(subsurface_dst_rect.get_internal_rect(),
        clip_rect.get_internal_rect(),
        superimposed_clip_rect.get_internal_rect())) {

      // If there is an intersection, render the subsurface.
      subsurface->src_surface->render(
          renderer,
          subsurface->src_rect,
          subsurface_dst_rect,
          superimposed_clip_rect,
          current_opacity,
          subsurface->subsurfaces
      );
    }
  }

  is_rendered = true;
}
GLuint
SDL_GL_LoadTexture(SDL_Surface * surface, GLfloat * texcoord)
{
    GLuint texture;
    int w, h;
    SDL_Surface *image;
    SDL_Rect area;
    Uint32 saved_flags;
    Uint8 saved_alpha;

    /* Use the surface width and height expanded to powers of 2 */
    w = power_of_two(surface->w);
    h = power_of_two(surface->h);
    texcoord[0] = 0.0f;         /* Min X */
    texcoord[1] = 0.0f;         /* Min Y */
    texcoord[2] = (GLfloat) surface->w / w;     /* Max X */
    texcoord[3] = (GLfloat) surface->h / h;     /* Max Y */

    image = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, 32,
#if SDL_BYTEORDER == SDL_LIL_ENDIAN     /* OpenGL RGBA masks */
                                 0x000000FF,
                                 0x0000FF00, 0x00FF0000, 0xFF000000
#else
                                 0xFF000000,
                                 0x00FF0000, 0x0000FF00, 0x000000FF
#endif
        );
    if (image == NULL) {
        return 0;
    }

    /* Save the alpha blending attributes */
    saved_flags = surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK);
    SDL_GetSurfaceAlphaMod(surface, &saved_alpha);
    if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
        SDL_SetAlpha(surface, 0, 0);
    }

    /* Copy the surface into the GL texture image */
    area.x = 0;
    area.y = 0;
    area.w = surface->w;
    area.h = surface->h;
    SDL_BlitSurface(surface, &area, image, &area);

    /* Restore the alpha blending attributes */
    if ((saved_flags & SDL_SRCALPHA) == SDL_SRCALPHA) {
        SDL_SetAlpha(surface, saved_flags, saved_alpha);
    }

    /* Create an OpenGL texture for the image */
    glGenTextures(1, &texture);
    glBindTexture(GL_TEXTURE_2D, texture);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
    glTexImage2D(GL_TEXTURE_2D,
                 0,
                 GL_RGBA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, image->pixels);
    SDL_FreeSurface(image);     /* No longer needed */

    return texture;
}
Exemple #21
0
/**
 * \brief Renders the internal texture if any, and all subsurfaces that are
 * drawn onto it.
 * \param renderer The renderer where to draw.
 * \param src_rect The subrectangle of the texture to draw.
 * \param dst_rect The position where to draw on the renderer.
 * \param clip_rect A portion of the renderer where to restrict the drawing.
 * \param opacity The opacity of the parent surface.
 * \param subsurfaces The subsurfaces drawn onto this texture. They will be
 * renderered recursively.
 */
void Surface::render(
    SDL_Renderer* renderer,
    const Rectangle& src_rect,
    const Rectangle& dst_rect,
    const Rectangle& clip_rect,
    uint8_t opacity,
    const std::vector<SubSurfaceNodePtr>& subsurfaces
) {

  //FIXME SDL_RenderSetClipRect is buggy for now, but should be fixed soon.
  // It means that software and hardware surface doesn't have the exact same behavior for now.
  // Uncomment the two lines using it when https://bugzilla.libsdl.org/show_bug.cgi?id=2336 will be solved.

  // Accelerate the internal software surface.
  if (internal_surface != nullptr) {

    if (internal_texture == nullptr) {
      create_texture_from_surface();
    }

    // If the software surface has changed, update the hardware texture.
    else if (
        (software_destination || !Video::is_acceleration_enabled())
         && !is_rendered) {
      SDL_UpdateTexture(
          internal_texture.get(),
          nullptr,
          internal_surface->pixels,
          internal_surface->pitch
      );
      SDL_GetSurfaceAlphaMod(internal_surface.get(), &this->opacity);
    }
  }

  const uint8_t current_opacity = std::min(this->opacity, opacity);

  // Draw the internal color as background color.
  if (internal_color != nullptr) {
    uint8_t r, g, b, a;
    internal_color->get_components(r, g, b, a);

    SDL_SetRenderDrawColor(renderer, r, g, b, std::min((uint8_t) a, current_opacity));
    //SDL_RenderSetClipRect(renderer, clip_rect.get_internal_rect());
    SDL_RenderFillRect(renderer, clip_rect.get_internal_rect());
  }

  // Draw the internal texture.
  if (internal_texture != nullptr) {
    SDL_SetTextureAlphaMod(internal_texture.get(), current_opacity);
    //SDL_RenderSetClipRect(renderer, clip_rect.get_internal_rect());

    SDL_RenderCopy(
        renderer,
        internal_texture.get(),
        src_rect.get_internal_rect(),
        dst_rect.get_internal_rect()
    );
  }

  // The surface is rendered. Now draw all subtextures.
  for (const SubSurfaceNodePtr& subsurface: subsurfaces) {

    // subsurface has to be drawn on this surface

    // Calculate absolute destination subrectangle position on screen.
    Rectangle subsurface_dst_rect(
        dst_rect.get_xy() + subsurface->dst_rect.get_xy() - src_rect.get_xy(),
        subsurface->src_rect.get_size()
    );

    // Set the intersection of the subsurface destination and this surface's clip as clipping rectangle.
    Rectangle superimposed_clip_rect;
    if (SDL_IntersectRect(subsurface_dst_rect.get_internal_rect(),
        clip_rect.get_internal_rect(),
        superimposed_clip_rect.get_internal_rect())) {

      // If there is an intersection, render the subsurface.
      subsurface->src_surface->render(
          renderer,
          subsurface->src_rect,
          subsurface_dst_rect,
          superimposed_clip_rect,
          current_opacity,
          subsurface->subsurfaces
      );
    }
  }

  is_rendered = true;
}
Exemple #22
0
int IMG_SavePNG_RW(SDL_RWops *src, SDL_Surface *surf,int compression){
	png_structp png_ptr;
	png_infop info_ptr;
	SDL_PixelFormat *fmt=NULL;
	SDL_Surface *tempsurf=NULL;
	int ret,funky_format;
	unsigned int i;
	Uint8 used_alpha, temp_alpha = 0;
	png_colorp palette;
	Uint8 *palette_alpha=NULL;
	png_byte **row_pointers=NULL;
	png_ptr=NULL;info_ptr=NULL;palette=NULL;ret=-1;
	funky_format=0;
	
	if( !src || !surf) {
		goto savedone; /* Nothing to do. */
	}

	row_pointers=(png_byte **)malloc(surf->h * sizeof(png_byte*));
	if (!row_pointers) { 
		SDL_SetError("Couldn't allocate memory for rowpointers");
		goto savedone;
	}
	
	png_ptr=png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL,NULL,NULL);
	if (!png_ptr){
		SDL_SetError("Couldn't allocate memory for PNG file");
		goto savedone;
	}
	info_ptr= png_create_info_struct(png_ptr);
	if (!info_ptr){
		SDL_SetError("Couldn't allocate image information for PNG file");
		goto savedone;
	}
	/* setup custom writer functions */
	png_set_write_fn(png_ptr,(voidp)src,png_write_data,NULL);

	if (setjmp(png_jmpbuf(png_ptr))){
		SDL_SetError("Unknown error writing PNG");
		goto savedone;
	}

	if(compression>Z_BEST_COMPRESSION)
		compression=Z_BEST_COMPRESSION;

	if(compression == Z_NO_COMPRESSION) // No compression
	{
		png_set_filter(png_ptr,0,PNG_FILTER_NONE);
		png_set_compression_level(png_ptr,Z_NO_COMPRESSION);
	}
        else if(compression<0) // Default compression
		png_set_compression_level(png_ptr,Z_DEFAULT_COMPRESSION);
        else
		png_set_compression_level(png_ptr,compression);

	fmt=surf->format;
	if(fmt->BitsPerPixel==8){ /* Paletted */
		png_set_IHDR(png_ptr,info_ptr,
			surf->w,surf->h,8,PNG_COLOR_TYPE_PALETTE,
			PNG_INTERLACE_NONE,PNG_COMPRESSION_TYPE_DEFAULT,
			PNG_FILTER_TYPE_DEFAULT);
		palette=(png_colorp) malloc(fmt->palette->ncolors * sizeof(png_color));
		if (!palette) {
			SDL_SetError("Couldn't create memory for palette");
			goto savedone;
		}
		for (i=0;(signed int)i<fmt->palette->ncolors;i++) {
			palette[i].red=fmt->palette->colors[i].r;
			palette[i].green=fmt->palette->colors[i].g;
			palette[i].blue=fmt->palette->colors[i].b;
		}
		png_set_PLTE(png_ptr,info_ptr,palette,fmt->palette->ncolors);
		if (surf->flags&SDL_SRCCOLORKEY) {
			Uint32 colorkey = 0;
#if SDL_VERSION_ATLEAST(1, 3, 0)
			SDL_GetColorKey(surf, &colorkey);
#else
			colorkey = fmt->colorkey + 1;
#endif
			palette_alpha=(Uint8 *)malloc((colorkey+1)*sizeof(Uint8));
			if (!palette_alpha) {
				SDL_SetError("Couldn't create memory for palette transparency");
				goto savedone;
			}
			memset(palette_alpha, 0, (colorkey+1)*sizeof(Uint8));
			palette_alpha[colorkey]=0;
			png_set_tRNS(png_ptr,info_ptr,palette_alpha,(colorkey+1),NULL);
		}
	}else{ /* Truecolor */
			png_set_IHDR(png_ptr,info_ptr,
				surf->w,surf->h,8,PNG_COLOR_TYPE_RGB_ALPHA,
				PNG_INTERLACE_NONE,PNG_COMPRESSION_TYPE_DEFAULT,
				PNG_FILTER_TYPE_DEFAULT);
	}
	png_write_info(png_ptr, info_ptr);

	if (fmt->BitsPerPixel==8) { /* Paletted */
		for(i=0;(signed int)i<surf->h;i++){
			row_pointers[i]= ((png_byte*)surf->pixels) + i*surf->pitch;
		}
		if(SDL_MUSTLOCK(surf)){
			SDL_LockSurface(surf);
		}
		png_write_image(png_ptr, row_pointers);
		if(SDL_MUSTLOCK(surf)){
			SDL_UnlockSurface(surf);
		}
	}else{ /* Truecolor */
		if(fmt->BytesPerPixel==3){
			if(fmt->Amask){ /* check for 24 bit with alpha */
				funky_format=1;
			}else{
				/* Check for RGB/BGR/GBR/RBG/etc surfaces.*/
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
				if(fmt->Rmask!=0xFF0000 
				|| fmt->Gmask!=0x00FF00
				|| fmt->Bmask!=0x0000FF){
#else
				if(fmt->Rmask!=0x0000FF 
				|| fmt->Gmask!=0x00FF00
				|| fmt->Bmask!=0xFF0000){
#endif
					funky_format=1;
				}
			}
		}else if (fmt->BytesPerPixel==4){
			if (!fmt->Amask) { /* check for 32bit but no alpha */
				funky_format=1; 
			}else{
				/* Check for ARGB/ABGR/GBAR/RABG/etc surfaces.*/
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
				if(fmt->Rmask!=0xFF000000
				|| fmt->Gmask!=0x00FF0000
				|| fmt->Bmask!=0x0000FF00
				|| fmt->Amask!=0x000000FF){
#else
				if(fmt->Rmask!=0x000000FF
				|| fmt->Gmask!=0x0000FF00
				|| fmt->Bmask!=0x00FF0000
				|| fmt->Amask!=0xFF000000){
#endif
					funky_format=1;
				}
			}
		}else{ /* 555 or 565 16 bit color */
			funky_format=1;
		}
		if (funky_format) {
			/* Allocate non-funky format, and copy pixeldata in*/
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
				tempsurf = SDL_CreateRGBSurface(SDL_SWSURFACE, surf->w, surf->h, 32,
										0xff000000, 0x00ff0000, 0x0000ff00, 0x000000ff);
#else
				tempsurf = SDL_CreateRGBSurface(SDL_SWSURFACE, surf->w, surf->h, 32,
										0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000);
#endif
			if(!tempsurf){
				SDL_SetError("Couldn't allocate temp surface");
				goto savedone;
			}
			if(surf->flags&SDL_SRCALPHA){
#if SDL_VERSION_ATLEAST(1, 3, 0)
				SDL_GetSurfaceAlphaMod(surf, &temp_alpha);
#else

				temp_alpha=fmt->alpha;
#endif
				used_alpha=1;
				SDL_SetAlpha(surf,0,255); /* Set for an opaque blit */
			}else{
				used_alpha=0;
			}
			if(SDL_BlitSurface(surf,NULL,tempsurf,NULL)!=0){
				SDL_SetError("Couldn't blit surface to temp surface");
				SDL_FreeSurface(tempsurf);
				goto savedone;
			}
			if (used_alpha) {
				SDL_SetAlpha(surf,SDL_SRCALPHA,(Uint8)temp_alpha); /* Restore alpha settings*/
			}
			for(i=0;(signed int)i<tempsurf->h;i++){
				row_pointers[i]= ((png_byte*)tempsurf->pixels) + i*tempsurf->pitch;
			}
			if(SDL_MUSTLOCK(tempsurf)){
				SDL_LockSurface(tempsurf);
			}
			png_write_image(png_ptr, row_pointers);
			if(SDL_MUSTLOCK(tempsurf)){
				SDL_UnlockSurface(tempsurf);
			}
			SDL_FreeSurface(tempsurf);
		} else {
			for(i=0;(signed int)i<surf->h;i++){
				row_pointers[i]= ((png_byte*)surf->pixels) + i*surf->pitch;
			}
			if(SDL_MUSTLOCK(surf)){
				SDL_LockSurface(surf);
			}
			png_write_image(png_ptr, row_pointers);
			if(SDL_MUSTLOCK(surf)){
				SDL_UnlockSurface(surf);
			}
		}
	}

	png_write_end(png_ptr, NULL);
	ret=0; /* got here, so nothing went wrong. YAY! */

savedone: /* clean up and return */
	png_destroy_write_struct(&png_ptr,&info_ptr);
	if (palette) {
		free(palette);
	}
	if (palette_alpha) {
		free(palette_alpha);
	}
	if (row_pointers) {
		free(row_pointers);
	}
	return ret;
}