int SdlJoystick::getMaxPlayingEffects() { #if SDL_VERSION_ATLEAST(1,3,0) if (mHaptic) return SDL_HapticNumEffectsPlaying(mHaptic); #endif return 0; }
JNIEXPORT jint JNICALL Java_at_wisch_joystick_FFJoystick_getPlayNumOfEffectsNative (JNIEnv *env, jclass, jint hapticDeviceIndex){ int num = SDL_HapticNumEffectsPlaying(ffjoysticks[hapticDeviceIndex]); if (num < 0) { throwException(env, SDL_GetError()); return -16; } return num; }
static void IN_Haptic_Effects_Info(void) { show_haptic = true; Com_Printf ("Joystic/Mouse haptic:\n"); Com_Printf (" * %d effects\n", SDL_HapticNumEffects(joystick_haptic)); Com_Printf (" * %d effects in same time\n", SDL_HapticNumEffectsPlaying(joystick_haptic)); Com_Printf (" * %d haptic axis\n", SDL_HapticNumAxes(joystick_haptic)); }
static void IN_Haptic_Effects_Init(void) { last_haptic_efffect_size = SDL_HapticNumEffectsPlaying(joystick_haptic); if (last_haptic_efffect_size > HAPTIC_EFFECT_LAST) last_haptic_efffect_size = HAPTIC_EFFECT_LAST; for (int i=0; i<HAPTIC_EFFECT_LAST; i++) { last_haptic_efffect[i].effect_type = HAPTIC_EFFECT_UNKNOWN; last_haptic_efffect[i].effect_id = -1; } }
/* * Displays information about the haptic device. */ static void HapticPrintSupported(SDL_Haptic * haptic) { unsigned int supported; supported = SDL_HapticQuery(haptic); SDL_Log(" Supported effects [%d effects, %d playing]:\n", SDL_HapticNumEffects(haptic), SDL_HapticNumEffectsPlaying(haptic)); if (supported & SDL_HAPTIC_CONSTANT) SDL_Log(" constant\n"); if (supported & SDL_HAPTIC_SINE) SDL_Log(" sine\n"); /* !!! FIXME: put this back when we have more bits in 2.1 */ /* if (supported & SDL_HAPTIC_SQUARE) SDL_Log(" square\n"); */ if (supported & SDL_HAPTIC_TRIANGLE) SDL_Log(" triangle\n"); if (supported & SDL_HAPTIC_SAWTOOTHUP) SDL_Log(" sawtoothup\n"); if (supported & SDL_HAPTIC_SAWTOOTHDOWN) SDL_Log(" sawtoothdown\n"); if (supported & SDL_HAPTIC_RAMP) SDL_Log(" ramp\n"); if (supported & SDL_HAPTIC_FRICTION) SDL_Log(" friction\n"); if (supported & SDL_HAPTIC_SPRING) SDL_Log(" spring\n"); if (supported & SDL_HAPTIC_DAMPER) SDL_Log(" damper\n"); if (supported & SDL_HAPTIC_INERTIA) SDL_Log(" inertia\n"); if (supported & SDL_HAPTIC_CUSTOM) SDL_Log(" custom\n"); if (supported & SDL_HAPTIC_LEFTRIGHT) SDL_Log(" left/right\n"); SDL_Log(" Supported capabilities:\n"); if (supported & SDL_HAPTIC_GAIN) SDL_Log(" gain\n"); if (supported & SDL_HAPTIC_AUTOCENTER) SDL_Log(" autocenter\n"); if (supported & SDL_HAPTIC_STATUS) SDL_Log(" status\n"); }
/* * Displays information about the haptic device. */ static void HapticPrintSupported(SDL_Haptic * haptic) { unsigned int supported; supported = SDL_HapticQuery(haptic); printf(" Supported effects [%d effects, %d playing]:\n", SDL_HapticNumEffects(haptic), SDL_HapticNumEffectsPlaying(haptic)); if (supported & SDL_HAPTIC_CONSTANT) printf(" constant\n"); if (supported & SDL_HAPTIC_SINE) printf(" sine\n"); if (supported & SDL_HAPTIC_SQUARE) printf(" square\n"); if (supported & SDL_HAPTIC_TRIANGLE) printf(" triangle\n"); if (supported & SDL_HAPTIC_SAWTOOTHUP) printf(" sawtoothup\n"); if (supported & SDL_HAPTIC_SAWTOOTHDOWN) printf(" sawtoothdown\n"); if (supported & SDL_HAPTIC_RAMP) printf(" ramp\n"); if (supported & SDL_HAPTIC_FRICTION) printf(" friction\n"); if (supported & SDL_HAPTIC_SPRING) printf(" spring\n"); if (supported & SDL_HAPTIC_DAMPER) printf(" damper\n"); if (supported & SDL_HAPTIC_INERTIA) printf(" intertia\n"); if (supported & SDL_HAPTIC_CUSTOM) printf(" custom\n"); printf(" Supported capabilities:\n"); if (supported & SDL_HAPTIC_GAIN) printf(" gain\n"); if (supported & SDL_HAPTIC_AUTOCENTER) printf(" autocenter\n"); if (supported & SDL_HAPTIC_STATUS) printf(" status\n"); }