Exemple #1
0
void Window::init()
{
    if( !SDL_init(w,h) ) {
        err = 1;
        return;
    }
    if( !GL_init() ) {
        err = 2;
        return;
    }
}
Exemple #2
0
int main()
{
	SDL_Window *window = NULL;

	SDL_init(SDL_INIT_EVERYTHING);
	
	window = SDL_CreateWindow("SDL Test", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, 640, 480, NULL);
	
	SDL_Delay(5000);
	
	SDL_DestroyWindow(window);

	SDL_Quit();

	return 0;
}
Exemple #3
0
int main(int argc, char* args[])
{
	if (!SDL_init()) return 1;
	// Get the output lubed up
		#pragma warning(suppress: 6031)
	freopen("CON", "wt", stdout);
		#pragma warning(suppress: 6031)
	freopen("CON", "wt", stderr);
	 
	//Game Running
	g_game = new Game();
	g_game->run();
	
	SDL_deinit();

	return 0;
}