static cell_t GetGameDescription(IPluginContext *pContext, const cell_t *params) { const char *description; if (params[3]) { description = gamedll->GetGameDescription(); } else { description = SERVER_CALL(GetGameDescription)(); } size_t numBytes; pContext->StringToLocalUTF8(params[1], params[2], description, &numBytes); return numBytes; }
const char *CoreProviderImpl::GetGameDescription() { return SERVER_CALL(GetGameDescription)(); }
static const char *get_game_description() { return SERVER_CALL(GetGameDescription)(); }