static cell_t GetGameDescription(IPluginContext *pContext, const cell_t *params)
{
	const char *description;

	if (params[3])
	{
		description = gamedll->GetGameDescription();
	} else {
		description = SERVER_CALL(GetGameDescription)();
	}

	size_t numBytes;
	
	pContext->StringToLocalUTF8(params[1], params[2], description, &numBytes);

	return numBytes;
}
const char *CoreProviderImpl::GetGameDescription()
{
	return SERVER_CALL(GetGameDescription)();
}
Exemple #3
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static const char *get_game_description()
{
	return SERVER_CALL(GetGameDescription)();
}