JS::Value CMessageTerritoryPositionChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(entity); SET_MSG_PROPERTY(newTerritory); return JS::ObjectValue(*obj); }
jsval CMessageTechnologyModification::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(component); SET_MSG_PROPERTY(player); return OBJECT_TO_JSVAL(obj); }
jsval CMessageMotionChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(starting); SET_MSG_PROPERTY(error); return OBJECT_TO_JSVAL(obj); }
JS::Value CMessageMotionChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(starting); SET_MSG_PROPERTY(error); return JS::ObjectValue(*obj); }
JS::Value CMessageOwnershipChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(entity); SET_MSG_PROPERTY(from); SET_MSG_PROPERTY(to); return JS::ObjectValue(*obj); }
JS::Value CMessageVisionRangeChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(entity); SET_MSG_PROPERTY(oldRange); SET_MSG_PROPERTY(newRange); return JS::ObjectValue(*obj); }
jsval CMessageInterpolate::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(deltaSimTime); SET_MSG_PROPERTY(offset); SET_MSG_PROPERTY(deltaRealTime); return OBJECT_TO_JSVAL(obj); }
jsval CMessageValueModification::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(entities); SET_MSG_PROPERTY(component); SET_MSG_PROPERTY(valueNames); return OBJECT_TO_JSVAL(obj); }
jsval CMessageVisionRangeChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(entity); SET_MSG_PROPERTY(oldRange); SET_MSG_PROPERTY(newRange); return OBJECT_TO_JSVAL(obj); }
JS::Value CMessageInterpolate::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(deltaSimTime); SET_MSG_PROPERTY(offset); SET_MSG_PROPERTY(deltaRealTime); return JS::ObjectValue(*obj); }
jsval CMessageRangeUpdate::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(tag); SET_MSG_PROPERTY(added); SET_MSG_PROPERTY(removed); return OBJECT_TO_JSVAL(obj); }
jsval CMessageOwnershipChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(entity); SET_MSG_PROPERTY(from); SET_MSG_PROPERTY(to); return OBJECT_TO_JSVAL(obj); }
JS::Value CMessageTemplateModification::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(player); SET_MSG_PROPERTY(component); SET_MSG_PROPERTY(valueNames); return JS::ObjectValue(*obj); }
JS::Value CMessageRangeUpdate::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(tag); SET_MSG_PROPERTY(added); SET_MSG_PROPERTY(removed); return JS::ObjectValue(*obj); }
jsval CMessageTerrainChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(i0); SET_MSG_PROPERTY(j0); SET_MSG_PROPERTY(i1); SET_MSG_PROPERTY(j1); return OBJECT_TO_JSVAL(obj); }
JS::Value CMessageVisibilityChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(player); SET_MSG_PROPERTY(ent); SET_MSG_PROPERTY(oldVisibility); SET_MSG_PROPERTY(newVisibility); return JS::ObjectValue(*obj); }
jsval CMessagePositionChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(entity); SET_MSG_PROPERTY(inWorld); SET_MSG_PROPERTY(x); SET_MSG_PROPERTY(z); SET_MSG_PROPERTY(a); return OBJECT_TO_JSVAL(obj); }
JS::Value CMessagePositionChanged::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(entity); SET_MSG_PROPERTY(inWorld); SET_MSG_PROPERTY(x); SET_MSG_PROPERTY(z); SET_MSG_PROPERTY(a); return JS::ObjectValue(*obj); }
JS::Value CMessageCinemaPathEnded::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(name); return JS::ObjectValue(*obj); }
JS::Value CMessageDestroy::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(entity); return JS::ObjectValue(*obj); }
jsval CMessageDestroy::ToJSVal(ScriptInterface& scriptInterface) const { TOJSVAL_SETUP(); SET_MSG_PROPERTY(entity); return OBJECT_TO_JSVAL(obj); }