void VID_Init (unsigned char *palette) { vid.colormap = host_colormap; Check_Gamma(palette); VID_SetPalette(palette); RE_Init(); #ifdef GLSL SHD_Init(); #endif VID_zzz(); GL_Init(); }
// // Restart shaders system // static void SHD_Restart(void) { SHD_Shutdown(); SHD_Init(); }